Jump to content

Hyper-Unit Archetype Spells/Traps


Azure Wolf

Recommended Posts

Posting the Spell and Traps for my Hyper-Unit Archetype here as I can't find good enough pictures for the cards. The monsters can be found here http://forum.yugiohcardmaker.net/topic/323852-hyper-unit-archetype-10/

 

Hyper-Unit Bonding

Spell Normal

Fusion Summon 1 "Hyper-Unit" monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can banish this card and 2 "Hyper-Unit" monsters from your graveyard Special Summon 1 "Hyper-Unit" monster from your Extra deck with a Level equal to or less than the banished monsters

 

Hyper-Unit Facility

Spell Field

Once per turn, during either players turn, you can target 1 "Hyper-Unit" monster you control: It cannot be targeted by card effects until the End Phase. If this card is sent to the graveyard, target 1 "Hyper-Unit" monster in your graveyard, Special Summon it in face-up Defence position.

 

Hyper-Unit Station 

Spell Continuous

Each time a LIGHT Machine-type monster(s) is banished, place 1 Hyper counter on this card. You can send this card to the graveyard and 1 "Hyper-Unit" monster you control Special Summon 1 "Hyper-Unit" Fusion monster whose level is equal to or less than the number of Hyper counters on this card. You can only control 1 "Hyper-Unit Station".

 

Hyper-Unit Disassemblement

Trap Normal

If a "Hyper-Unit" monster you control is destroyed and sent to your graveyard: Target 2 Level 4 or lower "Hyper-Unit" monsters and Special Summon them.

 

Hyper-Unit Operation

Trap Counter

If your opponent activates a Spell/Trap or Monster effect: Negate the activation and if you do destroy it, then banish the top card of your deck. You must control a face-up "Hyper-Unit" monster to activate and resolve this effect.

 

Hyper-Unit Hyper Collider (thanks to Draconus297)

Continuous Spell

Once per turn, if you control one or more non-Fusion "Hyper-Unit" monsters (and no Fusion monsters), send two "Hyper-Unit" monsters from your hand, Deck, or side of the field to the Graveyard to Special Summon 1 "Hyper-Unit" Fusion monster (this counts as Fusion Summon). Monsters Summoned this way cannot attack during the turn in which they are Summoned.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...