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Monster Hunter 4 Ultimate [3DS]


Makο

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I'm ashamed in you, YCM. It's been out for almost two weeks, and not even a single thread nor discussion.

 

So bring it on. Lots of new stuff in the game. More weapons, more areas, the most monsters of all Monster Hunter games (not counting Frontier, I'd assume), near infinite replay value...

 

Even the online multiplayer is fast and fun. It's a very good time!

 

Discuss as you wish. Currently working on getting HR Tetsucabra Gunner Armor, since my LR Gravios set is finally a whee bit obsolete at this point.

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I've had M3U since launch and have barely played it.  I'm gonna play that a bit first. 

tbh I don't think I ever got past 3* Village Quests on that. I don't think console Monster Hunter sits well with me (I had the Wii U version). As opposed to MH4U or MHFU, with the former pushing 100 hours and the latter probably well over 300.

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Anyone care to give me a rundown of why I'd want to play it? Or what kind of players would enjoy this game?

...Ok. This'll be a bit tricky.

 

Monster Hunter is primarily an Action RPG that revolves around two mechanics: fighting giant monsters, and grinding for materials. With said materials, you thusly craft new weapons, armor, and items for you to go back and fight more monsters with. Repeat ad infinitum, and that about sums up the game. I'd say it kinda plays like how Dark Souls would, with a stamina bar, dodging is incredibly vital, don't take hits, get good, etc. Whether or not this franchise is EASIER depends on your experience with either game.

 

I'll flat out say that it is almost impossible for me to explain personally whether or not you'd like it, or who exactly it's for, just because I've never experienced anything quite like it. If you're interested, there's a demo on the 3DS eShop that should give you a good feel for the game.

 

Trust me, this "explanation" doesn't do it justice.

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My explanation of it is that if you are competent with a bow and arrow, then you are immediately better than longtime player Mako109/Law Rence, which makes anybody in such a position look like a musical genius of video gaming.

what are with all these big words I don't know

 

I'll shoot you with my gun. But not with exhaust rounds. 10 hits from those wouldn't even exhaust a HR Tetsucabra. Like, come on.

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Probably talking about some Kelbi.

 

Be warned that MH3U takes a notoriously long time to kick it up a notch. It's still a great game, and it takes about 10 hours for a veteran MonHun player to call it "good."

 

However, that really isn't terrible considering most entries in the series can be played for upwards of 2000+ hours, depending on how into it you are.

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Probably talking about some Kelbi.

 

Be warned that MH3U takes a notoriously long time to kick it up a notch. It's still a great game, and it takes about 10 hours for a veteran MonHun player to call it "good."

 

However, that really isn't terrible considering most entries in the series can be played for upwards of 2000+ hours, depending on how into it you are.

So, for future reference and for now, what exactly am I supposed to do in MH games?   Should I just keep doing quests?  

 

I honestly don't know what I'm doing. 

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So, for future reference and for now, what exactly am I supposed to do in MH games?   Should I just keep doing quests?  

 

I honestly don't know what I'm doing. 

Don't worry, you're doing it right.

 

Story has never really had a large emphasis in the Monster Hunter franchise. Your main entertainment comes from killing monsters, getting new weapons and armor, and wondering what new and deadly monsters might be just around the corner.

 

Basically, do quests until you can't do quests anymore. That'll take you a few good hundred hours.

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Don't worry, you're doing it right.

 

Story has never really had a large emphasis in the Monster Hunter franchise. Your main entertainment comes from killing monsters, getting new weapons and armor, and wondering what new and deadly monsters might be just around the corner.

 

Basically, do quests until you can't do quests anymore. That'll take you a few good hundred hours.

Oh, I assumed there was no story, I just wasn't sure if I should do quests or go out of my way to grind materials for armor/weapons.

 

Thanks.

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Oh, I assumed there was no story, I just wasn't sure if I should do quests or go out of my way to grind materials for armor/weapons.

 

Thanks.

At some point, you'll want to spend some time grinding for materials to get better weapons/better armor with better skills. There are tons of skill lists and weapon and armor guides online if you get lost.

