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Revisiting the Shadow Trick Trio - Relinquished Support


Delibirb

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I made most of these cards a while back, as Relinquished is my favorite monster. They were quite bad, had very little synergy, and were not PSCT, so now I've rewritten them in PSCT, eliminated the really bad cards, synergized everything, and added some new stuff. Now I give you, ladies and gentleman, the Shadow Trick Trio: Relinquished, Devoured, and Abhorred!

 

[spoiler='Monsters']

[spoiler='Devoured']oMI9xka.jpg
You can Ritual Summon this card with "Shadow Trick Rite". Once per turn: You can select 1 monster your opponent controls; if it does not attack this card during your opponent's next Battle Phase, it is destroyed at the end of the Battle Phase. This card cannot be destroyed by battle. When this card is targeted for an attack, it gains 1000 ATK. Your opponent takes any Battle Damage you would take from battles involving this card.[/spoiler]

 

[spoiler='Abhorred']q74Kbh6.jpg
You can Ritual Summon this monster with "Shadow Trick Rite". Neither player takes Battle Damage from battles involving this card. This card gains 500 ATK for each Spell or Trap card you control. During the End Phase of the turn this card is destroyed, place it in the Spell/Trap Zone as a Continuous Spell; it gains the following effect:
•When a card(s) is sent from the Spell/Trap Card Zone(s) to the Graveyard: Place 1 Spell Counter on this card for each of those cards. When this Spell Card is destroyed: Inflict 500 damage to your opponent for each Spell Counter that was on it.[/spoiler]

 

[spoiler='Magician of Punishment']jjXmnG6.jpg
When your opponent's card targets a Level 1 Ritual Monster you control: Discard this card; your opponent skips their next Battle Phase. When you Ritual Summon a Level 1 Ritual Monster: You can banish this card from your Graveyard as the Tribute for that Ritual Summon.[/spoiler]

 

[spoiler='Millenium Eye's Illusionist']U7OIvuR.jpg
Cannot be Special Summoned. Cannot be Normal or Flip Summoned, except at the start of your Main Phase 1. When this card is Summoned: Declare a card name and banish 1 Level 1 Ritual Monster from your hand; check your opponent's hand, and if the declared card is in their hand, add 1 card from your Deck to your hand, and if you do, it becomes the End Phase of this turn.[/spoiler]

[/spoiler]

 

[spoiler='Spells']

[spoiler='Collapse of Realities']x6bnMt9.jpg
This card is used to Ritual Summon 1 Level 1 Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal 1 or more. Cards and effects cannot be activated in response to this card's activation. During either player's turn: you can banish this card in your Graveyard; return 1 Level 1 Ritual Monster you control to your hand.[/spoiler]

 

[spoiler='Fuse with Thousand-Eyes']u78UFOs.jpg
Once per turn: you can reveal 1 "Thousand-Eyes" Fusion Monster in your Extra Deck whose Fusion Materials are in your Graveyard; banish those Fusion Materials from your Graveyard, then Special Summon that revealed monster (this Special Summon is treated as a Fusion Summon).[/spoiler]

 

[spoiler='Payment for the Unsigned Contract']nRAqh1D.jpg
Reveal 1 Level 1 Ritual Monster in your hand: banish 1 monster from your Graveyard; draw 2 cards. You cannot Summon Level 1 Ritual Monsters during the turn you activate this effect.[/spoiler]

 

[spoiler='Rank-Up-Magic - Relinquishing Force']ovkWjXK.jpg
Activate only by targeting 1 "Number 0: Relinquished Unbound" you control; Special Summon from your Extra Deck 1 "Number C0: Thousand-Eyes Unbound" using that targeted monster as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also Xyz Materials attached to that targeted monster are become Xyz Materials on the Special Summoned monster) During your opponent's Standby Phase: you can banish this card from your Graveyard; all monsters your opponent currently controls are switched to Attack Position, and cannot change their battle positions until the End Phase, also all monsters your opponent currently controls must attack this turn, if able.[/spoiler]

 

