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Ban/Limit/Semi-Limit I really hope would happen


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Qliphort Tool

I am doubting it will not make it into the list of either ban/limit/semi-limit. The whole archetype has the "Qliphoth" in its name. Its possible at least going to be in the limit list. Where if it is destroyed, you don't have to worry about it searching every turn. "Apoqliphoth" can still being it back but that's only when they have it. To search for it, there is the odd eyes, summoner's art, and their own equip spell card. Limiting or semi-limiting is best where it going to be, not unlimited. Apoqliphoth Killer just doesn't work without tool to search, and if tool is on the list, this card get slower. Let face it once Killer is on the Field, the opponent is likely not going to be able to do anything to it.

 

2 Qliphort Tool/Semi-Limit

It must just make to the semi-limit though, because its also the only real search for the deck.

 

Eclipse Wyvern

It search for high level light or dark dragon, but here's the thing, unlike "Gold Sarcophagus" an already limit card, you can get them right back on the same turn with monster that banish to Special Summon themselves. Plus there a hand full of high level dragon that Special Summon themselves.

 

2 Eclipse Wyvern/Semi-Limit

 

Lumina, Lightsworn Summoner

It has gone to 1 and 2 only, but back to 3, but now there's a "Michael, the Arch-Lightsworn" to summon and that thing can prevent deck out as well as gain Life Point for Judgement Dragon and to use its effect when another other come out. Not only that, this time there's a "Lightsworn Sanctuary" to bring Summoner back and it now Continuous, not like "Monster Reincarnation" or "Beckoning Light", oh and it protects too.

 

1 Lumina, Lightsworn Summoner/Limit

 

Judgment Dragon

3000 ATK and nuking the Field, the deck it goes in focus on dumping cards in the Graveyard. 2 should be even to nuke, and since Judgement dragon have to be your only Boss monster, "Michael, the Arch-Lightsworn". Most archetype only have 1 method and is usually the same method with more cards used or more level. It doesn't matter with adding Boss Monster from other archetype, but when the same archetype having 2 different Boss monster with 2 different summoning method. Galaxy-eye Deck is using a Boss monster to evolve to a better Boss monster.

 

2 Judgment Dragon/Semi-Limit

 

Soul Charge

I understand the cost and such, but its still just a water-down monster reborn, but its still summon as much monster as you like. It doesn't limit attack other then that 1 turn or negate effect. So it becomes way more powerful.

 

1 Soul Charge/Limit

 

Masked HERO Dark Law

Same as "Macro Cosmos" but only for the opponent. Its not at all a weak monster like to two banisher monster, and it can banish a card that haven't been use yet too. That alone that it only banish your opponent cards is totally unfair, and is a monster from the Extra Deck, 1 should be enough if it come from there.

 

1 Masked HERO Dark Law/Limit

 

Cards that can't be use because of ban list

 

Mystical Beast of Serket

With many cards treating themselves as other cards. Why can't there be 1 so this can can be use without help from other cards.

 

Sanwitch

A more advance "Instant Fusion" that only Special Summon non-effect Fusion Monster from the great old days. Of course because of monster like "Blue-Eyes Ultimate Dragon" have something like battle city rules or "Instant Fusion" effect that Fusion Monster can't attack the turn is was Special Summoned and can't attack directly or a simple half ATK and DEF.

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  • 2 weeks later...

I like Qliphoths so no.

even if you ignore that for a sec, it's a degenerate way of combating them, there's a wide ray monsters to hit, like Genome and Archive (reduced to 1 makes qliphs more vulnerable, less quick and less sharp), limiting shell.

you could do all that without hitting the key consistency card, for the sole reason that limiting tool makes them disgusting, heavily dependant on draws.

more so, it only hits consistency, so they're still just as potent 1/3 of the times, you could hit their archives & genomes rather than their consistency, to limit their options instead of making them disgusting to play.

hitting tool is cowardly.

