dizzyshot Posted August 22, 2014 Report Share Posted August 22, 2014 This section is as you can probably guess by now is about Power Rangers! I'll start from the first and best series all the way to the most current series. The most current series is not in the list above. Any help on things would be appreciated. [spoiler= Might Morphin (Season's 1-3)] [spoiler= Rangers] Mighty Morphin Power Ranger - Red ATK/ 2600 DEF/ 2100 Lore: This card cannot be Normal Summoned or set. This card cannot be summoned except by the card "Morphin Time!". When this monster is summoned while their are 2 or more "Power Ranger" monster in the graveyard you can Special Summon up to 2 "Power Ranger" monsters from your graveyard. Mighty Morphin Power Ranger - Blue ATK/ 2000 DEF/ 1850 Lore: When this card is summoned to the field you can search your Deck for 1 Equip Spell and add it to your hand. Mighty Morphin Power Ranger - Black ATK/ 1700 DEF/ 1500 Lore: Once per turn by discarding 1 card Special Summon 1 "Power Ranger" monster from your deck to your side of the field. It cannot declare a attack this turn. Mighty Morphin Power Ranger - Yellow ATK/ 1500 DEF/ 2000 Lore: When this card successfully attacks you can Special Summon 1 "Power Ranger" monster from your Deck or graveyard in face up defense position. It cannot change its battle position. Mighty Morphin Power Ranger - Pink ATK/ 1600 DEF/ 1300 Lore: This card can attack your opponent directly. When it does battle damage is cut in half. At the end of the Battle Phase, if this card attacked your opponent directly, change this card into face up Defense position. Might Morphin Power Ranger - Green ATK/ 2700 DEF/ 2600 Lore: 3 Level 4 "Power Ranger" Monsters Once per turn by detaching 1 Xyz material you can Special Summon 1 card with "Zord" in its card name from your Deck. A monster Special Summoned by this card is uneffected by card and monster effects. Mighty Morphin Power Ranger - White ATK/ 2900 DEF/ 2800 Lore: This card cannot be Normal Summoned or set. This card can only be summoned, by sacrificing 1 "Mighty Morphin Power Ranger - Green" from your side of the field. When this card is summoned you can add 1 "White Tiger Zord" to your hand from your deck or graveyard. [/spoiler] [spoiler= Zords] Tyrannosaurs Dinozord ATK/ 2200 DEF/ 2000 Lore: This card cannot be Special Summoned except, by the effects of a monster with "Power Ranger" in its card name. If their is a "Power Ranger" monster in your graveyard you can tribute this card to Special Summon a "Power Ranger" monster from your graveyard. Triceratops Dinozord ATK/ 1500 DEF/ 2400 Lore: Once per turn, during your Main Phase, if their is a face up "Power Ranger" monster you can Equip this card to it from your hand. A monster equipped by this cards effect gains 1000 DEF. (1 monster can only be equipped with 1 Union monster. If the equipped monster is destroyed, destroy this card instead.) Mastodon Dinozord ATK/ 1800 DEF/ 1500 Lore: Once per turn during your Main Phase if their is a "Power Ranger" monster on the field you can Equip this card to it from your hand. A monster equipped by this cards effect gains 800 ATK and DEF. (1 monster can only be equipped with 1 Union monster. If the equipped monster is destroyed, destroy this card instead.) Saber Tooth Dinozord ATK/ 1800 DEF/ 1800 Lore: When this card attacks a Defense position monster, destroy that monster. Your opponent takes damage equal to the destroyed monsters Level x300. Pterodactyl Dinozord ATK/ 1650 DEF/ 2150 Lore: During you Main Phase you can sacrifice this monster to choose 1 "Power Ranger" monster on your side of the field. It can attack your opponent directly. Battle damage from the attacking monster is halved. Dragon Dinozord ATK/ 2300 DEF/ 2300 Lore: 2 Level 5 "Zord" Monsters Once per turn by detaching 1 Xyz material you can Special Summon 1 monster with "Zord" in its card name from you graveyard, hand, or deck. Monsters Special Summoned by this card cannot attack or change their battle position the turn they are Special Summoned. White Tiger Zord ATK/ 2600 DEF/ 2500 Lore: This card cannot be Special Summoned or set. This card cannot be summoned except by sacrificing 1 "Dragon Dinozord" from your side of the field. When this card is summoned you can add 1 "Zord" or "Power Ranger" monster