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Yu-Gi-Oh! Skies [OOC/PG-16/Started/Accepting]


BANZAI!!!!

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[spoiler=....Disgusting.][spoiler=Personal Info]Name: Tsubame YayoiGender: FAge: 14


[spoiler=Appearance]1m9kE94.pngStanding at a mere 1.46 cm and weighing just short of 6 stone, Yayoi is somewhat underdeveloped compared to other girls her age, not that she particularly minds. Her white, doll-like skin, silverish hair that simply wouldn't be possible without the use of hair products, as well as crimson eyes that are most definitely contacts compliment her chosen appearance as that of a gothic lolita. Of course, she didn't always appear this way. Her... "Unique" dressing style, as well as generally ghost-like appearance is likely the result of chuunibyou, her desire to stand out from the rest of Blue Yonder Academy. Even in class where such frilly outfits are not allowed, she still maintains her bow as well as knee-high stockings, not to mention the frilly sleeves worn under the school's uniform. Oh, her hair's usually braided too, during class hours. Outside of school, she usually wears goth dresses similar to the one pictured, though she has different ones for different occasions. She is usually seen with two distinct items, a parasol and a plush doll named simply "Ghostie", which would usually be abused in amusing manners when someone ticks her off.


[spoiler=Personality]Cold and of very, very few words, Yayoi is by no means an easy person to approach. Nevermind have a full conversation with her, getting her to say complete sentences that isn't just a string of single words each separated by a full stop is asking rather too much of her. An absolute introvert, Yayoi will almost never spark up a conversation of her own accord so she appears very distant to her classmates. The fact that her expression always seems bored, condescending, or otherwise just plain uninterested garnered her quite the reputation for being an absolute b****. A typical conversation with Yayoi can be summed up thusly: "Hi! How are you today, Yayoi?" "You. Loud. Shush.", typically followed by the other person badmouthing her under their breath. Towards things such as friendship or love and other things normal middle school girls show interest in, Yayoi is very much indifferent to them. Not that she hates it mind you, she just casually dismisses it with a "...I don't understand. Love." or something similar. What she does show interest for however, is art and dueling. With art, she is rather fond of dolls. Plush toys, in particular. She considers them to be cute above all else, and that their unchanging, permanent nature is something to be admired. When it comes to duels, she's more articulate than lively than she usually appears to be, though not by much. To her, duels are akin to being a marionette on the stage of a show. Every movement, every little piece has to be perfect, but above all, it has to be interesting for the viewers to watch. Basically, to her, duels are the one thing she finds fun. As a sidenote, for all her perceived arrogance and frequent belittling of people she talks to, she doesn't particularly think of herself to be above anyone else. She just doesn't want to concern to herself with other people, put simply. She's less of an ice queen like her classmates make her out to be, and more of a little loner who sits at the corner of class doing her own thing. Though she herself has never considered having one, or considered anyone to be one, there's a spot in Yayoi's heart for friends. It just has to be opened up, is all.


[spoiler=Biography]Tsubame Yayoi was, like many other other students of Blue Yonder, born to a rather rich family owning multiple corporations, businesses, houses, and money in general, really. Difference is, unlike all those other students, Yayoi is... Not what you'd call a legitimate child. See, throughout most of her life prior to enrolling at the academy, she lived under the name Tsubame Hibiki, with Hibiki being her mother's family name. Her dad, Kisaragi Yayoi, is the head of a rather large corporation that deals in multiple business, Duel Monsters being just one of the many things the company dabbles with. Kisaragi, despite being legally married and having a legitimate successor, was a frequent womanizer, and Yayoi's mother is one of his several affairs. Like with all other women he's had a child with, he provides the Hibiki household with a nice apartment, sufficient income every week, as well as other things under the condition that they don't say where the money comes from. Of course, being an illegitimate child means young little Yayoi hears the phrase "Don't make a fuss." more than enough times as a kid. Her mother was especially paranoid of having her connection to Kisaragi found out, and as such goes to great lengths to hide Yayoi's existence, so that her position as Kisaragi's secretary wont be in shambles. No family pictures were taken, no toys are allowed outside her room, not a single word when someone else is visiting, etc, etc. Well, that didn't last long though. It all burned down, more or less. Quite literally, too. When she turned 9, her mother went to a large banquet celebrating the company's 50th anniversary when a short-circuiting VR board caused the whole place to burn down. Yayoi's mother, Kisaragi's wife, as well as his son were among the fatalities from that incident. Out of compassion for the now motherless Yayoi, or the need of a heir, Kisaragi decided to adopt Yayoi, under the pretense that she's a genius prodigious child from a company employee. Under the boss's tutelage, Yayoi was taught many, many things to ready her up for the position of the company successor. Her enrollment to Blue Yonder was part of Kisaragi's effort to get Yayoi to develop the social skills she severely lacks from her rather sheltered upbringing.


[spoiler=Deck&Customs&Ace Monster]WATER Zombies (will post customs soon)[spoiler=Customs]Dreaded Pirate, Captain ChatnoirWATER/Zombie/Effect Level 7 2500/2400You can Special Summon this card (from your hand or graveyard) by discarding Zombie-type monsters whose total levels equal 8 or more. When this card you control is destroyed: Send the top 2 cards of your deck to your graveyard, then target 1 card on the field; banish it. If this card is targeted by an effect monster's effect, before resolving that effect: Send 1 Level 5 or higher Zombie-type monster from your deck to your graveyard. Vampir Lord of the Seas, ChatnoirWATER/Zombie/Effect Level 7 2600/1200Cannot be Special Summoned from the Graveyard, except by its own effect. You can Banish 2 Zombie-type monsters from graveyard; Special Summon this card from your graveyard. Once per turn, if this is the only monster you control: You can discard 1 card; Special Summon 2 level 4 or lower Zombie-type monsters from your graveyard, but if you do, you can only summon Zombie-type monsters this turn. If this card is sent to the graveyard: Target 1 of your banished Zombie-type monsters, return it to the graveyard, if you do, cards cannot be banished from your graveyard until the End Phase. Only 1 effect of "Vampir Lord of the Seas" can be activated per turn. Dragger of the Seven Seas, PurgetonWATER/Zombie/Effect Level 8 2700/0You can tribute 2 Zombie-type monsters from anywhere on the field: Special Summon this card from your graveyard. If you tributed an opponent's monster by this effect, they choose any number of level 4 or lower monsters from their graveyard and Special Summons them to their field. You can only summon 1 "Dragger of the Seven Seas, Purgeton" this way per turn. While you control another WATER Zombie-type monster, this card is treated as a Level 7 monster. Night ShadeWATER/Zombie/Tuner Level 4 1700/1200If this card is sent from the field to the graveyard: Send the top 2 cards of your deck to the graveyard at the end of this turn. When this card is Summoned: Send the top 2 cards of your deck to the graveyard. Then, if a Zombie-type monster is sent to the graveyard this way, this card gains 200 ATK and the following effect: •This turn, when this card attacks, draw 1 card. Parasoul Banshee, AriaWATER/Zombie/Effect Level 4 1800/0When this card is Normal Summoned: You can add 1 Level 7 or higher WATER Zombie-type monster from your deck to your hand. You can banish this card and 1 other Zombie-type monster from your graveyard; Special Summon 1 WATER Zombie-type monster from your graveyard. You can only activate 1 effect of "Parasoul Banshee, Aria" per turn. Pirate Belle, BlancWATER/Zombie/Effect Level 4 1700/1300Once per turn: You can send 1 Zombie-type monster in your hand to the graveyard; Special Summon 1 Zombie-type monster from your graveyard, but its effect(s) are negated, it cannot attack directly, and it is treated as a level 4 monster. When this card is sent to your graveyard from the field, send the top 3 cards of your deck to the graveyard. Witch Doctor of the SeasWATER/Zombie/Effect Level 4 1500/0You can discard this card; Add 1 "Seven Seas Graveyard" from your deck to your hand. You can banish this card in your graveyard, except during the turn it is sent there; Add 1 WATER Zombie-type monster or "Seven Seas Graveyard" from your graveyard to your hand. You can only activate the effects of "Witch Doctor of the Seas" once per turn. Rick la MortWATER/Zombie/Tuner Level 1 100/100While this card is in your graveyard, if all monsters you control and all monsters in your graveyard are Zombie-type, and you have not activated the effect of a Zombie-type monster in your graveyard this turn: You can place 1 card in your hand on top of your deck; Special Summon this card from your graveyard, and if you do, send the top 3 cards of your deck to the graveyard. This card is banished when it leaves the field if it is summoned this way. Seven Seas GraveyardSpell/FieldAll monsters in both player's fields and graveyards is also treated as Zombie-type. This effect is negated if you don't control a Zombie-type monster. When this card is activated: You can discard 1 Zombie-type monster; Add 1 Level 7 or higher WATER Zombie-type monster from your deck to your hand. This effect of "Seven Seas Graveyard" can only be activated once per turn. Pirate Princess of Phantasm, Noir RoseWATER/Zombie/Xyz Rank 4 2100/20002 Level 4 MonstersOnce per turn: You can detach 1 Xyz Material from this card; Send the top 3 cards of your deck to the graveyard. Then, if a Zombie-type monster is sent to the graveyard by this effect, draw 1 card. When this card is destroyed by an opponent's card (either by battle or card effect): Target 1 card on the field and shuffle any number of Zombie-type monsters in your graveyard to your deck; Send the top 3 cards of your deck to the graveyard, and if a Zombie-type monster is sent to the graveyard by this effect, destroy that target. One Who is Dreaded, Pirate King ChatnoirWATER/Zombie/Xyz Rank 7 2600/26002 Level 7 MonstersWhen this card is Xyz Summoned: You can target 2 monsters in your graveyard; Special Summon 2 tokens to your field. The Name, Attribute, Type, ATK and DEF of those tokens are equal to the target's. While you control another Zombie-type monster, this card cannot be destroyed by battle or card effects. Once per turn: You can detach 1 Xyz Material from this card and tribute 1 other Zombie-type monster you control to target 1 card on the field; Destroy that target. Pirate Queen of Night Phantasm, Noir RoseWATER/Zombie/Xyz Rank 7 2700/26002 Level 7 MonstersIf the only monster you control is "Pirate Princess of Phantasm, Noir Rose": You can Xyz Summon this card by discarding 1 Level 7 monster and using that monster as the Xyz Monster. You can only summon Zombie-type monsters. Once per turn, during either player's turn if this card is targeted by a card effect: You can shuffle 1 monster from your graveyard to your deck; Negate that effect, and if you do, destroy that card. During either player's turn: You can detach 2 Xyz Materials from this card and tribute 1 Zombie-type monster you control; Special Summon 2 level 4 or lower Zombie-type monsters from your graveyard. Their effects are negated, and they are destroyed at the end of this turn.

Yayoi plays a deck comprised of a bunch of semi-generic WATER Zombie monsters that plays similarly to Infernoids mixed with the age-old deck of Lightsworn Zombies. The deck does lots of mills pretty fast and can revive big beaters from the graveyard easily. So long as she has enough fodder for it, anyway. The deck is focused on summoning her ace monster, Vampire Queen of Night Phantasm, Noir Rose, as well summoning other Rank 4 & 7 monsters.