 

You don't want to be fighting a High-Rank Monoblos in Low-Rank Jaggi blademaster armor. Basically, if you think you're taking way too much damage, or you're not dealing enough, probably time to grind and upgrade.

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  • 4 weeks later...

I'd say it kinda plays like how Dark Souls would, with a stamina bar, dodging is incredibly vital, don't take hits, get good, etc. Whether or not this franchise is EASIER depends on your experience with either game.

 

 

Dark Souls is unquestionably easier then MH4U. Harder then 3, but way easier then 4 just because the hitboxes are so wonky and weird and the autotracking on some attacks is downright unforgivable (looking at you Rathalos and your bullshit poison talons >3>) but to be fair, any undodgeable attack in an action game like that that also does poison is a sin. Otherwise the game is really fun though, it's just that those flaws make it kinda annoying. Especially when you're trying for the armor of a monster who has a lot of those problems and you can't get the one freaking piece from the guy and end up hunting him for days trying to get it.

 

The game is really enjoyable, arguably the best game on 3ds, I just cannot overlook those problems in an action game. Probably going to be someone who tells me I'm wrong, but no shut up =P

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 (looking at you Rathalos and your bullshit poison talons >3>) but to be fair, any undodgeable attack in an action game like that that also does poison is a sin.

It's not even undodgeable. As someone who farmed him for hours to get High-Rank Soul Rath gunner armor, you have to dodge kinda diagonally into it, iirc.

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It's not even undodgeable. As someone who farmed him for hours to get High-Rank Soul Rath gunner armor, you have to dodge kinda diagonally into it, iirc.

I know it's not 100% undodgeable, it's just ridiculously precise and the hit box needs to be adjusted. Too many times have I dodged and landed well out of range for that attack and been hit anyways. It's not even that unreasonable to ask for a fix on that, they made his hit box is well past his models reach, which is something that no game, especially not action games like this, should ever do. If I can beat the bosses in Dark Souls flawlessly every time, then I shouldn't have that much trouble avoiding an an attack that works exactly like DS bosses attacks, in a game that plays exactly like it aside from minor differences.

Maybe it's just a personal thin but this one detail really bugs the crap outta me since it's such a simple thing. Even if it is dodgeable, it shouldn't be an "only if you dodge this direction" type of thing. If I'm outside his models range in any direction, I shouldn't take the damage, or at the very least not the full damage from the attack. It's not exclusive to Rathalos either, it's just that Rathalos's attack is the most annoying because it also does poison.

The rest of the game is great honestly, it's just this one fault that I can't bring myself to overlook since it's such a basic thing that makes the rest of the game harder then it needs to be for a really stupid reason. Honestly, it probably wouldn't bother me as much if the model for his attack was large enough to fit the hit box either. I just don't like getting heavily damaged and poisoned by the air around the guys attack.

On a less bitchy note, I did end up getting the Rath Soul armor too. It looked too cool for me not to. So I probably still have a bit of salt left over from that.

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I know it's not 100% undodgeable, it's just ridiculously precise and the hit box needs to be adjusted. Too many times have I dodged and landed well out of range for that attack and been hit anyways. It's not even that unreasonable to ask for a fix on that, they made his hit box is well past his models reach, which is something that no game, especially not action games like this, should ever do. If I can beat the bosses in Dark Souls flawlessly every time, then I shouldn't have that much trouble avoiding an an attack that works exactly like DS bosses attacks, in a game that plays exactly like it aside from minor differences.

Maybe it's just a personal thin but this one detail really bugs the crap outta me since it's such a simple thing. Even if it is dodgeable, it shouldn't be an "only if you dodge this direction" type of thing. If I'm outside his models range in any direction, I shouldn't take the damage, or at the very least not the full damage from the attack. It's not exclusive to Rathalos either, it's just that Rathalos's attack is the most annoying because it also does poison.

The rest of the game is great honestly, it's just this one fault that I can't bring myself to overlook since it's such a basic thing that makes the rest of the game harder then it needs to be for a really stupid reason. Honestly, it probably wouldn't bother me as much if the model for his attack was large enough to fit the hit box either. I just don't like getting heavily damaged and poisoned by the air around the guys attack.

