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[Sakura Archetype] "of the Fantasy World" (2/?)

- - - - - sakura ycm set

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#1
Flash Flyer - Sakura

Flash Flyer - Sakura

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In a way similar to making YCMers as cards, but more/less designed on the current staff team (so maybe 8 cards at the most).

If interest shows, I will consider doing former ones (including ones from the old days).

 

For now, I only have the CC ones dealt with (well, Zex and myself). I will get to Nai once an appropriate image is found (or if they give me one that they like).

Same goes for the other mods, including Night, Rai, evilfusion, Aix, Flame, Mugen and so forth.

 

All of them will have the "you can only control 1" effect and are Nomis, because flavor-wise, there's only one of each of us.

 

Scale-wise, regular staff (like myself) will be Level 8 and have usual boss powers. (2-mat Synchros with specific requirements)

Super mods like Night are Level 10 and will have even stronger effects to reflect it. (Also will be 3-mats).

 

So yeah, these are intended to be used as boss monsters for whatever Decks.

 

Zextra and myself

 

I'll likely group Nai and Aix together, given the fact that RPs was Nai's choice of section when asked (and because Aix also had recommendations for him). Flavor-wise, those two have much more in common.

So in a way, we might have a few sets of paired cards. I'll have to work it out (probably only one other pairing besides the above two).

 

 

Anyway, CnC please.

Reps will be provided for good reviews (and I mean things that I can use to improve the cards).


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#2
ShimoHkun1

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For Sakura I want to ask when can you use the effect to place a warn counter
If a monster has one already and when you attack you can negate its effect so maybe specify when
Also Zextra's lore and effect say two different things

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#3
Flash Flyer - Sakura

Flash Flyer - Sakura

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Unless otherwise stated, effects like that are generally activated during the Main Phase. It's an unspoken rule for the most part.

So yeah, you cannot use Sakura's effect during the BP to trigger another counter; both must occur during the MP. 

 

I did have an effect that would blow monsters up after a certain number of Warn counters (which represents a ban), but I removed it due to impracticality and because negating is already powerful enough.

 

Just for the record, I rarely ban members (save for spambots).

Warnings, not as much; save for repeat AC breaks and a lot of other general stuff.

 

(I remember other staff members in the past who were a lot harsher in that regard; prior to 2011 though)

 

--

As for Zex's one, I thought I posted the updated version with that effect.

I will fix that now.

 

Other one was an older version.


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