Previously on DNF, I thought it would only be fair to bring this over here as well. It's the same as on that site, so here it is:
Today, I'm going to teach you how Pendulum Monsters work. I'm going to go over all of what has currently been revealed in how they work, both mechanically and Ruling-wise.
If you have anything that you believe is either missing, or that you are confused about, let me know.
To learn about other aspects of the game, I recommand that you check out my Unofficial Yu-Gi-Oh! Rulebook. It goes over both the basics, as well as more advanced, but still important, rules:
Pendulum Monsters are the newest kind of card in the game, and aid you in Special Summoning higher Level monsters from your hand.
The card above is Timegazer Magician.
"You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4."
"Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed."
The first thing you'll probably notice is that it has two colors, orange and green, which indicates two things. First, that it's an Effect Monster, meaning that it goes into the Main Deck, second that it's a Spell Card. This might be confusing at first, but later you'll know when they are a monster and when they're a Spell Card.
Second thing you'll notice is probably the two crystals with numbers below them. These are called Pendulum Scales. These are used to determine the Level of the monsters you can Pendulum Summon. More later.
Next, you'll probably see that instead of the one effect box, you now have two instead. The smaller one is the Pendulum Effect, and the bigger one is the Monster Effect.
There also exists Pendulum Monsters which are Normal Monsters instead of Effect Monsters, such as Dragon Horn Hunter. They may or may not have a Pendulum Effect, but as long as they're not in the Pendulum Zone, they're still Normal Monsters, meaning that any card that can affect a Normal Monster can also affect them.
So, now you know the new things on these cards, but how do you use them? As I already said, they aren't like your normal monsters as they're also a Spell Card, but only at a very specific time, that being when they are placed in your Pendulum Zones. Below is an image showing the Pendulum Zones.
Pendulum Zones are like the Field Zone not a part of the Spell & Trap Zone, and like the Field Zone, only a specific kind of card may be placed here, which is in Pendulum Zones case, Pendulum Monsters.
You activate Pendulum Monsters in these Pendulum Zones like you would a Normal Spell Card, and this is treated as activating a Spell Card. In here, they are treated as Spell Cards and instead of the Monster Effect, they gain their Pendulum Effect. If they're in the Monster Zone, they gain their Monster Effect.
You can only have 1 Pendulum Monster in each Pendulum Zone, and you cannot activate a new Pendulum Monster if you already have one in there.
While you have a Pendulum Monster in both Pendulum Zones you can then perform what is called a Pendulum Summon during your Main Phase 1 or 2. This can be done once per turn (including if you place new Pendulum Monsters in there), and Summons as many monsters you want as possible from your hand, or Pendulum Monsters from your Extra Deck (more about that later).
You do this by finding the difference between the two Pendulum Scales (the numbers below the crystals). For example, you have a Pendulum Scale of 1 and one of 8, then you can Pendulum Summon as many Level 2-7 monsters from your hand or Pendulum Monsters from your Extra Deck as possibly, all at the same time. For a visual representation, view the image below.
This is a Special Summon that does not start a Chain, just like Synchro and Xyz Monsters, but instead of just one monster, you can Summon a bunch at once, but only if the monsters you're attempting to Summon are not Special Summon only monsters.
Now, as I said, Pendulum Monsters can also Pendulum Summon Pendulum Monsters from the Extra Deck, but you might have noticed that I said that they're a Main Deck card. "How do they get to the Extra Deck"? you might ask. Well, this is quite simple, as Pendulum Monsters that are on the field (including face-down or in the Pendulum Zones) go to the Extra Deck if they are sent from the field to the Graveyard. So, if Mystical Space Typhoon destroys a Pendulum Monster in a Pendulum Zone or Dark Hole takes care of them while they're a monster, then you simply place them face-up in the Extra Deck, but if they're sent from the hand or Deck to the Graveyard, they aren't placed in the Extra Deck.
Wait, face-up? Yes, that wasn't a typo, unlike other monsters in the Extra Deck, you place these face-up, and unlike others, these are public knowledge, so both players get to view them at any time they want. Also, these are allowed to exceed the normal 15 card limit in the Extra Deck. After the duel is done, they go to the Main Deck again.
So, as with Pendulum Summoning monsters from your hand, you can also Pendulum Summon Pendulum Monsters from your Extra Deck that are face-up in there. You can do both or only do it from the hand if you choose.
Pendulum Normal Monsters:
The above card is Dragon Horn Hunter.
All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
There also exists Pendulum Monsters which are Normal Monsters instead of Effect Monsters. They may or may not have a Pendulum Effect, but as long as they're not in the Pendulum Zone, they're still Normal Monsters, meaning that any card that can affect a Normal Monster, or a non-Effect Monster, can also affect them.
