heraldry_lord Posted August 30, 2014 Report Share Posted August 30, 2014 I was wondering if Yu-Gi-Oh! could benefit from using more keywords, as Magic and Vanguard have been doing. My theory is that if keywords were to be used a bit more to describe certain effects or groups of effects, it would be easier to come up with new gimmicks or mechanics using pre-existing effects/mechanics that can be reused by stamping those keywords on various monsters (particularly monsters in an archetype), and also, it would help a lot in saving space on the text box. Currently there are a few keywords, most notably (to me) "piercing". Do you think using more keywords could benefit the game, or is it a bad idea? Link to comment Share on other sites More sharing options...
Wildflame Posted August 30, 2014 Report Share Posted August 30, 2014 Well, they also added "excavate" recently. It's good if it helps to shorten the text length, but I'm not sure what would need to be shortened at the moment. Link to comment Share on other sites More sharing options...
Goose Posted August 30, 2014 Report Share Posted August 30, 2014 Spin could be added I suppose, but a lot of things aren't really keywordable IMO Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 30, 2014 Report Share Posted August 30, 2014 Mill would be nice Link to comment Share on other sites More sharing options...
Airride Posted August 31, 2014 Report Share Posted August 31, 2014 Targetting for Battle -> Selecting Targeting for card effect: Targeting Cannot be targetted for Attack -> Unselectable Cannot be targetted by Effect -> Untargetable Cannot be destroyed by card effects -> Indestructible by Effect Cannot eb destroyed by battlle -> Indestructible by Battle Cannot be Normal Summoned/Set. Must be Summoned by X and cannot be summoned other ways. -> Nomi. Summon by X. Cannot be Normal Summoned/Set. Mus tfirst be summoned by X. -> Semi-Nomi. Summon First by X. etc just to make it shorter. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 31, 2014 Report Share Posted August 31, 2014 only thing at the top of my head at the moment would be mill and spin, which has been mentioned. Mill will definitely be nice if it gets keyworded. Link to comment Share on other sites More sharing options...
Miror B Posted August 31, 2014 Report Share Posted August 31, 2014 I would actually hate if Mill became a keyword because it would only be made out of popular use rather than flavor Link to comment Share on other sites More sharing options...
Wildflame Posted September 1, 2014 Report Share Posted September 1, 2014 I would actually hate if Mill became a keyword because it would only be made out of popular use rather than flavor I'd probably hate it even more if they invent an original term for the mechanic that no one ever used just for the sake of sounding original. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 1, 2014 Report Share Posted September 1, 2014 Mill would be a pretty funny term, considering it is referencing a Magic card. Link to comment Share on other sites More sharing options...
Goose Posted September 1, 2014 Report Share Posted September 1, 2014 Another thing is that there is value to not having keywords because it makes the game more intuitive. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted September 1, 2014 Report Share Posted September 1, 2014 Is returning it the the hand "spinning it" I use "bounce" for that I don't know why. I don't think the game needs this at the moment. Especially ones that aren't actually words. I mean not actually being words isn't awful but I find it…distasteful. Link to comment Share on other sites More sharing options...
Goose Posted September 1, 2014 Report Share Posted September 1, 2014 Spinning is returning to the top of the deck Link to comment Share on other sites More sharing options...
Slinky Posted September 1, 2014 Report Share Posted September 1, 2014 Mill, Spin, Bounce thats about all I can think of right now Spinning is returning to the top of the deck Spinning is returning to the deck in any way, it doesn't necessarily have to be the top. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted September 1, 2014 Report Share Posted September 1, 2014 Spinning is returning to the top of the deck I forgot that was a thing for a moment, lol... Spinning doesn't even make sense as a word…let alone for this game. For some reason my dictionary isn't seeing spinning as being a verb…? A noun meaning something completely irrelevant to the act of spinning? This is confusing. Link to comment Share on other sites More sharing options...
Goose Posted September 1, 2014 Report Share Posted September 1, 2014 sometimes people say pitch Link to comment Share on other sites More sharing options...
Greiga Posted September 1, 2014 Report Share Posted September 1, 2014 Usually when I hear people say "pitch" it's short for sending something from the hand. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 1, 2014 Report Share Posted September 1, 2014 Bounce as a term is a reference to Waterfront Bouncer Link to comment Share on other sites More sharing options...