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I like Qliphoths so no.
even if you ignore that for a sec, it's a degenerate way of combating them, there's a wide ray monsters to hit, like Genome and Archive (reduced to 1 makes qliphs more vulnerable, less quick and less sharp), limiting shell.
you could do all that without hitting the key consistency card, for the sole reason that limiting tool makes them disgusting, heavily dependant on draws.
more so, it only hits consistency, so they're still just as potent 1/3 of the times, you could hit their archives & genomes rather than their consistency, to limit their options instead of making them disgusting to play.
hitting tool is cowardly.

Please stop posting.

Liking Qliphorts is wrong in ban list sense, and arguably actually playing sense. They are an extremely low skill deck that functions around degenerate OTKing.

Tool has up to /9/ searchers for it. 9. One of them is slower than the others, but that leaves other RotAs.

Then there's the fact that it's the only reason the decks good. It's not cowardly to hit a once per turn rota per copy, it's common sense. Should we not hit RotA? Tenki?

Every other card in the deck is mediocre without tool. Hitting anything else just means a slap on the wrist. And shells a 1-of.

This guy's list is horrible, but it's clear he understands more than you do. If you let personal bias get in the way, you're letting your judgment be clouded.

If you don't understand design or ballistic theory, don't post.
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Please stop posting.
Liking Qliphorts is wrong in ban list sense, and arguably actually playing sense. They are an extremely low skill deck that functions around degenerate OTKing.
Tool has up to /9/ searchers for it. 9. One of them is slower than the others, but that leaves other RotAs.
Then there's the fact that it's the only reason the decks good. It's not cowardly to hit a once per turn rota per copy, it's common sense. Should we not hit RotA? Tenki?
Every other card in the deck is mediocre without tool. Hitting anything else just means a slap on the wrist. And shells a 1-of.
This guy's list is horrible, but it's clear he understands more than you do. If you let personal bias get in the way, you're letting your judgment be clouded.
If you don't understand design or ballistic theory, don't post.

What a snob, can you not tell me where to post thanks?
Good, you're worlds better at it. Have fun with your ballistics.
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Please stop posting.

Liking Qliphorts is wrong in ban list sense, and arguably actually playing sense. They are an extremely low skill deck that functions around degenerate OTKing.

Tool has up to /9/ searchers for it. 9. One of them is slower than the others, but that leaves other RotAs.

Then there's the fact that it's the only reason the decks good. It's not cowardly to hit a once per turn rota per copy, it's common sense. Should we not hit RotA? Tenki?

Every other card in the deck is mediocre without tool. Hitting anything else just means a slap on the wrist. And shells a 1-of.

This guy's list is horrible, but it's clear he understands more than you do. If you let personal bias get in the way, you're letting your judgment be clouded.

If you don't understand design or ballistic theory, don't post.

 

It's funny, because OP let personal bias get in the way by hating LS too much.

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What i like-feel it could happen:

 

Banned

-Infernity Launcher (Just sweep it away already)

-Evilswarm Exciton Knight (Un-needed and unbalanced money card)

 

Limited

-Infernity Necromancer (The reason why Archfiend keeps bouncing everywhere and everytime)

-Bujingi Crane (Too many honest-like cards are bad, Sinyou is much more balanced than this, since you can see if that's in the grave)

-Fire & Ice Hands (No need to ban them, at 1 they're already useless)

-Soul Charge (Might as well ban this)

-Black Horn of Heaven (2nd, 3rd and 4th Warning most of the times)

-Judgement Dragon (Even if like lightsworns, this thing is still broken, but a ban would kill the LS deck)

-Abyss Dweller (Not sure why, but i have a bad feeling about this)

-Madolche Hootcake (Strong combo enabler that's easy to search)

 

Semi-Limited 

-Macro Cosmos and D. Fissure (Won't happen, but it would be so evil with Shaddols and Yang-Zings around)

-Dark Armed Dragon (Might seem a bad move, but i would be interested to see the outcome of this)

-F.F. Spirit (Try to boost a bit dem fire fists?)

