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[Archetype] Machine Spell Monsters! Monoclipse/Monochron


Major's Shadow

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Alright, so I'm not sure what other direction I should take this archetype, but I feel it doesn't deserve to be left to rot. I've been working on these for the past 3 weeks, and wanted to show them off in some way/shape/form. They're private on my DP account currently, but with enough feedback and tweaks, I'll probably submit it to the next card pool. After looking through it, be sure to provide some feedback!

[spoiler='Spell Monsters']

[spoiler='Monoclipse Dimension']OrqaSOJ.jpg
You may only activate the effect(s) of "Monoclipse Dimension" Once per Turn. You may Activate this card in either face-up Attack or Defense Position in one of your Monster Zones, but if you do, it is treated as a Normal Summon. If this card is placed in your Monster Zone, it is also treated an effect monster (WATER, Machine, Lvl. 4, atk: 1900, def: 1400). Apply the following effect(s), depending on the Zone this card is currently in:
- Monster: Your Opponent cannot Target "Monoc" cards for attacks or for effects in your Monster Zone, except "Monoclipse Dimension".
- Spell/Trap: Your Opponent cannot Target "Monoc" cards in your Spell/Trap Zone, except "Monoclipse Dimension".[/spoiler]

[spoiler='Monoclipse Entity']fQfYPFc.jpg
You may only activate the effect(s) of "Monoclipse Entity" Once per Turn. You may Activate this card in either face-up Attack or Defense Position in one of your Monster Zones, but if you do, it is treated as a Normal Summon. If this card is placed in your Monster Zone, it is also treated as an effect monster (WATER, Machine, Lvl. 4, atk: 1000, def: 1800). Apply the following effect(s), depending on the Zone this card is currently in:
- Monster: All monsters your Opponent controls with 2000 or more atk cannot declare an attack on any Face-up "Monoc" card(s) you control.
- Spell/Trap: Once per Turn: When your Opponent Special Summons a monster from the Extra Deck: You can Discard 1 "Monoc" card; Take control of that monster and negate its effect(s), until the End Phase.[/spoiler]

[spoiler='Monoclipse Intellect']SpaMFEE.jpg
You may only activate the effect(s) of "Monoclipse Intellect" Once per Turn. You may Activate this card in either face-up Attack or Defense Position in one of your Monster Zones, but if you do, it is treated as a Normal Summon. If this card is placed in your Monster Zone, it is also treated as an effect monster (WATER, Machine, Lvl. 4, atk: 800, def: 1900). Apply the following effect(s), depending on the Zone this card is currently in:
- Monster: You can Discard 1 card; Activate 1 "Monoclipse" card from your Deck in one of your Monster Zones (This Activation is treated as a Special Summoning).
- Spell/Trap: You can Discard 1 card, then Target 1 "Monoclipse" Continuous Spell in one of your Monster or Spell/Trap Zone; Activate that card in another appropriate Zone (When moved to a Monster Zone, this Activation is treated as a Special Summoning).[/spoiler]

[spoiler='Monoclipse Knight']h0UVe5q.jpg
You may only activate the effect(s) of "Monoclipse Knight" Once per Turn. You may Activate this card in either face-up Attack or Defense Position in one of your Monster Zones, but if you do, it is treated as a Normal Summon. If this card is placed in your Monster Zone, it is also treated as an effect monster (WATER, Machine, Lvl. 4, atk: 1200, def: 500). Apply the following effect(s), depending on the Zone this card is currently in:
- Monster: During your Main Phase 1, If you control another "Monoc" card, you can activate this effect: This turn, all "Monoclipse Knight" you control can attack directly, but only "Monoclipse Knight" can attack during that Battle Phase.
- Spell/Trap: All "Monoclipse" card(s) in your Monster Zone gain 800 atk & def.[/spoiler]

[spoiler='Monoclipse Recruiter']EWqPw6u.jpg
You may only activate the effect(s) of "Monoclipse Recruiter" Once per Turn. You may Activate this card in either face-up Attack or Defense Position in one of your Monster Zones, but if you do, it is treated as a Normal Summon. If this card is placed in your Monster Zone, it is also treated an effect monster (WATER, Machine, Lvl. 4, atk: 800, def: 1300). Apply the following effect(s), depending on the Zone this card is currently in:
- Monster: When this card is destroyed by battle: You can add 1 "Monoclipse" Spell/Trap from your Deck to your Hand.
- Spell/Trap: When this card is Activated: Reveal the top 3 cards of your Deck, and if you do, add 1 of the revealed cards w/ "Monoclipse" in its name and shuffle the remaining cards into the Deck.[/spoiler]

