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Níðhöggr, Malice Striker


Hróðvitnir

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if this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Once per turn, at the beginning of yor Standby Phase, you may remove from play a monster from your graveyard. If you do, inflict damage to both players equal to the removed monster's ATK.

 

Constructive critics and grammar fixes are apreciated :)

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I wish a card like this could exist. A card that could get burn damage out, but seems like it isn't too bad. Just lauching out dead monsters, and 2400 ATK for 2 tributes is fair for such a powerful effect as the cost. However, the problems lies herein that this card does too much to an already degenerative combo. Combined with Gale Dogra, this card with stalling for even a turn can win you the game on top of its piercing damage. With the deadly Fusion Gate + Chain Material shenanigans that already create enough O/FTKs as is, this just adds to the spice. Make a bunch of Gem Knights for extra Normal Summons and use Lapislazuli I think it is, you basically have created a way to make the salt as salty as it can get. What I suggest you do to fix these things is to word this like the recent Ring of Destruction errata where you take the damage then your opponent and kill the lifepoint cost after that. I'm not sure where it would fit, but at least it would be a solid boss for burn Decks, something they need to become not quite as degenerate as they appear to be

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