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Draconus297

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I meant the first part of the effect, where the card destroys all cards on the field. Since you have not specifically indicated that 99 is immune to its own field destruction effect, it will be destroyed too. Which does not make the win condition totally impossible as theoretically, you can find some way to special summon three level 7 monsters per turn to xyz summon this thing and use its effect 3 times in a row, but that makes it practically useless.

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Essentially, you Summon 3 Level 9 monsters, bring this thing out. You skip the Battle Phase 3 turns in a row to nuke the field each time, except for Jormungand itself. On the fourth turn, Jormungand destroys itself and banishes everything in both Graveyards, as well as the top 9 cards of your opponent's Deck, which is practically a death sentence given how much searching goes on in the game right now emptying people's Decks.

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[spoiler=what I got for LOSERs right now]

LOSER Malachite

Level 3

FIRE/Psychic

ATK: 1500 DEF: 0

 

If this card inflicts battle damage to your opponent: Banish the top card of your opponent's deck for each "LOSER" monster you control. If this card is sent to the Graveyard: You can draw 1 card. You can only use this effect of "LOSER Malachite" once per turn.

 

LOSER Terraseer

Level 3

FIRE/Psychic

ATK: 1500 DEF: 0

 

When this card is Special Summoned: You can send 1 card from your opponent's Extra Deck to the Graveyard. If this card is sent to the Graveyard: You can add 1 "LOSER" Spell/Trap card from your Deck to Hand. You can only use this effect of "LOSER Terraseer" once per turn.

 

LOSER Saltfury

Level 4

FIRE/Psychic/Tuner

ATK: 1600 DEF: 100

 

Any battle damage you would take from a battle involving this card is inflicted to your opponent instead. If this card is sent to the Graveyard: You can banish it; Special Summon 1 "LOSER" monster from your Deck. You can only use this effect of "LOSER Saltfury" once per turn.

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LOSER Headquarters

Field Spell

 

If a "LOSER" card(s) would be destroyed: You can discard 1 card instead. Each time a "LOSER" monster(s) is sent to the Graveyard, place 1 LOSER Counter on this card. If this card has 20 LOSER Counters on it, you win the duel. Once per turn: You can pay 1000 LP; Special Summon 1 "LOSER" monster from your Graveyard.

 

LOSER Recruits

Spell

 

Add 1 "LOSER" monster from your Deck to Hand.

 

LOSER Empowerment

Continuous Spell

 

Activate by sending 1 "LOSER" monster from your side of the field or your Hand to the Graveyard. You can only control 1 "LOSER Empowerment". Once per turn, if a "LOSER" monster is sent to the Graveyard: You can add 1 card from your Deck to Hand with the same name as that card.

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LOSER Bodyshield

Trap

 

"LOSER" monsters you control cannot be destroyed by card effects this turn. During the End Phase of the turn this card was activated(and not negated): Send the top 3 cards of both player's decks to the Graveyard.

 

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So, what's our official ruling on Union Pendulums, like in the Dandao and Penumbral Fair archetypes? When equipped, do they go to the Graveyard or ED? Because, as far as I'm aware, nothing like them currently exists.

https://ygorganization.com/ocg-050814-rulings/

 

Relinquished ruling. If Relinquished is equipped with a Pendulum monster, the pendulum monster will still be sent to the Extra Deck if destroyed.

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Le Grimmoire!

 

http://forum.yugiohcardmaker.net/topic/349039-agm-voir-le-mystique-grimmoire/?do=findComment&comment=6830366

 

Next up: Knightmare!

 

Archetype of DARK Warrior-Type monsters. They base their effects off of LIGHT monsters your opponent controls and either promote you or punish your opponent. They cannot be used as Xyz Materials for an Xyz Summon, but have a Ritual Monster, Fusion Monster, and Synchro Monster; none of which are difficult to Summon in a Knightmare Deck (the Fusion monster's Summoned like Fortress Dragon or Ritual Beast). They also have a monster that can be Tribute Summoned using LIGHT monsters your opponent controls as Tributes. Their Spell/Trap Cards all contain an effect to change Attribute to LIGHT (even though it isn't their main focus).

 

Page 27.

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I'm about 60% done with Fantasy Wyverns; Main Deck is basically done, but now some Extra Deck and definite S/T support cards need to be done. Once they're completed, I'll have them up. 

 

(Or I'll just post it after the Synchros are ready)

 

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I don't know if I'll make a Numerix card though, but I can add some generics to this pool. 

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You should make at least 2: one generic, and one over-hundred.

 

I've reserved Numerix-108 for myself, but I won't make it until 1-100 are filled. And, by that point, every other AGM member will have made their over-hundred, probably.

 

Also, we can make crossover cards in the Numerix, like how GEPD is both a Galaxy and a Photon card. I'm looking over my archetypes for crossover monsters.

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New Numerix card:

 

 

[spoiler=Show]O2iYDzU.jpg

 

 

Yes, I know it's just Goliad by another name, but damnit, I want to get my pendulum hate in somewhere!

 

Okay, so is this better? Or is it too strong for a generic card?

 

 

And I'm working on Chazton now, pg.43 of the archetype game.

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