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Dark Abyss Archetype!


JessicaMuddy

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This archetype is all about banishing both your monsters and opponent's monsters and then summoning them to your side of the field.

 

[spoiler=Monsters]

[spoiler=Effect Monsters]

[spoiler=Dark Abyss Archer]

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This monster may attack your opponent directly. When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. [/spoiler]

[spoiler=Dark Abyss Assassin]

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When this monster is summoned you may target up to two monsters on your opponent's side of the field: Banish those targets, and one monster in your control. When this monster is sent from the field to the graveyard as a result of battle: Banish it instead, also, select one other monster and banish it. [/spoiler]

[spoiler=Dark Abyss Collector]

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When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. When this monster is banished: Add any "Dark Abyss" monster to your hand (From your deck). [/spoiler]

[spoiler=Dark Abyss Juggernaut]

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When this monster is Summoned or Flipped Face-Up, select one of the following effects:
- This monster's ATK becomes 2500 and DEF becomes 0. This monster may not attack this turn.
- This monster's ATK becomes 0 and DEF becomes 2500. This monster's ATK and DEF cannot be raised.
When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. [/spoiler]
[spoiler=Dark Abyss Sorceress]

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When this monster is summoned: Select one monster on your side of the field, except for "Dark Abyss Sorceress". When the targeted monster is destroyed, add it to your hand as a "Dark Abyss Sorceress". The targeted monster gains the same effects and Level as the original "Dark Abyss Sorceress". When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. [/spoiler]
[spoiler=Dark Abyss Soul Carrier]
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When this monster is Special Summoned you may Special Summon 2 of either player's banished Level 5 or lower monsters. When this monster is sent from the field to the graveyard as a result of battle: Banish it instead, also, banish one other monster on the field. [/spoiler]
[spoiler=Dark Abyss Spellsword]
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This monster's is also treated as a Spellcaster-type. When this monster is summoned: Select one monster on the field, except for "Dark Abyss Spellsword". The targeted monster's ATK is raised by 500, also, negate its effects. When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. [/spoiler]
[spoiler=Dark Abyss Warrior]
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When this monster is Special Summoned you may Special Summon one Level 4 or lower "Dark Abyss" monster (From your hand). When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. [/spoiler]
[spoiler=Dark Abyss Warrior #2]
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When this monster is Normal Summoned you may Special Summon one banished Level 4 or lower "Dark Abyss" monster. When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. [/spoiler]

[/spoiler]

[spoiler=Boss Monsters]

[spoiler=Dark Abyss King]

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This monster can not be Normal Summoned or Set. This monster must be Special Summoned by tributing 2 "Dark Abyss" monsters on your side of the field, OR by the effect of a "Dark Abyss" card. When this monster is summoned, select one of either player's banished monsters and Special Summon it to your side of the field. When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. You can only control one "Dark Abyss King". [/spoiler]
[spoiler=Dark Abyss Queen]
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This monster can not be Normal Summoned or Set. This monster must be Special Summoned by tributing 2 "Dark Abyss" monsters you control, OR by the effect of a "Dark Abyss" card. When this monster is summoned, add one "Dark Abyss King" in your deck to your hand. If this monster is tributed to Special Summon "Dark Abyss King", do not destroy it. When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. You can only control one "Dark Abyss Queen". [/spoiler]
[spoiler=Delfighus, Grand Overlord of the Dark Abyss]
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This monster can not be Normal Summoned or Set. This monster must be Special Summoned by tributing one "Dark Abyss King" and one "Dark Abyss Queen" you control. When this monster is summoned, select 2 of either player's banished monsters and add them to your hand. When this monster is sent from the field to the graveyard: Banish this monster and Special Summon any banished monster, except for "Delfighus, Grand Overlord of the Dark Abyss". You can only control one "Delfighus, Grand Overlord of the Dark Abyss".[/spoiler]
[/spoiler]
[spoiler=Ritual Monsters]
[spoiler= Creature of the Dark Abyss]
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Must be Ritual Summoned using the Spell Card "Dark Abyss Ritual Dance". You can tribute this card to Fusion Summon any Level 6 or lower Fusion Monster. That monster's effects are negated. When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. [/spoiler]
[spoiler=Father of the Dark Abyss]
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Must be Ritual Summoned using the Spell Card "Dark Abyss Ritual Dance". You can tribute this card to Xyz Summon any Level 6 or lower Xyz Monster. Attach this monster to it as Xyz Material, also, that monster's effects are negated. When this monster is sent from the field to the graveyard as a result of battle: Banish it instead. [/spoiler]
[/spoiler]
[spoiler=Extra Deck Monsters]
[spoiler=Dark Abyss Spellsword Master]
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Dark Abyss King + Dark Abyss Spellsword
When this monster is Fusion Summoned, banish this monster, then Special Summon this monster's Fusion Material with the following effects:
This monster gains 500 ATK while in your control. When this monster is sent to the graveyard: Special Summon one banished Fusion Monster. [/spoiler]
[spoiler=Dark Abyss Queen of Sorcery]
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Dark Abyss Queen + Dark Abyss Sorceress
When this monster is Fusion Summoned, take control of one of your opponent's monsters. At the end of your turn: Banished the controlled monster. This card gains ATK equal to the ATK of the controlled monster. [/spoiler]
[spoiler=Granok, Demigod of the Dark Abyss]
 