from your deck to your hand. Dino Megazord ATK/ 3000 DEF/ 2800 Lore: 5 "Dinozord" monsters This card can only be destroyed in battle. When this card attacks or is attacked no Spell cards can be activated. When this card is destroyed return all monsters used to summon this card to your deck and shuffle it. [/spoiler] [spoiler= Aquitar Rangers] Aquitar Ranger - Red ATK/ 2300 DEF/ 1900 Lore: Destroy this card if "Aquitar" is not on the field. While this card is on the field no monster with "Aquitar" or "Battle Borg" in it's card name can be destroyed except this monster. Aquitar Ranger - Blue ATK/ 1700 DEF/ 200 Lore: Destroy this card if "Aquitar" is not on the field. Once per turn by discarding 1 card: Special Summon 1 "Aquitar" or "Battle Borg" monster. Its effects are negated. Aquitar Ranger - Black ATK/ 1900 DEF/ 700 Lore: Destroy this card if "Aquitar" is not on the field. If this card is Special Summoned to the field select 1 card on the field and destroy it. Aquitar Ranger - Yellow ATK/ 1600 DEF/ 900 Lore: Destroy this card if "Aquitar" is not on the field. Once per turn should a Spell card be destroyed by a card effect: Discard this card instead and negate the card effect. Aquitar Ranger - White ATK/ 2100 DEF/ 1500 Lore: Destroy this card if "Aquitar" is not on the field. Once per turn banish 2 cards from your hand to the graveyard. Then your opponent discards 2 of your choice from their hand. [/spoiler] [spoiler= Battle Borgs] Battle Borg - Red ATK/ 2600 DEF/ 2200 Lore: When this card is destroyed in battle Special Summon the monsters used to summon this monster from your graveyard. Battle Borg - Blue ATK/ 1950 DEF/ 1500 Lore: When this card is Special Summoned to your side of the field from your graveyard or hand: Special Summon 1 "Battle Borg" monster from your deck or hand. Battle Borg - Black ATK/ 1600 DEF/ 1500 Lore: You can tribute this face up monster and target 1 "Battle Borg" monster on your field. It gains ATK and DEF equal to half this monsters original ATK. Battle Borg - Yellow ATK/ 1800 DEF/ 1300 Lore: This card can attack your opponent directly so long as their is another "Battle Borg" monster on your side of the field. When this monster attacks directly battle damage is halved. Battle Borg - White ATK/ 1500 DEF/ 2000 Lore: While their are other "Battle Borg" monsters on the field this monster cannot be destroyed in battle. When this monster is destroyed and sent to the graveyard: Banish it instead. [/spoiler] [spoiler= Ninja Rangers] Mighty Morphin Ninja Ranger - Red ATK/ 2600 DEF/ 2100 Lore: This card cannot be Normal Summoned or set. This card cannot be summoned except by sacrificing 1 "Ninjor, Power Coin Keeper" from your side of the field. When this card is summoned Special Summon as many "Might Morphin Ninja" monsters that your have in your hand to the field. Might Morphin Ninja Ranger - Blue ATK/ 2200 DEF/ 2100 Lore: Once per turn by discarding a "Power Ranger" monster: Special Summon 1 "Mighty Morphin Ninja Ranger" to your side of the field. Its effect are negated and when it leaves the field, banish it instead. Might Morphin Ninja Ranger - Black ATK/ 1800 DEF/ 1600 Lore: Once per turn should this monster be destroyed in battle, banish the attacking monster and this monster. Return this monster and your opponents monster to the field in face up Defense Position. Mighty Morphin Ninja Ranger - Yellow ATK/ 1600 DEF/ 1600 Lore: This card can attack your opponent directly. When it does battle damage is cut in half. Your opponent cannot negate or activate card effects when this monster attacks. Mighty Morphin Ninja Ranger - Pink ATK/ 1900 DEF/ 1500 Lore: Once per turn during your Main Phase 1 select 1 monster card in your graveyard: Banish it from play. This monster gains ATK equal to the banished monsters ATK. Any battle damage involving this card the turn its ability is activated becomes 0. Mighty Morphin Ninja Ranger - White ATK/ 2400 DEF/ 1800 Lore:This monster cannot be Special Summoned (from your hand.) While their is a "Ninjor, Power Coin Keeper" in your graveyard this monster gains the following effect. "Monsters with "Power Ranger' in their card name are uneffected to opponents stat changes." [/spoiler] [spoiler= Ninja Zord] Ape Ninja Zord ATK/ 2100 DEF/ 2300 Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) while