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Sigilstars: The Undying Rank 6 Engine


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Before posting, please make sure your concern was not brought up and addressed in the previous thread.

 

Took well over the creator update grace period to finally get these printed off and tested, welcome to the Thread Remake, as per Sakura's suggestion. 

 

One of my IRL friends wanted a custom Deck of their own after seeing me sweep through an entire group of 20 Tier 3 and 2 players with my Solemn Soldiers. This is what I made for him.

 

The Level 4 monsters are generally just ignition for the Deck to get started before eating a direct attack on Turn 3 for a hand limit discard.

 

 

[spoiler='Level 4s']

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Sigilstar Sage Seer

Level 4 | LIGHT | Spellcaster-type | Tuner | Effect Monster

1400 / 1200

 

  1. If this card is destroyed by battle and sent to the Graveyard: you can discard 1 card; destroy the monster that battled this card.
  2. You can Banish this card from your Graveyard; add 1 "Sigilstar" Spell or Trap card from your Deck to your hand.

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Sigilstar Sage Priestess

Level 4 | DARK | Spellcaster-type | Effect monster

1700 / 1400

 

  1. If this card is destroyed by battle and sent to the Graveyard: you card draw 1 card, then discard 1 card.

 

 

 

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Sigilstar Sage Swordsmistress

Level 4 | FIRE | Warrior-type | Effect Monster

1800 / 1600

 

  1. When this card is Summoned: target 1 other card you control; return that target to the hand, and if you do, Special Summon 1 "Sigilstar Sage" monster from your hand or Deck, except "Sigilstar Sage Swordsmistress".

 

 

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Sigilstar Sage Vicar

Level 4 | WIND | Fairy-type | Effect Monster

 

  1. If you control a face-up WIND "Sigilstar" monster: you can Special Summon this card from your hand.
  2. When this card is Special Summoned by its own effect: discard 1 card and target 1 other "Sigilstar" monster you control; destroy that target, also you gain LP equal to the ATK of that target.

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Sigilstar Sage Kunoichi

Level 4 | Scale 3 | Water | Warrior-type | Effect Pendulum Monster

300 / 2000

 

 

 

  1. You cannot Pendulum Summon monsters, except "Sigilstar" monsters.
  2. When you draw a card(s) due to a card effect: both players discard 1 card.

 

 

  1. When this card is Special Summoned: Take control of 1 face-up monster your opponent controls until your next Standby Phase.

 

 

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Sigilstar Sage Shinobi

Level 4 | Scale 7 | EARTH | Warrior-type | Pendulum Effect Monster

1900 / 1600

 

 

  1. You cannot Pendulum Summon monsters, except "Sigilstar" monsters.
  2. When you Pendulum Summon a "Sigilstar Sage" monster(s): draw 1 card.

 

 

  1. When this card is Special Summoned: Discard 1 card; Special Summon 1 "Sigilstar" monster from your hand or Deck. It cannot be destroyed by battle or by card effects until the End Phase.

[/spoiler]

 

The Level 6s hold the  main engine in their shared effect. Whenever one touches the Grave, no matter HOW they touch the Grave, they Summon the next in the Zodiac cycle and return themselves to the bottom of the Deck after the shuffle. I made sure this effect cannot miss timing by phrasing it exactly the same as White Stone of Legend, and also it is mandatory. You can Tribute one for another and the one that was Tributed will go off, Summoning its target, and that's how this works as a Rank 6 engine.

 

If the Summon fails they stay in the Grave by nature of the "then" keyword.

 

 

[spoiler='Level 6s']

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Sigilstar Aries

Level 6 | FIRE| Spellcaster-type | Effect Monster

2000 / 1400

 

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Taurus" from your hand or Deck, then return this card to the bottom of the Deck.
  2. If this card attacks or is attacked: destroy 1 Spell/Trap card on the field after damage calculation, and if you do, this card gains 300 ATK.

 

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Sigilstar Taurus

Level 6 | EARTH | Warrior-type | Effect Monster

2600 / 800

 

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Gemini" from your hand or Deck, then return this card to the bottom of the Deck.
  2. This card inflicts piercing Battle Damage.

