CLG Klavier Posted April 19, 2015 Report Share Posted April 19, 2015 I love how everyone went on about how incredibly broken will he be, and now... =P Link to comment Share on other sites More sharing options...
Azuh Posted April 19, 2015 Report Share Posted April 19, 2015 He still is broken. He just isnt the Hero Yugioh needs right now Link to comment Share on other sites More sharing options...
CLG Klavier Posted April 19, 2015 Author Report Share Posted April 19, 2015 To be fair, he's pretty damn good against Nekroz. I had some success against them with a deck with this + Mind Crushes + Fiendish Chains. Hard for them to get over it all. Link to comment Share on other sites More sharing options...
Neutrality Man Posted April 19, 2015 Report Share Posted April 19, 2015 To be frank, Law isn't the problem card here. IMO it's Mask Change II for enabling him outside HERO decks. Link to comment Share on other sites More sharing options...
DuelSpectre Posted April 19, 2015 Report Share Posted April 19, 2015 To be frank, Law isn't the problem card here. IMO it's Mask Change II for enabling him outside HERO decks. I second this. I don't know what Konami was thinking when they made Second, but it's obviously way too splashable. In addition, walking Macro Cosmos (Which is limited for a reason) and Mind Crush-esque effect is one of the most crippling anti-meta effects in the game right now. Link to comment Share on other sites More sharing options...
Blake Posted April 19, 2015 Report Share Posted April 19, 2015 I mean, Dark Law's definitely a problem in the MCII v this argument. Acid exists to make Mask Change II stupid, but you can't act like Dark Law doesn't do too much in-and-of itself. It's a one-sided Macro that punishes the opponent for trying to remove it with non-limited cards... or dark hole, but yeah. In general, a deck either has to shoot its own foot or lose to it. A lot of times, it has to depend on luck to remove it, because they search an answer that can then be randomly sniped out. So, no, you can't say "ban MCII and this is fine", because it's not. It does too much, especially in HEROes. It just happens that HEROes aren't as good. Link to comment Share on other sites More sharing options...
Toffee. Posted April 19, 2015 Report Share Posted April 19, 2015 Dark Law's effectiveness, honestly, just boils down to the timing of when you Summon it.Playing it on the fly is somewhat of a disaster/risky move. Playing it in responce to oddly spefici stuff will wreck people's shit. Link to comment Share on other sites More sharing options...
玄魔の王 Posted April 19, 2015 Report Share Posted April 19, 2015 For me the annoying part about this guy is he's one of those cards with a control effect shoehorned into an archetype that isn't about control. Cyber Dragon Infinity is another one. HEROs are very beatdown/OTK-centric, and Dark Law does nothing to further the deck's goal beyond messing up the opponent. Link to comment Share on other sites More sharing options...
Expelsword Posted April 19, 2015 Report Share Posted April 19, 2015 For me the annoying part about this guy is he's one of those cards with a control effect shoehorned into an archetype that isn't about control. Cyber Dragon Infinity is another one. HEROs are very beatdown/OTK-centric, and Dark Law does nothing to further the deck's goal beyond messing up the opponent. Heroes are a lot more control than Cyber Dragons, that's for damn sure. Link to comment Share on other sites More sharing options...
Slinky Posted April 19, 2015 Report Share Posted April 19, 2015 It still needs an immediate ban. It's just a less generic floodgate that more often than not, just wins the game on its own Link to comment Share on other sites More sharing options...
DuelSpectre Posted April 19, 2015 Report Share Posted April 19, 2015 I feel like Cyber Dragon Infinity and Dark Law is going to be the new wincon of HEROes. Link to comment Share on other sites More sharing options...
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