Welcome to IFNH
Hello yes this is Cow, and I am here to bring you an RP very different from most that are around. This RP will be a silly adventure full of craziness and excitement. A place where you can let your imagination run wild (within limits, you know who you are...). A place for fun and somewhere you don't have to worry about taking things all too seriously.
Not enough? *sighs* okay okay. So more or less you all are adventurers. Who left their homes to set out for (what else) adventure. For various reasons of your choosing. Be it glory, or money, or because of your mother's nagging. The world of IFNH is a relatively peaceful one. There are several continents; but they get along famously and really they might as well be one. However there is a very stereotypical evil mage who wants to upset this peace and bring about its destruction....however defeating him isn't exactly the main goal. Everything you do eventually will lead to fighting him, and there will be quests to undertake. However this is a more or less freedom RP where you get to come up with crazy hijinks for your characters.
I will provide situations and quests and other such things. But you're allowed to come up with things as well.
1.) Be somewhat logical with it. You'll be RPing with this character after all.
2.) They must be no taller than 10 feet (305 cm) and no shorter than 1 foot (30 cm) tall.
3.) In the case of dragons and similar very not human shaped races you must have a "human" form. And you cannot be an older dragon. Which brings us to...
4.) No race is to be "stronger" than all the others. That is to say; whatever race you choose they are not allowed to automatically be more powerful than all others. Certain races are stronger than others yes, however all races will have advantages and any blatant "I'm better than you because this race can do all this crap" is not allowed.
5.) Humans are the exception. Humans are allowed to be weaker than everyone. However they make up for it in "I CAN DO THE THING" mentality. Meaning that a human can topple a dragon if they work hard and BELIEVE!
6.) Please give a brief explanation of any race you choose somewhere in your post.
(Okay do I need to say it? Things in parenthesis shouldn't be in app)
(Anything with a "***" must be put in spoilers. Anything else is optional but can look better.)
(Oh and also, put the whole thing in a spoiler as well)
Character Name: (First and/or last and/or nickname. Make it something that can fairly easily be remembered and typed multiple times)
Gender: (Male? Female? Otherwise? If neither what do your character refer to themselves as?)
Age: (Actual and appearance-wise.)
Race: (Anything goes. Refer to above Race explanation.)
Class: (Just to get an idea of what your character does. This can be anything from DnD class like Fighter or a job like Chef)
Appearance: (***Please include both a picture and at least 2 lines of description. Also include height/weight)
Personality: (***5 lines minimum of personality. You're allowed to be silly or serious but remember that it's fun to play not ridiculous personalities in ridiculous settings as well.)
Biography: (***5 lines minimum, what kind of life did your character lead prior to/while adventuring? Include why your character is adventuring.)
Skills/Powers: (What kind of special skills and powers do you have? From magic abilities to being good at math, list it all. But keep in mind not to make anything blatantly overpowered. And also remember that a character who has no powers and is only good at tying knots can work just as well as someone who can spit fire.)
Items/Weapons: (What items or weapons does your character generally carry around? Nothing too extreme, though crazy things can and will be picked up along the way.)
Misc: (anything that doesn't fit up there belongs here)
And now to make it easier on you all to c/p you lazy bums.
1.) All the yada yada heard a million times rules applies. No flaming, be nice, no controlling other characters without permission, no godmodding, etc etc. This RP is silly and such but there is still limits. Nothing that would disrupt the RP entirely or be obviously too strong.
2.) My word is law. If I say something is too much, then it is. I'm giving a lot of freedom so don't ruin it by being a jerk.
3.) You can have two characters at most, however both might not be approved depending on how many people we get.
4.) This is not limited acceptance. However if I feel we're getting crowded I will cut off acceptance.
5.) If you are frequently not posting for long periods of time; and cause the RP to be disrupted, then you're out.
6.) Wait at least two posts before making another post.
7.) I reserve right to deny any character, race, etc.
LordCowCow- Archie: http://forum.yugiohc...ting/?p=6599515
UnendingEmpire- Zofia: http://forum.yugiohc...ting/?p=6599947
Sethera- Casper: http://forum.yugiohc...ting/?p=6599528
Andx- Sophie: http://forum.yugiohc...ting/?p=6599886
Hydreigon- Mako: http://forum.yugiohc...ting/?p=6599891
Re-Class- Luci: http://forum.yugiohc...ting/?p=6599881
FlawlessGeek- Cedar: http://forum.yugiohc...ting/?p=6600087
The Progenitor- Dage: http://forum.yugiohc...ting/?p=6599972
gustavph- Zorro: http://forum.yugiohc...ting/?p=6598731
Tinkerer- Rogan: http://forum.yugiohc...ting/?p=6607187
Kuiboh- Eren: http://forum.yugiohc...ting/?p=6611370
iashiaya- Miyuki: http://forum.yugiohc...ting/?p=6620923
Shradow- Brack: http://forum.yugiohc...ting/?p=6629670
Infinite Omniscience- Draven ”Scythe” Sorel: http://forum.yugiohc...ting/?p=6650614
Goddess- Hunter: http://forum.yugiohc...ting/?p=6692083
Lola: A large dog who can speak (but not write) human language. She wears a saddle and gives rides to children.