-Sacred Sword of 7 Stars (The meta is not dominated by rulers anymore)

 

Out

-Chaos Sorcerer (Please, do this)

-Tragoedia (Doesn't deserve to be here anymore)

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I like Qliphoths so no.

even if you ignore that for a sec, it's a degenerate way of combating them, there's a wide ray monsters to hit, like Genome and Archive (reduced to 1 makes qliphs more vulnerable, less quick and less sharp), limiting shell.

you could do all that without hitting the key consistency card, for the sole reason that limiting tool makes them disgusting, heavily dependant on draws.

more so, it only hits consistency, so they're still just as potent 1/3 of the times, you could hit their archives & genomes rather than their consistency, to limit their options instead of making them disgusting to play.

hitting tool is cowardly.

 

You're basically making the unban Stratos argument here. 

 

Allow 1 broken card to exist but have to limit or ban several others

or kill the broken card and let the balanced ones live.

 

I think the choice should be quite clear.

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As for the ban list at the moment (i.e. not qliphort format) I'd love something like this:

 

Banned:

 

Wind-Up Hunter (prevent loop with other change)

Red-Eyes Darkness Metal Dragon (Cheap, some decks rely on this card) 

Infernity Launcher (too crazy) 

Limiter Removal (eww...gross card is gross)

Royal Tribute (see above)

Inzektor Hornet (^)

Goyo Guardian (Make a good level 6 synchro by all means, just don't allow one that's disproportionately good and invalidates most of the others) 

Evilswarm Exciton Knight (Black Rose that stays alive and can rinse and repeat should not be allowed, rank 4 toolbox is outrageous enough) 

 

Limited:

 

Wind-Up Carrier Zenmaity (allow the card which improves the deck, ban the one no one uses)

Dragon Ravine (shouldn't have been outright banned imo)

Mermail Abysslinde (key abyss-sphere target, makes free advantage harder to score)

Madolche Hootcake (stops madolches relying on a cheap and linear combo)

Soul Charge (has enough restrictions to be allowed, but not enough to be at 3)

Lonefire Blossom (lack of restrictions and too many powerful targets) 

Shaddoll Squamata (toolbox, too much flexibility) 

Yang-Zing Creation (too abusable)

Satellarknight Altair (enables most of the decks pluses) 

Artifact Moralltach (too splashable, nets advantage too easily) 

 

Semi-Limited:

 

Atlantean Dragoons (make atlanteans more playable and mermail support as a trade-out for abysslinde)

Deep Sea Diva (see above)

Fire Hand (at 2, annoying but there is a light at the end of the tunnel)

Ice Hand (see above)

Gorz, the Emissary of Darkness (conditions for summoning only allow a select amount of decks to use it, and it balances out the lack of field presence if you can run multiples) 

Dimensional Fissure (not as good as macro cosmos, still useful of course) 

Gold Sarcophagus (good generic search card, but slow, could help decks that don't have as much search power)

Monster Gate (why not?)

Shaddoll Fusion (wouldn't hurt too hard, but would make it harder to recover from plays that go completely wrong)

Bujin Yamato (see above) 

Judgment Dragon (^)

Inzektor Dragonfly (without hornet not so bad)

Book of Moon (disruptive, rather than instant removal by itself)

 

Unlimited:

 

Dark Strike Fighter (with errata, unless im missing something, its now totally fine?)

Sacred Sword of Seven Stars (why not?)

Chaos Sorcerer (see above)

The Transmigration Prophecy (^)

Tragoedia (^)

Magician of Faith (^)

Mermail Abyssgunde (shouldn't have been limited anyway)

Card Trooper (outclassed by mathematician in most decks nowadays)

Dewloren, Tiger King of the Ice Barrier (otk loop doesnt work because mass driver ban...or requires so many cards that they deserve the win)

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Banned:
 
Wind-Up Hunter (prevent loop with other change) Fine, I guess
Red-Eyes Darkness Metal Dragon (Cheap, some decks rely on this card) Okay
Infernity Launcher (too crazy) Okay
Limiter Removal (eww...gross card is gross) Bad card is bad too.
Royal Tribute (see above) Sure
Inzektor Hornet (^) That's fine.
Goyo Guardian (Make a good level 6 synchro by all means, just don't allow one that's disproportionately good and invalidates most of the others) At this point, Goyo doesn't even do anything revolutionary against decks that are good anyway.
Evilswarm Exciton Knight (Black Rose that stays alive and can rinse and repeat should not be allowed, rank 4 toolbox is outrageous enough) It's also incredibly balanced, believe it or not.
 
