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Pendulum Shutdown


Excalibur the Divine

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Pendulum Shutdown

Continuous Trap

Pay half your Life Points to activate this card. Negate the effects of all Pendulum monsters on the field.Face-up Pendulum monsters in the Extra Deck cannot be Pendulum Summoned. Your opponent can shuffle 2 Pendulum monsters from their hand or field into the Deck to negate and destroy this card.

 

CnC please

 

Tried making an image, but my Paint skills are really bad.

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In a nutshell, it boils down to salt against a particular Deck; which a particular member some time ago did very often in Advanced Cards.

 

Cards that are designed to completely screw over something in the metagame right now is not good design.

 

Yes, some of us don't like EmEm/PePe but this isn't the way to counter them, especially when it's Skill Drain/Vanity's from the ED.

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Let's see then.

Card is effectively ED Vanity's and Rector Pendulum combined into one now, which screws over more Decks than just EmEm.

 

Yes, you can still Pendulum Summon from the hand or something but at the end of the day, it's still a floodgate although the opponent can just remove it if they have the resources in hand (and most, if not all Pendulum decks, will have the necessary cards to remove this in the later stages of the game). And even if they shuffle the cards back into the Deck, most often than not, they'll just retrieve those cards again (and probably trigger whatever on-summon effects they have).

 

So right now, it's a potent floodgate but otherwise can be negated at any time if the opponent is willing to sacrifice Pendulums to get rid of it (coupled with the LP cost on your end).

 

I would advise staying away from designing things that inhibit a certain card type/summon in the game, even if there are ways to remove them from the field.

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