Neutrality Man Posted January 18, 2015 Report Share Posted January 18, 2015 One of my IRL friends wanted a custom Deck of their own after seeing me sweep through an entire group of 20 Tier 3 and 2 players with my Solemn Soldiers. This is what I made for him. The Level 4 monsters are generally just ignition for the Deck to get started before eating a direct attack on Turn 3 for a hand limit discard. [spoiler='Level 4s'] Sigilstar Sage Seer Level 4 | LIGHT | Spellcaster-type | Tuner | Effect Monster 1400 / 1200 If this card is destroyed by battle and sent to the Graveyard: you can discard 1 card; destroy the monster that battled this card. You can Banish this card from your Graveyard; add 1 "Sigilstar" Spell or Trap card from your Deck to your hand. Sigilstar Sage Priestess Level 4 | DARK | Spellcaster-type | Effect monster 1700 / 1400 If this card is destroyed by battle and sent to the Graveyard: you card draw 1 card, then discard 1 card. Sigilstar Sage Swordsmistress Level 4 | FIRE | Warrior-type | Effect Monster 1800 / 1600 When this card is Summoned: target 1 other card you control; return that target to the hand, and if you do, Special Summon 1 "Sigilstar Sage" monster from your hand or Deck, except "Sigilstar Sage Swordsmistress". Sigilstar Sage Vicar Level 4 | WIND | Fairy-type | Effect Monster If you control a face-up WIND "Sigilstar" monster: you can Special Summon this card from your hand. When this card is Special Summoned by its own effect: discard 1 card and target 1 other "Sigilstar" monster you control; destroy that target, also you gain LP equal to the ATK of that target. Sigilstar Sage Kunoichi Level 4 | Scale 3 | Water | Warrior-type | Effect Pendulum Monster 300 / 2000 You cannot Pendulum Summon monsters, except "Sigilstar" monsters. When you draw a card(s) due to a card effect: both players discard 1 card. When this card is Special Summoned: Take control of 1 face-up monster your opponent controls until your next Standby Phase. Sigilstar Sage Shinobi Level 4 | Scale 7 | EARTH | Warrior-type | Pendulum Effect Monster 1900 / 1600 You cannot Pendulum Summon monsters, except "Sigilstar" monsters. When you Pendulum Summon a "Sigilstar Sage" monster(s): draw 1 card. When this card is Special Summoned: Discard 1 card; Special Summon 1 "Sigilstar" monster from your hand or Deck. It cannot be destroyed by battle or by card effects until the End Phase. [/spoiler] The Level 6s hold the main engine in their shared effect. Whenever one touches the Grave, no matter HOW they touch the Grave, they Summon the next in the Zodiac cycle and return themselves to the bottom of the Deck after the shuffle. I made sure this effect cannot miss timing by phrasing it exactly the same as White Stone of Legend, and also it is mandatory. You can Tribute one for another and the one that was Tributed will go off, Summoning its target, and that's how this works as a Rank 6 engine. [spoiler='Level 6s'] Sigilstar Aries Level 6 | FIRE| Spellcaster-type | Effect Monster 2000 / 1400 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Taurus" from your hand or Deck, then return this card to the bottom of the Deck. If this card attacks or is attacked: destroy 1 Spell/Trap card on the field after damage calculation, and if you do, this card gains 300 ATK. Sigilstar Taurus Level 6 | EARTH | Warrior-type | Effect Monster 2600 / 800 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Gemini" from your hand or Deck, then return this card to the bottom of the Deck. This card inflicts piercing Battle Damage. Sigilstar Gemini Level 6 | LIGHT | Fiend-type | Effect Monster 2000 / 1700 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Cancer" from your hand or Deck, then return this card to the bottom of the Deck. This card can attack twice each Battle Phase Sigilstar Cancer Level 6 | WATER | Aqua-type | Effect Monster 1600 / 2700 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Leo" from your hand or Deck, then return this card to the bottom of the Deck. When this card is destroyed: send the top 5 cards of your opponent's Deck to the Graveyard. Sigilstar Leo Level 6 | DARK | Beast-type | Effect Monster 2500 / 1300 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Virgo" from your hand or Deck, then return this card to the bottom of the Deck. When this card is Summoned: all banished cards are shuffled into their owner's Deck. If this card is banished; add it to your hand during the End Phase. Sigilstar Virgo Level 6 | WIND | Fairy-type | Effect Monster 2500 / 1300 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Libra" from your hand or Deck, then return this card to the bottom of the Deck. Your opponent cannot target face-up Level/Rank 6 monsters you control with card effects. Sigilstar Libra Level 6 | EARTH | Reptile-type | Effect Monster 2600 / 0 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Scorpio" from