[spoiler=Misc. Information]Sweet Dreams (Character Song)|
-Tsubame literally means "Swallow", while her family name is written with the kanji for March(弥生), which can also be read as New Life.-She seems to not particularly care for Roy nor Kimiko, even though they are also heirs to rich corporations with some hold in the Duel Monsters industry.-Yayoi is her family name, but due to how impersonal and distant she is from anyone at school, everyone in the student body just calls her Yayoi-san or some variation thereof, and Yayoi reciprocates this sentiment by calling everyone with a Japanese name with their family name. If someone were to get close enough to her to address each other on a first name basis, that'd be a pretty big flag for her.[spoiler=Personal Info Sheet]Name: Tsubame YayoiGender: FemaleAge: 14Height: 146 cmWeight: 35,6 kgBlood Type: ABD.O.B: 3 March (Pisces)Likes: Dolls, cute thingsDislikes: Men, loud thingsHobbies: Reading, Knitting plush toysSpecial talent(s): Ventriloquism(?) (Sometimes, Ghostie appears to speak, but other times, it can go as far as changing expression)

 

Seiyuu:Kana Ueda

VA: Laura Bailey

 

 

Yayoi is accepted.

 

[spoiler=Gongenjoey]

Name: Akira Hoshi

Gender: Male

Age: 17

[spoiler=Physical Description]6xP7Eww.jpg

He stands at a mighty 6'3, weighing 210 pounds of pure dueling muscle. He has spiky black hair, brown eyes, and tanned skin. He has a red headband he wears on his shoulder, no matter what he is wearing. He ties it on to his head when he gets serious.

 

When not in school and forced to wear the uniform, Akira can be found in wearing mostly a t-shirt of some sort with jeans and a jacket over his shoulders. When he trains, he wears a blue gi that has flame designs coming from the legs up to his stomach. Some might find it tacky, but he wears it with pride.

 

[spoiler=Personality]Akira is generally somewhat gruff and proud. He has a short temper and is easily angered or antagonized, but despite this he generally speaks politely. In accordance with his speech pattern of referring to himself as "the man, Akira", he often makes statements regarding himself and his fellows as "men".

 

Akira is extremely loyal to his friends, and despite his pride, he is not above requesting aid nor congratulating his opponents, and is willing to sacrifice himself in order to allow a team victory. He is protective of his friends as well, ready to throw down and fight for them at a moment's notice. He tries to be the level headed voice of reason, but his temper sometimes ruins that. He still does his best from keeping people from acting too rashly, however.

 

Despite not being anywhere near as good as his best friend Yushiro, Akira can be seen playing many games with him, and conversing with him. He does not have as much of a love of tabletop games, being a physical kind of person, but he will always take time out of his day for whenever Yushiro wants to play. Akira does his best to be a good friend, but is sometimes overwhelmed by just how smart his best friend is. He built a functioning robot, for Ra's sake!

 

He is very serious about and loyal to his Dueling style, having been trained to use it since childhood. He has great faith in his deck, never letting anyone insult it or take his cards. He is also shown to have little tolerance for injustice, ready to fight what he believes is right.

 

[spoiler=Deck]Superheavy Samurai: These Earth Machines boast an incredible defense, with their boss monsters being able to attack from the defense position. They are able to turn the tides in a instant using either Synchro or Tribute Summoning. And above all else, there are no traps and spells!

Ace Card: SuperHeavy Samurai Big Benkei and SuperHeavy Samurai Warlord Susanowo.

 

[spoiler=Custom Cards]He doesn't need any, b****!

 

[spoiler=Biography]Akira had a simple life growing up in his father's Steadfast Dueling Dojo, where he trained both his body and his dueling skills all day and everyday. As he grew up, he had manners and the concepts of honor and justice pounded into his very being, something he is grateful for. If not for them, he would have never met his best friend.

 

10 years ago, Young Akira was jogging in order to condition his body. When he paused for a break, he noticed a boy about his age, all alone. Seeing as no one approached him, he decided this was an injustice and marched over to the boy, introducing himself and basically self-appointing himself as the boy's friend. That is how he and Yushiro first met, and their friendship still persists to this day.

 

No matter where Yushiro would be bounced around with foster families and orphanages, Akira would always make sure there was a place at the dojo for Yushiro to crash and stay if need be. The two bonded over games, especially Duel Monsters. The two would duel each other often, to the point they know the other's deck and strategies inside and out, and could even play the other's deck if it was ever needed.

 

One day, Akira's father surprised him with unexpected news. As the next successor to the dojo, his father felt it would be best if he left for awhile and experienced the world. As such, the Steadfast Duelist was enrolled into Yonder Blue Academy. Now, he has to try to survive in a place completely out of his element...

 

[spoiler=Misc. Information]

[*] He has a love of spicy foods.

[*] Akira works out daily.

 

 

 

[spoiler=Magician of Dark Magic]

Name: Saiku 'Sai' Kamezooka

Gender: Male

Age: 16

[spoiler=Physical Description]2SOhINT.jpg

He stands at 5'10 and weighs 150 pounds. His hair is a bright orange with blue eyes. When not in uniform, he normally wears a hoodie and jeans. He is very thin as well. On special occasions, he will wear a top hat and a cape, to look similar to a magician.

 

[spoiler=Personality]Sai is not a very confident person. Wether it comes to women, grades, or life itself, he has very little confidence on good things happening to him. He seems to have horrible luck in life in all things except Duel Monsters, after all. As such, he tends to be very quiet, mostly because he is afraid of screwing something up.

 

However, he believes on putting on a good show when he duels. As such, he puts on an act portraying him as a confident master magician, acting cocky and being loud. He loves the smiles he can create when he duels, so he does his absolute best to make sure he can make someone happy with his dueling. However, he knows not everything can be solved with a simple smile, so when push comes to shove, he will do his best to win.

 

[spoiler=Deck]Spell Counter: This deck focuses on summoning special Spellcasters that use spell counters to activate special effects.

Ace Card: Silent Magician LV 8, Arcanite Magican, and Endymion.

 

[spoiler=Custom Cards]None.

 

[spoiler=Biography]When Saiku was a young child, he was picked on a lot because he was too afraid to fight back. This topped with an inferiority complex he acquired from having a pretty much superior twin brother made him quiet and a bit afraid of people. His father, seeing that his son was having trouble, gave him a set of cards: Silent Magician and Silent Swordsman, explaining that they to were small and quiet, but could grow up to be powerful people. Sai, inspired by this, began to practice his dueling to become the very best he could be.

 

One day as he practiced in the park, there was a young child that passed by and watched the orange haired boy train. Saiku noticed that the boy seemed to enjoy it, and the smile he had made Sai smile as well. That's when he realized what he wanted to do with his life. He wanted to become an entertainer and make people forget their problems, even for just a little bit, with his duels.

 

He became a very good duelist and a decent student, although not able to be called the very best, not by a long shot. While his father took his brother Limerick to tournaments to compete, their mother enrolled Sai into Blue Yonder Academy, hoping it could help. Now, he has determined to do his best to become the very best, like no one ever was!

 

[spoiler=Misc. Information]

[*] Sai actually knows magic tricks, especially card ones.

[*] He loves sweets.

 

 

Sai is accepted, Sai.

So yeah, looked at the character who I used the archtype I wanted to revive with, and decided a revision would be wise after all. So that's what I'm doing.

 

[spoiler=Kamie Matsuoka, A Highly Vibrant and Youthful Mathematics Teacher]


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"Welcome to Advanced Mathematics, everyone. Annnnnnd you all fail!"


Personal Information
Name: Kamie Matsuoka

Gender: Female

Age: 23

[spoiler=Appearance:]Kamie is tall for a woman, standing at 183cm (6' 0"), and weighs in at 69kg (152lbs). She has a decent curvature to her body, with a BWH ratio of 25-21-23 if measured in inches and 64-53-58 if measured in centimeters. Her golden blonde hair falls to the middle of her back and is kept relatively straight, and her aquamarine eyes light up the room with passion. Kamie wears an interesting dress. It's a strapless one that slants on a diagonal just as it finishes covering her breasts, then encircles her hips again and slants on a diagonal in the opposite direction, with the two sides crossing together as they pass between her legs. This in turn always keeps one leg surrounded in fabric from the dress itself. Kamie has 5 dresses in this exact style that she changes from whenever the mood fancies her; the red, blue and violet dresses cover the left leg in fabric, whereas the orange and indigo dresses cover the right leg. Kamie also has 5 pairs of high heels, 5 pairs of heeled thigh-high boots, 5 pairs of what appear to be bike shorts, 5 pairs of detached sleeves and 5 pairs of finger-less gloves that she mixes and matches with her dress, all of which are the exact same color. Specifically, she'll wear a high heel on the foot whose leg was covered in dress fabric and a thigh-high boot on the other; then she'll wear the detached sleeve on the same side as she wore the thigh-high boot and the finger-less glove on the same side as she wore the high heel. To top this off, Kamie places her Duel Disk on the same arm whose hand is fitted with the glove, and the Disk is in all 7 colors of the rainbow. What can you say(?); Kamie likes her rainbows and her asymmetry.

 

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[spoiler=Personality:]Just one look at Kamie's attire alone will tell you that she's a weird one. She'd never had any true fashion sense, and she'll laugh off any mentioning that her clothing choices are all wrong, implying that she doesn't even care about what she ultimately turns up wearing. There are more important things that you'd think she'd worry about over what she wearing, like how her students are doing, or whether they're paying attention to what she's trying to teach, or if they even like her for trying to teach them all this maths. But while she does care about these things, they aren't Kamie's primary concern either; her primary concern is that she enjoys her job, which she does. A lot of the reason why Kamie enjoys her job is because she just wants to enjoy herself regardless of what exactly she's doing. You can get that vibe from her just from the sheer amount of energy that she has each morning; and it lasts too. This is likely because she's still young, but even so...

 

Kamie is a very vibrant and bubbly individual, and there's little that will get her down into a rut. Not even any of her more annoying students can bring her down, as she just loves to watch everyone in her class go about whatever it is they usually do. Of course, Kamie's always on hand to help students that need the help, as well as keep an eye on students trying to distract others so she can put a stop to that. She's a good teacher in that regard, and for her efforts in trying to keep the lessons fun and engaging, she likes to think that she's well liked by the students here at Blue Yonder. Of course, that last part might be her figment of imagination. Speaking of, Kamie likes to daydream when she's not currently taking a class... or sometimes during class when the students are taking notes or solving maths problems that she'd given them.

 

When she's not at the school teaching her classes, Kamie can most often be found back at an apartment building where she and her two flatmates live. However, there are some nights in which Kamie is at a restaurant with friends and/or family, usually during some sort of holiday. And then there are some nights where Kamie is, rather randomly one might add, out in a night club trying to get lucky with the ladies... or genuinely trying to help one of the male teachers get lucky and acting as their wing-woman, with their permission of course. As for why that is, let's just say that Kamie knows places... and people... and all that palaver.

[spoiler=Biography:]Blue Yonder Academy always had a course in mathematics, and all students were required to take said course because it was important for future development. Unfortunately, the original maths teacher they had was an old man; very old, and very dreary. Students never liked his class, specifically because they found themselves falling asleep in it and could never get themselves engaged. And other teachers never liked him because he was just a bore to converse with. So the staff had hired a "headhunter" of sorts, to try and get the old man to finally retire from teaching altogether. But this was a stubborn old fool that the headhunter was dealing with, and not even the most creative schemes the headhunter could come up with would have the desired effect. It wasn't helped that the man somehow knew about the fact that a headhunter was hired just to get rid of him. Eventually the old fool was outright fired, and the staff had secretly celebrated the fact... before realizing that they'd been so heavily focused on getting rid of the poor old man that they completely forgot to have a re-hire ready someone else to take his place. Enter Kamie Matsuoka, a young woman who was simply looking for any old job and found by chance that Blue Yonder Academy was hiring. All Kamie was asked during her interview was if she wanted to teach maths.