Pongo: Lola's son, who is often getting lost.
Nora: Wood Nymph, bartender at the "Introduction Tavern". Sassy and spunky; occasionally sarcastic. Loves tea and strong people.
Mr. Bear: Literally a bear. Wears a bow-tie and is the second bartender at the "Introduction Tavern".
Chimedian: Entertainer at the "Introduction Tavern". A very bad one. His heads tend to argue a lot; and ruin each other's jokes.
Plants in Pants: A super popular band. All of them are plant people. And they are often late; and forgetful.
Billy the kid: A young orphan boy who steals, isn’t very subtle, and lives in an abandoned building with a giant mirror and a slime monster.
Gambling Seer: A little old man who works in the gambling den of the Introduction Tavern. Has scrying and seer-like powers. Can detect cheating and lies.
Minotaur trio: Trio of angry minotaur who keep getting the tar kicked out of them.
Kermit Hopper: A cowardly and plotting frog man who owes some sharks some money. English accent and amazingly rude.
Loan Sharks: A group of Shark-people who, as the name suggests, loan money. Ruthless and violent.
Melody and Fir: A young witch and her Pixie partner. Melody is hyper and talkative, doesn't know when to shut up. But she's honest and friendly, to a fault. Fir is a sarcastic young Pixie who is starting to think she chose the wrong "hero" to cling to.
Bob the Magnificent: A young and handsome Knight Captain of the Guard, who has literal Plot Armor. Just and courageous, the perfect knight. Though can get a little overzealous and strict. Loved by everyone.
Grimsley Reaperson: A powerful and super evil mage who wants to turn the world to chaos and rule it with an iron fist. Spoils his daughter all the time. Has plenty of useless minions. Is a lich...human?
Morgan Reaperson: Grimsley's adventurous and curious daughter. She likes stuff. She collects everything and is somewhat of a hoarder. Human witch.
Baracus: One of Grimsley’s top agents. An extremely loyal, and possibly obsessed with Morgan, man who uses magical chains to fight. Wears grey robes, no one has seen any part of his body or face.
Fish Vendor: A “simple fish vendor” who is really a giant fish mage. Stupid and easily provoked.
Bandit chief and co.: A pig with a helmet who commands a group of typical and silly bandits.
Slime-Kin driver: A mysterious slime-kin who can take the appearance of anyone they have seen. Part of the group that kidnapped the Plants. Mysteriously missing from the group Grimsley kills, mysteriously.
Nymphs: Related to fairies, Nymph's come in multiple varieties depending on region. They are usually tricksters and have two form. Their human form which is generally human sized. And their Nymph form which is around a foot in height and has wings. They appear the same as fairies with the differences in that they can change form and are less helpful.
Pixies: Small winged folk who love to help adventurers. Around one foot tall in height and talented in various magic. Romantic by nature and tend to cling to an adventurer they like.
Fairies: Similar to Nymphs and Pixies. However they have trouble hiding their wings, and they cannot shrink. Somewhat human sized. However they are the most magically talented of the bunch.
Plant-folk: As the name implies; these are people who resemble plants. They only eat water and dirt but tend to enjoy buying expensive accessories.
Gargoyle: Beings that are created by magic. They can take on many forms but most are made of stone and have wings. They tend to be grumpy and protective. When they sit still they're bodies are solid rock and they can recover damage. However if they move they are vulnerable.
Slime-kin: People made out of slime. They resemble the monster of similar name but they are generally friendly. Though people avoid them as they often cause a mess.
Saytr: Forest dwellers who love freedom and expression. Though those who live in the Great Forest tend to be a bit more regulated by rules. Horns and lower body of a goat, they tend to be slightly shorter than humans.
Animals: The animals of this world seem strangely intelligent. Is there a reason? I dunno, maybe. Pigs seem evil though, no clue how that happened.
Frog-Men: A race of all males who reproduce by magic or something. They're small but have mad hops.
Monsters: There are many many monster races such as chimera and slimes. Some are benign but most are more evil.
Cockatrice: A specific breed of monster that are super rare. They resemble large chickens with snake tails. Both the chicken and the snake half are independent personalities. The snake can turn people to stone with their gaze.
Sharkperson: A brutal race of shark-like people. They don't coddle their young but instead let them go out to survive in the dangerous underwater world on their own. Survival of the fittest is the only law. Large and powerful, physically.