[spoiler='Monoclipse Sonar']JIeKJ3z.jpg
You may only activate the effect(s) of "Monoclipse Sonar" Once per Turn. You may Activate this card in either face-up Attack or Defense Position in one of your Monster Zones, but if you do, it is treated as a Normal Summon. If this card is placed in your Monster Zone, it is also treated as an effect monster (WATER, Machine, Lvl. 4, atk: 1800, def: 1000). Apply the following effect(s), depending on the Zone this card is currently in:
- Monster: When this card is Summoned: Add 1 "Monoclipse" card from your Deck to your Hand.
- Spell/Trap: If your Opponent controls more cards on their Field and in their Hand than you do: Activate 1 "Monoclipse" Continuous Spell from your Deck.[/spoiler]

[/spoiler]

 

[spoiler='Monochron Extra Deck']

[spoiler='Monochron Fleet']TfwkTtE.jpg
2 Lvl. 4 Monsters
You may also Xyz Summon this card by using 2 Continuous Spells in your Monster Zone. While this card has an Xyz Material(s), cannot be destroyed by card effects. If this card attacks or is attacked: You can Detach 1 Xyz Material; Activate 1 "Monoclipse" Continuous Spell in your Monster or Spell/Trap Zone (When Activated in a Monster Zone, it is treated as a Special Summoning). You may only control 1 "Monochron Fleet".[/spoiler]

[spoiler='Monochron Gate']MNhsZWT.jpg
Must be Fusion Summoned by sending "Monoclipse" cards in your Monster Zone to the Graveyard (Min. 2), and by no other means (Do not use "Polymerization"). When this card is Summoned: You can Target a number of cards equal to the number of "Monoclipse" cards used for this card's Fusion Summoning; Destroy those cards. This card gains Atk & Def equal to the number of "Monoc" card(s) in your Spell/Trap Zone x 800. If this card is Sent from the Field to the Graveyard: Target 1 "Monoclipse" Continuous Spell in your Graveyard; Activate that card in your Spell/Trap Zone, but it cannot activate its effect(s) this Turn. You may only control 1 "Monochron Gate". [/spoiler]

[spoiler='Monochron Mech']JyWFgRl.jpg
Must be Fusion Summoned by sending 2 "Monoclipse" cards in your Monster Zone to the Graveyard, and by no other means (Do not use "Polymerization"). Cannot be Targeted by card effects. If this card is Sent from the Field to the Graveyard: Target 1 "Monoclipse" Continuous Spell in your Graveyard; Activate that card in your Spell/Trap Zone, but it cannot activate its effect(s) this Turn. You may only control 1 "Monochron Mech". [/spoiler]

[/spoiler]

 

[spoiler='Misc. Support']

[spoiler='Monoclipse Beheamoth']crwo4bR.jpg
You cannot activate this card unless you control another face-up "Monoclipse" Spell/Trap card. You take no Battle Damage from battles involving monster(s) w/ 2000 or less atk. If a "Monoc" card would be destroyed by a card effect, you can destroy this card instead. When this card is destroyed and sent to the Graveyard: You can activate 1 "Monoclipse" Continuous Spell card from your Deck, but its effect(s) cannot be activated this Turn. You may only activate the effects of "Monoclipse Behemoth" Once per Turn. [/spoiler]

[spoiler='Monoclipse Destination']ixfH9Gb.jpg
Each time another "Monoclipse" Spell/Trap card is activated: place 1 "Monoclipse" counter on this card (Max. 4). Apply the following effect(s), based on the number of "Monoclipse" counters on this card:
1) Your Opponent cannot activate Field Spells and/or Remove face-up Field Spells you control (except by destruction).
2) Your Opponent must target "Monoclipse" monster(s) with card(s) or effect(s), if possible.
3) Your Opponent cannot respond with card(s) or effect(s) towards the Activation of a "Monoclipse" Spell/Trap card.
4) Once this Turn, if you would send "Monoclipse" cards you control to the Graveyard for the Fusion Summoning of a "Monochron" monster, you can send this card instead, and treat it as its Required Materials (Max. 2).[/spoiler]

[/spoiler]

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