 

"Ooooh, I love maths," Kamie replied excitedly, "Does that mean I get the job?"

 

It did. And Kamie was given her first class, filled with hopelessly bored students. Of course, the students had all been expecting the same old same old fart that had been here for as near as made no difference 1001 years before, and had set up a prank that would cause a blackboard duster to fall on the face of whoever opened the door. But Kamie decided that she'd make a dramatic entrance through the window instead. This in turn convinced the students to at least give this new teacher that they realized they had all of a sudden a chance to enlighten them, and so far it proved to be a chance they wouldn't regret giving. Kamie seemed to have a bright future at Blue Yonder.


Dueling Information
Deck Name: Hexterras

[spoiler=Deck Strategy:]The idea behind the Hexterra cards is that each and every one of them would require the roll of a six-sided die in some way, shape or form. The monsters are all EARTH Sea Serpent monsters, and in addition to requiring a dice roll, they have a unique ability to banish themselves from the Graveyard as Tributes for the Tribute Summons of their Level 5 or higher counterparts from the hand. They specialize in beatdown, as even their simplest combos can cleave away at an opponent's Life Points if not countered correctly. They also have the ability to recover from destruction more easily than most other decks. However, the Hexterras can be slow at procuring field presence without the aid of Hexterra Brood Mother, the main boss of the archtype. This and the chance of dice rolls going wrong are the archtype's biggest flaws.

 

As for Kamie herself, she will wait until most of her opponent's Deck has very few would-be-outs left to Hexterra Brood Mother before summoning her. She will also have a few select other cards to bolster the effectiveness of the Hexterras in general. Among such other cards are a few copies of That Six and Dice Re-Roll, which help Kamie obtain more favorable dice rolls for the situation at hand. She'll also run a single copy of Foolish Burial to help get a Tribute Summon off the ground and a Double Summon or two for extra emergency field presence if she needs it, as well as a few Generation Fish staples to make the most of the Hexterra monsters that had been banished.

Signature Cards: Hexterra Brood Mother, Hexterra Colossus, Hexterra Mirage, Hexterra Parasite

Custom Cards: The entire Hexterra Archtype


Miscellaneous Information
Main Theme Song:

Duel Theme Song: 

Ideal Voice Actresses: Katherine T. Gray (En)/Fumiko Orikasa (Jp)

Tidbits of Trivia:

 

  • Kamie is an open lesbian, and seems to have a slight attraction to the younger female students at Blue Yonder Academy... especially the cuter "under-equipped" ones. However, she's not tempted enough to chase such students... and she certainly isn't so daft that she'd risk her career over something that trivial.
  • The person who'd taught the Matsuoka family English had hailed from Great Britian. As such, Kamie speaks with a British accent, which shows through even when she's speaking with another person in Japanese. Speaking of, Kamie will sometimes switch her spoken language of choice from English to Japanese and vice versa, and completely at random too. She only does this to gauge whether her students were at least trying to pay attention or whether half of them had dozed off.
  • At the moment, Kamie lives in an apartment with two flatmates, both of which are female. One is 18 years of age, and the other is 23.
  • Since the arm that she places her Duel Disk on depends entirely on which of her 5 dresses she decides to wear that day, it's safe to assume that Kamie is ambidextrous. She'll write with literally whichever hand is closest to a pen, pencil or stick of chalk, and when dining, she has no preferences which hand holds a knife or which holds a fork either. The only reason why she dedicates one arm to placing her Duel Disk on each day is for appearances.

Kamie is accepted.
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[spoiler=Osamu Oshiru]

Name: Osamu Oshiru

Gender: Male

Age: 16

[spoiler=Physical Description]

In a word, Osamu is large. Standing at six feet and five inches (196 cm) and weighing 240 pounds (109 kg), he towers over virtually everyone around him. His figure is statuesque, as if he had been carved out of a single block of granite. The uniform he wears is a dull blue suit, with a grey shirt and a deep red tie, with matching lustrous red cuff links. Mid-length between the elbow and shoulder of his left arm is a bright red and grey band, signifying his position as head of the Student Disciplinary Committee (or rather, the term he prefers to use in place of "hall monitor"). His shoes are of a deep, oxblood leather, and he works diligently every morning keeping them well-polished, so that if one tried they could see their own reflection in them. His jet-black hair is well-maintained, combed back with a matte appearance. His academy-issue laser disk is heavily modified, with the dark blue, blocky appearance and red and grey band identifying it as the Disciplinary Committee model. Being left-handed, he wears it on his right arm.

 

 

[spoiler=Personality]

Rules are something that are very important to Osamu. It was how he was raised, and how he plans to live the rest of his life. Rules give structure to the world, and through structure the world can be made perfect. Rules are a sacred thing, to be guarded and followed by humanity. It is no wonder that he holds such a high opinion of ADMIN, the computer running their society. One database to record and carry out the laws of mankind. It is by rules that Osamu lives, day by day. Every morning, afternoon, and evening follows a strict schedule, through which Osamu has achieved a certain harmony. In a sense, it can even be likened to a spiritual cycle. The law guides Osamu. Osamu enforces the law. The law rewards Osamu with further guidance. 

 

Upholding these laws that hold together his world is Osamu's greatest joy in life. This passion drives him toward perfection in his role of Head of the Student Disciplinary Committee. If any Blue Yonder students make the slightest infraction upon the rules he so diligently memorized, he views it as his own sacred duty to bring justice to the would-be delinquents. Of course, some students are less than compliant with the law, especially when the law is represented by one of their peers. On occasion, repeated offenses have been known to... cause Osamu a certain amount of distress. Plagued by a fear that he will fail to uphold the law when it is his destiny to, he can even enter a sort of rage, defeated offenders as soundly and brutally as possible in a duel, so as to teach them not to cross the rules again. Despite being a powerful human being in many respects, Osamu is ultimately just a slave to rules.

 

 

[spoiler=Deck]

Deck Name: Fortress of Law

Deck Description: Using machine-type "Legion" monsters to tear apart the opponent's extra deck, and summon the boss "Aegaion the Sea Castrum". Over time he will acquire synchro, fusion, and ritual boss monsters as well.

 

 

[spoiler=Custom Cards]

WIP

 

 

[spoiler=Biography]

Osamu enrolled in Blue Yonder Academy at the age of 14, as is the standard. His parents owned a high-end clothing store, so he made his best effort to dress for success. Upon entrance, he was immediately blown away by the majestic sense of order throughout. He quickly made himself familiar with the authority figures of the school, working hard in his classes so that he could be granted a position in the school's Student Disciplinary Committee. After two years, he had managed to rise up to the head position of the committee, and was granted a corresponding deck, so that he could use it to defeat those that broke the rules. After ADMIN began its descent into failure, he began to hear rumors of the occurrence. Immediately, he decided that he could not let the beautiful system, which had granted him such a position of authority, to die. It was his destiny to fix ADMIN. With very little information to start with, Osamu began interrogating students that he disciplined, heralding the start of his hunt for the Sigil cards.

 

 

[spoiler=Misc. Info]

Theme:

 

 

 

 

Osamu is accepted.

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[spoiler=Rules are for robots]


XHwDDG9.png
"Hm? I wasn't supposed to do that? It's fine though, right?"




Name: Leona Little

Gender: Female

Age: 16


[spoiler=Appearance]icx3B7o.png
Leona stands at a solid 5'6" and weighs 124 pounds. Starting at the top, Leona has short white hair accompanied by a pale skin tone. It wouldn't be hard to mistake her for being albino were it not for the sky blue coloration of her eyes. The vast majority of her physique has all the curves and roundness of a cutting board, with the roundest thing on her body being her head. As far as fashion is concerned, Leona prefers monochromatic clothing, gravitating toward whatever is comfortable for her to wear.



[spoiler=Personality]
"Chaos" may be a word that comes to mind when one considers Leona's frequent and very blatant disregard for rules. This disregard can also lead one to think she's a rule-breaker, but - at least from her perspective - that's not quite accurate. Leona doesn't act to break rules so much as without any concern for if the rules exist or not to begin with. To her, rules, filters, orders, and the like simply don't exist, and any action she may take that violates them is fine so long as nobody was injured as a result. In the event that she has, however, injured someone, Leona will often try to make it up to them.

Leona tends to act simply according to her own personal desires. If she has an itch to go talk to a friend or a total stranger, she'll simply go on her way and do it. What others think of her will neither encourage nor deter her, as the only opinion she cares about is her own. This doesn't mean she's incapable of thinking about what people think; it only means she doesn't really care. This trait can make her seem like an jabroni at times, but she's actually a really kind girl; she's simply living her life the way she thinks is best.

Leona's ideal world is one where everyone can see things through the same perspective as her. A life not spent chasing your desires is a wasted one, and things like rules shouldn't have to exist to inhibit those desires. People should have the common sense to operate without a set of restrictions like some kind of robot, and if a person truly desires with all their heart to hurt somebody, surely there's somebody out there who desires to be hurt in turn. It's an ideal she'll often try to teach others, but people tend to be too conscious of rules and opinions. For this reason, Leona is very fond of animals, especially cats. They simply live life the way they want, and don't worry about what people say or what they "should" or "shouldn't" do.



[spoiler=Biography]
For as long as she can remember, Leona Little is somebody who has lived purely based on her own desires, without worrying about those pesky rules or schedules that try to inhibit what one wants out of their life. "Yesterday already happened, and tomorrow isn't here yet" were words she'd heard often from her family growing up. Added to her own views on human desire, rules, and how somebody should live their life, Leona eventually became something similar to - but not quite - a rulebreaker due to her simply not acknowledging that the rules existed in the first place.

When she was 14, Leona took an interest in Blue Yonder Academy. It was a very pretigious school, and no doubt she could learn things there that would make it easier to live life according to her philosophy. In the two years since, she's been a regular pain in the ass for the school's Student Disciplinary Committee because she simply doesn't care about the rules, and her logic on the matter doesn't make things any smoother. It eventually got to the point where she started treating her frequent run-ins with the lot of them like chance encounters with a good friend because she thought it would be fun.

Barring her disregard for rules, however, there's no doubting that Leona is a very good student, judging by the grades she pulls when she decides to show up.



[spoiler=Deck]
Leona duels with a Lunalight deck. These DARK Beast-Warrior-Type monsters play a simple and rather straightforward beatdown strategy, using effects to modify ATK values, remove opposing Spells/Traps, and just use sheer force to end the duel quickly in general. The archetype is also capable of Fusion Summoning and thus playing its (current) ace monster, Lunalight Cat Dancer.



[spoiler=Misc]


Duel Theme (Alternate): Hidenori Shoji, Daiki Kasho - Aeropolis

 



 

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[spoiler=Rules are for robots]


XHwDDG9.png

"Hm? I wasn't supposed to do that? It's fine though, right?"


Name: Leona Little

 

Gender: Female

 

Age: 16

 

[spoiler=Appearance]okeO6i1.png

Leona stands at a solid 5'6" and weighs 124 pounds. Starting at the top, Leona has short white hair accompanied by a pale skin tone. It wouldn't be hard to mistake her for being albino were it not for the sky blue coloration of her eyes. The vast majority of her physique has all the curves and roundness of a cutting board, with the roundest thing on her body being her head. As far as fashion is concerned, Leona prefers monochromatic clothing, gravitating toward whatever is comfortable for her to wear.

