Azure Wolf Posted October 14, 2014 Report Share Posted October 14, 2014 Posting the Spell and Traps for my Hyper-Unit Archetype here as I can't find good enough pictures for the cards. The monsters can be found here http://forum.yugiohcardmaker.net/topic/323852-hyper-unit-archetype-10/ Hyper-Unit Bonding Spell Normal Fusion Summon 1 "Hyper-Unit" monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can banish this card and 2 "Hyper-Unit" monsters from your graveyard Special Summon 1 "Hyper-Unit" monster from your Extra deck with a Level equal to or less than the banished monsters Hyper-Unit Facility Spell Field Once per turn, during either players turn, you can target 1 "Hyper-Unit" monster you control: It cannot be targeted by card effects until the End Phase. If this card is sent to the graveyard, target 1 "Hyper-Unit" monster in your graveyard, Special Summon it in face-up Defence position. Hyper-Unit Station Spell Continuous Each time a LIGHT Machine-type monster(s) is banished, place 1 Hyper counter on this card. You can send this card to the graveyard and 1 "Hyper-Unit" monster you control Special Summon 1 "Hyper-Unit" Fusion monster whose level is equal to or less than the number of Hyper counters on this card. You can only control 1 "Hyper-Unit Station". Hyper-Unit Disassemblement Trap Normal If a "Hyper-Unit" monster you control is destroyed and sent to your graveyard: Target 2 Level 4 or lower "Hyper-Unit" monsters and Special Summon them. Hyper-Unit Operation Trap Counter If your opponent activates a Spell/Trap or Monster effect: Negate the activation and if you do destroy it, then banish the top card of your deck. You must control a face-up "Hyper-Unit" monster to activate and resolve this effect. Hyper-Unit Hyper Collider (thanks to Draconus297) Continuous Spell Once per turn, if you control one or more non-Fusion "Hyper-Unit" monsters (and no Fusion monsters), send two "Hyper-Unit" monsters from your hand, Deck, or side of the field to the Graveyard to Special Summon 1 "Hyper-Unit" Fusion monster (this counts as Fusion Summon). Monsters Summoned this way cannot attack during the turn in which they are Summoned. Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 15, 2014 Author Report Share Posted October 15, 2014 Bump Link to comment Share on other sites More sharing options...
Cool Girl Posted October 18, 2014 Report Share Posted October 18, 2014 Lemme tell you, these cards look really cool! Great work! Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 20, 2014 Author Report Share Posted October 20, 2014 Bump Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 21, 2014 Author Report Share Posted October 21, 2014 Bump, added another card. Link to comment Share on other sites More sharing options...
Azure Wolf Posted October 25, 2014 Author Report Share Posted October 25, 2014 Bump Link to comment Share on other sites More sharing options...
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