~British Soul~ Posted August 28, 2014 Report Share Posted August 28, 2014 Spell/Quick-Play Banish 2 face-up "Spirit Beast" monsters you control; Special Summon 1 "Spirit Beast" monster from your Extra Deck, ignoring its Summoning conditions. discuss? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 28, 2014 Report Share Posted August 28, 2014 Aside from using the defuse dodging shenanigans in the opponent's turn, eh. Not too much of a fan for it. Link to comment Share on other sites More sharing options...
Rodrigo Posted August 28, 2014 Report Share Posted August 28, 2014 Should've been like Shaddoll Fusion and banished materials from the deck. hue Link to comment Share on other sites More sharing options...
The Warden Posted August 28, 2014 Report Share Posted August 28, 2014 I like it, since you can use 2 Noble Spirit Beasts or 2 Spirit Beast Tamers to fuse, so it helps a little with unwanted bricking provided your monsters survive. Link to comment Share on other sites More sharing options...
Toffee. Posted August 28, 2014 Report Share Posted August 28, 2014 Bond with me, Spirit Beasts Link to comment Share on other sites More sharing options...
Azuh Posted August 28, 2014 Report Share Posted August 28, 2014 Dat art though Link to comment Share on other sites More sharing options...
Toffee. Posted August 28, 2014 Report Share Posted August 28, 2014 I was in a rush with my last comment, but anyway... The fact this is a Quick-Play Poly for an Archetype that thinks it's the XYZ monsters is rather amusing in its own right for the sole reason that it's a combo oriented deck, and this card lets them do just that; make combos more frequently. Plus, this goes hand in hand with the fact the Fusions can summon the materials whenever, so having a card that can make the Fusions whenever is quite cool. Link to comment Share on other sites More sharing options...
玄魔の王 Posted August 28, 2014 Report Share Posted August 28, 2014 My main gripe with this thing is it makes Warning hurt even harder than it already does... Link to comment Share on other sites More sharing options...
Toffee. Posted August 28, 2014 Report Share Posted August 28, 2014 My main gripe with this thing is it makes Warning hurt even harder than it already does...I'm tempted to throw caution to the wind and say this card has no cost, since the effect, apparently, has a semi-colon first, instead of the typical colon. Link to comment Share on other sites More sharing options...
Slinky Posted August 29, 2014 Report Share Posted August 29, 2014 I'm tempted to throw caution to the wind and say this card has no cost, since the effect, apparently, has a semi-colon first, instead of the typical colon. ...You know Semi-Colon indicates cost right? PRetty sure you know that. Link to comment Share on other sites More sharing options...
Miror B Posted August 29, 2014 Report Share Posted August 29, 2014 I'm tempted to throw caution to the wind and say this card has no cost, since the effect, apparently, has a semi-colon first, instead of the typical colon. Colon means condition (when a card is normal summoned, during the main phase, etc.) Semi-Colon means cost. Link to comment Share on other sites More sharing options...
evilfusion Posted August 29, 2014 Report Share Posted August 29, 2014 I'm tempted to throw caution to the wind and say this card has no cost, since the effect, apparently, has a semi-colon first, instead of the typical colon. Bad Armz. Stop teasing the wind with your caution. Keep it for yourself. Activation Conditions/Timing go before colons. Costs/Targeting go before semi-colons. Banishing is definitely a cost. Link to comment Share on other sites More sharing options...
Goose Posted August 29, 2014 Report Share Posted August 29, 2014 Any card that ignores summoning conditions is poor design in my books, especially when Konami releases it at the card its supposed to summon in the same set. Link to comment Share on other sites More sharing options...
Toffee. Posted August 29, 2014 Report Share Posted August 29, 2014 ...You know Semi-Colon indicates cost right? PRetty sure you know that. Colon means condition (when a card is normal summoned, during the main phase, etc.)Semi-Colon means cost.Bad Armz. Stop teasing the wind with your caution. Keep it for yourself.I had it backwards/I tend to get them mixed up; shoosh. Any card that ignores summoning conditions is poor design in my books-Morphtronic Cellphon ignores, yet, none of the Morphs have conditions. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted August 30, 2014 Report Share Posted August 30, 2014 One thing I don't think anyone have mentioned is that it just requires the Spirit Beasts, not the the 2 sub-Archetypes, so this means that you can more easily Summon them, and that you can also use the Fusions, should you want to do that for some reason. That is actually quite decent, since that means you won't dead draw as often. And of course, opponent's turn fun times. As a cost, that makes it losing the monsters a little bit more of a challenge. Using it during the opponent's turn also means that you can use that searcher a bit more, which is quite neat. It doens't Fusion Summon though, so you still have to be a bit careful so you don't end up losing it somehow. I see why they made them Quick Effects, as this opens up a lot of new posibilities. Link to comment Share on other sites More sharing options...
Darj Posted August 30, 2014 Report Share Posted August 30, 2014 One thing I don't think anyone have mentioned is that it just requires the Spirit Beasts, not the the 2 sub-Archetypes, so this means that you can more easily Summon them, and that you can also use the Fusions, should you want to do that for some reason. That is actually quite decent, since that means you won't dead draw as often. And of course, opponent's turn fun times. As a cost, that makes it losing the monsters a little bit more of a challenge. Using it during the opponent's turn also means that you can use that searcher a bit more, which is quite neat. It doens't Fusion Summon though, so you still have to be a bit careful so you don't end up losing it somehow. I see why they made them Quick Effects, as this opens up a lot of new posibilities. Broke.N pointed it out. And not Fusion Summoning properly shouldn't be an issue: the Fusions can de-fuse in response to a threat, also they are nomi monsters anyway so it is not like you can "revive" a Contact Fusioned Beast, and thus summoning them through this card instead of Contact Fusion makes little difference. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted August 30, 2014 Report Share Posted August 30, 2014 Broke.N pointed it out. And not Fusion Summoning properly shouldn't be an issue: the Fusions can de-fuse in response to a threat, also they are nomi monsters anyway so it is not like you can "revive" a Contact Fusioned Beast, and thus summoning them through this card instead of Contact Fusion makes little difference. True, with the exception of cards like Super Poly of course, but still, you never know what can happen. I totally forgot that they weren't proper Fusion Summons. Link to comment Share on other sites More sharing options...
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