 

 

[spoiler=Personality]

"Chaos" may be a word that comes to mind when one considers Leona's frequent and very blatant disregard for rules. This disregard can also lead one to think she's a rule-breaker, but - at least from her perspective - that's not quite accurate. Leona doesn't act to break rules so much as without any concern for if the rules exist or not to begin with. To her, rules, filters, orders, and the like simply don't exist, and any action she may take that violates them is fine so long as nobody was injured as a result. In the event that she has, however, injured someone, Leona will often try to make it up to them.

 

Leona tends to act simply according to her own personal desires. If she has an itch to go talk to a friend or a total stranger, she'll simply go on her way and do it. What others think of her will neither encourage nor deter her, as the only opinion she cares about is her own. This doesn't mean she's incapable of thinking about what people think; it only means she doesn't really care. This trait can make her seem like an a****** at times, but she's actually a really kind girl; she's simply living her life the way she thinks is best.

 

Leona's ideal world is one where everyone can see things through the same perspective as her. A life not spent chasing your desires is a wasted one, and things like rules shouldn't have to exist to inhibit those desires. People should have the common sense to operate without a set of restrictions like some kind of robot, and if a person truly desires with all their heart to hurt somebody, surely there's somebody out there who desires to be hurt in turn. It's an ideal she'll often try to teach others, but people tend to be too conscious of rules and opinions. For this reason, Leona is very fond of animals, especially cats. They simply live life the way they want, and don't worry about what people say or what they "should" or "shouldn't" do.

 

 

[spoiler=Biography]

For as long as she can remember, Leona Little is somebody who has lived purely based on her own desires, without worrying about those pesky rules or schedules that try to inhibit what one wants out of their life. "Yesterday already happened, and tomorrow isn't here yet" were words she'd heard often from her family growing up. Added to her own views on human desire, rules, and how somebody should live their life, Leona eventually became something similar to - but not quite - a rulebreaker due to her simply not acknowledging that the rules existed in the first place.

 

When she was 14, Leona took an interest in Blue Yonder Academy. It was a very pretigious school, and no doubt she could learn things there that would make it easier to live life according to her philosophy. In the two years since, she's been a regular pain in the ass for the school's Student Disciplinary Committee because she simply doesn't care about the rules, and her logic on the matter doesn't make things any smoother. It eventually got to the point where she started treating her frequent run-ins with the lot of them like chance encounters with a good friend because she thought it would be fun.

 

Barring her disregard for rules, however, there's no doubting that Leona is a very good student, judging by the grades she pulls when she decides to show up.

 

 

[spoiler=Deck]

Leona duels with a Lunalight deck. These DARK Beast-Warrior-Type monsters play a simple and rather straightforward beatdown strategy, using effects to modify ATK values, remove opposing Spells/Traps, and just use sheer force to end the duel quickly in general. The archetype is also capable of Fusion Summoning and thus playing its (current) ace monster, Lunalight Cat Dancer.

 

 

[spoiler=Misc]

 

 


 

 

Leona is accepted

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[spoiler=Roxanne "Roxy" Fujiwara']Name: Roxanne "Roxy" Fujiwara
Gender: Female
Age: 18

[spoiler=Physical appearance]Roxy has the athletic build one would expect from a passionate skater, and is quite imposing, standing at 1,84 mt tall, with blue eyes and blonde hair she usually keeps in a ponytail. She has the tendency to ignore the Academy's dress code, preferring instead the typical garb of a skater, namely a red tracksuit and a pair of tight jeans shorts. She's lean but strong, and she looks quite rugged for a girl, which is in equal parts the result of her tough attitude and the intense physical activity that skating involves, but she's still quite attractive, despite this, or perhaps because of this ruggedness.



[spoiler=Personality]Roxy is many things, but diplomatic is not one of them. She's used to answer to provocations with hostility, especially when they're coming from the generally wealthy students of Yonder academy, which she generally considers a bunch of insufferable spoiled brats.

She held great expectations about her school life, but her troubles fitting in with all the rich kids, and her... lacking education in some fields has led her school career and her relationship with the teachers to go bad pretty fast, which has in turn soured her previous excitation at the idea of being able to study at Yonder Academy.

 

Soon enough, her disillusionment with the academy and her fellow students led her to isolate herself, feeling like an outcast, and her only solace is being able to practice her skating, at which she has become a real champion, and her dueling, during breaks or when she skips class.

 

Despite her troubles fitting in, she has never resorted to bullying - yet - as she doesn't really have the heart, or the sadistic disposition, to do so.

Currently, she is facing her hardest moment, and her determination to succeed in order to become a professional duelist is rapidly dwindling, eroded by the failures and difficulties that she never expected having to face, much less face alone.


 

Deck: Batteryman - A pure aggro deck based on quick resource gathering and swarming the field with big monsters. Now sports also synchro and Xyz options that support the deck's main strategy in various ways, either directly or indirectly.

 

[spoiler=Custom Cards]Batteryman Resistance
Level 4 LIGHT
Thunder/Tuner

If you control a Level 5 or higher "Batteryman" monster, you can Special Summon this card from your hand. If you Synchro Summon a "Batteryman" Synchro monster using this card as material, you can Special Summon one of the other materials used for the Synchro Summon from your Graveyard in face-down Defense position.
 
0 ATK/0 DEF

 

Batteryman Amplifier
Level 5 LIGHT
Thunder/Synchro/Effect

1 "Batteryman" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 3 or lower "Batteryman" monster from your Deck or Graveyard. All damage your opponent takes during the turn you use this effect is halved. All face-up Attack Position "Batteryman" monsters gain 200 ATK for every face-up Attack Position "Batteryman" monster you control, except this card.

1800 ATK/1000 DEF

Batteryman Memory Cell
Level 8 LIGHT
Thunder/Synchro/Effect

You can Tribute this Synchro Summoned monster to add 1 "Battery", "Batteries" or "Charger" Spell/Trap card from your Deck to your Hand or Special Summon 1 "Batteryman" monster from your Deck or Graveyard, ignoring its Summoning conditions. If you add a Trap card to your hand by this card's effect, that card can be activated without being Set first for this turn. You can only use the effect of "Batteryman Memory Cell" once per turn.

2100/0

 

Batteryman Button Cell
Level 1 LIGHT
Thunder/Effect

When this card is Normal Summoned, you can send 1 "Batteryman" monster from your Deck to the Graveyard to change the position of a monster on the field. If this card is Special Summoned, you can return 1 "Batteryman" monster that is either banished or in the Graveyard to either the top or the bottom of your Deck and change the position of a monster on the field.

100/0

 

Batteryman Capacitor
Level 3 LIGHT
Thunder/Effect

Once per turn, you can Special Summon a "Batteryman" Tuner monster from your Hand.

 

1000/1000

New Batteries!
Normal Spell Card

If this turn you would Tribute Summon a "Batteryman" monster, you can use 1 monster your opponent controls as part of the Tribute. Your opponent takes no damage during the turn you activate this card.

 

 

[spoiler=Biography]For most of the population of Ambrosia, the social order of the city is a fact of life. For Roxy and her parents, it was more of a cruel joke played on them by life. Her mother was a simple factory worker and her father was an unemployed artist wannabe, that couldn't find a field he was actually good at. Of course, this meant that they were always barely able to make ends meet at first, until he finally discovered his true talent: cooking. Long story short, he got a job at a fancy restaurant and seemed on his way to the start of a brilliant carrier. Sadly, it wouldn't last. He made some enemies, apparently, that got him fired, leaving him with a family that had to subsist on his wife's meager salary.

Growing up, Roxy proved to be a difficult little rascal, always worrying her parents and getting in troubles.

 

When she reached 13, she started hanging out with some older skater kids. It was during that time that she started realizing how desperate her family's financial situation was, and even ran from home a few times. Her father had been harassed by the same people who got him thrown out, and would have gotten to drinking if her mother hadn't intervened. Still, the situation was dire. Her father had been isolated and slowly lost most of his friends and acquaintances, and even her mother's coworkers had been as unsupportive as they could be during their situation.

 

And all the while, Roxy felt abandoned by even her own parents, and ran away from home with the intention of leaving it behind. She managed to live on the streets for about half a year with a little help from her street friends, but she realized that it was getting too dangerous after almost running afoul of three drunk rich idiots that almost managed to catch her... what for, she really didn't want to know.

She came running home in tears. Her parents were too overwhelmed with relief at seeing that she was back to get mad at her, and she decided to study in order to become a professional duelist, so she could support them. It took them spending almost all of their savings, and her contributing by getting some money by doing street performances with her skating, but in the end, they managed to buy her a deck and let her enroll at Blue Yonder academy.

 

It seemed like her dream was about to begin, but instead, she found out she REALLY didn't fit in. She failed her first year, and passed it just by a miracle. Now, at the start of what's officially her second year, she's still struggling to fit in and keep up with the studies...

 

 

[spoiler=Misc Information]

Themes: Crush 40 - Escape from the City and Live And Learn, Zebrahead - His World (I mean, she's like human Sonic already)
- She uses her monsters as props for her acrobatics. For example, Micro-cell acts as a trampoline and 9-Volt acts as a temporary speed-up pad.

 

 

 

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[spoiler=Roxanne "Roxy" Fujiwara']Name: Roxanne "Roxy" FujiwaraGender: FemaleAge: 18

[spoiler=Physical appearance]Roxy has the athletic build one would expect from a passionate skater, and is quite imposing, standing at 1,84 mt tall, with blue eyes and blonde hair she usually keeps in a ponytail. She has the tendency to ignore the Academy's dress code, preferring instead the typical garb of a skater, namely a red tracksuit and a pair of tight jeans shorts. She's lean but strong, and she looks quite rugged for a girl, which is in equal parts the result of her tough attitude and the intense physical activity that skating involves, but she's still quite attractive, despite this, or perhaps because of this ruggedness.

 

[spoiler=Personality]Roxy is many things, but diplomatic is not one of them. She's used to answer to provocations with hostility, especially when they're coming from the generally wealthy students of Yonder academy, which she generally considers a bunch of insufferable spoiled brats.

She held great expectations about her school life, but her troubles fitting in with all the rich kids, and her... lacking education in some fields has led her school career and her relationship with the teachers to go bad pretty fast, which has in turn soured her previous excitation at the idea of being able to study at Yonder Academy.

 

Soon enough, her disillusionment with the academy and her fellow students led her to isolate herself, feeling like an outcast, and her only solace is being able to practice her skating, at which she has become a real champion, and her dueling, during breaks or when she skips class.

 

Despite her troubles fitting in, she has never resorted to bullying - yet - as she doesn't really have the heart, or the sadistic disposition, to do so.

Currently, she is facing her hardest moment, and her determination to succeed in order to become a professional duelist is rapidly dwindling, eroded by the failures and difficulties that she never expected having to face, much less face alone.

 

 

Deck: Batteryman - A pure aggro deck based on quick resource gathering and swarming the field with big monsters. Now sports also synchro and Xyz options that support the deck's main strategy in various ways, either directly or indirectly.

 

[spoiler=Custom Cards]Batteryman Resistance

Level 4 LIGHT

Thunder/Tuner

If you control a Level 5 or higher "Batteryman" monster, you can Special Summon this card from your hand. If you Synchro Summon a "Batteryman" Synchro monster using this card as material, you can Special Summon one of the other materials used for the Synchro Summon from your Graveyard in face-down Defense position.

 

0 ATK/0 DEF

 

Batteryman Amplifier

Level 5 LIGHT

Thunder/Synchro/Effect

1 "Batteryman" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can Special Summon 1 Level 3 or lower "Batteryman" monster from your Deck or Graveyard. All damage your opponent takes during the turn you use this effect is halved. All face-up Attack Position "Batteryman" monsters gain 200 ATK for every face-up Attack Position "Batteryman" monster you control, except this card.