your hand or Deck, then return this card to the bottom of the Deck. Once per turn: target one face-up monster your opponent controls; equip this card with that target as an Equip Card. This card can only be equipped with 1 monster at a time. Destroy this card during the End Phase if it does not have an equipped monster card. Sigilstar Scorpio Level 6 | FIRE | Insect-type | Effect Monster 2450 / 1650 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Sagittarius" from your hand or Deck, then return this card to the bottom of the Deck. This card can make 3 attacks on monsters each Battle Phase. If this card attacks twice or more in the same Battle Phase: switch it to Defense position at the end of the Battle Phase. If this card attacks three times in the same Battle Phase: reduce its ATK and DEF to 0 until the End Phase of your next turn. Sigilstar Sagittarius Level 6 | LIGHT | Beast-Warrior-type | Effect Monster 2450 / 1650 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Capricorn" from your hand or Deck, then return this card to the bottom of the Deck. Once per turn: You can pay 800 LP and declare 1 Extra Deck Monster Card Type (Fusion, Synchro, or Xyz) and a Level/Rank(1 through 12); send 1 card of the declared Type and Level/Rank from your opponent's Extra Deck to the Graveyard. If there are no monsters of the called Type and/or Level/Rank in your opponent's Extra Deck, your opponent can Special Summon 1 Level 4 or lower monster from their Main Deck. Sigilstar Capricorn Level 6 | WATER | Sea Serpent-type | Effect Monster 2800 / 1150 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Aquarius" from your hand or Deck, then return this card to the bottom of the Deck. While you control this face-up monster: If this card inflicts Battle Damage, banish 1 card from your opponent's Graveyard for every 400 points of damage. Sigilstar Aquarius Level 6 | DARK | Psychic-type | Tuner | Effect Monster 1800 / 2050 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Pisces" from your hand or Deck, then return this card to the bottom of the Deck. When this card is Normal Summoned: shuffle all Spell/Trap cards in each player's Graveyard into their respective Decks; each player then draws 1 card and reveals it, then applies the appropriate effect, based on the type of card drawn (Monster, Spell, Trap): Monster: During your next turn, you can Summon Level 5 or higher monsters for one less Tribute. Spell: Draw 1 more card. Trap: Skip your next Battle Phase. Sigilstar Pisces Level 6 | WIND | Fish-type | Effect Monster 2200 / 2200 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Aries" from your hand or Deck, then return this card to the bottom of the Deck. While this card is attached as Xyz Material: that Xyz Monster gains 200 ATK for every card on the field. If this card is sent to the Graveyard for the Summon of a Synchro Monster: add 1 "Sigilstar" monster from your Deck to your hand. [/spoiler] Generic Fusions to send the Level 6s to the Grave en masse. [spoiler='Fusions'] Zodiac Phoenix Level 3 | FIRE | Winged-Beast-type | Fusion Effect Monster 2 "Sigilstar" monsters Once per turn: you can discard 1 card; add 1 "Sigilstar" card from your Deck to your hand. Cards and effects with the same name as the card added by this effect cannot be Summoned or activated until your next Standby Phase. Zodiac Dragon Level 12 | LIGHT | Dragon-type | Fusion Monster 3 "Sigilstar" monsters [/spoiler] [spoiler='Xyz'] Sigilstar Ophiuchus Rank 6 | DARK | Spellcaster-type | Xyz Effect Monster. 3 or more Level 6 "Sigilstar" monsters When this card is Xyz Summoned: shuffle all cards in your Graveyard into your Deck, then this card gains ATK equal to the number of cards shuffled into the Main Deck by this effect x500. Once per turn: You can detach 1 Xyz Material from this card; destroy all other cards on the field. Note: If you're playing the archetype right, your Graveyard should never exceed 6 cards. [/spoiler] A Field Spell that makes the Level 6s Level 4 in the hand, and an Archetype Fusion Spell. [spoiler='Spells'] Sigilstarlight Field Spell Reduce the Levels of all "Sigilstar" monsters in your hand by 2. Sigilstar Fusion Normal Spell Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Zodiac" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) You can banish this card in your Graveyard: Special Summon 1 banished "Sigilstar" monster. [/spoiler] Finally, a Continuous Trap that combines Valhalla, Hall of the Fallen and LP regeneration. [spoiler='Trap'] Sigilstar Destiny Continuous Trap Once per turn: You can Special Summon 1 "Sigilstar" monster from your hand. You must control no monsters to activate and resolve this effect. When a "Sigilstar" monster is returned to the bottom of the Deck: gain 200 LP. [/spoiler] Link to comment Share on other sites More sharing options...
