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Doom Keepers


Vectra

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[spoiler=Normal Cards] 

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[spoiler=Ritual Monsters w/ ritual spells]

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Can summon Chain Keeper in two different ways.
1) Tribute monsters whose level equals to 6.
2) Tribute 1 Doom Warrior
 
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Can only be summoned when chains is used. When summoned, target one monster, that monster loses half of it's attack and defense points.

 

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Can summon Wall Keeper in two different ways.
1) Tribute monsters whose level equals to 6.
2) Tribute 1 Doom Warrior
 
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Can only be summoned when Wall of the Demon is used. When summoned, target one monster, destroy that monster.

 

 

 

[spoiler=Fusions]

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Doom Sorceress + Doom Sorceress
Once per turn, you can add any spell or trap card from your graveyard to your hand. When that card is used you must remove that card from play.
 
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Chain Keeper + Wall Keeper
He is unaffected by card effects. All cards are negated during battle involving the Dungeon Keeper. When he destroys a monster, 3 random cards come from your graveyard to your hand.

 

 

 

[spoiler=Effect Monsters]

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Experienced swordsman who protected "The Keepers".
While this card is on the field, it has these effects:
1) You an tribute this card to special summon Chain Keeper or Wall Keeper from your graveyard,
2)You can tribute 3 of this card to special summon Dungeon Keeper from the graveyard.
 
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FLIP: Target one monster, that monster loses 500 atk and this card gains 900 atk.
When this card is about to be destroyed you can sacrifice 200 ATK or DEF to keep it on the field.
 
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Cannot be special summoned. This card is returned to the hand during the end phase. This card's attack and defense points equal to the number of times it was summoned x 300(Max: 1800). You can pay 2000 life points to increase this monster's atk and def by 2000. This card is sent to the graveyard after the 7th time of it being summoned.
 
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Can not be normal summoned or set. Can only be special summoned when 3 Doom Warriors, Dungeon Keeper, Chain Keeper, and Wall Keeper are in the graveyard. If one of the listed cards is special summoned from the graveyard while this card is on the field, this card is destroyed. While this card is on the field, you can activate trap cards without setting them; this card can negate all effects except for effects done by light monsters. Once per two turns, you can activate a spell or trap card twice.

 

 

 

[spoiler=Synchros]

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Malcolm, Reaper of Doom

1 or more tuner(s) + 1 or more monster(s)
This card can not destroy defense position monsters. Instead, the difference is piercing damage and the difference is subtracted from the monster's DEF( after damage calculation). When "Course of Exodus "is used, you can special summon an extra monster.
 
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1 or more Tuner(s) + Magic Keeper
When summoned, pick any monster in the graveyard. This card's atk and def points is equal to Magic Keeper + half of the target monster's atk and def points. This card inherits the effects of both monsters.

 

 

 

[spoiler=Traps]

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Stops the opponent's monster's attack and the attacker is destroyed. Does 1500 LP damage. Controller of this card must discard one card from their hand.

 

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You must pay 500LP to play this card. When a monster you control is destroyed by battle, negate all effects for the rest of the turn. The attacking monster loses 500 atk. If your monster was in attack position, the attacking monster loses an additional 500 atk.

 

 

 

[spoiler=Spells]

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During your draw phase, when you draw a card, you can send the latest card from the graveyard goes to the bottom of your deck and shuffle.

 

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You can special summon 2 creatures from the graveyard. Until the end phase, they gain 300 ATK and DEF points for every monster your opponent controls.

 

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Before your draw phase, you can look at the top 5 cards of your deck. You can set the order of the cards on the top of your deck. Your opponent gets 2000LP if they guess the type of card your top card is (trap card, spell card, or monster card).

 

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Toss a coin. If heads, this card will effect you monsters. If tails, the opponent's monsters will be effected. Roll a six-sided dice. 1 , 2, 3, 4, 5, 6 represent monster zones. Any monster on the rolled number's zone will be destroyed and the victim takes damage equal to the destroyed monster's level x 50.

 

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When 3 Doom Warriors, Dungeon Keeper, Chain Keeper, and Wall Keeper is in the graveyard, you can activate this card. Remove "The Exile Keeper" from play. You can activate one of these effects:
1) Special summon 3 Doom Warriors
2) Synchro summon Doom Diabla using Magic Keeper from your extra deck, field, or graveyard, and one of the listed cards above.
 
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Can only be equipped to "Malcolm, Reaper of Doom." Gains 100 attack points for each "Doom" monster in the graveyard. When Malcolm attacks or is attacked, add one Soul Counter on this card. You can remove counters and special summon a monster(s) whose level is equal or less than the counters removed. Max of two monsters can be summoned.
 
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If you have only 2 monsters you control, and your opponent have at least 4 attack position monsters, you can use this card. Only can have one of these in your deck.
Your monsters def is increased by 1000 for this turn and the next. Both monsters can attack twice and their atk is increased by 1000. Each time your monsters win a battle, you gain 800 LP. This card can not be destroyed unless both monsters are destroyed. When your monsters are attacked, regardless of position, their defense is used.
 
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Equip this card to one of your monsters. Pick one "Doom" monster in your graveyard. You lose life points equal to that monster's atk. The equipped monster inherits the name, atk, def, level, and effects of that monster.
 
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The Exiled Keeper must be in your graveyard to activate this card. If Oathe of the Keepers has already been activated, you must pay 2000 LP to play this card. You can remove from play any number of cards from the graveyard. Until your opponents next three end phase, this monster gains 100 ATK and DEF for every card that was removed by this effect. While the equipped monster is on the field, you can activate trap cards without setting them. Once per two turns, you can take a spell or trap card from the opponents graveyard.
EDIT: I'm going to change it to "The Exiled Keeper must be destroyed by battle (or by opponent's card effect) to activate this card.
 
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During your draw phase, you can take up up two spell or trap cards from your enemies graveyard. Your opponent can take one of any card in your graveyard except for "Keeper" monsters.

 

 

 

What do you guys think of my Doom Keeper deck?

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