1800 ATK/1000 DEF

Batteryman Memory Cell

Level 8 LIGHT

Thunder/Synchro/Effect

You can Tribute this Synchro Summoned monster to add 1 "Battery", "Batteries" or "Charger" Spell/Trap card from your Deck to your Hand or Special Summon 1 "Batteryman" monster from your Deck or Graveyard, ignoring its Summoning conditions. If you add a Trap card to your hand by this card's effect, that card can be activated without being Set first for this turn. You can only use the effect of "Batteryman Memory Cell" once per turn.

2100/0

 

Batteryman Button Cell

Level 1 LIGHT

Thunder/Effect

When this card is Normal Summoned, you can send 1 "Batteryman" monster from your Deck to the Graveyard to change the position of a monster on the field. If this card is Special Summoned, you can return 1 "Batteryman" monster that is either banished or in the Graveyard to either the top or the bottom of your Deck and change the position of a monster on the field.

100/0

 

Batteryman Capacitor

Level 3 LIGHT

Thunder/Effect

Once per turn, you can Special Summon a "Batteryman" Tuner monster from your Hand.

 

1000/1000New Batteries!

Normal Spell Card

If this turn you would Tribute Summon a "Batteryman" monster, you can use 1 monster your opponent controls as part of the Tribute. Your opponent takes no damage during the turn you activate this card.

 

 

 

[spoiler=Biography]For most of the population of Ambrosia, the social order of the city is a fact of life. For Roxy and her parents, it was more of a cruel joke played on them by life. Her mother was a simple factory worker and her father was an unemployed artist wannabe, that couldn't find a field he was actually good at. Of course, this meant that they were always barely able to make ends meet at first, until he finally discovered his true talent: cooking. (More TBA)

 

 

[spoiler=Misc Information]Themes: Crush 40 - Escape from the City and Live And Learn, Zebrahead - His World (I mean, she's like human Sonic already)

- She uses her monsters as props for her acrobatics. For example, Micro-cell acts as a trampoline and 9-Volt acts as a temporary speed-up pad.

 

 

 

Roxy is accepted.

Question:

 

Are we still allowed to make characters (friends, rivals, etc.) even though the main protagonists have already been picked?

Applications are still open, are they not?
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Name: Katsu "Katz" Tanaka

Gender: Female

Age: 17

 

[spoiler=Physical Description]

[spoiler=Image]

sample_0b279ae44033bf552a591ade3c42da0e5


Katz is a little on the tall side for a girl her age; standing close to 6 feet tall at 5' 10". Katz is blessed with a very athletic build; with strong muscles and a very fit structure. She can't call herself "ripped" or "buff" by any means; but there's a solid chance she can beat you up. Katz has dark hair and eyes; and even with a proper outfit on still show signs of having worked out, or trained with her father with bandages or often a wrist or ankle brace. Nobody has yet to see Katz with anything remotely close to make-up yet.


[spoiler=Personality]

Katsu is tough, and often refers to herself as the toughest girl in the school. Strong-willed with a good sense of independence and possibly too much self-confidence; Katz has yet to find anyone yet to really intimidate her beyond her own father, but has definitely found more than enough people to make her angry. Especially in her duels, Katz's aggressive side shines through; to the point that most other students aren't directly willing to duel her in Dirk's class. Katsu isn't by any means a jerk, though. She may be strong-willed with a rather confrontational personality; but her morals are in the right place. Katsu hates bullies, and especially feels a duty to stand up for those that need it. This may or may not be directly related to her own family.


Deck:

Express Victory

Katsu uses everyone's favorite Trains deck; focused almost exclusively on putting out high-level monsters with strong stats and dealing as much damage in as short of a time as possible. Katsu's most commonly seen monsters to hit the field involve Superdreadnought Railcannon Gustav Max and Superior Dora. Her deck has earned her quite the reputation, at least for those that have gone against her. Never let your guard down against Katz.


[spoiler=Biography]

Katsu comes from a big family. A big, big family. Katsu has 5 brothers; and is the oldest child among them. Katsu lives with her father and her brothers near her father's dojo, where she's frequently involved in its upkeep, in assisting with the training of other students, and with her own training. All of this to the point where her social life outside of school is practically non-existent. Throughout the early years of school, especially after her mother's passing, Katsu has felt a large responsibility in taking care of her brothers, especially from the many bullies that frequently try to pick on them.

 

Now, in high-school, Katsu spends most of her time in physical education and in training for Action Duels. She entertains the thought that one day she can be a pro, but knows deep down that her father expects her to take over the dojo. While she has the grades and record to show that she could become a strong, professional Action Duelist, she hasn't been able to participate in any significant tournaments.


Misc. Information:


  • If your question is "Can Katsu beat me in a fight"; the answer is very likely to be a "yes".

  • Katsu is as good at fighting games as she at real fighting

  • Shoujo manga is a secret and guilty pleasure of hers. The large stash may or may not be underneath her bed.

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[spoiler=Alistar "Al" Jermain Cello]

 

Name: Alistar "Al" Jermain Cello

Gender: Male

Age: 16

[spoiler=Physical Description]

tumblr_m4ts9w7jfU1qk9c78_1338364921_cove

 

Standing at a decent 5'7", Alistar's icy blue eyes are often the first thing people see. With how bright they are, they're contrasting to his dark, dark brown hair and stand out the most about himself. They have a shine as hard as ice. Wearing an all-white ensemble, he rarely wears it nowadays, preferring to stick with the school's complimentary uniform. Though, he has stated on multiple occasions that the outfit seen above is much more comfortable, as it's what he used to wear "back home". That ring with the rope has attached to it his favourite and one of his strongest cards, his ace "The Penguin Emperor, Eisbahn".

 

[spoiler=Personality]

While not necessarily a "hardass", Alistar certainly has his moments. As one who believes that rules should come before all things, he hates to see the blatant disrespect of them, and is not afraid to set people in their place with either a strict lecture, or more commonly now thanks to having come to Blue Yonder, with a duel. However, outside of duels, and beyond the realm of maintaining rules, Alistar's quite methodical, taking his time with everything, and believing in putting all you can into what you do. Not in an over-the-top sense, but moreso in a reasonable one. After all, in his mind, along with rules, reason is the most important thing one can have and abide by.

 

While it's unlikely, every now and again, people do manage to make friends with him. It isn't as if he doesn't want to have friends, it's just that most people can't deal with his constant scrutiny, and push him away. While he refuses to show it, he actually is quite lonely. Perhaps this is why he gravitates towards large groups rather than outcasts like himself- he wants to feel what it's like to be accepted, and as such, will ironically ignore other's singular pleas for help in order to help the majority and make himself look good to them. In a way, one might call him a high-class boot-licker. An oxymoron of outstanding proportions. Still, being as reasonable as he is, sometimes he's able to see and correct what he's doing before he gets himself in trouble. Sometimes.

 

Deck - Having always been interested in them, and despite the stigma and weakness associated with them, Alistar absolutely adores to run his Penguin Deck. While it is a very slow, very weak deck in general, with a few spells and traps added here and there, plus with a few more support cards, he's gotten them to be a relatively decent, if not annoying deck. This is because of one of his favourite cards, Penguin Soldier, which bounces monsters back to their owner's hands and decks. A slow, methodical deck for a slow, methodical duelist. While mostly being Synchro based, he does have a few XYZ Monsters he can summon, and even a Fusion Monster in times of need.

 

ACES: "The Great Emperor Penguin", "Nightmare Penguin", "The Penguin Emperor, Eisbahn"

[spoiler=Custom Cards]

Piliate, The Penguin Prince

WATER Attribute - Aqua-type - Level 2 / Tuner

LORE: "Although a bad walker, he won't let that get him down! He's going to flaunt his stuff from pole to pole, without a care in the world!"

ATK: 400 / DEF: 1600

 

Peroror, The Penguin Prince

WATER Attribute - Aqua-type - Level 4

LORE: "He's even more haughty than his younger brother! Only problem is, he's so full of himself he can't even be bothered to hang out with anyone but himself..."

ATK: 800 / DEF: 1800

 

Hooter, Penguin Jester

WATER Attribute - Aqua-type - Level 3

Effect: When this card is Normal Summoned: you can add one Level 4 or lower monster with "Penguin" in its name from your Deck. When this card is flipped face-up, you can target one Level 4 or lower monster with the name "Penguin" in its name in your Graveyard: special summon that monster in face-down Defense position. If this card is used as a Synchro Material, the Synchro Summoned Monster gains this effect:

*When this card is Synchro Summoned: you can add the cards used for its Synchro Summon back to your hand

1300 ATK / 1000 DEF

 

Squawker, Penguin Mage

WATER Attribute - Aqua-type - Level 3 / Tuner

Effect: When this card is Normal Summoned: you can add one "Arctic" Spell or Trap from your deck to your hand. When this card is flipped face-up, you can target one "Arctic" Spell or Trap in your Graveyard or Banished Zone: set that card in your Spell/Trap Zone. That Spell/Trap can be used the turn it is set.

1000 ATK / 1300 DEF

 

The Royal Penguin Adviser

WATER Attribute - Aqua-type - Level 4

Effect: FLIP: You can target two Spell or Traps on the field; return them to the hand. The cards targeted by this effect cannot be activated in response to this card's effect. When this card is used as a Synchro Material for a Synchro Summon, the card Synchro Summoned gains this effect:

*When this card is Synchro Summoned, Trap Cards cannot be activated for the rest of the turn

1200 ATK / 1900 DEF

 

The Penguin Calvary

WATER Attribute - Aqua-type - Level 5

Effect: When this card is Normal Summoned, you may Special Summon one "The Great Emperor Penguin" from your Deck, Hand, or Graveyard to the Field. While "The Great Emperor Penguin" is on the field, this card gains 1500 ATK and DEF. When this card is flipped face-up, you may pay 500 Life Points; Special Summon one WATER Attribute Tuner from your Deck to the field and make it Level 5. You may not Special Summon any monsters this turn besides WATER Attribute monsters.

2200 ATK / 2200 DEF

 

The Penguin Emperor, Eisbahn

WATER Attribute - Aqua-type - Level 6 / Synchro

Effect: "Piliate, The Penguin Prince" + "Peroror, The Penguin Prince"

Must be Synchro Summoned and cannot be Special Summoned any other ways. Your opponent cannot target other WATER Attribute monsters for attacks except for this face-up Attack Position monster. Your opponent cannot target or destroy other face-down WATER Attribute monsters with effects. This card gains 200 Attack for every WATER Attribute monster on the field. When This card is sent to the Graveyard: Special Summon the Monsters used for its Synchro Summon. If the Trap Card, "Eisbahn" is on the field, this card gains this effect:

*Once per turn, during your opponent's Standby Phase, you may tribute one monster with the word "Penguin" in its name; draw a card, and then change the battle position of one monster they control, if possible.

2400 ATK / 2600 DEF

 

The Penguin Empress, Suiton

WATER Attribute - Aqua-type - Level 6 / Synchro

Effect: 1 WATER Tuner + 1 one or more non-Tuner WATER Monsters

Must be Synchro Summoned and cannot be Special Summoned any other ways. Your opponent cannot target other WATER Attribute monsters for attacks except for this face-up Defense Position monster. Once per turn, when your opponent would Special Summon a monster(s), you may discard one card; negate the Summon(s) and if you do, banish the monster(s) that would be Summoned, then, destroy this card. When this card is destroyed, you may Special Summon the cards used for its Synchro Summon, but their effects are negated, and you draw cards equal to the number of cards summoned by this effect. If the Trap Card "Sealing Ceremony of Suiton" is on the field, this card gains this effect:

*This card cannot be destroyed by card effects.

