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Wisdom of Chaos [Fusion]


Sleepy

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"Tainted Wisdom" + 1 monster from your hand
When your Deck is by shuffled: You can send a "Tainted Wisdom" you control to the Graveyard, and Fusion Summon this card from your Extra Deck. Your opponent cannot target other monsters you control for effects or attacks. Once while face-up on the field, it cannot be destroyed by the effect of a card you own.

 

I posted it a few years ago but changed its effect, stats, and sub-Type so it is essentially a different card.

The effect has a link to the card "Tainted Wisdom" for anyone that might not know it.

It is meant to be a multi-purpose tool for those who are willing to use it.

 

Instant Fusion and Tour Guide from the Underworld work well with it.

It lets you trigger a Torrential without having it die once.

You can use the regular Polymerization or even Dark Fusion method using just a Tainted Wisdom. 

 

Thoughts? =D

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i think that if you didn't immediately make a level 8 synchro with this, your opponent's just gonna kill it the first chance they get. so it'll be out like a turn or two, if that. so your best would be tour guide>tainted wisdom>this> Belz/Dark End. 

 

You know.... Being a Tuner that's playable from the Extra Deck via Instant Fusion is a little scary.

except you probably wouldn't want to do that when your best bet is to use the tour guide method.

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You know.... Being a Tuner that's playable from the Extra Deck via Instant Fusion is a little scary.

I was torn between making it a Tuner or rising its DEF to 2800 or 3000.

I went by the idea that this is similar to Emergency Teleport.

 

 

i think that if you didn't immediately make a level 8 synchro with this, your opponent's just gonna kill it the first chance they get. so it'll be out like a turn or two, if that. so your best would be tour guide>tainted wisdom>this> Belz/Dark End. 

 

except you probably wouldn't want to do that when your best bet is to use the tour guide method.

 

 

I think I need to really tweak the card. I should have thought a bit more about the pros and cons of each method. I don't like there being an immediately known "best play". Hmm...

*goes back to the drawing board*

 

Thanks for the feedback to both =0

 

 

 

 

 

EDIT:
Ok apologies for the changes that might alter the way its meant to be used a bit too much, or not.

-It isn't a Tuner anymore

-It survives Instant Fusion's destruction OR it lets you combo with something that might try to destroy it (that you own, opponent's effects that destroy will succeed from the first try).

-It is now 2800 DEF.

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Flying Spaghetti Monster : D
 

-It survives Instant Fusion's destruction OR it lets you combo with something that might try to destroy it (that you own, opponent's effects that destroy will succeed from the first try).

 
If it is meant to survive Instant Fusion, I don't think the effect you are currently using will effectively save it because technically, after using it, the Spell is no longer under your posession, and thus is not covered by this card's protection effect.

 

I suggest the following instead:

"Once, if this card would be destroyed by the effect of a card you control or in your Graveyard, it is not destroyed"

 

Personally, I'm not that comfortable with this card being a 1-material Fusion Monster. Don't get me wrong: I'm all for innovative or "outside of the box" concepts such as this one, but it's just that, by definition, a Fusion Monster is, well, a fusion of +2 monsters, and this card only needs 1 so... wouldn't that mean this should be on "Experimental Card" section instead? My point is that it doesn't feel realistic. Yes, there are alternate Fusions such as the NEX monsters, but notice how they don't actually list any monster as Fusion Material and cannot be even Fusion Summoned, so rather than "legit" Fusion Monsters they are more of alternate forms of specific monsters.

 

My suggestion is to add a 2nd random Fusion Material to the list, even if it would be irrelevant, in order to make the card more realistic. And no, you don't need to remove or edit the current effect and alternate summoning condition. Actually, it could be other way around: for instance, If you include something generic as 2nd material, such as a DARK or Fiend-Type monster, the card would gain Super-Poly support. Yes, it would lose its sinergy of Fusion Recovery/Reverse instantly setting up a 2nd copy, but really, I don't think you should be using Poly to Fusion Summon this in the first place.

 

That aside, the card looks fine: It should be a decent wall, it would be one of the better (if not the best) Level5 targets for Instant Fusion, and I like the way it rewards for running a subpar monster.

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I find it amusing how the new version lets it hang onto stuff like Dark Hole/Call of the Haunted/Torrential.

My suggestion is to add a 2nd random Fusion Material to the list, even if it would be irrelevant, in order to make the card more realistic.

Technically you don't need to list Materials at all, since cards like Neo Spacian Marine Dolphin exist.
With that in mind, the effect would need to be worded a little differently to omit the Material part and just list it as one big effect.
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Flying Spaghetti Monster : D
 

 
If it is meant to survive Instant Fusion, I don't think the effect you are currently using will effectively save it because technically, after using it, the Spell is no longer under your posession, and thus is not covered by this card's protection effect.