their is a face up "Mighty Morphin Ninja Ranger" on your side of the field. When this monster is Special Summon add up to 2 monsters with "Ninja Zord" in their card name to your hand. Wolf Ninja Zord ATK/ 1950 DEF/ 2000 Lore: Once per turn by discarding 1 card:Equip 1 monster with "Ninja Zord" in its card name to this monster. This monster gains ATK equal to the equipped monsters Level x 300. If this monster would be destroyed the equipped monster is instead. Frog Ninja Zord ATK/ 1600 DEF/ 200 Lore: Once per turn this monster can attack your opponent directly. This monsters battle position is changed into face up Defense Position at the end of the Battle Phase. This card cannot change its battle position until you next Main Phase 2. Bear Ninja Zord ATK/ 1700 DEF/ 200 Lore: When this card attacks or is attacked change this monster into face down Defense Position. When this monster is Flip Summoned target 1 monster on the field: The target loses 500 ATK. Crane Ninja Zord ATK/ 1400 DEF/ 200 Lore: Once per turn by sacrificing this card: Special Summon 1 "Mighty Morphin Ninja Ranger" or "Ninja Zord" monster from your graveyard. A monster Special Summoned by this card losses 500 ATK and DEF. Ninja Megazord ATK/ 2400 DEF/ 2100 Lore: 5 "Ninja Zord" monsters Once per turn you can banish 1 "Ninja Zord" monster in your graveyard: Target 1 monster on the field and banish that monster. After your second Stand By Phase after activation of this cards effect Special Summon the banished monster to your opponents side of the field. Your opponent takes 1000 points of damage. Falcon Ninja Zord ATK/ 2100 DEF/ 1900 lore: This monster cannot be Special Summoned or set. This monster can only be summoned while their is a "Ninjor, Power Coin Keeper" in your graveyard. Once per turn by discarding 1 target 1 card on the field: Return the target to your opponents deck. Ninja Falcon Megazord ATK/ 2800 DEF/ 2400 Lore: Ninja Megazord + Falcon Ninja Zord Once per turn during your Main Phase 1 target 1 monster on your field: That monster can attack your opponent directly. You take damage equal to the targeted monster ATK if its attack is successful. Ninjor, Power Coin Keeper ATK/ 2500 DEF/ 2300 Lore: When this monster is Normal Summoned select 1 "Mighty Morphin Ninja Ranger" in your deck: Special Summon the selected monster. Its effect are negated while this monster is on the field. [/spoiler] [spoiler= Thunderzords] Dragon Thunderzord ATK/ 2300 DEF/ 2100 Lore: This card cannot be Special Summoned or set. This card can only be summoned by sacrificing 1 "Tyrannosaurus Dinozord". When this card is summoned while their is a Rank 5 or higher Xyz monster: Remove all Overlay units on the field. This monster gains 200 ATK and DEF for each Overlay unit removed by this monster. Unicorn Thunderzord ATK/ 2100 DEF/ 2000 Lore: This card cannot be Special Summoned or set. This card can only be summoned by sacrificing 1 "Triceratops Dinozord'. Once per turn you can equip 1 "Dinozord" or "Thunderzord" monster from your graveyard to this card. This card gains ATK and DEF equal to half the equipped monsters ATK and DEF. This card can only be equipped with 1 monster at a time. If this monster should be destroyed the equipped monster is instead. Lion Thunderzord ATK/ 2000 DEF/ 2000 Lore: This card cannot be Special Summoned or set. This card can only be summoned by sacrificing 1 "Mastodon Dinozord". While you have less Life Points than your opponent this card gains ATK equal to the difference in Life Points (up to 1000.) Griffin Thunderzord ATK/ 2000 DEF/ 2100 Lore: This card cannot be Special Summoned or set. This card can only be summoned by sacrificing 1 "Saber Tooth Dinozord". When this monster attacks a defense position monster: Destroy that monster without applying Damage Calculation. Firebird Thunderzord ATK/ 2100 DEF/ 1900 Lore: This card cannot be Special Summoned or set. This card can only be summoned by sacrificing 1 "Pterodactly Dinozord". When this card is summoned target 1 card in your opponents hand: Discard the target. If the target was a monster card your opponent takes 800 points of damage. Mega Thunderzord ATK/ 2600 DEF/ 2400 Lore: 5 "Thunderzord" monsters Once per turn select 1 monster on the field with ATK equal to or more than the ATK of