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Vampire Support (15 cards, New field spell)


Dragulas

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During the turn this card was Normal Summoned, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 of your banished "Vampire" cards; either return it to the Graveyard or add it to your hand. You can only use this effect of "Vampire Reaper" once per turn.

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If a card(s) is sent from your opponent's Deck to the Graveyard, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can declare 1 card type (Monster, Spell, Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use 1 "Vampire Knight" effect per turn and only once that turn.

 

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If you control no other monsters: You can target 1 "Vampire" monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. (This Special Summon is treated as a Synchro Summon.) You cannot Special Summon any other monsters the turn you activate this effect. You can target 1 "Vampire"monster in your Graveyard; this card's Level becomes the same as that target's. You can only each effect of "Vampire Wyvern" once per turn.  

 

 

[spoiler=Spells]Vampires needed draw power and something to fill the grave fast without going neg. (based on cards of the red stone)

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Banish 1 "Vampire" card from your hand; draw 2 cards, then you can send 1 "Vampire" card with a different name than the banished card from your Deck to the Graveyard, but if you do, any damage your opponent takes is halved for the rest of this turn. You can only activate 1 "Synphony of the Night" per turn. This card is treated as a "Vampire" card while it is in the Graveyard. 

 

 

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If your opponent controls a monster and you control no monsters: You can Special Summon 1 "Vampire" monster from your Deck. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also Special Summon 1 "Vampire" monster with a different name from your Graveyard, but if you do both, their effects are negated. You cannot Special Summon any other monsters during the turn you activate this card, except "Vampire" monsters. You can only activate 1 "Vampire Assault" per turn.

 

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(This card's name is always treated as "Vampire Kingdom".)
DARK Zombie-Type monsters gain 300 ATK during damage calculation only. If exactly 1 card is sent from your opponent's Deck to the Graveyard (and no other cards): You can send "Vampire" monster from your hand or Deck to the Graveyard; your opponent cannot activate that type of card (if Spell or Trap), or (if Monster) cannot activate its effects while you control this card for the rest of this turn. You can only use this effect of "Castlevania" once per turn. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Vampire" card from your Deck or Graveyard to your hand.

 

 

 

 

 

[spoiler=Traps]Because every archetype have now their own negation card, so why not give them something they can use.

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When a Spell/Trap Card, or monster effect, is activated, while all face-up monsters you control (min. 1) are Zombie-Type: Banish 1 "Vampire" card from your Graveyard of the same type (Monster, Spell, Trap); Negate the activation, and if you do, destroy it. If "Vampire Kingdom" is face-up on the field, you can activate this card from your hand. You can only activate 1 "Swarming Bat Shield" per turn. This card is treated as a "Vampire" card while it is in the Graveyard.

 

A Fire Lake/ crush card for the archetype

 

 

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Send 1 "Vampire" card from your hand or face-up from your side of the field to the Graveyard, then activate 1 of these effects depending on the Type of card you sent; 
● Monster: Destroy all monsters your opponent controls
● Spell or Trap: Check all Spell/Trap Cards your opponent controls, and if you do, destroy all cards of that Type.
Your opponent must have more total cards in their hand and their side of the field than you do to activate and to resolve this effect. You can only activate 1 "Vampire Siege" per turn.

 

 

 

[spoiler=Extra Deck ]An Instant Fusion target, this replaces reaper of the nightmare and is alive in the graveyard for future plays

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2 "Vampire" monsters with different names

If you control no monsters: You can banish this card from your Graveyard; once during this turn, if you would Tribute a monster(s) for the Tribute Summon of a "Vampire" monster, you can Tribute 1 monster your opponent controls as if you controlled it. You can only use 1 "Vampire Archfiend" effect per turn and only once that turn.

A Rank 4 not only for the archtype but for the zombie type, since lavalval chain is banned they now have this

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2 Level 4 Zombie-Type monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; Special Summon 1 DARK Zombie-Type monster with 1500 or less DEF from your Deck or Graveyard, but it cannot declare an attack, also its effects are negated. You can only use this effect of "Vampire Valkyre" once per turn. If this face-up card leaves the field: Banish any monster Special Summoned by this effect.
 
 

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2 Level 5 Zombie-Type monsters
You can detach 2 Xyz Materials from this card; your opponent chooses 1 monster they control and gives control of it to you, but only that monster can attack for the rest of this turn, also banish it when it leaves the field. If this card you control is destroyed (either by battle or by card effect) and sent to your Graveyard: You can target 1 "Vampire" monster in your Graveyard; Special Summon it. You can only use each effect of "Gold Knight Vampire Vlad" once per turn.

This is what they really need, something to use their deck destruction effects without fear

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3 Level 6 monsters
You can also Xyz Summon this card by using a "Vampire" Xyz Monster you control as the Xyz Material, other than "Vampire Nobleman". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, any card sent from your opponent's Main Deck to the Graveyard is banished instead. At the start of the Battle Phase: You can detach 1 Xyz Material from this card; this turn, if any "Vampire" monster you control attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. You can only use this effect of "Vampire Nobleman" once per turn.

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1 DARK Zombie-Type Tuner + 1 or more non-Tuner monsters
If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time): You can send 1 monster of the same Type but with a different name from your Deck to the Graveyard, then you can Shuffle 1 Special Summoned monster on the field into the Deck. This card must be face-up on the field to activate and to resolve this effect. If this Synchro Summoned card leaves the field because of a card effect: You can target 1 "Vampire" monster in your Graveyard or 1 of your banished "Vampire" monsters; Special Summon it. You can only use each effect of "Vampire Overlord" once per turn.