Neutrality Man Posted January 23, 2015 Author Report Share Posted January 23, 2015 Five day bump Also 4 more Sages to rebalance the dead draws away Link to comment Share on other sites More sharing options...
Neutrality Man Posted January 30, 2015 Author Report Share Posted January 30, 2015 Page 2 Link to comment Share on other sites More sharing options...
drcrisis Posted January 31, 2015 Report Share Posted January 31, 2015 Okay, where can we begin. 1 ) The level 4's are useless. A deck would run 2 copy of all level 6's (So you can cycle through 2 at a time and get really OP.) and maybe some level 6 tech cards like tefnuit/su/hazy beast. 2 ) Reasoning is auto-win for the level 6's. No matter what they call, you go off. Not only this, but if you can SOMEHOW, SOMEWAY get 2 in the grave, you essentially win. Well, what's the win conditions a. You can send 2 to the grave in any way and then special out any combo of rank 6's, detach any number of cards (Specifically gauntlet launcher would be good) and then special summon out more of these guys once you're done. Not just that, but there are infinite loops within the deck. b. You can keep making Ptolemy m7 over and over by bouncing himself to the extra deck then using the specials to make him again, since all your monsters recycle themselves. Essentially, the deck is maxx C-proof because any 2 cards can deck out an opponent, and your own trap card creates an infinite life auto-win because you can infinitely recycle. c. You can DECK OUT YOUR OPPONENT WITH THIS LOOP! "When this card is Special Summoned: shuffle all Spell/Trap cards in each player's Graveyard into their respective Decks; each player then draws 1 card and reveals it, then applies the appropriate effect, based on the type of card drawn (Monster, Spell, Trap)" Please take this into consideration. Since there is an infinite summon loop we've already discovered, you can (essentially) keep playing this card over and over (albeit it will take FOREVER to do because it takes a good 5 or 6 XYZ summons to reset), however you will result in decking your opponent out because your cards recycle for free making it so that free draw isn't harmful to the FTK Deckout but your opponent cannot do anything about it. Let me shell out the 2 card FTKs. 1 - ANY COMBINATION OF 2 : Mathematician / Foolish Burial / Armageddon Knight / Dark World dealing (With one in hand) / Reasoning / Monster Gate (If you run 3 of all you can, it's nearly impossible not to) 2 - Summon Ptolemy m7 3 - Detach to use eff and target itself 4 - It returns to extra, your 2 effects will go off from monsters detached and special summon 2 more 5 - Go back to step 2. Repeat. Activate the "Shuffle all spell/trap cards" whenever it pops up. Activate trap card if you have it Either way its GG really broken please fix Link to comment Share on other sites More sharing options...