this card. This monsters ATK becomes the selected monster ATK till your opponents next End Phase. Mega Tigerzord ATK/ 2800 DEF/ 2400 Lore: Mega Thunderzord + White Tigerzord Once per turn by paying 800 Life Points destroy all cards in this monsters column. No card effects can be activated in response to this monsters effect. [/spoiler] [spoiler= Villains] Master Vile, Enemy of Earth ATK/ 3000 DEF/ 1900 Lore: This monster cannot be Normal Summoned or set. This monster cannot be summoned except by banishing 1 "Rita Repulsa, Enemy of Earth" and 1 "Lord Zedd, Enemy of Earth" from your graveyard. When this monster is summoned add 1 "Orb of Doom" from your deck or graveyard to your hand. Lord Zedd, Enemy of Earth ATK/ 2900 DEF/ 1600 Lore: This monster cannot be Normal Summoned or set. This monster cannot be summoned except while "Rita's Garbage Can" is not on the field. When this monster is summoned you can banish all "Putties, Servants of Rita" on your side of the field. For each monster banished by this monster Special Summon 1 "Z-Putties, Servants of Zedd" from your hand or deck. Rita Replusa, Enemy of Earth ATK/ 2700 DEF/ 1500 Lore: This monster cannot be Normal Summoned or set. This monster can only be summoned by banishing 1 face up "Rita's Garbage Can". Once per turn you can Special Summon 1 monster from your Extra Deck, ignoring its summoning conditions. That monsters effects are negated and it is destroyed during your opponents next End Phase. Goldar, Servant of Rita ATK/ 2100 DEF/ 1500 Lore: When this monster is Normal Summoned: Special Summon (from your hand) 1 "Rite Repulsa, Enemy of Earth" or "Lord Zedd, Enemy of Earth" to your side of the field ignoring summoning conditions. Their abilities are negated while this monster is on the field. Finster, Servant of Rita ATK/ 1300 DEF/ 1500 Lore: When this monster is Normal Summoned add 1 "Rita Repulsa, Enemy of Earth" or "Lord Zedd, Enemy of Earth" to your hand. Putties, Servants of Rita ATK/ 1400 DEF/ 200 Lore: When this card is Normal Summoned you can Special Summon up to 2 "Putties, Servants of Rita" or "Z-Putties, Servants of Zedd" from your hand. Z-Putties, Servants of Zedd ATK/ 1500 DEF/ 300 Lore: When this monster is summoned while you have no monsters on your side of the field: Special Summon up to 2 "Z-Putties, Servants of Zedd" from your hand. Tenga Warriors, Servants of Zedd ATK/ 1650 DEF/ 550 Lore: When this monster is Normal Summoned add 1 Level 5 or lower monster from your deck to your hand. If you have no other monsters on the field you can Normal Summon 1 more monster to your side of the field in addition to your Normal Summon. [/spoiler] [spoiler= Spells & Traps] Aquitar Lore: All "Aquitar" monsters gain 500 ATK and DEF. Should a "Aquitar" monster be destroyed in battle: Pay 500 Life Points to return that monster to your hand. Command Center Lore: Once per turn you can Special Summon 1 monster with in its card name "Mighty Morphin" from your hand to your side of the field. When a monster is Special Summoned by this card place 1 "Teleportation" counter on this card. If a monster with "Mighty Morphin" in its card name would be destroyed remove 1 "Teleportation" counter from this card instead. Damage calculation is applied normally. Growth Grenade Lore: Activate this card when a monster with "Enemy of Earth", "Servant of Rita", or "Servant of Zedd" is destroyed in battle. Special Summon the destroyed monster. It gains 1000 ATK. The monster that destroyed the Special Summoned monster must attack it again. Morphin Time! Lore: Once per turn you can Special Summon 1 "Power Ranger" monster from your hand to the field. You must discard "Power Ranger" monsters who's total Level equal the Level of the monster you are Special Summoning. That monsters effects are negated the turn it is summoned. Orb of Doom Lore: This card can only be activated while "Master Vile, Enemy of Earth" is on the field. While this card is activated all monsters on your opponents side of the field lose half their ATK and DEF. When this card is destroyed and their are no monsters on your field: Special Summon 1 monster in your hand ignoring summoning conditions. Power Blaster Lore: Activate when your opponent has a monster with 2500 or more ATK or an Xyz monster. Target 1 monster on your opponents side