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[Written] Aqualantic Set


Thomas★Zero

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Well this deck sure going to drown your opponent wet in Synchro Summon mechanic's.

Aqualantic Seahorse
lv 1 Water
Aqua/Tuner/Effect
If you control a face-up "Aqualantic" monster: you can Special Summon this card from your hand. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/100 DEF/100

Aqualantic Maiden
lv 1 Water
Aqua/Tuner/Effect
When this card is Normal or Special Summoned, target 1 "Aqualantic" monster in your graveyard: Special Summon that card to your side of the field. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/300 DEF/200

Aqualantic Bubble
lv 2 Water
Aqua/Effect
You can tribute this face-up card; Special Summon from your hand or deck up to 2 "Aqualantic Bubble" to your side of the field. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/200 DEF/200

Aqualantic Turtle
lv 2 Water
Aqua/Effect
When this card is Normal Summoned: Special Summon 1 "Aqualantic" monster from your hand. While this card is face-up on the field: your opponent cannot attack other "Aqualantic" monsters you control except this card. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/200 DEF/600

Aqualantic Starfish
lv 3 Water
Aqua/Tuner/Effect
You can banish this card from your graveyard: Special Summon 1 "Aqualantic Starfish" from your deck to your side of the field. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.

ATK/500 DEF/500

Aqualantic Kelpi
lv 3 Water
Aqua/Tuner/Effect
When this card is used as a Synchro Material for a "Aqualantic" Synchro monster: draw 1 card. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/1000 DEF/800

Aqualantic Mermaid
lv 4 Water
Aqua/Effect
When this card is used as a Synchro Material for a "Aqualantic" Synchro monster: add 1 "Aqualantic" monster from your deck to your hand. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/600 DEF/1800

Aqualantic Dragocean
lv 4 Water
Aqua/Effect
When this card is Normal Summoned: you can Special Summon 1 Level 4 or lower "Aqualantic" monster from your graveyard to your side of the field. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/1600 DEF/1200

Aqualantic Jellyfish
lv 3 Water
Aqua/Synchro/Effect
1 Tuner monster + 1 or more Non-Tuner monster(s)
At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/300 DEF/300

Aqualantic Beluga
lv 4 Water
Aqua/Synchro/Effect
1 Tuner monster + 1 or more Non-Tuner monster(s)
This card cannot be destroyed as a result of battle. when this card leaves the field: add 1 Water Tuner Monster from your deck or graveyard to your hand. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/200 DEF/2000

Aqualantic Hydrogoon
lv 5 Water
Aqua/Synchro/Effect
1 "Aqualantic" Tuner monster + 1 or more Water Non-Tuner monster(s)
At the start of the Damage Step, if this card battles a Non-Water monster: return that card to the owners hand. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/1600 DEF/1200

Aqualantic Sea Golem
lv 6 Water
Aqua/Synchro/Effect
1 "Aqualantic" Tuner monster + 1 or more Water Non-Tuner monster(s)
While this card is face-up on the field, if your opponent activates a card effect: you can discard 1 "Aqualantic" card from your hand to the graveyard; negate the activation of that card and destroy it. You can only activate this effect of "Aqualantic Sea Golem" once per turn. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/2000 DEF/3000

Aqualantic Empress
lv 7 Water
Aqua/Synchro/Effect
1 "Aqualantic" Tuner monster + 1 or more "Aqualantic" Non-Tuner monster(s)
Once per turn, you can target 1 card on your opponents side of the field and send it to the graveyard. While this card is face-up on the field all other "Aqualantic" monsters you control are unaffected by the effects of your opponents Trap cards. This card can only be used as a Synchro Material for a Water Synchro Monster. This card cannot be used as a Material for a Xyz Summon.
ATK/2600 DEF/2000

Aqualantic Tide
Spell Card
shuffle 1 "Aqualantic" monster from your hand into your deck: draw 2 cards. You can only activate "Aqualantic Tide" once per turn.

Aqualantic Synchro
Spell Card
Synchro Summon 1 "Aqualantic" Synchro Monster using "Aqualantic" monsters from either your side of the field or from your hand. You can only activate "Aqualantic Synchro" once per turn.

Aqualantic Rain
Continous Spell Card
Increase the DEF of all "Aqualantic" monsters you control by 300 for each "Aqualantic" monster you control. If a face-up attack position "Aqualantic" monster you control is targeted for a attack: switch that card into defence position.

Aqualantic Sea
Feild Spell Card
Increase the ATK and DEF of all Water monsters by 100 for each Water monster in both players graveyard. If a "Aqualantic" monster is Synchro Summoned: the control of that card shuffles 1 "Aqualantic" card from their graveyard into their deck.

Aqualantic Torrential Tribute
Trap Card
When your opponent summons a monster to their side of the field: destroy all monsters on the field except "Aqualantic" monsters.

Aqualantic Wave
Trap Card
Activate this card when your opponent activates a Spell or Trap card while you control a "Aqualantic" monster. Negate the activation of that card and destroy it.

Aqualanctic Tidal Form
Trap Card
When your opponent declares a direct attack: negate that attack, then Special Summon 1 "Aqualantic" Synchro monster from your Extra Deck to your side of the field whose ATK is equal to or less then the attacking monsters ATK. You cannot activate this card if you already control a "Aqualantic" Synchro monster.

Aqualantic Aquameld
Trap Card
When you take damage either by battle or by card effect: Special Summon up to 2 "Aqualantic" monsters from your graveyard whose ATK are equal or less than the amount of damage to took.

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I like the archetype, and it seems that they would be able to hold their own mildly competitivley.  As an error thing, aquatic turtle should be "your opponent".  The only thing I don't like about it is that it might be a bit slow, and since you only have a couple of monsters that can hold their own you need some outside swarm help fast.  Additionally, the level 4 and 6 synchros are virtually impossible to get out, since you can only summon them by using another synchro monster.  Just my two cents.

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I like the archetype, and it seems that they would be able to hold their own mildly competitivley.  As an error thing, aquatic turtle should be "your opponent".  The only thing I don't like about it is that it might be a bit slow, and since you only have a couple of monsters that can hold their own you need some outside swarm help fast.  Additionally, the level 4 and 6 synchros are virtually impossible to get out, since you can only summon them by using another synchro monster.  Just my two cents.


I made the changes to turtle in addition to make Jellyfish a non-tuner so you can use it with a level 3 Aqualantic Tuner and the Level 4 Synchro is generic but can be made with a level 1 tuner and Jellyfish.
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