Note that they still act the same as Pendulum Monsters, so you still can't send them from the field to the Graveyard as a cost, even if the card says "Send 1 Normal Monster you control to the Graveyard; "some effect here"".
Xyz Pendulum Monsters:
Xyz Pendulum Monsters are the newest kind of Pendulum Monsters we have! Rather than being a Main Deck monster, these go face-down in your Extra Deck at the start of your duel, and you then first have to Xyz Summon them to get them out, then like other Pendulum Monsters, if they destroyed or sent to the Graveyard, they go face-up in the Extra Deck. From here, you can Pendulum Summon them if you have Scales that matches their Rank.
Note that Xyz Pendulum Monsters do not have Levels, so they will say in their text that you need the Scales that you would normally require for Summoning a monster with the corresponding Level.
You cannot Xyz Summon them again after being placed face-up in the Extra Deck, and if they were not first Xyz Summoned, you cannot Pendulum Summon them either.
They cannot natively be placed in your Pendulum Zones, rather they will have effects that specify how they are put there.
The only card we have so far is Odd-Eyes Rebellion Dragon (seen below), which is still only an OCG card, so certain things may change before we know more, but for now you can read about how Rebellion Dragon works specically by clicking here.
The above card is Odd-Eyes Rebellion Dragon.
Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, inflict 1000 damage to your opponent for each card destroyed, and if you do, this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effects: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone.
Additional Rules and Specific Rulings:
So, now you know how to perform a Pendulum Summon, but when in dueling, you'll probably need some other specific rules regarding them, so here are other things you need to know:
- Pendulum Summoning does not stop because you destroy a Pendulum Monster when you perform a Pendulum Summon. This is because, as said before, these are do not start a Chain, so at the time you destroy the card, the monsters are already on the field.
- As said, the Pendulum Zone is not a part of the Spell & Trap Zone, which also means that they do not count towards the maximum amount of Spells and Traps you're allowed to have in the Spell & Trap Zone, being 5. Instead, you're only allowed to have 2 Pendulum Monsters in 2 Pendulum Zones at a time.
- Some cards that negate Summons currently don't have their text updated to reflect how they interact with Pendulum Summons. What I mean by this is that cards like Thunder King Rai-oh have been updated to say something like "when exactly 1 monster would be Summoned" instead, so it's clear that they only work if 1 monster would be Summoned. This was not needed before, as those kinds of cards could never negate more than 1 Summon at a time, since they negate Summons that don't start a Chain, and the only way to Summon multiple monsters without starting a Chain is by Pendulum Summoning.
- If your opponent has Pendulum Monsters in their Pendulum Zones, this only allows them to perform Pendulum Summons. You need your own Pendulum Monsters in your Pendulum Zone to perform Pendulum Summons.
- If you negate a Pendulum Summon of a Pendulum Monster, it will not go to the Extra Deck. This is because the monster is never considered to have been on the field, so it isn't sent from the field to the Graveyard, thereby automatically putting it in the Extra Deck.
- If you are not allowed to activate Spell Cards, because of an effect like Number 16: Shock Master, then you cannot activate Pendulum Monsters, because they are treated as being activated as a Spell Card.
- Pendulum Monsters cannot be Set face-down in the Pendulum Zones. You must activate them from the hand face-up.
- You cannot replace Pendulum Monsters in the Pendulum Zones with other Pendulum Monsters. They must be removed by other ways, such as being destroyed or returned to the hand.
- If a card such as Macro Cosmos is up, and a Pendulum Monster would be sent to the Graveyard, it will be banished, and not returned to the Extra Deck. Side note, do remember that Dimensional Fissure only banishes monsters, which means that if they're destroyed in the Pendulum Zone, they WILL go to the Extra Deck, since they're being treated as being sent as Spell Cards.
- It is not possible to send a Pendulum Monster to the Graveyard to Special Summon Chimeratech Fortress Dragon, therefore, you cannot use a Qliphort Pendulum Monster (which are all Machine-Type) on the field and Cyber Dragon to Special Summon it.
- If a Pendulum Monster activates a Pendulum Effect, then if Mystical Space Typhoon is Chained, then the Pendulum Effect resolves without effect. This works similarly to how Continuous Spell/Trap Cards work in that you are required to have the card on the field. Do remember that this is not the same for monster effects, unless they say "This card must be face-up to activate and to resolve this effect", like other monsters.
- You might want to know more about Xyz Pendulum Monsters? Well, for now, everything you need to know can be found by clicking here.
Edited by Handsome Jack, 25 November 2015 - 03:47 AM.