2600 ATK / 2400 DEF

 

The Penguin Ruler of the Arctic

WATER Attribute - Aqua-type - Level 7 / Synchro

Effect: 1 WATER Tuner + 1 or more non-Tuner monsters

When this card is Special Summoned, it can destroy cards on the field equal to the number of Aqua-type monsters used for its Special Summon. Up to twice per turn, this card cannot be targeted or destroyed by your opponent's card effects. During your End Phase, you can activate one of these effects if you have one or more face-down monsters on your side of the field: 

*Draw cards equal to the number of face-down monsters on your side of the field

*Gain Life Points equal to the number of face-down monsters on your side of the field x200

2950 ATK / 2850 DEF

 

Penguin Hunting Beast, Liomurg

WATER Attribute - Beast-type - Level 8 / Synchro

Effect: 1 Tuner + 1 or more non-Tuner monsters

When this card is Summoned, you may destroy all face-down cards on your opponent's side of the field, then, take damage equal to the number of cards destroyed by this effect x400. In order for this card to declare an attack, you must Tribute one monster with the name "Penguin" in its name from either your hand, or your side of the field. If this card battles a non-WATER Monster, that monster is automatically destroyed before Damage Calculation.

3450 ATK / 2000 DEF

 

Penguin King - Absolute Zero

WATER Attribute - Aqua-type - Level 10 / Synchro

Effect: 1 WATER Tuner + 1 or more non-Tuner WATER monsters

This card cannot be targeted by card effects, except during your Main Phase 2. This card gains attacks during each Battle Phase equal to the number of non-Tuner monsters used for its Synchro Summon. If this card would be destroyed, you may pay 1000 Life Points and tribute one monster with "Penguin" in its name; this card is not destroyed, and the card that would have destroyed it is banished.

3500 ATK / 2700 DEF

 

Arctic Evolution Burst!

Normal Spell Card

Effect:Pay 2000 Life Points: Special Summon two WATER Attribute Aqua-Type Monsters with different names from your Deck or Graveyard that are listed as Synchro Materials on a WATER Attribute Synchro Monster. This Summon cannot be negated.

 

Arctic Call of Honor

Normal Spell Card

Effect:While you control a face-up "The Penguin Emperor, Eisbahn", or "The Penguin Empress, Suiton", you can target the cards used for its Synchro Summon in the Graveyard: Special Summon those monsters. This Summon cannot be negated.

 

Arctic Drill

Quick-Play Spell Card

Effect:Return one face-up "The Penguin Emperor, Eisbahn", or "The Penguin Empress, Suiton" to the Extra Deck, then, shuffle the monsters used for its Synchro Summon into the Deck, then draw 2 cards. If you draw a Normal Monster, reveal it, then destroy cards on the field equal to the card's level (rounded down).

 

Arctic Cannon

Normal Spell Card

Effect: If you control a "The Penguin Emperor, Eisbahn": Destroy all monsters your opponent controls. "The Penguin Emperor, Eisbahn"'s you control cannot attack the turn you activate this card. If you control a face-up "Piliate, The Penguin Prince" and "Peroror, The Penguin Prince", you can also destroy all Spell/Trap cards your opponent controls.

 

Arctic Steel Wings

Equip Spell Card

Effect: This card an only be equipped to "Piliate, The Penguin Prince", "Peroror, The Penguin Prince", and "The Penguin Emperor, Eisbahn". The equipped monster gains 800 Attack points and if it attacks a Defense position monster: inflict piercing damage to your opponent. If this card is sent to the Graveyard: you can add 1 Equip Spell card from your Deck to your hand.

 

Arctic Ability: Torrent!

Continuous Trap Card

Effect:You may only activate this card if your Life Points are below or equal to 2000. Target one "The Penguin Emperor, Eisbahn" in your Graveyard or Banished Zone: Special Summon it, regardless of its effects. If you do, it gains 800 Attack and is returned to the Extra Deck if either this card or it would be removed from the field.

 

Arctic Hidden Ability: Defiant!

Counter-Trap Card

Effect: If a face-up monster with the word "Penguin" in its name would be destroyed or banished by one of your opponent's card effects: negate its effect and if you do, destroy it.

 

[spoiler=Biography]

Born in a small, northern province of Ambrosia, Alistar has known his fair share of boredom and poor-ness. After all, for nearly all of his life, he's experienced just that. While his parents did have a small bank account, with a decent sum of money, the little cash they did make from their jobs could only sustain the three of them just barely. It was atrocious, that all of this village was poor. Well, in a utopia, somethings must be wrong, correct? While food was always available, quality was not, and different kinds were also not a commodity. With so little available to them, and one screw up possibly destroying all that his family had worked for and earned, a certain fear welled up inside Alistar as he grew. The kind of fear that would drive away friends due to a need to abide by rules. The kind of fear that drove one to be near-perfect, or try to.

 

So, when he found out what kind of money being a professional duelist could get you, he brought it up to his parents. They were hesitant- doing something like that would cost them nearly all their money- they probably wouldn't even have enough for the essentials. And yet, they did it. Not just out of love, but out of pride. They were proud to see their son grow up so much, and as such, sent him off at the young age of fourteen to train and become a professional duelist.

 

That was two years ago. Now, in his junior year, Alistar is closer than ever to his dream- to finally be able to support not only himself, but also his parents. And maybe, just maybe, get them out of the hole they're in. He has a lot of debts to pay to the people in his town, but he plans to pay them back tenfold. While he has a few friends in Blue Yonder, he wishes he had more, and has spent the past few weeks trying to be more approachable (and succeeding...?).

 

[spoiler=Misc Information]

 

Themes:

Main Theme: The Deep - Further Seems Forever

Battle! Theme: Fighter - WRLD

Ace Summon: Final Boss (Remastered) - Bowser's Inside Story [Mario & Luigi OST]

Favourite Card Summon / Turning The Duel Around: Sky High - Anselm Japan

 

Chants:

[synchro Summoning] "Come forth, my rulers of ice! Shower the field in your icy glares, and secure my victory!"

[Nightmare Penguin] "Heh. I guess it's time I show you the pain you're going to have to deal with when it comes to dealing with my deck! Nightmare Penguin, give him a time worthy of your namesake!"

[The Great Emperor Penguin] "Now, I bring you the ruler of all the Penguins in my deck! The Great Emperor Penguin, give me your power, and show this duelist your power!"

[The Penguin Emperor, Eisbahn] "Now, I bring together the two sons of the ultimate Emperor of all penguins- Piliate and Peroror- to bring forth their all powerful father! Eisbahn! Begin the end of this duel at once!"

  • Hates ice cream, but loves curry
  • While he gets great grades, he spends a surprising amount of time researching Penguins
  • Everyone calls him "Al" to his disdain- he prefers his birth given name.

 

 

 

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[spoiler=I strive for perfection! Or do i?]

Name: Seraphina Weisser

Gender: Female

Age: 15

[spoiler=Physical Description]

eGqAWus.jpg

Seraphina stands at 1.70 m and weighs about 120 pounds. She has short platinum blonde hair and light blue-ish/grey eyes. When not wearing the school uniform she likes to wear more elegant clothing (as depicted in the picture). She usually wears white, black or brown clothing, only going for more colorful colors in special occasions.

 

[spoiler=Personality]

Seraphina has been always seeking for perfection, in all things. Coming from a quite important family, she had to be perfect in every way since she was a child. This stuck with her through the years. She tends to be quite reserved in school and with people she doesn't know, only speaking when absolutely necessary, and this may come off to be rude even though Seraphina doesn't mean it so, she's just afraid that if she says something wrong people will dislike her even more. Because of the aforementioned traits of her personality people tend to not try and befriend her.

 

Recently she has started to question her motives and her way of life, always needing perfection becomes dull after a while and she just feels like a machine or a trophy for her parents to display. Because of this she's also struggling to choose between continuing the family industry or following her own dreams. She doesn't want to feel less like an ice-cold machine so she's recently started trying o befriend some people at school, even though because of this odd and sudden happening people tend to not accept her friendliness.

 

 

[spoiler=Biography]

Seraphina's family, Weisser, is of great importance being a powerful economic force in Ambrosia. While others from wealthy families would usually grow up with an "on top of a high horse" attitude, Seraphina didn't. She, being the only heir, always felt a lot of pressure always felt like it was a necessity to keep that image of perfect family and everything she did as a child was somehow to benefit that image, so while growing up she developed a feeling of never being good enough and always striving for the best, like she was used to do. She was homeschooled most of her life, so making friends was extremely hard for her, some of the only occasions were she could meet people even remotely close to her age were at super elegant dinners, were, in more place than any, she had to keep her facade on.

 

This life continued until she hit 14, were she was able to convince her parents to send her to Blue Yonder, where she could finally see what being a teenager would be like, what it would be like to not be closed in a huge mansion for days studying. This was a turning point in her life were she finally started wondering if what she had done for all her life was really the path she wanted to take, so she's taking this time at Blue Yonder to experiment and search for a real purpose.

 

[spoiler=Deck] 

Vylon: These heavenly geometrical angelic machines are full of equip spells. They're able to use a multitude of tactics, from swarming the field to keeping control over it. They're able to Synchro and Xyz summon.

 

Ace Cards: Vylon Omega, Vylon Epsilon, Vylon Disigma

 

 

[spoiler=Customs] none atm

 

[spoiler=Misc. Information]

Theme | Duel Theme

  • She collects butterflies.
  • She almost always smells like coffee and books.
  • Her favourite food is Black Forest cake.

     

 

And Seraphina is completed!

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[spoiler=Shoraku Arakawa, The Silent Brooder of Doom]


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"Y'know, it might be easier if we all just admitted defeat right here and now. It'd save us a lot of trouble."
Personal Information
Name: Shoraku Arakawa
Gender: Male
Age: 15
[spoiler=Appearance:]There isn't much one can say about Shoraku's appearance. He's tall for 15-year-old boy, standing at a solid 178cm (5' 10") tall, and weighs 68kg (150lbs), which is fair, albeit a little on the lanky side. Not all that defining. The sides of his hair fall down to the middle of his chest and the back is tied into a minimalistic ponytail of about the same length, giving him an androgynous look to him which isn't helped by his voice not being as deep as other boys his age. Again, not all that defining... well, in his eyes anyway. Hell, not even the fact that Shoraku has heterochromia is all that defining in all honesty, despite this being the first thing one will notice upon looking into his soulless eyes. However, what is defining is the burnt scarf that he wears around his Blue Yonder uniform. This appears to be a memento of the unfortunate near-death experience of Mami, Shoraku's little sister. As such, he'll never take it off, regardless of how tacky one says it looks on him.

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[spoiler=Personality:]Having always been ignored in his youth just because of his appearance alone, Shoraku more often than not separates himself from the rest of the class, keeping silent and leaving himself to his own devices. Usually he spends this time mulling over his past failures and regrets, and how they've affected him as a person. Speaking of failures, Shoraku is a defeatist at heart, and he tends to be the type of person that would view a glass half-filled with water to be half-empty. He wishes he could consider this as realism, but there are times where he'll outright abandon the concept of "looking on the bright side of things". This shows through all the actions he takes... especially his dueling. He's also a rather lazy individual who gets himself bored easily, but dislikes being pushed to his limits, and he dislikes the stress that often comes with challenging oneself too. This sort of stress gets to Shoraku more than it does others, as he has an innate concern for failure.