 

I suggest the following instead:

"Once, if this card would be destroyed by the effect of a card you control or in your Graveyard, it is not destroyed"

 

Personally, I'm not that comfortable with this card being a 1-material Fusion Monster. Don't get me wrong: I'm all for innovative or "outside of the box" concepts such as this one, but it's just that, by definition, a Fusion Monster is, well, a fusion of +2 monsters, and this card only needs 1 so... wouldn't that mean this should be on "Experimental Card" section instead? My point is that it doesn't feel realistic. Yes, there are alternate Fusions such as the NEX monsters, but notice how they don't actually list any monster as Fusion Material and cannot be even Fusion Summoned, so rather than "legit" Fusion Monsters they are more of alternate forms of specific monsters.

 

My suggestion is to add a 2nd random Fusion Material to the list, even if it would be irrelevant, in order to make the card more realistic. And no, you don't need to remove or edit the current effect and alternate summoning condition. Actually, it could be other way around: for instance, If you include something generic as 2nd material, such as a DARK or Fiend-Type monster, the card would gain Super-Poly support. Yes, it would lose its sinergy of Fusion Recovery/Reverse instantly setting up a 2nd copy, but really, I don't think you should be using Poly to Fusion Summon this in the first place.

 

That aside, the card looks fine: It should be a decent wall, it would be one of the better (if not the best) Level5 targets for Instant Fusion, and I like the way it rewards for running a subpar monster.

 

I wrote "in your possession" following the rulings that Madolches brought out on their time. They used to say "you control" but they were supposed to shuffle into the deck if destroyed outside of the field, and so "in your possession" was born. Are you positively sure it doesn't work? =(

 

....Yeeeeah I kind of thought about the NEX monsters when making this card, using Poly as a sort of Rank-up Magic in concept (because creating a specific Spell like NEX wouldn't be a good thing). I actually would totally agree on giving it a second material, I'm just having trouble thinking what it should be. 

My first thought was maybe any monster and go easy on it, but Super Poly is terribly strong. I'm still thinking what would be a proper second material for it.

I think I'll follow your advice and give it a somewhat irrelevant one. Or maybe an old school card that could also be brought out in a similar fashion but differently to expand this card's horizons. Like.. a Summoner Monk target or something like that, and something that still would follow up on the card's flavor

*goes look at cardpool from DN list*

 

Thank you for the comment =D


I find it amusing how the new version lets it hang onto stuff like Dark Hole/Call of the Haunted/Torrential.

Technically you don't need to list Materials at all, since cards like Neo Spacian Marine Dolphin exist.
With that in mind, the effect would need to be worded a little differently to omit the Material part and just list it as one big effect.

I wanted Fusion Recovery to be an instant second copy so I wanted to keep it Fusion-able with regular old Poly (its an option).

Then again, giving it a second material will ruin that idea either way.... hmm I think I can come up with something here....

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I wrote "in your possession" following the rulings that Madolches brought out on their time. They used to say "you control" but they were supposed to shuffle into the deck if destroyed outside of the field, and so "in your possession" was born. Are you positively sure it doesn't work? =(

 
I looked at a bunch of cards to understand the "you control" vs. "in your possession" rulings, and apparently "in your possession" is only used when an effect triggers after a card is sent from your field or hand to somewhere else (e.g. Madolches, Artifact Sanctum, Hands); in other words, it is used for conditions, rather than effects. And since this card's second effect is, well, an effect, I think it is safer to go for "you control".
 

Technically you don't need to list Materials at all, since cards like Neo Spacian Marine Dolphin exist.
With that in mind, the effect would need to be worded a little differently to omit the Material part and just list it as one big effect.

 
I did think about that, but then the monster wouldn't no longer be a "legit" (so to speak) Fusion Monster. I mean, yes, NEX have no material list, but they cannot be Fusion Summoned in the first place so there is barely any conflict or misundertanding there; but that wouldn't be the case with this card, as it is intended to get Instant Fusion support.
 

I wanted Fusion Recovery to be an instant second copy so I wanted to keep it Fusion-able with regular old Poly (its an option).
Then again, giving it a second material will ruin that idea either way.... hmm I think I can come up with something here....

 
The issue here is that the monster needs a list for Poly support, but cannot be a single monster for the sake of making it realistic. How about going for a 2-monster material list, while adding an alternate Fusion Summoning method (not that different to Chaos Xyz/Xyz-Evolving)?

 

You can also Fusion Summon this card by sending 1 "Tainted Wisdom" and 1 "Polymerization" from your hand or field to the Graveyard.

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I just edited the card. Now it includes a second material for the sake of, well, being a mix. However the Fusion Material #2 can be any monster at all, but from your hand only so that Super Poly isn't really a universal out with it... or usable at all.

The issue with that is that the Polymerization path is now inferior to the Tour Guide path, the Instant Fusion path, and well, potentially even just Normal Summoning it and activating anything at all that causes your deck to be Shuffled (like a RotA for example). That said, I'll try to think of a way to balance out those once again, if possible, but it is also very possible that it'll just stay with what it has and I think it'd be fine regardless (hope its not too cocky to say that about my own card).

 

As for the protection effect. Tried with "that you own" rather than "you control" or "in your possession". That one should be flawless and short and sweet... hopefully.

 

Or there's also making it an extra condition as it is suggested... but well... I might be asking too much and over-wording it if I implement it, but thank you =D

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