Airride Posted December 19, 2014 Report Share Posted December 19, 2014 Pokemon - 18 3 - 3 Gourgest (Phantom Forces) 3 - 3 Slurpuff (Phantom Forces) 3 Kangaskhan EX 3 Dedenne (Flash Fire) Items - 20 1 Escape Rope 4 Evosoda 2 Muscle Band 2 Professor's Letter 4 Roller Skates 1 Startling Megaphone 2 Switch 3 VS Seeker ACE SPEC - Master Ball Stadium - 2 2 Dimension Valley Supporters - 12 2 Lysandre 3 Professor Juniper 3 Skyla 4 Tierno/Cheren Energy - 8 4 Psychic Energy 4 Grass Energy Gourgeist is the main attacker. It can do silly amounts of damage for 2/3 Energy, and it's super crazy bulky. Slurpuff is a OPT draw. Each. So, that's up to 30 more damage. Each turn. Woaaaaah Kanga is a good early game set up, with 30 more damage each time I can use it. Dedenne is Anti-Yveltal, which is, like, my biggest problem. Plus, it can recruit my basics Outside of that matchup. Evosoda Searches Slurpuff and Gourgiest, which is really useful. Muscle Band Helps preserve damage on Gourgeist for when I get N'd. Letter adds net cards in hand, and can get energy to my hand to attack. Roller skates is a 50/50 chance of +20 damage, which is really, really good. Also, it's resources. VS Seeker is best used to recover Junipers for when I get N'd, but can also be used if I have nothing better to do to recover one of my +3 draws. Master Ball allows searching of Dedenne, as well as anything else I could possibly need. Dimension Valley Makes Gourgeist 2 energy instead of 3. Which is, like, really good. No Ultra Ball, Computer Search, or anything like that, because you NEED to preserve your hand size.You need 18 cards/16 + Muscle band To OHKO Most EXs, and 9/7+ Band to 2HKO them, so you really need it as big as possible. (Also M EXs need 12/10+ to 2HKO) I feel like I'm missing something, but I dunno what. Link to comment Share on other sites More sharing options...
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