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Sigilstar Gemini

Level 6 | LIGHT |  Fiend-type | Effect Monster

2000 / 1700

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Cancer" from your hand or Deck, then return this card to the bottom of the Deck.
  2. This card can attack twice each Battle Phase

 

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Sigilstar Cancer

Level 6 | WATER | Aqua-type | Effect Monster

1600 / 2700

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Leo" from your hand or Deck, then return this card to the bottom of the Deck.
  2. When this card is destroyed: send the top 5 cards of your opponent's Deck to the Graveyard.

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Sigilstar Leo

Level 6 | DARK | Beast-type | Effect Monster

2500 / 1300

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Virgo" from your hand or Deck, then return this card to the bottom of the Deck.
  2. When this card is Summoned: all banished cards are shuffled into their owner's Deck. If this card is banished; add it to your hand during the End Phase.

 

 

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Sigilstar Virgo

Level 6 | WIND | Fairy-type | Effect Monster

2500 / 1300

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Libra" from your hand or Deck, then return this card to the bottom of the Deck.
  2. Your opponent cannot target face-up Level/Rank 6 monsters you control with card effects.

 

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Sigilstar Libra

Level 6 | EARTH | Reptile-type | Effect Monster

2600 / 0

 

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Scorpio" from your hand or Deck, then return this card to the bottom of the Deck.
  2. Once per turn: target one face-up monster your opponent controls; equip this card with that target as an Equip Card. This card can only be equipped with 1 monster at a time.
  3. Destroy this card during the End Phase if it does not have an equipped monster card.

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Sigilstar Scorpio

Level 6 | FIRE | Insect-type | Effect Monster

2450 / 1650

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Sagittarius" from your hand or Deck, then return this card to the bottom of the Deck.
  2. This card can make 3 attacks on monsters each Battle Phase.
  3. If this card attacks twice or more in the same Battle Phase: switch it to Defense position at the end of the Battle Phase.
  4. If this card attacks three times in the same Battle Phase: reduce its ATK and DEF to 0 until the End Phase of your next turn.

 

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Sigilstar Sagittarius

Level 6 | LIGHT | Beast-Warrior-type | Effect Monster

2450 / 1650

 

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Capricorn" from your hand or Deck, then return this card to the bottom of the Deck.
  2. Once per turn: You can pay 800 LP and declare 1 Extra Deck Monster Card Type (Fusion, Synchro, or Xyz) and a Level/Rank(1 through 12); send 1 card of the declared Type and Level/Rank from your opponent's Extra Deck to the Graveyard. If there are no monsters of the called Type and/or Level/Rank in your opponent's Extra Deck, your opponent can Special Summon 1 Level 4 or lower monster from their Main Deck.

 

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Sigilstar Capricorn

Level 6 | WATER | Sea Serpent-type | Effect Monster

2800 / 1150

 

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Aquarius" from your hand or Deck, then return this card to the bottom of the Deck.
  2. While you control this face-up monster: If this card inflicts Battle Damage, banish 1 card from your opponent's Graveyard for every 400 points of damage.

 

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Sigilstar Aquarius

Level 6 | DARK | Psychic-type | Tuner | Effect Monster

1800 / 2050

 

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Pisces" from your hand or Deck, then return this card to the bottom of the Deck.
  2. When this card is Special Summoned: shuffle all Spell/Trap cards in each player's Graveyard into their respective Decks; each player then draws 1 card and reveals it, then applies the appropriate effect, based on the type of card drawn (Monster, Spell, Trap). You can only activate this effect of Sigilstar Aquarius once per turn:
    • Monster: During your next turn, you can Summon Level 5 or higher monsters for one less Tribute. 
    • Spell: Draw 1 more card.
    • Trap: Skip your next Battle Phase.

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Sigilstar Pisces

Level 6 | WIND | Fish-type | Effect Monster

2200 / 2200

  1. If this card is sent to the Graveyard: Special Summon 1 "Sigilstar Aries" from your hand or Deck, then return this card to the bottom of the Deck.
  2. While this card is attached as Xyz Material: that Xyz Monster gains 200 ATK for every card on the field.
  3. If this card is sent to the Graveyard for the Summon of a Synchro Monster: add 1 "Sigilstar" monster from your Deck to your hand.

[/spoiler]


 

Generic Fusions to send the Level 6s to the Grave en masse.