Limited:
 
Wind-Up Carrier Zenmaity (allow the card which improves the deck, ban the one no one uses) Hunter is not the reason Zenmaity was banned
Dragon Ravine (shouldn't have been outright banned imo) Dragon Foolish every turn deserves to be @0 just like how Dragon Shrine deserves to be @1
Mermail Abysslinde (key abyss-sphere target, makes free advantage harder to score) Why do people keep wanting Mermail to be hit in such silly ways? Just hit Sphere, don't bother hitting stuff like Linde
Madolche Hootcake (stops madolches relying on a cheap and linear combo) Okay
Soul Charge (has enough restrictions to be allowed, but not enough to be at 3) Okay
Lonefire Blossom (lack of restrictions and too many powerful targets) Okay
Shaddoll Squamata (toolbox, too much flexibility) Seems like the wrong hit to me, should be hitting more of the important cards than the cards that suffer as a result of them like how you hit Hornet
Yang-Zing Creation (too abusable) Okay
Satellarknight Altair (enables most of the decks pluses) Is there something wrong in a deck gaining advantange? By this logic, Brotherhood of the Fire Fist - Bear should also be at 1 because he enables most of the deck's pluses.
Artifact Moralltach (too splashable, nets advantage too easily)  Understandable.
 
Semi-Limited:
 
Atlantean Dragoons (make atlanteans more playable and mermail support as a trade-out for abysslinde) ...Uh, no? You're warranting hitting a completely fine card to allow one of the most broken searchers in the game to come back.
Deep Sea Diva (see above) And then you also decided to put Diva to 2? That's just asking for trouble.
Fire Hand (at 2, annoying but there is a light at the end of the tunnel)
Ice Hand (see above) Okay.
Gorz, the Emissary of Darkness (conditions for summoning only allow a select amount of decks to use it, and it balances out the lack of field presence if you can run multiples) Okay, Trag will probably still be better at this point.
Dimensional Fissure (not as good as macro cosmos, still useful of course) Unsure on how I feel on it
Gold Sarcophagus (good generic search card, but slow, could help decks that don't have as much search power) Rulers need help tbh.
Monster Gate (why not?) Hieratics is why
Shaddoll Fusion (wouldn't hurt too hard, but would make it harder to recover from plays that go completely wrong) It would hurt them a lot.
Bujin Yamato (see above) This would also hurt them a lot, lol.
Judgment Dragon (^) This would ALSO hurt them a lot. All 3 of the decks that you picked out to semi these cards rely upon these cards. If you alter the chances of them getting them even slightly, you're going to be hurting the deck by giving it a lower probability of being able to find the win condition. It arguably hurts Shaddoll Fusion the least. If you're going to hit Judgment Dragon, make it a @1 thing rather than an @2 thing.
Inzektor Dragonfly (without hornet not so bad) Inzektors become OTK-centric again.
Book of Moon (disruptive, rather than instant removal by itself) Book's arguably one of the most powerful generic spells in the game, kind of like how Compulse is one of the most powerful generic traps. There's a reason both of these are at 1.
 
Unlimited:
 
Dark Strike Fighter (with errata, unless im missing something, its now totally fine?) Okay
Sacred Sword of Seven Stars (why not?) I can see why
Chaos Sorcerer (see above) Okay.
The Transmigration Prophecy (^) Not a fan of it being able to loop itself like that in situations where you should be decking or in degenerate OTK decks. There's a reason as to why it has never moved up from 1.
Tragoedia (^) I wouldn't push it with Trag personally, but if you believe that it's a good move..
Magician of Faith (^) Should have happened ages ago.
Mermail Abyssgunde (shouldn't have been limited anyway) Should be the one that's Limited and not Linde. Enables too many plays in Mermail.
Card Trooper (outclassed by mathematician in most decks nowadays) Does the phrase "Troop Dupe Scoop" mean anything to you?
Dewloren, Tiger King of the Ice Barrier (otk loop doesnt work because mass driver ban...or requires so many cards that they deserve the win) You can kill someone with 1 card because of this card, I wouldn't be risking Symbols of Heritage with this ever again.