of the field. Banish 3 monsters with "Mighty Morphin" in their card name from your hand, field, or graveyard and destroy the target. Rita's Garbage Can Lore: This card can only be activated when your opponent Special Summons a monster to their side of the field. Negate that monsters summoning and banish it. While this card is on the field neither player can Special Summon monsters to their side of the field. Saba, Blade of the White Ranger Lore: This card can only be equipped to "Mighty Morphin Power Ranger - White". Once per turn the monster equipped with this card cannot be destroyed by card effect or battle. Should the monster equipped with this card be destroyed, destroy this card instead. [/spoiler] [/spoiler] [spoiler= Zeo (Season 4)] [spoiler= Rangers] Zeo Ranger - Red ATK/ 2900 DEF/ 300 Lore: This monster cannot be Normal Summoned or set. This card cannot be summoned except by the effect of "Zeo Crystal". When this monster is summoned while their is another "Zeo Ranger" on your side of the field: Draw 1 card for each "Zeo Ranger". Zeo Ranger - Blue ATK/ 2400 DEF/ 600 Lore: When this monster attacks a Defense Position monster while their is another "Zeo Ranger" on the field: Destroy that monster without flipping it face up. Monsters destroyed by this cards effect have their effects negated while they are in the graveyard. Zeo Ranger - Green ATK/ 1800 DEF/ 800 Lore: When this monster attacks a Defense Position monster with DEF lower than this monsters ATK deal the difference as piercing damage. Zeo Ranger - Yellow ATK/ 1700 DEF/ 1000 Lore: Once per turn you can discard 1 "Zeo Ranger" monster from your hand. You gain Life Points equal to the discarded monsters Level x 300. Zeo Ranger - Pink ATK/ 1600 DEF/ 1500 Lore: Tribute this face up monster: Special Summon 1 monster with "Zeo" in its card name from your deck in face up Defense Position. That monster loses 500 ATK and cannot activate its ability the turn it is summoned. Zeo Ranger - Gold ATK/ 2750 DEF/ 1900 Lore: This monster cannot be Normal Summoned or set. This card can only be summoned by banishing 3 "Zeo" monsters from your graveyard. This monster is not effected by Spell, Trap, or Monster card effects. [/spoiler] [spoiler= Zeozord] Zeozord V ATK/ 2400 DEF/ 2100 Lore: Once per turn by discarding 1 card and paying 500 Life Points this monster can attack your opponent directly. Battle damage is cut in half. This monster is not effected by opponents Trap cards. Zeozord IV ATK/ 2050 DEF/ 2000 Lore: When this monster is Normal Summoned you can pay 500 Life Points: Special Summon 1 "Zeozord II" from your deck. Its ability is negated the turn it is Special Summon. Zeozord III ATK/ 1800 DEF/ 2000 Lore: When this monster is Normal Summoned you can pay 500 Life Points: Special Summon 1 "Zeozord I" from your deck. Its ability is negated the turn it is Special Summoned. Zeozord II ATK/ 1750 DEF/ 1600 Lore: Once per turn discard 1 card in your hand: Target 1 card on the field and destroy it. If the destroyed monster was an Xyz monster your opponent takes damage equal to the amount of Xyz material on it x 400. Zeozord I ATK/ 1600 DEF/ 1900 Lore: Once per turn you can discard 1 card: Target 1 card in your opponents hand and banish the target. If the target was a monster card deal damage to your opponent equal to that monsters Level x 200. Zeo Megazord ATK/ 2650 DEF/ 2300 Lore: 5 "Zeozord" monsters Once per turn this monster is not effected by Spell, Trap, and Monster cards. Once per turn by sacrificing 1 monster on your side of the field you can target 1 of your opponents monster: Destroy that monster. [/spoiler] [spoiler= Super Zeozord] Pyramidas, Gold Ranger Zeozord ATK/ 2600 DEF/ 4000 Lore: This card cannot be Normal Summoned or set. This monster can only be summoned by banishing the "Trey Power" Spell Card. While this monster is in face up Defense Position you can change any attack target to this monster. When this monster is destroyed by a card effect Special Summon 1 "Zeo Ranger - Gold" from your hand, deck, or graveyard. Super Zeozord V ATK/ 2600 DEF/ 2300 Lore: This monster cannot be Normal Summoned or set. This monster can be summoned by sacrificing 1 face up "Zeozord V". Once per turn by paying 1000 Life Points this monster can attack your opponent directly. Battle damage is