 

The truth is that Shoraku is going through clinical depression, and has been doing so for the past few years now; ever since the near-death experience suffered by his younger sister Mami. He may seem to hide it well behind a cold and stony front that he puts on, but although they maybe hiding in plain sight, the signs are still there nonetheless. In any case, Shoraku's grades are slipping as a result of his depression, especially his PE grades. Dirk being the hard-ass that he is only make matters worse for Shoraku if anything, but he doesn't care about that. He'd rather that school just got itself over with so that he can at least attempt to move on with his life. And the sooner he can make such an attempt, the better he may feel later in life... assuming it's at all possible for Shoraku to feel any better at all.

 

Shoraku believes that the only way to alleviate his depression, to some extent at the very least, is to bring others around him down to the level of his own self-esteem... so that's exactly what he'll do. He may rarely speak out in the open, but he can instill the words he chooses to say with pure venom, and he isn't intimidated by the slightest retaliation that maybe in store for him, regardless of who's the one to retaliate or how exactly they go about their retaliation. His high levels of snark know no bounds, and he can be one sarcastic son of a jabroni as well. Trying to discipline that tongue of his will achieve one of two things; either it will result in Shoruka directing his next remark towards the person who tried, or he'll be visibly hurt by such a suggestion; this in turn will trigger his depression and cause him to retreat back into the shell that he had made for himself. There's no middle ground with him, as Shoraku has always seen any situation he's come across as black or white. That will never change.

[spoiler=Biography:]Shoraku Arakawa and his younger sister Mami had grown up in an orphanage for a good portion of their lives. No-one else seemed to want anything with Shoraku due to how weird he looked over the other children that was there, and since Mami was always with him, that meant the two of them were alone most of the time they were there. Shoraku always felt as though he wasn't welcome inside the orphanage, so one day he packed his and Mami's things, so he could just up and leave on a moment's notice and take Mami with him. He even plotted out where the two would stay for the night, having found an abandoned building that he could use to protect the two from the elements. But Shoraku feared that he may have planned to leave the orphanage too late, as an arsonist had torched the place late at night.

 

Mami had tried to put the fire out with a multitude of damp towels that had been lying around the places, but a scarf that she had been wearing had caught alight as she was going backwards and forwards. This in turn got the girl's arms covered in flames as well, and as she rolled along the floor desperately trying to put them out, her legs had caught on fire as well. Shoraku was horrified by the sight of Mami almost being burned alive, but thankfully there was a fire extinguisher nearby, allowing him to save Mami just in time and rush her to the hospital. Unfortunately, Mami's arms and legs had to be amputated, and the treatment hit Shoraku hard. This was likely the cause of his clinical depression, as he felt as though he failed his sister despite the situation being out of his control for the most part. Now though, Shoraku finds himself at Blue Yonder Academy, trying to live as normal a life as he possibly can. Perhaps he'll find some solace in a sense normality; perhaps not...


Dueling Information
Deck Name: Acid Golems & Acidic Formulae
[spoiler=Deck Strategy:]The Acid Golems are all Level or Rank 3 WATER Rock-type monsters (well, most of them), and although they all have high stats for their Level and Rank, they are balanced out by having very negative effects. This is where the Acidic Formula Spell and Trap Cards come into play, as they specialize in placing the Acid Golems on the opponent's side of the field so that the opponent suffers their negative effects.

Signature Cards: Number C30: Acid Golem of Devastation, Acid Golem of Disgrace, Acid Golem of Despair, Acidic Formula Damage Report
Custom Cards: Acid Golem & Acidic Formula Cards 


Miscellaneous Information
Main Theme Song: Truth, by Seether
Duel Theme Song: Legaia 2: Duel Saga OST: God's Fist
Ideal Voice Actors: Ricco Fajardo (En)/Megumi Ogata (Jp)

 

 

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[spoiler=The Art Teacher]

Name: Nijiro Yonehara

Gender: Male

Age: 23

 

[spoiler=Appearance]
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Nijiro stands tall at a height of 5'11" and weighs about 170 lbs. Due to being someone who partook in action dueling quite a bit, his body is still toned and in shape. As depicted above, he has short, messy purple hair and tends to wear sunglasses despite the time of day or area he is in. Underneath his glasses, his eyes are a light purple color. While at work, he tends to wear a purple dress shirt along with black dress pants and a black tie. Outside of work, though, he prefers much more in wearing much looser fitting clothing, usually sweats and t-shirts. He does indeed have a small mole above his lip. 

 

 

[spoiler=Personality] Nijiro is someone who despite what some might think, is a dependable and friendly person. Unfortunately, this is not easily seen. Nijiro is someone whose speech is usually laden with deadpan and monotone. Couple this with the often stern, vacant or disinterested expression, and he doesn't seem at all like an approachable person. Nevertheless, he has hardly ever serious, and tends to either fiddle around with a sketch book or nap in his spare time. This brings his dependability in to question, though, as he can be quite the lethargic individual. He rarely ever does more than what is required of him, and tends to stick to the bare minimum. Nevertheless, he doesn't shrink away from what is required of him, and does his job quite well. 
Nijiro applies this lazy ideology of his to his teaching as well. He has a very laissez faire approach to how children should learn, and tends to not do anymore than he is required as a teacher to do so. Instead, he often allows students to do whatever they may please, so long as they do the bare minimum of what they are required. It is his personal belief that it is important to create an environment in which people have to communicate and figure things out themselves, rather than hand holding them. As such, even if he himself is lazy, he both admires and encourages those who are able to give their all at what they do. Though he has low standards for his students, these are requirements, as he has zero tolerance for those who either do absolutely nothing or prevent others from doing what is required of them. 

[spoiler=Deck]Yang Zing. The deck is one he plays very passively, as he just sort of sits back and wait for all the pieces of his deck to come together. While his deck contains a good deal of Synchro monsters, the ones within the archetype (Yazi, Baxia and Chaofeng,) are by far the ones he enjoys the most and would most likely be called the aces of his deck. 

 

Custom Cards 
None.

 

[spoiler=Biography]Graduating at the age of nineteen years old, Nijiro left Blue Yonder with a pretty bright future ahead of him. However, his debut never actually happened and instead he just sort of faded back into obscurity. As it turned out, Nijiro just didn't want to deal with all of the hassle that came along with being a professional duelist, and instead wanted to look for a more humble job. As such, the next few years of his life were just sort of filled with uneventful job hunting until eventually an art teacher position opened up in good old Blue Yonder. Due to his past there being a good reference and him actually enjoying art, he picked up the job pretty easily and has been teaching there for the past year. 

Misc Info: 
  • The Niji in Nijiro's name means rainbow. 
  • Despite his overuse of purple, Nijiro has no favorite color and just uses purple because he believes its the easiest color to match with him. 
  • Despite admiring creativity, Nijiro is a plain eater.
  • Main Theme
  • Duel Theme 

 

 

[spoiler=Unrelenting Positivity]
Name: Meiko Ishihara
Gender: Female
Age: 15
 
[spoiler=Physical Description] 
vyt5Nrh.jpg?1
Meiko stands proud at the overwhelming height of 5'5", towering over all the short little kids on the playground. Her physique is one that shows that she is quite the active fellow, though overall her frame and tone are nothing out of the ordinary for someone of her age. Meiko's hair stretches down to her neck and her eyes are a sort of mahogany color. Meiko has pretty much no preference when it comes to what kind of outfit she wears, though the one thing that stays true across them all is that she is never without her scarf. 


 
[spoiler=Personality]Were there a being that was the raw embodiment of pep, it would be Meiko. With a generally cheery disposition to her, Meiko is someone who is always raring to go and raring to take on any challenge that presents itself to her. Or any challenge that doesn't. She's a person who is constantly trying to be better than she is, constantly pushing herself to be the best at everything. Even while being more or less average at things, this does not stop her quest to be the best, due to an unyielding optimistic look on everything. Defeat may be a word that exists in her dictionary, but surrender definitely isn't. She is a loud winner and, after a few seconds of soreness, a graceful loser...though, she has a tendency to latch onto those she has challenged or been challenged by in a sort of one sided rivalry. 
 
Her pep doesn't ever really settle down outside of competitions either. She is a constantly boisterous individual, rarely speaking at a soft volume and not really one to put tact behind what she says. Couple this with someone who doesn't understand the concept of "personal space" and you have someone who comes way more obnoxious then friendly. Nevertheless, she still sees herself as a trustworthy confidant and a friend to all, which makes her very rarely dislike someone. This is all helped by her somewhat oblivious nature, usually only being able to take things literally and brushing off any sort of negativity that she can interpret anyway, leaving her to have a sort of airheadedness about her as well. 


 
[spoiler=Deck]

Raidraptor. Summon bird. Overlay bird. Make big bird to bird on opponent. If big bird fails to bird opponent, make bigger bird. Repeat.


 
[spoiler=Bio]
From an early age, Meiko always felt like she was something special. There was nothing to point towards this; coming from a rather middle class upbringing, being someone who did moderately well in school and not exceling in any area in particular. But, she felt that there had to be something that set her apart from everyone else, or else what would be the point of her? Though, the more she looked for it, the more average she realized she was. While normally this realization would remove such delusional thoughts from a person, Meiko came to a far different conclusion. If the problem was that the current her was too average at everything, than she need only strive to become the best at everything instead. With this mindset, she became a far more active and competitive, which lead her to enrolling at Blue Yonder Academy. 



Misc Info

 

 

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[spoiler=I strive for perfection! Or do i?]

Name: Seraphina Weisser

Gender: Female

Age: 15

[spoiler=Physical Description]

eGqAWus.jpg

Seraphina stands at 1.70 m and weighs about 120 pounds. She has short platinum blonde hair and light blue-ish/grey eyes. When not wearing the school uniform she likes to wear more elegant clothing (as depicted in the picture). She usually wears white, black or brown clothing, only going for more colorful colors in special occasions.

 

[spoiler=Personality]

Seraphina has been always seeking for perfection, in all things. Coming from a quite important family, she had to be perfect in every way since she was a child. This stuck with her through the years. She tends to be quite reserved in school and with people she doesn't know, only speaking when absolutely necessary, and this may come off to be rude even though Seraphina doesn't mean it so, she's just afraid that if she says something wrong people will dislike her even more. Because of the aforementioned traits of her personality people tend to not try and befriend her.

 

Recently she has started to question her motives and her way of life, always needing perfection becomes dull after a while and she just feels like a machine or a trophy for her parents to display. Because of this she's also struggling to choose between continuing the family industry or following her own dreams. She doesn't want to feel less like an ice-cold machine so she's recently started trying o befriend some people at school, even though because of this odd and sudden happening people tend to not accept her friendliness.

 

 

[spoiler=Biography]

Seraphina's family, Weisser, is of great importance being a powerful economic force in Ambrosia. While others from wealthy families would usually grow up with an "on top of a high horse" attitude, Seraphina didn't. She, being the only heir, always felt a lot of pressure always felt like it was a necessity to keep that image of perfect family and everything she did as a child was somehow to benefit that image, so while growing up she developed a feeling of never being good enough and always striving for the best, like she was used to do. She was homeschooled most of her life, so making friends was extremely hard for her, some of the only occasions were she could meet people even remotely close to her age were at super elegant dinners, were, in more place than any, she had to keep her facade on.

 

This life continued until she hit 14, were she was able to convince her parents to send her to Blue Yonder, where she could finally see what being a teenager would be like, what it would be like to not be closed in a huge mansion for days studying. This was a turning point in her life were she finally started wondering if what she had done for all her life was really the path she wanted to take, so she's taking this time at Blue Yonder to experiment and search for a real purpose.

