Azure Wolf Posted October 13, 2014 Report Share Posted October 13, 2014 The Hyper-Unit archetype focuses on Fusion Summoning the stronger Hyper-Units. The stronger the Fusion monster the higher the requirement to summon it is. The Hyper-Units are an archetype in a sort of storyline like the Duel Terminal story. Each Archetype will focus on a different aspect of summoning. The Hyper-Units which focus on Fusion Summoning. The Bestia Nemorosus focus on Synchro Summoning and the next will focus on Xyz Summons then Pendulum Summoning and a possible Tribute Summoning one. [spoiler=Booster (By Sakura)][/spoiler] [spoiler=Avance] If this card is banished by the effect of a "Hyper-Unit" monster, add 1 "Hyper-Unit" monster from your deck to your hand except "Hyper-Unit Avance". If this card is used as Fusion Material for a "Hyper-Unit" monster, add 1 "Hyper-Unit" card from your deck to your hand except "Hyper-Unit Avance". You can only activate 1 effect of "Hyper-Unit Avance" once per turn and only once that turn.[/spoiler] [spoiler=Gruit] You can discard this card to add 1 "Hyper-Unit" card from your deck to your hand except "Hyper-Unit Griut". If this card is banished add 1 "Hyper-Unit" monster from your graveyard to your hand.[/spoiler] [spoiler=UneiBylte] You can banish this card and 1 other "Hyper-Unit" monster on the field; Special Summon 1 level 7 or lower "Hyper-Unit" Fusion monster from your Extra Deck with the same level as the banished monsters. (This Special Summon is counted as a Fusion Summon.) You can only use the effect of "Hyper-Unit UneiBylte" once per turn.[/spoiler] [spoiler=DoeiBylte] Once per turn, you can destroy 1 "Hyper-Unit" monster you control other than "Hyper-Unit DoeiBylte". If this card is destroyed by a card effect, add 1 "Hyper-Unit" Monster card from your graveyard to your hand.[/spoiler] [spoiler=TreiBylte] Once per turn, you can target one "Hyper-Unit" monster you control increase its level by 1. If this card is destroyed by a card effect, add 1 "Hyper-Unit" Trap card from your graveyard to your hand.[/spoiler] [spoiler=QueiBylte] Once per turn, you can return 1 banished "Hyper-Unit" monster to your graveyard. If this card is destroyed by a card effect, add 1 "Hyper-Unit" Spell card from your graveyard to your hand.[/spoiler] [spoiler=Xv-28] 1 "Hyper-Unit" monster + 1 level 4 monster This card can only be Fusion Summoned or Special Summoned by the effect of a "Hyper-Unit" card. If this card would be destroyed you can banish 1 "Hyper-Unit" card from your graveyard instead.[/spoiler] [spoiler=Xx-61] 1 "Hyper-Unit" monster + 1 level 5 monster This card can only be Fusion Summoned or Special Summoned by the effect of a "Hyper-Unit" card. When this card is summoned you can Special Summon 1 level 4 "Hyper-Unit" from your graveyard. If this card is destroyed by battle you can banish 1 monster your opponent controls that attacked this turn.[/spoiler] [spoiler=Wy-81] 1 "Hyper-Unit" monster + 1 level 6 or higher Fusion monster This card can only be Fusion Summoned or Special Summoned by the effect of a "Hyper-Unit" card. If this card is Summoned by the effect of a "Hyper-Unit" card, you can destroy all monsters your opponent controls; then increase your opponents life points by the levels of the destroyed monsters x 300. Monsters you control cannot attack the turn you activate this effect[/spoiler] [spoiler=Bq-11] 1 "Hyper-Unit" monster + 1 level 7 or higher Fusion monster This card can only be Fusion Summoned or Special Summoned by the effect of a "Hyper-Unit" card. If this card destroys an opponent's monster by battle, banish it. If this card is banished you can target 1 "Hyper-Unit" Fusion monster in your graveyard and Special Summon it.[/spoiler] [spoiler=EX-Q9] 1 "Hyper-Unit" Fusion monster + 1 level 8 or higher Fusion monster This card can only be Fusion Summoned or Special Summoned by the effect of a "Hyper-Unit" monster. Once per turn, you can destroy 1 monster your opponent controls and reduce 1 monsters ATK by the ATK of the destroyed monster. Once per duel, you can destroy 1 monster you control to halve your opponents life points, your opponent takes no further damage until your second End Phase after activating this effect. You can only activate 1 "Hyper-Unit EX-Q9" effect per turn and only once that turn.