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[Archetype] Mystical Realm


KitoMP

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Properties and Characteristics:
This set consists of 32 cards: 17 monsters, 8 spells and 7 traps.
This archetype is composed of DARK Warrior-Type monsters mostly.

The playing style of this archetype combines two basic actions: send monsters from Graveyard to Deck and protection. And another two secondary actions: destroy Spell/Trap cards and gain LP.

Only with "The Mystical Healing Tower", the player will gain LP. The opponent will run out of Spell Traps easily with "Dark Storm of Mysticism", "Skar the Mystical Blue Dragon" and "Raging Dragon Soul". The every-time return of cards from Graveyard to Deck offers a "last standing man" status to the player during long duels. Although this monsters are quite vulnerable by themselves without the support of "Mystical Star Night", dueling with this cards is a challenge to your opponent because it may happen a lot of reversals with cards like "Devastating Blast", "Mystical Illusion", "Mystical Hole" and "Tessalia the Mystical Sorceress".

 

Change log:

 

 

Ninth update (01/25/2015):

- Remade some effects;

- Balanced ATK and DEF;

- Fixed OCG.

 

Eighth update (11/07/2014):

- Relaunching this set and remaking the thread;

- Corrected OCG for ALL CARDS;

- Remade some effects.

 

Seventh update:

- Rebalanced effects;

- Fixed Trap types.

Mystical Realm

 

[spoiler=Monsters]
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Lore: This card gains 400 ATK and DEF for each face-up "Wanda the Mystical Queen Angel" or "Ekrix the Spirit of the Mystical King" on the field. If this card is destroyed by a Card Effect: Gain 700 LP.

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Lore: When this card is destroyed by battle and sent to the Graveyard: You can pay 600 LP to shuffle this card into your Main Deck.

 

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Lore: Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by Tributing 3 "Mystical" Monsters you control and cannot be Special Summoned by other ways. If you do not control 1 face-up "Mystical Star Night", destroy this card. When Summoned: Until the End Phase your opponent cannot activate Spell/Trap Cards. Once per turn: You can target 1 "Mystical" Monster in your Graveyard; shuffle it into your Main Deck and Special Summon 1 "Mystical" Monster from your Deck.

 

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Lore: If "Mystical Star Night" is face-up on the field: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

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Lore: While "Mystical Star Night" is face-up on the field, this card cannot be targeted for an attack. When Special Summoned: Draw 1 card. When this card successfully attacks directly: Destroy 1 face-up Spell/Trap Card on the field.

 

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Lore: If this card is sent to the Graveyard as a Synchro Material Monster: You can Special Summon 1 DARK Monster from your Deck and pay its Level x 400 LP. During your Main Phase, if "Mystical Star Night" is face-up on the field: You can pay 500 LP to shuffle this card from your Graveyard into your Main Deck.

 

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Lore: If "Mystical Star Night" is face-up on the field: This card cannot be destroyed by battle. When this card is destroyed by a Card Effect: Shuffle this card into your Main Deck.

 

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Lore: If "Mystical Star Night" is face-up on the field: This card can attack your opponent directly. When this card is targeted for an attack: You can switch this card to Defense Position.

 

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Lore: When this card is destroyed by battle and sent to the Graveyard: Add 1 Level 4 or lower "Mystical" Monster from your Deck to your hand.

 

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Lore: You can Ritual Summon this card with "Dragon Horn of Mysticism". When Ritual Summoned: Your opponent discards all Spell and Trap Cards.

 

 

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Lore: This card is sent to the Graveyard during the End Phase it was Summoned. During your next Standby Phase after this card's activation, shuffle this card from your Graveyard into your Deck and draw 1 card.

 

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Lore: This card can attack your opponent directly. At the start of the Damage Step, you can activate 1 of the following effects:
- Negate the attack and target 1 face-up monster on the field; destroy it.
- Tribute 1 monster and double the original ATK of this card until the End Phase.

 

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Lore: You can discard this card; add 1 "Mystical Star Night" from your Deck to your hand. While this card is face-up on the field, all "Mystical" Monsters must be attacked twice to be destroyed by battle.

 

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Lore: Cannot be Special Summoned. You can Tribute 2 monsters to Tribute Summon this card. If you do, activate one of the following effects:
- Add 2 "Mystical" Monsters from your Deck or Graveyard to your hand.
- Target 1 Monster Card and 1 Spell/Trap Card your opponent controls; destroy them.

[/spoiler]

 

[spoiler=Extra Deck]

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Lore: 2 Level 4 Mystical monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Spell/Trap card on the field; destroy it, then, if "Mystical Star Night" is face-up on the field: target 1 "Mystical" monster in your Graveyard; shuffle it into your Main Deck.

 

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Lore: 1 DARK Tuner + 1 or more DARK non-tuner monsters
When Synchro Summoned, if "Mystical Star Night" is face-up on the field: Shuffle the Synchro Material Monsters used to Synchro Summon this card into your Main Deck. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP to return this card to your Extra Deck.

 

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Lore: "Wanda the Mystical Queen Angel" + "Ekrix the Spirit of the Mystical King"
Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned in other ways. If this card was Fusion Summoned by "Dark Polymerization": When this card leaves the field, return it to your Extra Deck. Once per turn: You can Tribute this face-up card; shuffle all Monsters (except this card) in your Graveyard into the Deck.

[/spoiler]

 

[spoiler=Spell/Trap Cards]

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[/spoiler]

 

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