Neutrality Man Posted January 31, 2015 Author Report Share Posted January 31, 2015 Okay, where can we begin. 1 ) The level 4's are useless. A deck would run 2 copy of all level 6's (So you can cycle through 2 at a time and get really OP.) and maybe some level 6 tech cards like tefnuit/su/hazy beast. 2 ) Reasoning is auto-win for the level 6's. No matter what they call, you go off. Not only this, but if you can SOMEHOW, SOMEWAY get 2 in the grave, you essentially win. Well, what's the win conditions a. You can send 2 to the grave in any way and then special out any combo of rank 6's, detach any number of cards (Specifically gauntlet launcher would be good) and then special summon out more of these guys once you're done. Not just that, but there are infinite loops within the deck. b. You can keep making Ptolemy m7 over and over by bouncing himself to the extra deck then using the specials to make him again, since all your monsters recycle themselves. Essentially, the deck is maxx C-proof because any 2 cards can deck out an opponent, and your own trap card creates an infinite life auto-win because you can infinitely recycle. c. You can DECK OUT YOUR OPPONENT WITH THIS LOOP! "When this card is Special Summoned: shuffle all Spell/Trap cards in each player's Graveyard into their respective Decks; each player then draws 1 card and reveals it, then applies the appropriate effect, based on the type of card drawn (Monster, Spell, Trap)" Please take this into consideration. Since there is an infinite summon loop we've already discovered, you can (essentially) keep playing this card over and over (albeit it will take FOREVER to do because it takes a good 5 or 6 XYZ summons to reset), however you will result in decking your opponent out because your cards recycle for free making it so that free draw isn't harmful to the FTK Deckout but your opponent cannot do anything about it. Let me shell out the 2 card FTKs. 1 - ANY COMBINATION OF 2 : Mathematician / Foolish Burial / Armageddon Knight / Dark World dealing (With one in hand) / Reasoning / Monster Gate (If you run 3 of all you can, it's nearly impossible not to) 2 - Summon Ptolemy m7 3 - Detach to use eff and target itself 4 - It returns to extra, your 2 effects will go off from monsters detached and special summon 2 more 5 - Go back to step 2. Repeat. Activate the "Shuffle all spell/trap cards" whenever it pops up. Activate trap card if you have it Either way its GG really broken please fix f***, I thought Messier7 was a Rank 7. Nobody ever Summons it against me without Xyz Changing a Plaeides. c. You can DECK OUT YOUR OPPONENT WITH THIS LOOP! "When this card is Special Summoned: shuffle all Spell/Trap cards in each player's Graveyard into their respective Decks; each player then draws 1 card and reveals it, then applies the appropriate effect, based on the type of card drawn (Monster, Spell, Trap)" Please take this into consideration. Since there is an infinite summon loop we've already discovered, you can (essentially) keep playing this card over and over (albeit it will take FOREVER to do because it takes a good 5 or 6 XYZ summons to reset), however you will result in decking your opponent out because your cards recycle for free making it so that free draw isn't harmful to the FTK Deckout but your opponent cannot do anything about it. The card in question was Aquarius. The problem is addressed by changing the effect to on NORMAL Summon. Sigilstar Aquarius Level 6 | DARK | Psychic-type | Tuner | Effect Monster 1800 / 2050 If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Pisces" from your hand or Deck, then return this card to the bottom of the Deck. When this card is Normal Summoned: shuffle all Spell/Trap cards in each player's Graveyard into their respective Decks; each player then draws 1 card and reveals it, then applies the appropriate effect, based on the type of card drawn (Monster, Spell, Trap): Monster: During your next turn, you can Summon Level 5 or higher monsters for one less Tribute. Spell: Draw 1 more card. Trap: Skip your next Battle Phase. really broken please fix I have this problem where I have difficulty thinking outside a single card, or the archetype I'm actually working on. Mind suggesting changes on how to fix them, instead of just telling me to do it? I'm tempted to just make a third Fusion of 4 Sigilstars with the Horakhty Clause just to spite you. Link to comment Share on other sites More sharing options...
Neutrality Man Posted May 9, 2015 Author Report Share Posted May 9, 2015 So playtesting revealed that without Xyz monsters, the field clogs very easily. Then someone pointed out there was an unofficial 13th sign to the Zodiac I'd never heard of, and I had my Xyz monster. Sigilstar Ophiuchus Rank 6 | DARK | Spellcaster-type | Xyz Effect Monster. 3 or more Level 6 "Sigilstar" monsters When this card is Xyz Summoned: shuffle all cards in your Graveyard into your Deck, then this card gains ATK equal to the number of cards shuffled into the Main Deck by this effect x500. Once per turn: You can detach 1 Xyz Material from this card; destroy all other cards on the field. Note: If you're playing the archetype right, your Graveyard should never exceed 6 cards. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 9, 2015 Report Share Posted May 9, 2015 I hate to break it to you, but just bear in mind that the 2-month grace period for creator updates expired back in March, so... You're more than welcome to remake the thread, but I have to lock this one. Reason for the 2-month thing is basically aesthetic; it looks rather unprofessional to see a thread that's been out of things for a while be suddenly bumped up amidst newer ones. Link to comment Share on other sites More sharing options...
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