 

[spoiler='Fusions']

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Zodiac Phoenix

Level 4 | Scale 1 | FIRE | Winged-Beast-type | Pendulum | Fusion | Effect Monster

  1. When a "Sigilstar Sage" monster is Normal Summoned: you can banish 1 card from the top of your Main Deck; destroy 1 card on the field. You can only use the Pendulum Effect of "Zodiac Phoenix" once per turn.

2 "Sigilstar" monsters

  1. Once per turn: you can discard 1 card; add 1 "Sigilstar" card from your Deck to your hand. Cards and effects with the same name as the card added by this effect cannot be Summoned or activated until your next Standby Phase. 
  2. You can banish 2 "Sigilstar" cards from your Graveyard face down; place this face-up card in your Extra Deck in your Pendulum Zone.

 

 

 

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Zodiac Dragon

Level 12 | LIGHT | Dragon-type | Fusion | Effect Monster

3 "Sigilstar" monsters

 

  1. Must be Fusion Summoned with "Sigilstar Fusion" and cannot be Special Summoned by other ways.
  2. While you control this face-up card: you cannot Special Summon from the Main Deck.

[/spoiler]

 

And 2 Xyz meant to remove the threat presented by overextension.

 

[spoiler='Xyz']

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Sigilstar Ophiuchus

Rank 6 | DARK | Wyrm-type | Xyz Effect Monster.

3 or more Level 6 "Sigilstar" monsters

 

  1. When this card is Xyz Summoned: shuffle all cards in your Graveyard into your Deck, then this card gains ATK equal to the number of cards shuffled into the Main Deck by this effect x500.
  2. Once per turn: You can detach 1 Xyz Material from this card; destroy all other cards on the field. If you activate this effect: you cannot Special Summon and your opponent takes no Battle Damage until the End Phase.

 

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2300 / 1700

Rank 4 | LIGHT | Spellcaster-Type | Xyz Effect Monster

2 or more Level 4 "Sigilstar" monsters

 

  1. When an Xyz Monster is Xyz Summoned: you can detach 1 Xyz Material from this card and target 1 Set card on the field; the targeted card(s) cannot be activated as long as this card remains face-up on the field. 
  2. If this card is sent to the Graveyard: target up to 3 "Sigilstar Sage" monsters in your Graveyard; return those targets to your hand.

[/spoiler]

 

A Field Spell that makes the Level 6s Level 4 in the hand, and an Archetype Fusion Spell.

 

[spoiler='Spells']

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Sigilstarlight 

Field Spell

  1. Reduce the Levels of all "Sigilstar" monsters in your hand by 2.

 

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Sigilstar Fusion

Normal Spell

 

  1. Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Zodiac" Fusion Monster Card, then Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.)
  2. You can banish this card in your Graveyard: Special Summon 1 banished "Sigilstar" monster.

[/spoiler]


Finally, a Continuous Trap that combines Valhalla, Hall of the Fallen and LP regeneration.

 

[spoiler='Trap']

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Sigilstar Destiny

Continuous Trap

 

  1. Once per turn: You can Special Summon 1 "Sigilstar" monster from your hand. You must control no monsters to activate and resolve this effect.
  2. When a "Sigilstar" monster is returned to the bottom of the Deck: gain 200 LP.

[/spoiler]

 
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These are an interesting archetype. Try making one for other types of mythological stuff like certain cycles or something, the name escapes me for some reason. Also, I feel like your Rank 6 Xyz monsters seems broken as you can just dump a whole lot of monsters/spells/traps to the graveyard then Xyz this card. I know that the Main Lv 6 Sigilstar monsters get returned to the deck but if this archetype gets paired up with something else like Lightsworns, than goodbye monsters and life points. Maybe you should try lowering the ATK multiplication and/or making the cards returned to the deck be a certain type like monsters or spells.

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  • 2 weeks later...

Ruling mention: if the Sigilstars can't Summon their replacement they stay in the Grave by nature of the "then" keyword.

 

So further testing has occurred. The mirror match in this Deck is amusingly unending to say the least. The winner usually being whoever can hold Taurus on the field the longest for the 2600 pierce.

 

That said, issues have been isolated and corrected, such as Fusing for Zodiac Dragon being a searchable 1-card OTK. (4800 + 3 Summon triggers off the Fusion Material at an average of 2300 ATK each 4800 + 3(2300) = 4800 + 6900 = 11700 total ATK. Game and a half if unblocked.)