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1 "Dark Abyss" Tuner Monster + 1 Tuner Monster
When this monster is Synchro Summoned: All monsters that don't have "Dark Abyss" in their name lose 1000 ATK. Any other Synchro monsters have their effects negated until the End Phase. Once per turn: Select one monster on the field and banish it. You can only control one "Granok, Demigod of the Dark Abyss".[/spoiler]
[spoiler=Absolute Dark Abyss]
 
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2 Level 6 Ritual Monsters
When this monster is successfully Xyz Summoned: Banish all other monsters on the field. You can detach 2 Xyz Material from this card: Special Summon any banished "Dark Abyss" Monster in Face-Up Defense Position. You can banish this card during your turn, then Special Summon as many banished "Dark Abyss" monsters as possible to your side of the field in Face-Up Defense Position, except for "Absolute Dark Abyss". You can only control one "Absolute Dark Abyss".[/spoiler]
[/spoiler]

[/spoiler]

[spoiler=Spell Cards]

[spoiler=Dark Abyss Dance Ritual]

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This card can be used to Ritual Summon any "Dark Abyss" Ritual Monster. You must also Banish 2 of your Set Spell or Trap Cards. [/spoiler]
[spoiler=Planet of the Dark Abyss]
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When one or more "Dark Abyss" monster(s) are banished: You may Special Summon a Level 5 or lower banished monster, except for the monster(s) that were just banished. [/spoiler]
[spoiler=Dark Thoughts]
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Target any 2 Effect "Dark Abyss" monsters in your control or that have been banished. The targeted monsters gain this effect (This stacks with other effects, but overrides conflicting effects): If this monster gets banished or is banished, add it to your hand. [/spoiler]
[spoiler=Dark Abyss Summoner]
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When this card is activated, select one of the following effects:
- Discard one "Dark Abyss" monster in your hand. Special Summon 2 Level 5 or lower "Dark Abyss" monsters from your hand or Graveyard.
- Discard one "Dark Abyss" monster in your hand. Special Summon one "Dark Abyss King" or "Dark Abyss Queen" from your hand or Graveyard. [/spoiler]
[/spoiler]

 

So... yeah. Feedback would be greatly appreciated, and I will try to continue to create these cards!

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I like the deck idea but a few of the cards seem to be a bit too broken.

I think Assassin should only banish 1 of the opponents monster since you can just normal summon him

Collector definitely needs to be a once per turn effect with how easy it is to banish things

Soul Carrier needs to become once per turn and only summon 1

Spellsword is always at 4000 with his effect and he's just so easy to summon

Granok just needs to be removed in general, he's just too good.

Absolute needs to go aswell, he's an instant win, summon him, use  effect, special 3 Spellswords

I don't understand Shadows effect

 

Other than that I think most of these cards needs a "once per turn" or a "you canonly control 1 'Card Name'"

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