DarkRuler2500 Posted October 4, 2014 Report Share Posted October 4, 2014 The Lords of Pêrun have awaken: Behold the terrible storm, there is yet to come. The Lords of Pêrun are focussed around Summoning their ace card "Pêrun, the supreme ruler". The Deck is focussed on Pendulum as well as Fusion. They got some support cards, too. Main goal should simply be: Overwhelm the enemy quickly, rash and brutal without any needs of overcomplicated tactics. 1.) Rhodès, Lord of Pêrun Pendulum Scale 6/9 Pendulum Effect Once per turn, while you control another "Lord of Perûn" card in your other Pendulum Zone, you can return this card to your hand. If you do, declare 1 card name. Your opponent cannot activate cards with that name until the End Phase of this turn. Type: Legendary Dragon Attribute: Divine Level: 7 ATK: 2400 DEF: 1200 Monster Effect When this card is Pendulum Summoned you can target 1 "Lord of Pêrun" monster card from your deck. Add it to your hand. During the End Phase of the turn, this card was Pendulum Summoned, return it to your hand. 2.) Daktylos, Lord of Pêrun Pendulum Scale 9/6 Pendulum Effect Once per turn, while you control another "Lord of Perûn" card in your other Pendulum Zone you can return this card to your hand. If you do, look at all set cards your opponent currently controls and if you do return them to original position after. Type: Legendary Dragon Attribute: Divine Level: 7 ATK: 2100 DEF: 1900 Monster Effect When this card is Pendulum Summoned you can target 1 "Lord of Pêrun" monster card from your graveyard or face-up on your Extra Deck. Add it to your hand. During the End Phase of the turn, this card was Pendulum Summoned, return it to your hand. 3.) Varkryd, Lord of Pêrun Special: Fusion Type: Legendary Dragon Attribute: Divine Level: 10 ATK: ? DEF: ? Monster Effect "Daktylos, Lord of Pêrun" + 1 other "Lord of Pêrun" monster Once per turn, you can return all face-up Spell and Trap cards to their respective owners hand. This cards ATK and DEF becomes the number of returned "Lord of Pêrun" cards with different names times 1000. While this cards ATK is 0, it cannot be destroyed by battle. 4.) Ajirai, Lord of Pêrun Special: Fusion Type: Legendary Dragon Attribute: Divine Level: 10 ATK: 3000 DEF: 2100 Monster Effect "Rhodès, Lord of Perun" + 1 other "Lord of Pêrun" monster Once per turn, at the start of your Battle Phase, you can target 1 face-up "Lord of Pêrun" monster you control. It it is unaffected by your opponent's card effects until this turn's End Phase. This turn, other monsters cannot attack. 5.) Pêrun, the Surpreme Ruler Special: Fusion Type: Legendary Dragon Attribute: Divine Level: 12 ATK: 5000 DEF: 5000 "Varkryd, Lord of Pêrun" + "Ajirai, Lord of Pêrun" (This card is always treated as a "Lord of Pêrun" card) When this card is Summoned, return all cards in your hand to your deck. Your deck is then shuffled. While you don't have any cards in your hand, this card is unaffected by card effects and cannot be destroyed by battle. 6.) Daimor, Lord of Pêrun Type: Legendary Dragon Attribute: Divine Level: 7 ATK: 2700 DEF: 900 Monster Effect This card cannot be Special Summoned except by Pendulum Summon. You can Normal Summon this card without Tributes but if you do, its ATKbecomes 1800. If this card declares an attack on an opponent's monster you can add to your hand 1 "Lord of Pêrun" card from your deck. 7.) Gate of Pêrun Type: Continous Spell Card (This card is always treated as a "Lord of Pêrun" card) During your Standby Phase, destroy 1 face-up "Lord of Pêrun" card you control. If you don't, negate this cards effect until the End Phase of this turn. While you control this face-up card, each time you would tribute monsters for the Tribute Summon of a DIVINE monster you can tribute 1 monster from your opponents side of the field. 8.) Castle of Pêrun Type: Field Spell Card (This card is always treated as a "Lord of Pêrun" card) Normal Summoned "Lord of Pêrun" monsters are unaffected by monster effects your opponent controls. Once per turn, during your Main Phase 1, you can target 1 "Lord of Pêrun" monster you control. It gains ATK equal to the total ATK of all other "Lord of Pêrun" monsters on your side of the field until the End Phase of this turn. Any Battle Damage your opponent takes this turn becomes 0. 9.) Invocation of Pêrun Type: Normal Spell Card (This card is always treated as a "Lord of Pêrun" card) Fusion Summon 1 "Lord of Pêrun" Fusion Monster from your Extra Deck, using monsters from your hand, your side of the field and face-up from your Extra Deck. A monster summoned by this cards effect cannot be destroyed by your opponent's cards during the turn it was summoned. Link to comment Share on other sites More sharing options...
bloorocksDotD Posted October 4, 2014 Report Share Posted October 4, 2014 Gate of Pêrun needs to be changed so that it is specific to the summoning of Pêrun monsters, otherwise it will be splashed into Obelisk OTK decks making them stronger Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 5, 2014 Report Share Posted October 5, 2014 Please read the rules of this section before posting. DIVINE monsters and any form of Fake Types are forbidden in RC. Moved to Experimental Cards. Link to comment Share on other sites More sharing options...
Grave012 Posted October 5, 2014 Report Share Posted October 5, 2014 Gate of Pêrun needs to be changed so that it is specific to the summoning of Pêrun monsters, otherwise it will be splashed into Obelisk OTK decks making them stronger u can use the new monarch card too or soul exchance its one way more yeah... Link to comment Share on other sites More sharing options...
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