[/spoiler] [spoiler=Hyper-Unit Disassemblement] If a "Hyper-Unit" Fusion monster you control is destroyed and sent to your graveyard: Target 2 Level 4 or lower "Hyper-Unit" monsters in your graveyard: Special Summon them. [spoiler=Hyper-Unit Operation] If your opponent activates a Spell/Trap or Monster effect: Negate the activation and if you do destroy it, then banish the top card of your deck. You must control a face-up "Hyper-Unit" monster to activate and resolve this effect.[/spoiler] [spoiler=Hyper-Unit Bonding] Fusion Summon 1 "Hyper-Unit" monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can banish this card and 2 "Hyper-Unit" monsters from your graveyard Special Summon 1 "Hyper-Unit" monster from your Extra deck with a Level equal to or less than the banished monsters[/spoiler] [spoiler=Hyper-Unit Station] Each time a LIGHT Machine-type monster(s) is banished, place 1 Hyper counter on this card. You can send this card to the graveyard and 1 "Hyper-Unit" monster you control Special Summon 1 "Hyper-Unit" Fusion monster whose level is equal to or less than the number of Hyper counters on this card. You can only control 1 "Hyper-Unit Station".[/spoiler] [spoiler=Hyper-Unit Facility] Once per turn, during either players turn, you can target 1 "Hyper-Unit" monster you control: It cannot be targeted by card effects until the End Phase. If this card is sent to the graveyard, target 1 "Hyper-Unit" monster in your graveyard, Special Summon it in face-up Defence position.[/spoiler] [spoiler=Hyper-Unit Hyper Collider] Once per turn, if you control one or more non-Fusion "Hyper-Unit" monsters (and no Fusion monsters), send two "Hyper-Unit" monsters from your hand, Deck, or side of the field to the Graveyard to Special Summon 1 "Hyper-Unit" Fusion monster (this counts as Fusion Summon). Monsters Summoned this way cannot attack during the turn in which they are Summoned.[/spoiler] Thanks to Draconus297 for Hyper-Unit Hyper Collider Advanced Units. (Not part of the archetype, but more of suppoert Fusions with Janus being a new boss monster.) [spoiler=Janus] 2 or more LIGHT Machine-Type monsters This card gains effects based on the number of Machine-type monsters used 2+ Once per turn, you can draw 1 card; then discard 1 card. 3+ Once per turn, you can destroy 1 face-up monster your opponent controls. 4+ You can banish upto 3 LIGHT monsters in your graveyard; then destroy a equal number of cards on the field 5+ Once per turn, you can increase your life points by 1000 and inflict 1000 damage to your opponent[/spoiler] [spoiler=Terion] 2 "Hyper-Unit" monsters Once per turn, you can send 1 "Hyper-Unit" from your hand to the graveyard: Draw 1 card. [/spoiler] [spoiler='Yuhe'] 3 "Hyper-Unit" monsters Once per turn, destroy 1 card on the field, then that cards controller draws 1 card.[/spoiler] [spoiler=Sample Deck] [spoiler=Main Deck]3x Cyber Dragon 3x UneiBlyte 2x DoeiBlyte 1x TreiBlyte 2x QueiBlyte 3x Avance 2x Gruit 1x Eltanin 1x Denkou - Sekka 2x Lyla 2x Power Bond 3x Bonding 1x Super-poly 1x Raigeki 1x Collider 1x Station 2x Facility 3x Operation 3x Dissassemblement 1x Bottomless 1x Warning 1x Complsory[/spoiler] Extra 2x Xv-28 2x Xx-61 1x Wy-81 1x Bq-11 1x Cyber Twin 1x Ex-Q9 1x Cyber End 1x Number 101 1x Castel 1x Gagaga Samurai 1x Ptolemy 1x Strike Bounzer 1x Number 61[/spoiler][/spoiler] CnC welcome and reps will be given to good reviews. Any ideas for support or want to help with any of the other archetypes either PM or post in the thread. Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 14, 2014 Author Report Share Posted October 14, 2014 Bump Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 15, 2014 Author Report Share Posted October 15, 2014 bump Link to comment Share on other sites More sharing options...
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Azure Wolf Posted October 18, 2014 Author Report Share Posted October 18, 2014 Bump Link to comment Share on other sites More sharing options...