cut in half. This monster is not effected by opponents Trap cards. Super Zeozord IV ATK/ 2350 DEF/ 2200 Lore: This monster cannot be Normal Summoned or set. This monster can be summoned by sacrificing 1 "Zeozord IV". When this monster is Normal Summoned you can pay 800 Life Points: Special Summon 1 "Zeo" monster from your graveyard, hand, or deck. Super Zeozord III ATK/ 2000 DEF/ 2200 Lore: This monster cannot be Normal Summoned or set. This monster can be summoned by sacrificing 1 "Zeozord III". When this monster is Normal Summoned you can pay 800 Life Points: Add 1 "Zeo" monster from your graveyard, or deck to your hand. Super Zeozord II ATK/ 1950 DEF/ 1800 Lore: This card cannot be Normal Summoned or set. This card can be summoned by sacrificing 1 "Zeozord II". Once per turn discard 1 card in your hand: Target 1 card on the field and destroy it. If the destroyed monster was an Xyz monster your opponent takes damage equal to the amount of Xyz material on it x 600. Super Zeozord I ATK/ 2000 DEF/ 2100 Lore: This card cannot be Normal Summoned or set. This car can be summoned by sacrificing 1 "Zeozord I". Once per turn you can discard 1 card: Target 1 card in your opponents hand and banish the target. If the target was a monster card deal damage to your opponent equal to that monsters Level x 400. Red Battlezord ATK/ 2200 DEF/ 1700 Lore: This monster can only be summoned by while their is a face up "Zeo Ranger - Red" on your side of the field. Once per turn you can equip 1 "Zeo Ranger - Red" OR unequip 1 "Zeo Ranger - Red" to this card. While this monster is equipped with "Zeo Ranger - Red" it is not effected by Spell or Trap cards and gains 800 ATK. Super Zeo Megazord ATK/ 2600 DEF/ 1700 Lore: While this card is on the field all monster with "Zeo" in their card name cannot be destroyed in battle except this monster. When this monster is attacked it gains ATK equal to the attacking monsters Level x 200. Zeo Ultrazord ATK/ 4000 DEF/ 4000 Lore: Pyramidas, Gold Ranger Zeozord + Reb Battlezord + Zeo Megazord Once per turn you can destroy 1 monster on your opponents side of the field. This monster cannot attack the turn this ability is activated and you take damage equal to the destroyed monsters Level x 200. [/spoiler] [spoiler= Machine Empire] King Mondo, King of the Machine Empire ATK/ 3000 DEF/ 3000 Lore: This card cannot be Special Summoned or set. This monster cannot be summoned except while their is a face up "Queen Machina, Queen of the Machine Empire." Once per turn you can destroy all face up monsters on your opponents side of the field and negate their abilities: Discard 1 card for each monster destroyed by this cards effect. Queen Machina, Queen of the Machine Empire ATK/ 2500 DEF/ 1550 Lore: When this monster is Normal Summoned: Add 1 monster with "Machine Empire" in its card name to your hand. If your opponent has more monsters than you: Special Summon the targeted monster instead. Prince Gasket, Prince of the Machine Empire ATK/ 1900 DEF/ 1550 Lore: You can Special Summon this monster (from your hand) while their is a "King Mondo, King of the Machine Empire" in your graveyard or banished. Destroy this monster if their is a face up "King Mondo, King of the Machine Empire" on the field. Prince Sprocket, Prince of the Machine Empire ATK/ 800 DEF/ 1700 Lore: When this card is destroyed by card effect or battle: Add 1 "Queen Machina, Queen of the Machine Empire" from your deck, or graveyard to your hand. Cogs, Foot Soldiers of the Machine Empire ATK/ 1500 DEF/ 1700 Lore: When this monster is Normal Summoned and your opponent has more monsters than you do: Special Summon up to 2 "Cogs, Foot Soldier of the Machine Empire" from your deck. This monster cannot be used as Xyz material. [/spoiler] [spoiler= Spells & Traps] Zeo Crystal Lore: Once per turn by paying 600 Life Points: Special Summon 1 "Zeo Ranger" monster (from your hand.) That monster is not effected by opponents Spell or Trap cards the turn it is summoned. Zeo Cannon Lore: Equip this card to a "Zeo Ranger" monster. That monster gains 500 ATK and DEF for each face up monster with "Zeo" in its card name. When this card is sent from the field to the graveyard target 1 monster on the field: Destroy the target. Steamy Rebirth Lore: When a monster with "Machine Empire" in