Angel: Not much is known about this race except that they are connected to some sort of celestial realm, have holy magic, and wings. Mostly resemble humans in size and shape.
Woodlings: Woodlings are people made of wood, they were born as trees and then brought to life by a witch or a mage. They're fragile to fire, and can talk to plants. Woodlings usually are made to be slaves or as sons/daughters of the witch/mage. There can be a Woodling out of any wood, but the most common ones are made of Rowan wood or Silverwood. They have a natural excellence in magic, since they were infused with it to be born.
Kitsune: A small race of tricksters and artists who have fox-like traits including ears and tails. They have access to magic and many appear quite young.
Elf: A race of human-like people. They have pointed ears, are immortal, and generally all have some magic and agility. Very very light. As in only several pounds, despite being somewhat human height.
Centaur: A warrior race that have the lower body of a horse and the upper body of a human. There are two species. Mountain and Plains. They don't have many differences except that the Mountain Centaur are much more aggressive.
Dwarf: A stout, hairy people that make up for their general lack of height and magic with steadfastness (with lifespans reaching an upward of 300 years), boisterousness, and lots of drink. They tend to live underground, and enjoy mining, smithing, fighting, and lots of drink.
Lich: And eeeevil race of eeeeevil men and women who trade their humanity(?) and souls for great cosmic...er, evil power.
Orcs: A brutish race of brutish brutes. They are the typical minion race, however they do have a surprisingly spiritual culture behind all their brutishness.
Goblins: Orcs but much much smaller and cowardly.
Centra City: The central city of IFNH. It has basically everything you could ask for. It's so large that it has been considered a country on its own. Run by a mysterious and kinda useless king. All kinds of people are allowed inside, even some monsters. It’s very badly guarded and evil creatures tend to trickle in at random.
Introduction Tavern: A popular stop for adventurers; the Introduction Tavern consists of three floors. The basement; which is the stop for gambling. Cards dice and various other games of chance occur down here. A little old seer watches over the games and makes sure no one cheats. the main floor is large and decently well kept. Various tables are set up through the floor; with several areas other than the tables. The bar: where Nora the Wood Nymph and Mr. Bear the bow-tie wearing bear act as bartender. The kitchen: which is behind the bar and no one is allowed to enter. The entertainer’s area: a raised platform where various entertainers perform for the patrons. The dance floor: simply and empty space near the entertainer’s area.
The Stone Bridge: Literally a stone bridge over a strange river that cuts through part of Centra City. Bandits love this place.
Candy Store: A magical candy store that's bigger on the inside. Holds all kinds of sweets.
Abandoned buildings: Apparently there are abandoned buildings (maybe haunted?) scattered around the city.
The Great Forest: A forest located a fair distance from Centra City. Many many forest dwelling species call it home and it is just as massive as Centra City. Ruled by a council and generally things are kept peaceful. Just absolutely brimming with magic.
Grimsley's Tower: A dangerous and dark fortress that was created by Grimsley's magic. Home of many nasty beasties, and Grimsley himself. Surrounded by lava and decorated in the bodies of his enemies. Nice vacation spot.
The Zoaying Empire: http://forum.yugiohc...ting/?p=6635902
The Old Church: And old, crumbling church that was mysteriously left abandoned by the people in the city. No one has been inside for years. The twin towers at the top of the church reach high into the sky and provide a great view for anyone brave enough to climb it.
*keep in mind these do not have to be done but they do exist
Bandits on the Bridge: Taken by UE, and Re-Class. A group of bandits have made the Stone Bridge theirs and they must be taken care of.
Woof, missing puppy: Taken by Andx and myself. Lola's puppy has gone missing and she needs someone to find him.
Orphan boy: There's an orphan boy stealing food for a slime, using an abandoned building for a home.
Chimedian woes: The Chimedian is having some troubles, struggling from depression and the age-old problem of sucking at his job.
Loan Sharks vs Frog-Man: Kermit the Frog-Man owes some nasty loan sharks some serious cash. Talk to him more for more information, maybe?
Plant’s Kidnappers: Who tried to take the plants? Why? Where are they now? idk, do you know?
Bathtub issues: Someone needs a new bathtub, who, why, how? The quest is accessible through the Introduction Tavern's quest board.
Monster Slaying: There's always some beastie that needs slaying. Always. Seriously.
The Friend's Guild: Young Melody wants to build a guild, to get new friends, simple as that.
Frost Bloom: No, seriously, why was it in italics?
Guilds are groups of 4 or more adventurers that band together to take on requests. They get first dibs on most requests and are granted lodging of various sizes depending on success and size of the guild. Must seek approval from the Captain of the Guard and complete the Guild Test.
Come one come all and let's have ourselves a good time! ^^