Tethius Posted October 18, 2014 Report Share Posted October 18, 2014 Hyper-Unit Avance is capable of searching itself, you should change it to 'except "Hyper Unit Avance" also, it can use it's effect multiple times in one turn just like many other cards in this archetype making them very overpowered. Please fix that aspect of the cards. Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 18, 2014 Author Report Share Posted October 18, 2014 I added so that Avance and Griut can't search for themselves and you can only use 1 Avance effect per turn so you can't loop. Gruit on the other hand will still remain a searcher that can search for anything except itself. Also fixed the image on Griut as it was usings Avance for the card. Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 20, 2014 Author Report Share Posted October 20, 2014 Bump Link to comment Share on other sites More sharing options...
thegreatmightypoo Posted October 20, 2014 Report Share Posted October 20, 2014 Look really good, except UneiBylte is broken as hell. You can get EX-Q9 easily while completely disregarding it's difficult summoning requirements. Get rid of that card, or make it so that you can't only summon a lower level fusion monster, and you're good. Minor thing, but you wrote "prt trn" on EX-Q9. Might want to fix that. Also where did you get the pictures, these are fantastic! Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 20, 2014 Author Report Share Posted October 20, 2014 Thanks for the feedback. As I am currently on my phone I'll change it so you banish the corect fusion material for a level 7 or lower. I'll fix the mistake on EX-Q9 when I get on a computer. All the art is from JazinKay's photobucket machine album. Link to comment Share on other sites More sharing options...
BGMaxie Posted October 20, 2014 Report Share Posted October 20, 2014 Looks interesting so far. Would have to check the Spell/Traps to judge the banish aspect better. PS: Where did you take the pictures from? Some of them look pretty interesting, I wonder if they are from some game or anime I have no seen yet :P Link to comment Share on other sites More sharing options...
thegreatmightypoo Posted October 20, 2014 Report Share Posted October 20, 2014 Thanks for the feedback. As I am currently on my phone I'll change it so you banish the corect fusion material for a level 7 or lower. I'll fix the mistake on EX-Q9 when I get on a computer. All the art is from JazinKay's photobucket machine album. Eh, even getting WY-81 is kindo OP on it. I'd make it level 6 or lower and it's good. Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 20, 2014 Author Report Share Posted October 20, 2014 Fixed the mistake on EX-Q9 and changed UneiBlyte so you can only summon level 7 or lower Fusions and you can only use its effect once per turn. Eh, even getting WY-81 is kindo OP on it. I'd make it level 6 or lower and it's good. Even if you use polymerization or another fusion card the materials would remain the same so you would still have to control a level 6 fusion and UneiBlyte to summon Wy-81. The entire purpose for UneiBlyte was to act as another card to fuse the Hyper-Units. Link to comment Share on other sites More sharing options...
thegreatmightypoo Posted October 20, 2014 Report Share Posted October 20, 2014 Ah, I didn't see the "with the same level as" thing. Yeah that looks good. Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 22, 2014 Author Report Share Posted October 22, 2014 Bump Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 23, 2014 Author Report Share Posted October 23, 2014 Bump added more lore about the archetype Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 24, 2014 Author Report Share Posted October 24, 2014 Bump Link to comment Share on other sites More sharing options...
thegreatmightypoo Posted October 24, 2014 Report Share Posted October 24, 2014 QueiByte is missing it's type. Otherwise, yeah this looks fantastic. Sorry for not having as much to say, there just isn't any real problems with this. You did a fantastic job. I gues that's part of the problem of doing it right, you never get as much feedback. And once again can I ask where you got the pictures, because these are fantastic. Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 25, 2014 Author Report Share Posted October 25, 2014 Fixed. All the images are from JazinKay's photobucket. Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 31, 2014 Author Report Share Posted October 31, 2014 Updated with Spell and Traps (with pictures, had a different thread for them but that is void now) Link to comment Share on other sites More sharing options...
Azure Wolf Posted November 1, 2014 Author Report Share Posted November 1, 2014 Bump, posted a sample decklist Link to comment Share on other sites More sharing options...
Azure Wolf Posted November 3, 2014 Author Report Share Posted November 3, 2014 Bump for a review for the complete set. Link to comment Share on other sites More sharing options...
Azure Wolf Posted November 4, 2014 Author Report Share Posted November 4, 2014 Bump Link to comment Share on other sites More sharing options...
Azure Wolf Posted November 5, 2014 Author Report Share Posted November 5, 2014 Bump Link to comment Share on other sites More sharing options...
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