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My Card Dump


Imadjinn

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So I've been making up cards since before 2005 as evidenced by my posting on XC and I decided to use good ol' YCM to make visual copies of all the stuff I churned out on that board over the years.

 

A lot of it might suck due to it/me being old but here we go anyway.

 

[spoiler=muh cardz]

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[/spoiler]

 

[spoiler=moar cardz]l8EOoWb.jpg

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[/spoiler]

 

Sorry for the random art used. An artist I am not, as evidenced by the "art" for Cave-In! that I drew after being unable to find a suitable image on the first page of Google.

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Nile need stats higher than 0 and it works.

Arm is a nice concept for getting rid of pesky cards during mp2... And considering how it must be your whole hand... You might drop a monster... It requires some thought but is really a -1 with nice results

Arrested Momentum is basically the spell version of spell binding circle

Cave In is a nice gamble card at most... But I think if you roll a six it should call for a re roll... Also I vaguely call that effect on a monster...

For Charge... I would much rather run breaker... 300 less without having to constantly pay 500... And that's after you use the pop.

I love the thought of a zombie harpie lady... But shouldn't it be treated as a winged beast? Also that eff would had been fine bad in the gx era (ik you mentioned that... But that doesn't mean you cant amp it up) it can be use for a nice rank for... And with the special summon feat. I say it should be able to have a effect when used for xyz.

Fighter is a funny card just because its hard to attack over... In the current game it would be popped... Gx era... Scary AF... Lol...

Pal shows a case of reptilian fever... Making atk and def 0... It's a hefty cost tho... But return a non LV 4 to hand and normal a LV 4... Rank 4 baby...

Snowy night I really like... Is it a quickplay? Puts down every monster making it easier for new monsters to attack over old...

I love reading these old styled cards. Keep up the good work!

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For Charge... I would much rather run breaker... 300 less without having to constantly pay 500... And that's after you use the pop.

I would like to note that thos criticism makes absolutely no sense. Breaker is a monster that comes with an MST. This is a level 4 that will have 2400 ATK points by your opponent's battle phase. It is actually really good.

As for the cards themselves:
Archer: Searchable 1-for-1 removal that can trigger effects and set up grave plays? Sign me up.
Armageddon: High-risk high-reward, but in a game where the opponent won't be leaving a ton up on your turn, it is quite wasteful, especially considering you may have to destroy your own cards.
Arrested Momentum: I feel fiendish chain would be virtually always better, but I don't know if thafthat was around when you made this.
Cave-in!: Silly, random card is silly and random.
Charged Magician: See above.
Des Harpie Lady: Fun concept, flavor-wise, but Garuda is prefered due to his typing allowing for access to zerofyne.
Melee Warrior: Stormforth into this for profit.
Paladin of Ice: This card would be broken in WIND. In water, however, it mostly just gives more decks higher speed. It should probably have a hard OPT on the summon effect.
Snowy Night: Sure this wasn't quick-play? It would be really cool as quick-play.
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