Interesting list, which was why I thought I'd offer my two cents into it. A lot of hits that I wouldn't have seen a lot of other people doing, which is what made me spurred me on to reply.
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Thanks for the response, there are a few things I wasn't so aware as being a problem so its nice to get input on those things. 

 

As a general note I see your logic with Satellaknight Altair, so perhaps that isn't limit worthy. I was just concentrating on it since the archetype is new I guess, as it stands they're more balanced than Yang-Zing and Shadolls anyway. Aside from that, it gets its effect whenever its summoned, so its far more abusable than most rank 4 archetypes that can only get such an effect when Normal Summoned, but still...

 

When putting Diva at 2, I was comparing it to Lonefire Blossom. When we compare the two, Lonefire has less restriction and better targets for the most part, although I agree going up to 2 wouldn't necessarily be a good thing.

 

Ofc 2 Yamato/JD/Fusion would hurt a lot by hitting consistency, but with 3 tenki yamato is still pretty searchable I figure, and 2 JD still doesn't make it too hard to draw into, but more so prevent spamming it (if you have an answer for the first one, but then another one comes out and invalidates your efforts).

 

I see your point on book of moon too. I still think its less effective than most traps though since it isnt directly stopping the card, only incapacitating it. If your opponent can protect it, then what you booked will be back at full strength by the next turn.

 

Forgot card trooper was dupeable, my bad.

 

As for symbols of heritage, getting 3 dewloren out might not be too hard but then its not exactly a walk in the park, and the card is dead unless you manage to do so, plus only one of the dewloren needs to be banished and the card is more or less invalidated. Maybe having dewloren at 2 would be fine if nothing else. 

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  • 2 weeks later...

It's funny, because OP let personal bias get in the way by hating LS too much.

Not a cost, yes, you lose it if you get the effect, but unlike damage its not a risk like "Power Bond". With "Power Bond" you can win the dual or negate the damage because its damage. With "Soul Charge" there's no risk, you just lose Life Point and can't do anything about it, a sort of after cost with no way of going around it, you will lose that much. Paying are always usually cost and there's for a reason for not having it pay, think about "Spell Economics". True there's no cost but losing is a effect version of paying to insure you lose that much, so they did so that you lose it afterward. I consider it a cost even if its not.

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Not a cost, yes, you lose it if you get the effect, but unlike damage its not a risk like "Power Bond". With "Power Bond" you can win the dual or negate the damage because its damage. With "Soul Charge" there's no risk, you just lose Life Point and can't do anything about it, a sort of after cost with no way of going around it, you will lose that much. Paying are always usually cost and there's for a reason for not having it pay, think about "Spell Economics". True there's no cost but losing is a effect version of paying to insure you lose that much, so they did so that you lose it afterward. I consider it a cost even if its not.

 

I think you have the concept of "Risk" completely wrong.

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Since most of the lists on here are meh at best, I will add my own thoughts about what it should be...

 

Banned:

Infernity Archfiend (One of the most broken searchers ever and the deck needs to die)

Honest (Slaps Lightsworns on the wrist just in case and it is a stupid card anyway)

 

Limited:

Soul Charge (Obvious really)

Theosophy of the Artifacts (Another broken searcher that triggers the effects of what it searches. Really not a fair card)

Reinforcement of the Army (Should never really have been brought back up and new Noble Knight stuff will be too consistent with this @2)

Dragon Ravine (Should never really have been banned and Rulers aren't relevant right now anyway)

Lonefire Blossom (Should never have gone to 2)

 

Semi-Limited:

Shaddoll Hedgehog (Just a slap on the wrist to stop them completely dominating, though they probably still will. I probably don't know enough about the deck to know if this is the best hit)

Fire and Ice Hands (Limiting them is unneeded right now IMO)