 

 

The boss monster of the archetype (because every archetype has a dragon boss monster)

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1 DARK Tuner + 1 or more non-Tuner "Vampire" monsters
(This card is always treated as a "Vampire" card.)
If this card is Synchro Summoned: You can target 1 card your opponent controls; destroy it, and if you do, banish it, then your opponent banishes all cards with the same name as that card from their hand and Main Deck. You can only use this effect of "Bat Dragon Archfiend" once per turn. Negate the effects of monsters destroyed by battle with this card.

 

 

 

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I think the last Synchro that permanently banishes all copies is a bit too strong, considering the fact it's also generic.

For the archetype, I don't really see any problems with this. Perhaps the draw spell should be limited to only discarding a monster and not any Vampire card?

And the only issue I'm potentially seeing is a risk of unintended abuse due to the generic Xyz/Synchros although I can't think of examples atm.

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I think the last Synchro that permanently banishes all copies is a bit too strong, considering the fact it's also generic.

For the archetype, I don't really see any problems with this. Perhaps the draw spell should be limited to only discarding a monster and not any Vampire card?

And the only issue I'm potentially seeing is a risk of unintended abuse due to the generic Xyz/Synchros although I can't think of examples atm.

 

Non of the extra deck monsters are generic, except nobleman (wich requires 3 monsters, so nobody is going to summon it that way),

About Dragon Archfiend, you need a dark zombie tuner to summon, the only ones existing are unizombie, plague and the boatman (wich is useless if you want to use this card properly). The effect on the other side you re right maybe its too powerful i will change it later.

Also i was thinking the same about the draw spell, then i remenber cards like pantheism of the monarchs exist, vampires can have their own engine since their searcher is a bit slow (sorcerer), goblin zombie does a better job.

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Non of the extra deck monsters are generic, except nobleman (wich requires 3 monsters, so nobody is going to summon it that way),

About Dragon Archfiend, you need a dark zombie tuner to summon, the only ones existing are unizombie, plague and the boatman (wich is useless if you want to use this card properly). The effect on the other side you re right maybe its too powerful i will change it later.

Also i was thinking the same about the draw spell, then i remenber cards like pantheism of the monarchs exist, vampires can have their own engine since their searcher is a bit slow (sorcerer), goblin zombie does a better job.

I mean generic as in it doesn't require specifically Vampires, and that other DARK/Zombie/etc decks could abuse it.

And Uni-Zombie sees a fair bit of play as does Plague.

Also, Pantheism is broke af, that's not justification to make one like that.

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I mean generic as in it doesn't require specifically Vampires, and that other DARK/Zombie/etc decks could abuse it.

And Uni-Zombie sees a fair bit of play as does Plague.

Also, Pantheism is broke af, that's not justification to make one like that.

They are "generic" because vampires cannot hold on their own, they need the generic zombie support, so why cannot the other zombies use them too?.

 

Edited: The draw spell now banishes as cost (like sacred sword)

 

Gold Knight now uses 2 Zombies (not very relevant since the only dark rank 5 deck is still vampires anyway)

 

Overlord now uses a dark zombie tuner. Normal Zombies wont use its effect that often (foolish one), they only banish mezuki, so they will only use it once until they send and banish another copy. Vampires can use mezuki and sorcerer to exploit (abuse) its abylity, and the counter trap. But zombies dont have synchro boss monster (one that is actually a zombie)

 

Archfiend now uses a dark tuner and vampire non tuners, so now is kinda restricted to the archtype, it no longer affects the extra deck but it works like a chain dissapearence, and instead of the soul drain effect, it has a dark ruler hades negation only for himself.

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They are "generic" because vampires cannot hold on their own, they need the generic zombie support, so why cannot the other zombies use them too?.

 

Edited: The draw spell now banishes as cost (like sacred sword)

 

Gold Knight now uses 2 Zombies (not very relevant since the only dark rank 5 deck is still vampires anyway)

 

Overlord now uses a dark zombie tuner. Normal Zombies wont use its effect that often (foolish one), they only banish mezuki, so they will only use it once until they send and banish another copy. Vampires can use mezuki and sorcerer to exploit (abuse) its abylity, and the counter trap. But zombies dont have synchro boss monster (one that is actually a zombie)

 

Archfiend now uses a dark tuner and vampire non tuners, so now is kinda restricted to the archtype, it no longer affects the extra deck but it works like a chain dissapearence, and instead of the soul drain effect, it has a dark ruler hades negation only for himself.

Because, have you ever seen Zombie Synchro/Beelze.dek/etc spam-centric decks?

They won't have much of an issue bringing out stuff like this, and yes you meant for it to be helpful for Vampires, but it's very strong, and not hard to bring out in other decks as well.

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Overlord and valkyrie's effect updated

 

Valkyrie now inflicts piercing damage, it can only bring DARK zombies (so at least no mezukis), and the effects of that monster is negated (no uni-zombi combos) she can still bring many things but they will be used for extra deck materials mainly

 

Overlord now can only shuffle a SS monster, and it has to be on the field to resolve, i know it still powerfull (since its basicaly a walking jewels of the valliant), but at least it cards like book of moon or compulse can stop it (the last will trigger its other eff though). On its floating effect it now only brings back vampires, but it can be from the graveyard or banished, it only works once anyway (unless you synchro summon it again)

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Added a new field spell that replaces kingdom. I know the name is not very original, but because it works like a legendary ocean, it was irrelevant what name it has anyways

 

Also changed the counter trap name and the draw spell to avoid being searched from the deck, their names change when they hit the graveyard so they can be used with other cards.

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