On a less b****y note, I did end up getting the Rath Soul armor too. It looked too cool for me not to. So I probably still have a bit of salt left over from that.

 

I get what you're saying, but honestly, it's a non-issue. Granted, it makes all the fights more annoying, but think about it. Have they ever stopped you from winning more than maybe 1 fight? Is the game fundamentally broken because of them? I don't really think so.

 

Monster Hunter is a difficult game. Anyone who's played can easily tell you. These moves add another layer of difficulty that you have to surpass. For example, I feel bad for all the G3 players who don't even have Wystones because they got carried on up. Those players will never know the frustration of constantly losing to a monster, planning, learning, and formulating, and then the intense satisfaction of kicking his face in. Nigh-undodgeable attacks like the talons are just part of that.

 

Plus, much unlike Dark Souls, we have a LOT more options as to deal with this sort of thing. Flash Bombs to get him out of the air, traps to immobilize him for free damage, BOMBS, the ability to create dozens of health items while out on a quest, easy buffs, skills that can increase your dodge distance or even INCREASE THE NUMBER OF I-FRAMES YOU HAVE. That's crazy.

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I get what you're saying, but honestly, it's a non-issue. Granted, it makes all the fights more annoying, but think about it. Have they ever stopped you from winning more than maybe 1 fight? Is the game fundamentally broken because of them? I don't really think so.

 

Monster Hunter is a difficult game. Anyone who's played can easily tell you. These moves add another layer of difficulty that you have to surpass. For example, I feel bad for all the G3 players who don't even have Wystones because they got carried on up. Those players will never know the frustration of constantly losing to a monster, planning, learning, and formulating, and then the intense satisfaction of kicking his face in. Nigh-undodgeable attacks like the talons are just part of that.

 

Plus, much unlike Dark Souls, we have a LOT more options as to deal with this sort of thing. Flash Bombs to get him out of the air, traps to immobilize him for free damage, BOMBS, the ability to create dozens of health items while out on a quest, easy buffs, skills that can increase your dodge distance or even INCREASE THE NUMBER OF I-FRAMES YOU HAVE. That's crazy.

Okay yeah admittedly it's rarely a huge problem and more just a minor annoyance. But that's why it annoys me so much. It just feels like it's a problem that only exists because the programmers were too lazy to fix it or something like that. I probably misrepresented this too, but I wouldn't say the game is broken for this though. It honestly does more things right then it does wrong, which is all you can really ask for. My apologies if I implied the game was broken.

Oh I know it's supposed to be difficult. If it were a cake walk it'd be no fun, and you're right. Learning the attack pattern of a monster then shoving it's face in the dirt is incredibly satisfying. The multiple different ways to hunt different monsters is also something I find to be a genius idea because it removes any feeling of a meta game. There's really no right or wrong way to hunt anything (except dying several times to Great Jaggi. That's probably the wrong way) which is amazing because it makes what would be a repetitious motion of hunting one guy the same way several hundred times into a unique battle every time as well as offers a diverse style for different players too. If it weren't for the few minor problems I mentioned before, I'd say it's a perfect game for what it is. It just falls short for silly reasons that didn't need to be there.

On a side note, I should probably look into those I-Frame enhancers...

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I don't even think you can say those problems cause it to "fall short." Granted they might be issues, but it's kinda like saying Half-Life "falls short" because its graphics aren't up to snuff. But, I'm being way too defensive really. The hitbox probably does need some adjusting.

 

Evasion+1 or Evasion+3. Here's a copypaste from the MonHun subreddit as to why you shouldn't use Evasion+2:

 


 


A normal evade maneuver (circle pad + B) is 36 frames. Some weapons can do a side step, which is 18 frames, or a back hop which is 23 frames but 18 when chained together).

No evasion bonus: 0.20 seconds of invincibility (6 frames) [0 skill points]

Evade+1: 0.33 seconds (10 frames) [10 skill points]

Evade+2: 0.40 seconds (12 frames) [15 skill points]

Evade+3: 0.60 seconds (18 frames) [20 skill points]

Evade Down: 0.1 seconds (3 frames) [-10 skill points]

 

The 5 skill points needed to increase from only .33 to .4 isn't worth it.

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