Reckless Greed (Degenerate and sacky as hell and now its even easier to get to them thanks to Kuribandit)

 

Unlimited:

Thunder King Rai-Oh (doesn't do anything any more and was never really that worthy of being limited)

4 Baby Dragon Rulers (Rulers are all limited making these cards barely playable. Did everyone just forget about them?)

Magician of Faith (Still not done anything at all)

Infernity Barrier (Banned Archfiend so there's no need to keep this on the list. Incidentally I kept Launcher on there because Launcher limits card design, just in case, if this list did happen, Konami would want to make an Archfiend replacement)

Neo-Spacian Grand Mole (Every time I think about the banlist I forget why this card is still limited)

Chaos Sorcerer (Unneeded on the list since anything remotely competitive that plays Sorc probably wouldn't even play 3)

 

Sure I've missed something, but you get the idea.

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I think you have the concept of "Risk" completely wrong.

Risk: Something that either becomes good or bad. With damage, there's the option to negate damage or gain Life because. Losing Life Point pose no Risk, you simply lose Life, not a risk, you know it will happen in a negative way. Both chip away Life from effect, losing is the only sure way to bring is down. Paying is no risk unless its a spell cards that pay on activation and you don't use that effect that gain half the payment back. In general all cards are a risk in losing each time you use it up at certain time, but this is just about Life Point. With the whole risk thing, its like "when using such a powerful card there's risk or cost involve" in terms of thinking. And that the card that started this, it doesn't have risk, but a for sure after cost, unlike damage and payment to get its effect. With power and obviously reason, the card was not turn to payment or damage like its anime version of "Soul Charge".

 

Example

Risk: Invest in stock and bond

Pay: Buy something or hire someone who you has the option to fire

Gain: Working

Lose: Someone leeching off you but they might be good at helping you in other ways

Damage: Got mugged or massive bank account hacked, when 0 you're out on the street

 

Previos post was to this

TFW Soul Charge doesn't have a cost

not this

It's funny, because OP let personal bias get in the way by hating LS too much.

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Since most of the lists on here are meh at best, I will add my own thoughts about what it should be...

 

Banned:

Infernity Archfiend (One of the most broken searchers ever and the deck needs to die)

Honest (Slaps Lightsworns on the wrist just in case and it is a stupid card anyway)

 

Limited:

Soul Charge (Obvious really)

Theosophy of the Artifacts (Another broken searcher that triggers the effects of what it searches. Really not a fair card)

Reinforcement of the Army (Should never really have been brought back up and new Noble Knight stuff will be too consistent with this @2)

Dragon Ravine (Should never really have been banned and Rulers aren't relevant right now anyway)

Lonefire Blossom (Should never have gone to 2)

 

Semi-Limited:

Shaddoll Hedgehog (Just a slap on the wrist to stop them completely dominating, though they probably still will. I probably don't know enough about the deck to know if this is the best hit)

Fire and Ice Hands (Limiting them is unneeded right now IMO)

Reckless Greed (Degenerate and sacky as hell and now its even easier to get to them thanks to Kuribandit)

 

Unlimited:

Thunder King Rai-Oh (doesn't do anything any more and was never really that worthy of being limited)

4 Baby Dragon Rulers (Rulers are all limited making these cards barely playable. Did everyone just forget about them?)

Magician of Faith (Still not done anything at all)

Infernity Barrier (Banned Archfiend so there's no need to keep this on the list. Incidentally I kept Launcher on there because Launcher limits card design, just in case, if this list did happen, Konami would want to make an Archfiend replacement)

Neo-Spacian Grand Mole (Every time I think about the banlist I forget why this card is still limited)

Chaos Sorcerer (Unneeded on the list since anything remotely competitive that plays Sorc probably wouldn't even play 3)

 

Sure I've missed something, but you get the idea.

4 Baby Dragon Rulers

I agree, no point being ban no more if adults of limit. You get to use the effect to a near once. Still the adult are able to be re-summon again each turn.

 

Dragon Ravine

The original cards it come with got not love, while other do. It should still be able to be play with 1 like OCG

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