Timeskipper Posted November 23, 2014 Report Share Posted November 23, 2014 Ooookay, since the Koa'ki Meirus have been criminally neglected by Konami, here's a card that can help them with their main problem: the monsters' fragility and the need to always have monsters of the right type in your hand. Koa'ki Meiru Core Regenerator Continuous Spell Card Effect: Once per turn, if this card would be destroyed, it's not destroyed. You can Normal Summon "Koa'ki Meiru" monsters also from your Graveyard. During each of your End Phases, reveal 1 "Iron Core of Koa'ki Meiru" from your hand, or send this card to the Graveyard. Link to comment Share on other sites More sharing options...
Timeskipper Posted November 26, 2014 Author Report Share Posted November 26, 2014 Bump for unbiased reviews :P(Sorry UE :cry: ) Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted November 26, 2014 Report Share Posted November 26, 2014 Huh. I like this card, but the Normal Summoning from Grave feels very awkward and non-Yugioh-like. Something like this, maybe? Once per turn, you can target 1 "Koa'ki Meiru" monster in your Graveyard; add that target to your hand, and if you do, immediately after this effect resolves: Normal Summon it. Link to comment Share on other sites More sharing options...
Noobyhead99 Posted November 27, 2014 Report Share Posted November 27, 2014 I'm sure people would have said that about Artifacts and all those types of 'immediately after this effect resolves' type clauses before those cards came out. I find the effect to be very unique while still being good for the archetype. Good job! Link to comment Share on other sites More sharing options...
Timeskipper Posted November 28, 2014 Author Report Share Posted November 28, 2014 Thanks for the input ;)I know Normal Summoning from the Graveyard isn't really a thing, sadly. But like Noobyhead said, technically monsters aren't supposed to go in the S/T zone either. I know I'm bending the workings of Normal Summoning, but I wanted to rule out ANY possibility of abuse. Which makes me wonder... should this go to Experimental Cards section? Or can I keep it here? Link to comment Share on other sites More sharing options...
Timeskipper Posted November 28, 2014 Author Report Share Posted November 28, 2014 Okay, sorry for the multipost butI had a doubt. Would Necrovalley be able to stop this card? With Yamiegg's correction it definitely would, but this way it's a lot more uncertain... Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted November 28, 2014 Report Share Posted November 28, 2014 Okay, sorry for the multipost butI had a doubt. Would Necrovalley be able to stop this card? With Yamiegg's correction it definitely would, but this way it's a lot more uncertain... It would be able to stop it definitely since it affects and moves another card in the Graveyard. Link to comment Share on other sites More sharing options...
Timeskipper Posted November 29, 2014 Author Report Share Posted November 29, 2014 Except it's not really the effect of Regenerator that brings the monster out of the Graveyard, if you Normal Summon it. Double Summon, for example, doesn't Summon a monster, and thus, its activation can't be negated by Solemn Warning. For the same reason, as Core Regenerator's effect doesn't actually bring the monsters out of the graveyard, it just gives you the possibility to use a normal game mechanic in an uncommon situation. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted December 2, 2014 Report Share Posted December 2, 2014 I'm concerned over how the first effect interacts with its maintenance costs. What's the verdict over maintenance costs vs "can't be destroyed by card effects", like with Diamond Core? If this thing is self-sufficient without ever needing to pitch the core, we might have a problem. Link to comment Share on other sites More sharing options...
Timeskipper Posted December 5, 2014 Author Report Share Posted December 5, 2014 If you notice, Gadjiltron, I already thought of that. The maintenance cost explicitly states that if you don't pay it, the card is "sent to the Graveyard", not "destroyed". So no, its protection effect won't protect it from its cost. Link to comment Share on other sites More sharing options...
Progenitor Posted December 5, 2014 Report Share Posted December 5, 2014 Except it's not really the effect of Regenerator that brings the monster out of the Graveyard, if you Normal Summon it. Double Summon, for example, doesn't Summon a monster, and thus, its activation can't be negated by Solemn Warning. For the same reason, as Core Regenerator's effect doesn't actually bring the monsters out of the graveyard, it just gives you the possibility to use a normal game mechanic in an uncommon situation. So Necrovalley specifically states "Negate any card effect that would move a card, other than itself, from the graveyard to a different place". Notice that this effect says NOTHING about activation. This means that even continuous effects are affexted., and since it is the effect of regenerator that allows you to move a card in the graveyard to a different place, the effect would in fact be negated. Link to comment Share on other sites More sharing options...
Timeskipper Posted December 5, 2014 Author Report Share Posted December 5, 2014 So Necrovalley specifically states "Negate any card effect that would move a card, other than itself, from the graveyard to a different place". Notice that this effect says NOTHING about activation. This means that even continuous effects are affexted., and since it is the effect of regenerator that allows you to move a card in the graveyard to a different place, the effect would in fact be negated.But see, THAT'S the problem. It's not the effect itself that takes the card out of the graveyard, exactly like Double Summon doesn't Summon a monster. Link to comment Share on other sites More sharing options...
Progenitor Posted December 5, 2014 Report Share Posted December 5, 2014 But see, THAT'S the problem. It's not the effect itself that takes the card out of the graveyard, exactly like Double Summon doesn't Summon a monster. Not true good sir. By the convention of the game you are unable to Normal Summon from the Graveyard. Therefore the only situation in which you are able to do so is through a card effect. However, since that card effect allows you to move a monster from the grave to another place, Necrovalley would negate it. The card does not have to say "target one monster in your grave; Normal summon it", as based on the wording of Necrovalley the only situation where you can move a card to another place is through the card in the graveyard's own effect, and since this card does not cause that situation to occur, it would be negated. Link to comment Share on other sites More sharing options...
Timeskipper Posted December 6, 2014 Author Report Share Posted December 6, 2014 Hm. I guess Konami is the only one that would have a say in it. I still stand by my point as I'm pretty sure that this sort of card effect is one of those that target the player. Still, it's really dubious as I don't remember any effects that target the player and lets it summon from the graveyard. Still... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.