[spoiler='Ritual Realm']KOhIMQj.jpg
While you control a Level 1 Ritual monster, your opponent can only target Level 1 Ritual Monsters for an attack. If a card your opponent controls would destroy a face-up Level 1 Ritual Monster(s) you control: you can banish 1 Level 1 Ritual Monster from your field and hand; that Level 1 Ritual Monster(s) is not destroyed, also, during the End Phase, Special Summon that Level 1 Ritual Monster that was banished from the field, in face-up Defense Position.[/spoiler]

[/spoiler]

 

[spoiler='Trap']

[spoiler='Shadow Trick Rite']SeANXMd.jpg
When 1 "Relinquished" you control is removed from the field: You can Ritual Summon 1 Level 1 Ritual Monster from your hand. You must also Tribute monsters from your hand or field whose total Levels equal 1 or more. When this face-up card on your side the field is destroyed: You can Special Summon 1 "Relinquished" from your Graveyard and equip this card as a monster with 0 ATK and DEF.[/spoiler]

[/spoiler]

 

[spoiler='Extra Deck Monsters']

[spoiler='Number 0: Relinquished Unbound']JutI8UQ.jpg
2 Level 1 Ritual Monsters
When this monster is Special Summoned: Detach all Xyz Materials attached to this card. This monster's original ATK and DEF is that of the last Xyz Material attached to this card by its effect. Once per turn, during your opponent's Battle Phase: You can target 1 monster your opponent controls whose ATK is higher than that of this monster; attach it as an Xyz Material to this card. When this monster is targeted for an attack: Detach the last Xyz Material attached to this card before damage calculation, and if it was attached this turn, end the Battle Phase without damage calculation. Your opponent takes any battle damage you would take from battles involving this card.[/spoiler]

 

[spoiler='Number C0: Thousand-Eyes Unbound']NIbI27x.jpg
3 Level 2 Fusion monsters
This card gains 400 ATK for each of its Xyz Materials. If another monster declares an attack: You can attach that attacking monster to this card as an Xyz Material, then end the Battle Phase. While this card has "Number 0: Relinquished Unbound" as an Xyz Material, it gains the following effect.
• Once per turn, during either player's turn: you can detach 1 Xyz Material from this card; this card gains 1000 ATK, also your opponent cannot activate Set Spell or Trap Cards during this turn's Battle Phase.[/spoiler]

 

[spoiler='Thousand-Eyes Reborn']wbEE5hG.jpg
"Thousand Eyes Idol" + "Relinquished"
Other monsters' battle positions cannot be changed, also this card cannot be targeted for attacks. Once per turn: you can target 1 monster your opponent controls; equip it to this card, and this card gains ATK and DEF equal to those of the equipped monster. If this card would be destroyed by battle: the equipped monster is destroyed instead. Only 1 monster can be equipped to this card at a time by its effect.[/spoiler]

 

[spoiler='Thousand-Eyes Restore']OK0bRLD.jpg
"Thousand Eyes Idol" + "Devoured"
Other monsters cannot declare an attack, except by targeting this card. This attack position card cannot be destroyed by battle. When this card battles: activate 1 of the following effects.
• Negate the attack, and gain Life Points equal to the other monster's ATK, also inflict damage to your opponent equal to this monster's ATK.
• Negate the attack, also, this card gains ATK equal to the other monster's ATK.[/spoiler]

 

[spoiler='Thousand-Eyes Reveal']5XOwRCw.jpg
"Thousand Eyes Idol" + "Abhorred"
Other monsters cannot attack unless their controller pays 800 Life Points. When you lose Life Points: This card gains ATK equal to the amount lost. When this card leaves the field, inflict damage to your opponent equal to this card's ATK on the field, also increase your Life Points by the same amount.[/spoiler]

 

[spoiler='Shadow Trickster of Restrictions']bBRp2k4.jpg

"Relinquished" + "Devoured" + "Abhorred"

This card is always treated as a "Thousand- eyes" card. Cannot be Special Summoned, except by Fusion Summon with the above Fusion Materials. This card gains 1000 ATK for each monster on the field. This card cannot attack a monster. When this card is Summoned: Special Summon as many banished Level 1 Ritual Monsters as possible; their effects are negated, they cannot declare an attack, and they are banished during the End Phase of this turn.[/spoiler]

[/spoiler]

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