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[Sakura] Huōyànláng the Blazing Honor Wolf


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If a monster you control is targeted for an attack by a monster your opponent controls: You can pay 1000 Life Points; That monster gains ATK equal to half of the attacking monster's  ATK until the end of the Damage Step.

 

[spoiler=Original idea (see Axi's thread)]

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If a monster you control is targeted for an attack by a monster your opponent controls: You can pay 1000 Life Points; that monster gains ATK equal to half of the attacking monster's  ATK until the end of the Damage Step.[/spoiler]

 

You all probably remember this from Aix's CCG Rebirth project; make a card that works on principles from the GX/DM era. Or to keep things short, when beatsticks were dominant in game. This isn't the case now in 2014, considering effect removal and other things.

 

The idea behind card: Pay Life Points, have 1 of your monsters gain an ATK pump when your opponent tries to attack it. That's about it in a nutshell.

 

That being said, Aix did suggest it being Level 5/6 with lower ATK or stripping it down to Level 4 with 1900/2100 ATK or so.

I'll probably edit it later for the set, or just make a new card for it. I admit it was a bit of a challenge to design cards based on old playstyles.

 

[Card's name means "fire wolf" in Chinese (火焰狼) if you want to know. The long "o" isn't present, since the cardmaker font isn't set for using long vowels.]

 

Anyway, please CnC.

Reps will be given for constructive comments.

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You know, this does feel like it would come from the earlier series. You did a great job with that.

 

Now, as for the card itself. I do think it should be 5/6, and I'm leaning more towards 6. The effect is good, and yet still balanced, since you'd probably pay around 1000 Life Points if you didn't use his effect. Half the attack is nice, considering it's an almost generic, if much worse, Honest. One thing I have to ask is, why not a Beast-Type? I see the fire motive is very clear, but you could have easily just kept the attribute and had Beast-Type.

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This issue is that this would only be effective in the anime where no body can read.

 

It takes /2/ tributes for an effect that most likely will never go off, which isn't bad considering it stops ATKs, but there are much better ways to do that.

I would make it a 5 or a 6. 6 fits decks like Hazy Flames so there's that.

I like that it's not an instant win in battle and only does half the attack. The art is good as well.

 

It also still allows for effects during the Damage Step which means you could make a surprise comeback if anyone thinks they have you beat xD

 

I was considering recommending making it a Beast Warrior for Horn of the Phantom Beast shenanigans and easier use with other things rather than requiring you to draw into this.

I can't use DN or search-y things right now so I coulda missed something, but hope this helps.

Oh yeah and if it is a Level 5-6 I would say 23-2400 ATK sounds nice. DEF…2000?

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Yeah, this card was designed for 2005-ish play; which doesn't exist anymore or is severely nerfed now because of power creep. Would work okay then, but certainly not in this era without getting killed by effects or being outclassed by other stuff.

 

Reason why I made it a Pyro monster instead of Beast-Warrior is probably due to the format thing, but Horn and other support cards would help its cause; plus it fits better as a Beast-Warrior anyway. Could be that Pyro isn't really supported much, unless I overlooked Lavals/Flamvells and some other stuff while making it.

 

Lowering its Level to 6 should make this thing more manageable to Summon (even with Pendulums, as Scale 9+ stuff is rare outside of Qliphorts and those DD Sages). 2400/2000 should be fine [though retaining its original 2100 DEF shouldn't be too much of a problem; but I'll lower it a bit to be safe].

 

 

Made the necessary fixes.

Thanks for your comments on it, guys.

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