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my new halo deck, work in progress


Yamada44

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If you control no monsters Special summon this card to your side of the field. If this card was special summoned this way, destroy this card at the end of Main phase 1. if your opponent controls a monster when this card was summoned. During your end phase if you control "UNSC orbital fleet" or "UNSC field HQ" shuffle it back into your deck. When this card is Special summoned, Special summon 1 "UNSC Marine" or "UNSC ODST" monster from your deck.( 2 if you have UNSC orbital fleet" or "UNSC field HQ" on the field"

 

 

 

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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "UNSC marines" or "ODST"cards as an Equip Spell card, or remove 1 squad counter and unequip this card and Special Summon it. While equipped to a monster by this card's effect, add 1 squad counter to the equipped monster, Once per turn while equipped to a UNSC monster, special summon 1 of the following: "D77H Pelican" , "D79 Pelican", or a "D77 Pelican". When this effect is used, change the equipped monster to def potion.

 

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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "UNSC marines" or "ODST"cards as an Equip Spell card, or remove 1 squad counter and unequip this card and Special Summon it. While equipped to a monster by this card's effect, add 1 squad counter and 400 atk points, to the equipped monster. twice per turn if a squad counter from the equipped monster would be destroyed, it is not

 

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Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "UNSC marines" or "ODST"cards as an Equip Spell card, or remove 1 squad counter and unequip this card and Special Summon it. While equipped to a monster by this card's effect, add 1 squad counter to the equipped monster. and if the equipped monster attacks a monster with 1100 or less att/def. destroy it before damage calculations 

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If you control no monsters Special summon this card to your side of the field. If this card was special summoned this way, destroy this card at the end of Main phase 1. if your opponent controls a monster when this card was summoned. During your end phase. if you control "UNSC orbital fleet" or "UNSC field HQ" shuffle it back into your deck. When this card is Special summoned, Special summon 1 "UNSC Assist Unit" monster from your deck.( 2 if you have UNSC orbital fleet" or "UNSC field HQ" on the field"

 

 

 

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Once per turn you can special summon 1 "UNSC" warrior type monster from your deck, the monsters summoned by this effect cannot be destroyed by battle or targeted by card effects as long as this card is on the field. You can only use this effect 3 times. Can only activated if "UNSC orbtial fleet" or "UNSC field HQ" is on the field. 

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When this card is normal summon add 2 squad counters to this card.(max 3) If this card was to be destroyed by battle, remove 1 squad counter from this card instead. Remove 1 squad counter ,then during your standby phase add 1 "UNSC Assist Unit" from your deck to your hand and 1 squad counter. tVPGHcW.jpg

When this card is normal summon add 3 squad counters to this card.(max 5) If this card was to be destroyed by battle, remove 1 squad counter from this card instead. Once per turn by removing 1 squad counter, you can Special summon 1 of the following: "220 Vulture", "65 Shortsword" or "22 Sparrowhawk" from your deck.

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This card cannot be normal summon/set. you can only special summon this card from your hand if you control "UNSC orbital fleet" on the field. (max 5) If this card was to be destroyed by battle, remove 1 squad counter from this card instead. If you have "UNSC orbital fleet" on the field, you can special summon this card from your hand or deck. When this card is Special summoned this way, this card can not be destroyed until the end of your opponent's turn.

 

 

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you may return 1 "UNSC" warrior type monster from the field to your hand, then during your second standby phase special summon that monster with the same amount of counters it had before it left the field. You may keep the monster in your hand if you have "UNSC field HQ" or "UNSC orbital fleet" on the field.

 

 

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Cannot be normal summon/set. you can special summon this card from your graveyard, but if it is summon this way, banish it when it leaves the field. you can also special summon this card from hand in face up def position, if all your monsters are in def position. This card cannot be selected as an attack target until your opponents next Endphase.

 

 

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When this card is normal summon add 3 squad counters to this card.(max 5) If this card was to be destroyed by battle, remove 1 squad counter from this card instead.(expect this card) For each "UNSC Marines" or "UNSC ODST" card on the field, this card gains 300 ATK points.

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Can only be equipped to a UNSC monster. When equipped, add 600 attack points and 2 squad counter to the epuipped monster. Once during either players turn when the equipped monster is selected as an attack target, you can negate the attack.

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When this card activated, shuffle all "UNSC" monsters from your graveyard into the deck. Your opponent cannot shuffle monsters into the deck or return them to the hand from the field or graveyard. Once per turn you can shuffle 2 "UNSC" monsters into your deck from your graveyard, or add 1 "UNSC" monster to your hand from deck

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When this card activated, shuffle all "UNSC" spell/traps from your graveyard into the deck. Your opponent cannot special summon any monsters to your side of the field and switch control of any "UNSC" monsters on your side of the field. Once per turn you can shuffle 2 "UNSC" spell/trap into your deck from your graveyard, or add 1 "UNSC" spell/trap to your hand from deck.

 

tell me what you think of the cards and how they all work, what does it need and are there any overpowered cards

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