 

[spoiler='Ophiucus (Rank 6 Xyz)']

Ophiuchus's type has been changed to properly reflect Archetype flavor, in that none of the non-"Sage" "Sigilstars", nor the "Zodiac" Fusions, should have the same type as another. Also the nuke effect prevents both recycle swarming and nuke-kill plays.

 

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Spellcaster Wyrm / Xyz / Effect

 

3 or more Level 6 "Sigilstar" monsters
When this card is Xyz Summoned: shuffle all cards in your Graveyard into your Deck, then this card gains ATK equal to the number of cards shuffled into the Main Deck by this effect x500. Once per turn: You can detach 1 Xyz Material from this card; destroy all other cards on the field. If you activate this effect: For the rest of this turn, you cannot Special Summon and your opponent takes no Battle Damage.
[/spoiler]
 
[spoiler='Zodiac Dragon (Level 12 Fusion)']
Zodiac Dragon has been given negative drawbacks in the form of locking out the Sigilstars' summoning chain from the Deck. If you have the correct monster in hand they can still Summon with Zodiac Dragon on the field. But they cannot respawn from the Deck while Dragon is on board.
 
YcmTaCj.jpg

 
Dragon / Fusion / Effect
 
3 "Sigilstar" monsters
Must be Fusion Summoned with "Sigilstar Fusion" and cannot be Special Summoned by other ways. While you control this face-up card: you cannot Special Summon from the Main Deck.

[/spoiler]

 

[spoiler='Zodiac Phoenix (formerly L3 Fusion now a L4 Pendulum Fusion)']

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Level 3 4

Scale 1

Winged-Beast / Fusion / Pendulum / Effect

 

When a "Sigilstar Sage" monster is Normal Summoned: you can banish 1 card from the top of your Main Deck; destroy 1 card on the field. You can only use the Pendulum Effect of "Zodiac Phoenix" once per turn.

 

2 "Sigilstar" monsters
Once per turn: you can discard 1 card; add 1 "Sigilstar" card from your Deck to your hand. Cards and effects with the same name as the card added by this effect cannot be Summoned or activated until your next Standby Phase. You can banish 2 "Sigilstar" cards from your Graveyard face down; place this face-up card in your Extra Deck in your Pendulum Zone.

[/spoiler]

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  • 2 weeks later...

Da da dadada! A New Challenger Appears!

 

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2300 / 1700

Rank 4 LIGHT Spellcaster-Type Xyz Monster

 
2 or more Level 4 "Sigilstar" monsters
  1. When an Xyz Monster is Xyz Summoned: you can detach 1 Xyz Material from this card and target 1 Set card on the field; the targeted card(s) cannot be activated as long as this card remains face-up on the field.
  2. If this card is sent to the Graveyard: target up to 3 "Sigilstar Sage" monsters in your Graveyard; return those targets to your hand.
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Hmmm it seems neat, but I don't like the fact the floatiness aspect involes an absurd amount of monsters. As in you'd need at least 1 of each? And that's 12 monsters, the rest not sure what to run of each.

 

It seems a bit complicated to build.

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Then I'll give my personal build as a Guide.

 

  • 2 of each Level 6 (24)
  • 3 Sage Kunoichi (27)
  • 3 Sage Shinobi (30)
  • 2 Sage Swordsmistress (32)
  • 2 Sage Seer (34)
  • 2 Sage Preistess (36)
  • 1 Sage Vicar (37)
  • 1 Fusion (38)
  • 3 Field Spell (41)
  • 3 Trap (44)

     
  • 1 Blackfeather Darkrage Dragon (1)
  • 2 Zodiac Phoenix (3)
  • 1 Zodiac Dragon (4) [The boss at first glance.]
  • 2 Ophiucus (6) [The true in-archetype boss]
  • 2 Sage Majesty (8)
  • 1 Pilgrim Reaper (9)
  • 1 Number 21: Frozen Lady Justice (10)
  • 1 Number C5: Chaos Chimera Dragon (11) [The true boss of the deck]
  • 1 Number 103: Ragnazero (12)
  • 1 Photon Papiloperative (13)
  • 2 free slots to use as pleases the player
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