Goose Posted September 1, 2014 Report Share Posted September 1, 2014 Normally pitching a card is discarding it yeah Link to comment Share on other sites More sharing options...
Delibirb Posted September 1, 2014 Report Share Posted September 1, 2014 Normally pitching a card is discarding it yeah Or foolishing it Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 1, 2014 Report Share Posted September 1, 2014 I here pitch more often in MtG, referring to discarding or exiling (banishing) from hand as a cost. Link to comment Share on other sites More sharing options...
Slinky Posted September 7, 2014 Report Share Posted September 7, 2014 Or foolishing it Nah, sending from deck to grave is dumping Send/discard from hand: Pitch Send from deck: Dumping Send from top of deck: Milling Returning to hand: Bouncing pick up and reveal: Excavate remove from play: Banish return to deck: Spin Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted September 7, 2014 Report Share Posted September 7, 2014 Nah, sending from deck to grave is dumping Duelist One: Hey, what are you doing? Duelist Two: I'm dumping Duelist One: …. I'm wondering why we can't take a few seconds and just say/type what the cards say/what we're doing in normal game terms. Oh, I remembered. GOTTA GO FAST Link to comment Share on other sites More sharing options...
Neutrality Man Posted September 10, 2014 Report Share Posted September 10, 2014 I always used spin for changing from attack to defense modes. This is the first I've ever heard it used to mean re-decking the card. Link to comment Share on other sites More sharing options...
Sleepy Posted October 8, 2014 Report Share Posted October 8, 2014 I'd be nice if Yugioh implemented keywords. It'd also help make easy support for cards that have certain effects as an extra group. As of right now, Union would benefit from this. It'd just be shortened to a single word, and so it'd be able to affect all monsters of that category as the game updates itself. For example, if Konami decided all Unions now protect from any destruction instead of just battle destruction like the older ones, they'd just need to update it in the rule book to have it take effect for everything automatically, instead of leaving the older cards even more obsolete. Then any specific viable targets for them could just be added in a parenthesis or something. Like: -Burning Beast Union ("Freezing Beast") or -Machina Gearframe Union (a Machine-Type monster) etc. It'd shorten the battle protection clause, the un-equipping clause, and the equip clause, which is like 6 lines of text. Gemini Monsters would benefit from it too. They are invariable as far as I know so yeah.... just the word "Gemini" would suffice. I think "Excavate" was pretty meh, even if the intention was good. Personally, I think they should have made "Excavate" the equivalent of "Scry" from MTG, Example: Scry (2) = Look at the top 2 cards of your Deck and return each to the top or bottom in any order. It'd actually be saving up words instead of just replacing "reveal". Then they should have made an archetype to use the key THIS way instead of Sylveans (don't get me wrong, their controlled mill mechanic is also entertaining, but for a space-saving key word being introduced, which Excavate isn't.... ) The piercing line was a good thing, but I think they could have just added the single word "Pierce" and shorten it all the way, unless they plan on making Piercing Effect Damage someday, in which case the way I just wrote it in 3 letters still is more effective.... Spirit could have been self sufficient and not just a sub-type name, until they made a Spirit that could be Special Sumoned and had to be.... If they erased that single monster from existence they could.... FLIP can't possibly though. Its nature dictates that FLIP monsters often have non-flip effects and it still needs to be addressed which effect it is, unless they made it like Pokemon and added a name to the attacks, or in this case, a tittle, but that doesn't have a real translation for Yugioh..... it wouldn't work. Other than that there isn't much more nowadays. Things like double attackers, multi-attackers, don't have enough members to warrant it. Special Summon monsters cannot shorten it because they still need to address their specific method in full. Attackers in defense position could technically get one technically. Special Summon from the Graveyard could simply be "Revive" since it is actually a very common effect....... Finally, there could be ideas in the future like for example, monsters that can target other monsters you control for attacks.... little things like that, but many of those are arguable since they might very well be single archetype ideas... then again, so are some of the actual Sub-types we already have.... In short, I like the idea of Keywords... Link to comment Share on other sites More sharing options...
Marco Polo Posted October 9, 2014 Report Share Posted October 9, 2014 Even though bouncing would be cool, I'd prefer not to. What's great about this game is that it's intuitive. Everything is written in English, other TCG have become ridiculous with their wording. like "give this card +2/+1", . . . the hell? Link to comment Share on other sites More sharing options...
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