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T.G. Striker vs Red Resonator


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TGStriker-LC5D-EN-UR-1E.png   

 

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".

 

300px-RedResonator-SPHR-JP-C.png

 

 

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.

 

 

 

I'm trying to find out the better tech choice between these two but I'm having a hard time so I want you to try and help me put an end to my internal conundrum.

 

pros of TG striker:

* doesn't require your Normal Summon to go off and thus has a slightly better chance of resolving.

* when you ss him you can proceed to normal summon a monster that pluses off its normal summon.

* is searchable by Rota

 

cons:
* it's a bit too dependent on the opponent and thus makes its combos less explosive and perhaps a bit more dead of a draw late game.

 

pros of Red Resonator:
* doesn't depend on your opponent's setup and has smaller chances of being dead.

* is searchable by Resonator Call

* random-ass LP gain from being SS'd

* is part of a (recently) decent archetype

 

cons:
* requires your normal summon, even though it SS's a card from hand anyway. But it's a more telegraphed play so it's easier to stop.

 

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Resonator is generally better because it works even if you have a board, while Striker needs you to be empty.

 

Pretty much this.  Additionally Striker's effect relies on him being destroyed, so if you actually synchro with him you don't get your search, while on the other hand if you revive Red Res at any time you get a pretty substantial heal.

 

Basically look at it like this:  If your deck relies on a normal summon, run Striker.  For example if you are running Dragunity, you need to Normal Summon Dux in order to do anything substantial.  Therefore Striker is the better tech as you can drop it on a blank board as an extension of your Dux play.

 

But if you are playing something like...I dunno, PSYFrames, Red is a much better tech since you almost never need your Normal Summon.  And even then if you were running something like Traptrix Synchro that likes but does not need their Normal Summon, Red is still generally better.

 

So long story short, see if your deck relies on your Normal Summon or not.

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yeah I guess I'm teching Red Resonator in my Agent deck too. Though the real dilemma I was in was whether Striker was better in my Gishki deck compared to red res. But after a couple of test runs I also think Red Resonator works better.
Normal RR > SS Beautunaful Princess/Gishki Abyss from hand > Search > sync into Herald of Arc/ make Rank 2. And if you make a gigas in the process that'd be one helluva board.

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It honestly depends on the deck IMO. Striker has a lot of use as a tech in U.A.'s as an easy tribute or a tech for synchros as well as working off the RotA you already run. Resonator would only work for synchro plays, but then would depend on you having a level 4 monster.

 

Resonator's better in most dedicated synchro decks as a 1-card combo, as most of those already run level 4 or lower monsters in the maindeck typically. Striker has more versatility in other decks, though. So overall, I'd say it really depends on the kind of deck you're running and what you want it to do.

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if u run other earths too then you run striker for the naturias

This. Naturia Beast is quite strong right now, stopping scales from being set, ritual spells from being activated, shaddoll fusions, raigeki. The game is very spell-based at the moment.

 

However, unless you are running Striker to have access to Beast, you are better off with RedRes. The requirement of having an empty field is difficult, especially in build that gain from RedRes's presence.

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I think Resonator is more generically good. It doesn't strictly speaking outclass T.G. Striker.

 

It doesn't require you to have no field to go off and works with any Level 4 or lower monster, so you can always take advantage of either monster that benefit from the Special Summon like Sacred Crane, or cards that just benefit from being on the field at all or being used for a Summon. It is like Marauding Captain if Marauding Captain was also a Tuner.

If you have at least 1 other monster out when Resonator is out, you will have good ground to fall back on if it gets its effect negated. Then if what would be negated and/or destroyed is the Synchro Summon in question, you are still better off with them trying to cut the play on the "I got the Tuner down" stage instead of getting rid of a full-fledged Synchro, so there's a chance for them to see what you are up to and occasionally flip their traps prematurely.

Fiends and Resonators also have some support, plus the random LP gain, which is a pretty good amount of LP gain actually. It is just a nice plus. It could even potentially give you back all your life lost by a Soul Charge play.

 

Of course Striker is light, highly searchable, simple, and fast. Decks with RotA or Reinforce Truth can benefit from it, plus the floating effect in case you just wanna leave it there to wall you up a bit more.

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