LittleMoxxie Posted July 28, 2014 Report Share Posted July 28, 2014 Another card that maybe would work well with Ghostrick's. Don't know if this card is good or not, but feel free to give some feedback and CnC, enjoy. :) Gabrek [spoiler='Effect']2 Level 3 DARK monsters You can detach 1 Xyz Material from this card: It gains 700 ATK until the End Phase. If this card declared an attack the turn you activated this effect; it is changed to face-down Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn. You can only use this effect of "Gabrek" once per turn.[/spoiler] Link to comment Share on other sites More sharing options...
Big Lez Posted July 29, 2014 Report Share Posted July 29, 2014 Its simple but suits every oldskooly Beatdown deck pretty well. Since it's so simple i cant really say more about that card. I like it for being so simple mostly. Even though i kinda think "Fiend-Type" would've suited better. (mostly because it's effect is kinda like Giant Orc, Goblin Attack Force etc. - and when it comes to Zombies i always think about Graveyard kinda effects) Guess the Type has something to do with the Picture u used. Is that a vampire or something? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted July 29, 2014 Report Share Posted July 29, 2014 I'm confused, if its facedown doesn't it kinda reset meaning it wouldn't face-up to recognize its own limitation. Therefore you could just flip it face-up if it survives till your next turn. That being the case I don't really see the sense of going into this over Alucard. Its more aggressive sure but it does what Number 17 does with a slightly bigger draw back. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 29, 2014 Report Share Posted July 29, 2014 It's not really worth it. Rank 3s have two prominent monsters for swinging with huge ATK scores: the previously mentioned #17, and Muzurhythm the String Djinn. #17 pretty much has 2500 ATK (barring negation), which is 300 short of this card's possible 2800. Muzurhythm can hit up to 3000, but doesn't stay there and is at a very vulnerable 1500 during your opponent's turn. There's also #20, but it doesn't do a good job at reaching high ATK scores (rather, it helps other monsters). This is like Muzurhythm, stronger but more vulnerable. The only thing is that it's a lot more vulnerable, and it dies to practically any monster your opponent can Summon after it's done attacking. Flipping it face-down does cancel the "can't change its battle position" clause, but this doesn't really help much as it's very likely to perish on your opponent's turn. I suggest looking more at Muzurhythm and #17, and creating an effect that would rival both of theirs. Since this isn't generic, you can afford to make this a tad bit more powerful, but only a bit, as Tour Guide does exist. It'd also be nice if it wasn't blatantly better than either monster (basically, don't turn this into a #17 with a base ATK of 2300). Link to comment Share on other sites More sharing options...
LittleMoxxie Posted July 29, 2014 Author Report Share Posted July 29, 2014 Hmm, I see what you guys are saying. Do you thing this effect would work better?You can only use the effect of ① of "Number 133: Gabrek" once per turn. ① You can detach 1 Xyz Material from this card: It gains 700 ATK until the End Phase. If this card declared an attack the turn you activated ①; it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn, except by the effect of ②. ② When this card is targeted for an attack; change it to face-up Attack Position before damage calculation. I know, I know what you are thinking "What the fudge! Where did those ①② come from!?". I tried to change the effect, but wanted to keep most of the effect(s), so I stumbled upon some cards with these weird on ①② on them. It was easier to reference to the effects like this, maybe going to use them more often (I don't know if I used them properly doe) :) So, does this make this cards effect better or just chunky as fudge? (If this didn't work at all, I'll make this cards effect from scratch.) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.