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Moving Cards To The Pendulum Zones!? Renascence


Degritone

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I've been wanting to make 2 things that I haven't seen yet: Putting Extra Deck cards in the Main Deck and the non-destruction removal of placing stuff in the pendulum zones. I decided to mix the two.

[spoiler=monsters][spoiler=Main Deck]

[spoiler=Scout]yq2IvSX.jpg

[spoiler=Effect]If you control another monster: You can banish 1 card from your Graveyard; Special Summon 1 "Renascence Scout" from your hand, Deck, or Graveyard, then, immediately after this effect resolves, Synchro Summon 1 "Renascence" Synchro Monster from your Extra Deck using 2 "Renascence Scout" and 1 other monster you control as the Synchro Materials. If this card is sent to the Graveyard for the Synchro Summon of a monster: Destroy 1 card in your opponent's Pendulum Zone during the End Phase.

 

 

[spoiler=Cleric]M9ant9G.jpg

[spoiler=Effect]When this card is Summoned: You can Special Summon 1 Tuner monster from your hand, Deck, or Graveyard, then decrease this card's Level by that card's Level. If this card is destroyed: Target 1 card your opponent controls; place that target in 1 of your opponent's Pendulum Zones as a Pendulum Card with Pendulum Scales of 2. When this card is sent to the Graveyard for the Synchro Summon of a monster: Draw 1 card.

 

 

[spoiler=Shieldsman]1x4hAfK.jpg

[spoiler=Effect]When this card is Summoned: Change it to defense position. This card cannot be changed to attack position. You can discard 1 card; Special Summon 1 "Renascence" monster from your hand. You can only use this effect of "Renascence Shieldsman" once per turn. When this card is targeted by a card effect: Target 1 monster your opponent controls; place that target in 1 of your opponent's Pendulum Zones as a Pendulum Card with Pendulum Scales of 3.

 

 

[spoiler=Pikesman]ZXzC2Y6.jpg

[spoiler=Effect]If you Summon a "Renascence" monster: You can Special Summon this card (from your hand), then draw 1 card. Once per turn: You can reveal any number of Synchro monsters from your hand; Special Summon the same number of "Renascence" monsters from your Deck, then you cannot activate the effects of Synchro monsters in your hand for the rest of the turn.

 

 

 

[spoiler=Extra Deck]

[spoiler=Jester]SJE5QBo.jpg

[spoiler=Effect]1 Tuner monsters + 1 non-Tuner monster
If this card is destroyed: Send the 3 top cards of your Deck to the Graveyard; shuffle this card into your Main Deck. You can reveal this card in your hand; place it in 1 of your Monster Zones in attack position, also its ATK becomes 0. You can target 1 Spell/Trap your opponent controls; place that target in 1 of your opponent's Pendulum Zones as a Pendulum Card with Pendulum Scales of 7. When this card is removed from the field: Destroy and banish all Pendulum Cards on the field.

 

 

[spoiler=Warlock]hZffXIW.jpg

[spoiler=Effect]2 or more Tuner monsters + 1 non-Tuner monster
If this card is destroyed: Send the 2 top cards of your Deck to the Graveyard; shuffle this card into your Main Deck. You can reveal this card in your hand; place it in 1 of your Monster Zones in attack position, also its ATK becomes 0. You can target 1 Spell/Trap your opponent controls; place that target in 1 of your Pendulum Zones as a Pendulum Card with Pendulum Scales of 12.

 

 

[spoiler=Warrior]ruU4J5Y.jpg

[spoiler=Effect]2 or more Tuner monsters + 1 non-Tuner monster
This card's Synchro Summon cannot be negated. When this card is destroyed: Send 2 cards from the top of your Deck to the Graveyard, then shuffle this card into your Main Deck. You can reveal this card in your hand; place it in 1 of your Monster Zones in attack position, also its ATK becomes 0. You can target 1 monster your opponent controls; place that target in 1 of your Pendulum Zones as a Pendulum Card with Pendulum Scales of 1.

 

 

[spoiler=Empress]DpkdScC.jpg

[spoiler=Effect]2 or more Tuner monsters + 1 non-Tuner monster
If this card is destroyed: Send the top card of your Deck to the Graveyard; shuffle this card into your Main Deck. You can reveal this card in your hand; place it in 1 of your Monster Zones in attack position, also its ATK becomes 0. You can target 1 Spell/Trap your opponent controls; place that target in 1 of your opponent's Pendulum Zones as a Pendulum Card with Pendulum Scales of 9. If a card is placed in a Pendulum Zone: Draw 1 card.

 

 

[spoiler=Emperor]TBMZgFk.jpg

[spoiler=Effect]2 or more Tuner monsters + 1 non-Tuner monster
If this card is destroyed: Send the top card of your Deck to the Graveyard; shuffle this card into your Main Deck. You can reveal this card in your hand; place it in 1 of your Monster Zones in attack position, also its ATK becomes 0. You can target 1 monster your opponent controls; place that target in 1 of your opponent's Pendulum Zones as a Pendulum Card with Pendulum Scales of 6. Your opponent cannot Pendulum Summon during their Main Phase 1.

 

 

[spoiler=Paladin]YRQo7yk.jpg

[spoiler=Effect]2 or more Tuner monsters + 1 non-Tuner monster
If this card is destroyed: Send the top card of your Deck to the Graveyard; shuffle this card into your Main Deck. You can reveal this card in your hand; place it in 1 of your Monster Zones in attack position, also its ATK becomes 0. You can target 1 monster your opponent controls; place that target in 1 of your opponent's Pendulum Zones as a Pendulum Card with Pendulum Scales of 4. This card is unaffected by your opponent's Spell effects while they control a Pendulum Card.

 

 

[spoiler=Ascended]Toph is best

uCyEWYj.jpg

[spoiler=Effect]1 or more Tuner monsters + 2 or more non-Tuner Synchro monsters
If this card is destroyed: Shuffle it into your Main Deck. You can reveal this card in your hand; place it in 1 of your Monster Zones in attack position, also its ATK becomes 1500. You can target 2 cards on the field; place those targets in any Pendulum Zones as Pendulum Cards with Pendulum Scales of your choosing (min. 0, max. 13). Any battle damage this card inflicts to your opponent becomes 1500. Negate activation of effects that target this card.

 

 

 

[spoiler=Spells]

[spoiler=Renaissance]XAQUwdd.jpg

[spoiler=Effect]When a card is placed into either players' Pendulum Zone by an effect: You can draw 1 card. If a Synchro monster you control is destroyed: Destroy 1 Pendulum Card your opponent controls.

 

[spoiler=Empire]oWbikCj.jpg

[spoiler=Effect]This card cannot be destroyed. "Renascence" monsters you control gain 500 ATK for each card in your opponent's Pendulum Zones. If a non-Synchro monster "Renascence" card(s) you control would be destroyed: You can reveal 1 Synchro monster in your hand for each card, instead.

 

[spoiler=Rebirth]bEnWb1u.jpg

[spoiler=Effect]Reveal 1 Synchro monster in your hand; Special Summon 1 "Renascence" monster from your Graveyard.

 

 

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