it's card name is destroyed: Special Summon that monster in face up Attack Position. That monster gains 1000 ATK and DEF. When a monster Special Summoned by this card is destroyed you take damage equal to half the destroyed monsters original ATK. [/spoiler] [/spoiler] [spoiler= Turbo (Season 5)] [spoiler= Turbo Rangers] Turbo Ranger - Red ATK/ 2800 DEF/ 1500 Lore: This card cannot be Special Summoned or set. This monster cannot be summoned except by the effect of "Turbo Table". Once per turn you can increase this monster ATK by 500. This monster cannot be destroyed by card effects the turn you activate its ability. During your End Phase when this ability was activated change this monster to face up Defense Position. Turbo Ranger - Blue ATK/ 1500 DEF/ 2200 Lore: Once per turn double the ATK of this monster. This monster cannot be destroyed during the Battle Phase when this ability is activated. Change this monster into face up Defense Position at the end of the Battle Phase. Turbo Ranger - Green ATK/ 1900 DEF/ 1600 Lore: When this monster attacks it gains 300 ATK and DEF. When this monster is attacked it gains 500 ATK and DEF. Once per turn this monster cannot be destroyed by card effect. Turbo Ranger - Yellow ATK/ 1800 DEF/ 1700 Lore: Once per turn this monster can attack your opponent directly. Battle damage is cut in half when this monster attacks your opponent directly. Should this monster be destroyed by a card effect, you can discard 1 card instead. Turbo Ranger - Pink ATK/ 1700 DEF/ 1900 Lore: Once per turn you can Special Summon 1 monster with "Turbo" in its card name (from your hand.) That monsters effects are negated and cannot be destroyed by card effects the turn it is summoned. When a monster Special Summoned by this monster is removed from the field, banish it. [/spoiler] [spoiler= Zords] Red Lighting Turbozord ATK/ 2600 DEF/ 1800 Lore: While their is a face up "Turbo Ranger - Red" on the field, you can Special Summon this monster (from your hand.) Once per turn should a monster with "Turbo" in its card name be destroyed: Pay 500 Life Points instead. Mountain Blaster Turbozord ATK/ 2100 DEF/ 2000 Lore: Once per turn by discarding 1 card and paying 500 Life Points: Target 1 monster on the field. Negate the targets effects and destroy it. This monster cannot attack the turn it activates this ability. Desert Thunder Turbozord ATK/ 1800 DEF/ 2000 Lore: Once per turn you by paying 500 Life Points: Target 1 monster and change it's Level up to 8. When this monster is destroyed you can pay 500 Life Points to Special Summon it in face up Defense Position. This monsters Level becomes 2. Dune Star Turbozord ATK/ 1750 DEF/ 2000 Lore: While this monster is face up on the field all monsters with "Turbo" in their card name are not effected by trap cards. If this card is destroyed by battle you can Special Summon this monster during your next Stand-By Phase if you have no other monsters on your side of the field. Wind Chaser Turbozord ATK/ 1900 DEF/ 2000 Lore: If a monster with "Turbo" in its card name should be destroyed: You can discard this monster instead to negate that monsters destruction. [/spoiler] [spoiler= "Divazords"] Eaglezord ATK/ 2500 DEF/ 2100 Lore: This monster can only be summoned by banishing 1 "Divotox, Galactic Pirate Queen." Once per turn by banishing 1 monster with "Divotox" in its card name: Target 1 monster on the field and destroy it. If the targeted monster was a Xyz monster banish it instead. Catzord ATK/ 2250 DEF/ 1650 Lore: This monster can only be summoned by banishing 1 "Rygog, Servant of Divotox." Once per turn you can discard 1 card: Target 1 card in your opponents hand. Flip a coin. Heads: The targeted card is sent to the graveyard. Tails: The targeted card is banished. Sharkzord ATK/ 2300 DEF/ 2000 Lore: This monster can only be summoned by banishing 1 "Porto, Servant of Divotox." Once per turn when a monster with "Divotox" in its card name is destroyed you can pay 500 Life Points: Special Summon that destroyed monster. That monster cannot change its battle position and its effects are negated. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 22, 2014 Report Share Posted August 22, 2014 Please keep all cards related to the series in one thread; you made a second one (which has been hidden). Also might help if you put the card needed to SS Red though, though the other ones can be Normal Summoned without much restriction. Based on Red's (and to an extent, all of them) effect, it's designed to promote swarming the other ones out [either to Xyz into Green or whatever], though it does tie into their mentality. White Tiger's effect is a bit underwhelming, considering you need to get 2 Level 5 Zords out (which pretty much means T-Rex and Triceratops) for Dragon Dinozord and then sacrifice THAT for it; all to grab another Ranger/Zord. You can afford to buff its stats/effect a bit, considering that 2600/2500, while considerably decent for a Level 8 and has a nice searching ability, isn't quite up to par with the 2800+ ATK bosses running around nowadays. If it could be SSed with Green, then perhaps it would help its cause somewhat; considering it's bait for 101/Exciton and other removal cards. (I haven't watched the show for quite a while, so my fixes will probably be more reflective on how they can survive against existing stuff and less on what they actually do in the series) Link to comment Share on other sites More sharing options...
dizzyshot Posted August 22, 2014 Author Report Share Posted August 22, 2014 I made two? Haha sorry my computer did something weird when I originally tried to post it so that's probably why there was two. I'll take into consideration the White Tiger buffs as well. Link to comment Share on other sites More sharing options...
dizzyshot Posted August 23, 2014 Author Report Share Posted August 23, 2014 Aquitar Rangers and Battle Borgs added. If you don't know why they are placed in the section they are in it is because when the rangers lost their powers the Aquitar came to protect Earth until they got their ninja powers. Can you guess what's next? Link to comment Share on other sites More sharing options...
dizzyshot Posted August 26, 2014 Author Report Share Posted August 26, 2014 Added the Mighty Morphin Ninja Rangers! within in the next 48 hours the Thunder zords will be added as well as some other cards that are... needed. Link to comment Share on other sites More sharing options...
dizzyshot Posted August 27, 2014 Author Report Share Posted August 27, 2014 Thunderzords added. Adding enemies and some spells and trap cards tomorrow. Link to comment Share on other sites More sharing options...
dizzyshot Posted August 29, 2014 Author Report Share Posted August 29, 2014 Villains added. Series should end tomorrow. Then we will be on to 1996 and the ZEO RANGERS! Link to comment Share on other sites More sharing options...
dizzyshot Posted August 31, 2014 Author Report Share Posted August 31, 2014 Sorry I'm late, but I delivered. Zeo rangers, spell, and traps for Mighty Morphin rangers all added. Link to comment Share on other sites More sharing options...
dizzyshot Posted September 2, 2014 Author Report Share Posted September 2, 2014 Zeozord's have started to show their face. Link to comment Share on other sites More sharing options...
dizzyshot Posted September 8, 2014 Author Report Share Posted September 8, 2014 Super Zeozords added. Link to comment Share on other sites More sharing options...
dizzyshot Posted September 14, 2014 Author Report Share Posted September 14, 2014 Updates made. Spells traps tomorrow and the start of the next season Link to comment Share on other sites More sharing options...
dizzyshot Posted October 8, 2014 Author Report Share Posted October 8, 2014 I know necro bump, but I couldn't see this die. Villains tomorrow and extra's afterwards. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 9, 2014 Report Share Posted October 9, 2014 Actually, you have 3 months before it's considered a necro; you're actually fine with 3.5 week lag between posts. Just make sure you add the new content though. (Like you, I wish this section were more active so you wouldn't have to bump so much.) Link to comment Share on other sites More sharing options...
dizzyshot Posted October 9, 2014 Author Report Share Posted October 9, 2014 Oh thank god I thought this was very much overdue. I added the Divazords which are just glorified Evilzords. Add real villains tomorrow when I have more time. Link to comment Share on other sites More sharing options...
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