 

[spoiler=Deck] 

Vylon: These heavenly geometrical angelic machines are full of equip spells. They're able to use a multitude of tactics, from swarming the field to keeping control over it. They're able to Synchro and Xyz summon.

 

Ace Cards: Vylon Omega, Vylon Epsilon, Vylon Disigma

 

 

[spoiler=Customs] none atm

 

[spoiler=Misc. Information]

Theme | Duel Theme | Summoning Ace Theme

  • She collects butterflies.
  • She almost always smells like coffee and books.
  • Her favourite food is Black Forest cake.

     

 

Seraphina is denied.

 

 

[spoiler=Alistar "Al" Jermain Cello]

 

Name: Alistar "Al" Jermain Cello

Gender: Male

Age: 16

[spoiler=Physical Description]

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Standing at a decent 5'7", Alistar's icy blue eyes are often the first thing people see. With how bright they are, they're contrasting to his dark, dark brown hair and stand out the most about himself. They have a shine as hard as ice. Wearing an all-white ensemble, he rarely wears it nowadays, preferring to stick with the school's complimentary uniform. Though, he has stated on multiple occasions that the outfit seen above is much more comfortable, as it's what he used to wear "back home". That ring with the rope has attached to it his favourite and one of his strongest cards, his ace "The Penguin Emperor, Eisbahn".

 

[spoiler=Personality]

While not necessarily a "hardass", Alistar certainly has his moments. As one who believes that rules should come before all things, he hates to see the blatant disrespect of them, and is not afraid to set people in their place with either a strict lecture, or more commonly now thanks to having come to Blue Yonder, with a duel. However, outside of duels, and beyond the realm of maintaining rules, Alistar's quite methodical, taking his time with everything, and believing in putting all you can into what you do. Not in an over-the-top sense, but moreso in a reasonable one. After all, in his mind, along with rules, reason is the most important thing one can have and abide by.

 

While it's unlikely, every now and again, people do manage to make friends with him. It isn't as if he doesn't want to have friends, it's just that most people can't deal with his constant scrutiny, and push him away. While he refuses to show it, he actually is quite lonely. Perhaps this is why he gravitates towards large groups rather than outcasts like himself- he wants to feel what it's like to be accepted, and as such, will ironically ignore other's singular pleas for help in order to help the majority and make himself look good to them. In a way, one might call him a high-class boot-licker. An oxymoron of outstanding proportions. Still, being as reasonable as he is, sometimes he's able to see and correct what he's doing before he gets himself in trouble. Sometimes.

 

Deck - Having always been interested in them, and despite the stigma and weakness associated with them, Alistar absolutely adores to run his Penguin Deck. While it is a very slow, very weak deck in general, with a few spells and traps added here and there, plus with a few more support cards, he's gotten them to be a relatively decent, if not annoying deck. This is because of one of his favourite cards, Penguin Soldier, which bounces monsters back to their owner's hands and decks. A slow, methodical deck for a slow, methodical duelist. While mostly being Synchro based, he does have a few XYZ Monsters he can summon, and even a Fusion Monster in times of need.

 

ACES: "The Great Emperor Penguin", "Nightmare Penguin", "The Penguin Emperor, Eisbahn"

[spoiler=Custom Cards]

Piliate, The Penguin Prince

WATER Attribute - Aqua-type - Level 2 / Tuner

LORE: "Although a bad walker, he won't let that get him down! He's going to flaunt his stuff from pole to pole, without a care in the world!"

ATK: 400 / DEF: 1600

 

Peroror, The Penguin Prince

WATER Attribute - Aqua-type - Level 4

LORE: "He's even more haughty than his younger brother! Only problem is, he's so full of himself he can't even be bothered to hang out with anyone but himself..."

ATK: 800 / DEF: 1800

 

Hooter, Penguin Jester

WATER Attribute - Aqua-type - Level 3

Effect: When this card is Normal Summoned: you can add one Level 4 or lower monster with "Penguin" in its name from your Deck. When this card is flipped face-up, you can target one Level 4 or lower monster with the name "Penguin" in its name in your Graveyard: special summon that monster in face-down Defense position. If this card is used as a Synchro Material, the Synchro Summoned Monster gains this effect:

*When this card is Synchro Summoned: you can add the cards used for its Synchro Summon back to your hand

1300 ATK / 1000 DEF

 

Squawker, Penguin Mage

WATER Attribute - Aqua-type - Level 3 / Tuner

Effect: When this card is Normal Summoned: you can add one "Arctic" Spell or Trap from your deck to your hand. When this card is flipped face-up, you can target one "Arctic" Spell or Trap in your Graveyard or Banished Zone: set that card in your Spell/Trap Zone. That Spell/Trap can be used the turn it is set.

1000 ATK / 1300 DEF

 

The Royal Penguin Adviser

WATER Attribute - Aqua-type - Level 4

Effect: FLIP: You can target two Spell or Traps on the field; return them to the hand. The cards targeted by this effect cannot be activated in response to this card's effect. When this card is used as a Synchro Material for a Synchro Summon, the card Synchro Summoned gains this effect:

*When this card is Synchro Summoned, Trap Cards cannot be activated for the rest of the turn

1200 ATK / 1900 DEF

 

The Penguin Calvary

WATER Attribute - Aqua-type - Level 5

Effect: When this card is Normal Summoned, you may Special Summon one "The Great Emperor Penguin" from your Deck, Hand, or Graveyard to the Field. While "The Great Emperor Penguin" is on the field, this card gains 1500 ATK and DEF. When this card is flipped face-up, you may pay 500 Life Points; Special Summon one WATER Attribute Tuner from your Deck to the field and make it Level 5. You may not Special Summon any monsters this turn besides WATER Attribute monsters.

2200 ATK / 2200 DEF

 

The Penguin Emperor, Eisbahn

WATER Attribute - Aqua-type - Level 6 / Synchro

Effect: "Piliate, The Penguin Prince" + "Peroror, The Penguin Prince"

Must be Synchro Summoned and cannot be Special Summoned any other ways. Your opponent cannot target other WATER Attribute monsters for attacks except for this face-up Attack Position monster. Your opponent cannot target or destroy other face-down WATER Attribute monsters with effects. This card gains 200 Attack for every WATER Attribute monster on the field. When This card is sent to the Graveyard: Special Summon the Monsters used for its Synchro Summon. If the Trap Card, "Eisbahn" is on the field, this card gains this effect:

*Once per turn, during your opponent's Standby Phase, you may tribute one monster with the word "Penguin" in its name; draw a card, and then change the battle position of one monster they control, if possible.

2400 ATK / 2600 DEF

 

The Penguin Empress, Suiton

WATER Attribute - Aqua-type - Level 6 / Synchro

Effect: 1 WATER Tuner + 1 one or more non-Tuner WATER Monsters

Must be Synchro Summoned and cannot be Special Summoned any other ways. Your opponent cannot target other WATER Attribute monsters for attacks except for this face-up Defense Position monster. Once per turn, when your opponent would Special Summon a monster(s), you may discard one card; negate the Summon(s) and if you do, banish the monster(s) that would be Summoned, then, destroy this card. When this card is destroyed, you may Special Summon the cards used for its Synchro Summon, but their effects are negated, and you draw cards equal to the number of cards summoned by this effect. If the Trap Card "Sealing Ceremony of Suiton" is on the field, this card gains this effect:

*This card cannot be destroyed by card effects.

2600 ATK / 2400 DEF

 

The Penguin Ruler of the Arctic

WATER Attribute - Aqua-type - Level 7 / Synchro

Effect: 1 WATER Tuner + 1 or more non-Tuner monsters

When this card is Special Summoned, it can destroy cards on the field equal to the number of Aqua-type monsters used for its Special Summon. Up to twice per turn, this card cannot be targeted or destroyed by your opponent's card effects. During your End Phase, you can activate one of these effects if you have one or more face-down monsters on your side of the field: 

*Draw cards equal to the number of face-down monsters on your side of the field

*Gain Life Points equal to the number of face-down monsters on your side of the field x200

2950 ATK / 2850 DEF

 

Penguin Hunting Beast, Liomurg

WATER Attribute - Beast-type - Level 8 / Synchro

Effect: 1 Tuner + 1 or more non-Tuner monsters

When this card is Summoned, you may destroy all face-down cards on your opponent's side of the field, then, take damage equal to the number of cards destroyed by this effect x400. In order for this card to declare an attack, you must Tribute one monster with the name "Penguin" in its name from either your hand, or your side of the field. If this card battles a non-WATER Monster, that monster is automatically destroyed before Damage Calculation.

3450 ATK / 2000 DEF

 

Penguin King - Absolute Zero

WATER Attribute - Aqua-type - Level 10 / Synchro

Effect: 1 WATER Tuner + 1 or more non-Tuner WATER monsters

This card cannot be targeted by card effects, except during your Main Phase 2. This card gains attacks during each Battle Phase equal to the number of non-Tuner monsters used for its Synchro Summon. If this card would be destroyed, you may pay 1000 Life Points and tribute one monster with "Penguin" in its name; this card is not destroyed, and the card that would have destroyed it is banished.

3500 ATK / 2700 DEF

 

Arctic Evolution Burst!

Normal Spell Card

Effect:Pay 2000 Life Points: Special Summon two WATER Attribute Aqua-Type Monsters with different names from your Deck or Graveyard that are listed as Synchro Materials on a WATER Attribute Synchro Monster. This Summon cannot be negated.

 

Arctic Call of Honor

Normal Spell Card

Effect:While you control a face-up "The Penguin Emperor, Eisbahn", or "The Penguin Empress, Suiton", you can target the cards used for its Synchro Summon in the Graveyard: Special Summon those monsters. This Summon cannot be negated.

 

Arctic Drill

Quick-Play Spell Card

Effect:Return one face-up "The Penguin Emperor, Eisbahn", or "The Penguin Empress, Suiton" to the Extra Deck, then, shuffle the monsters used for its Synchro Summon into the Deck, then draw 2 cards. If you draw a Normal Monster, reveal it, then destroy cards on the field equal to the card's level (rounded down).

 

Arctic Cannon

Normal Spell Card

Effect: If you control a "The Penguin Emperor, Eisbahn": Destroy all monsters your opponent controls. "The Penguin Emperor, Eisbahn"'s you control cannot attack the turn you activate this card. If you control a face-up "Piliate, The Penguin Prince" and "Peroror, The Penguin Prince", you can also destroy all Spell/Trap cards your opponent controls.

 

Arctic Steel Wings

Equip Spell Card

Effect: This card an only be equipped to "Piliate, The Penguin Prince", "Peroror, The Penguin Prince", and "The Penguin Emperor, Eisbahn". The equipped monster gains 800 Attack points and if it attacks a Defense position monster: inflict piercing damage to your opponent. If this card is sent to the Graveyard: you can add 1 Equip Spell card from your Deck to your hand.

 

Arctic Ability: Torrent!

Continuous Trap Card

Effect:You may only activate this card if your Life Points are below or equal to 2000. Target one "The Penguin Emperor, Eisbahn" in your Graveyard or Banished Zone: Special Summon it, regardless of its effects. If you do, it gains 800 Attack and is returned to the Extra Deck if either this card or it would be removed from the field.

 

Arctic Hidden Ability: Defiant!

Counter-Trap Card

Effect: If a face-up monster with the word "Penguin" in its name would be destroyed or banished by one of your opponent's card effects: negate its effect and if you do, destroy it.

 

[spoiler=Biography]

Born in a small, northern province of Ambrosia, Alistar has known his fair share of boredom and poor-ness. After all, for nearly all of his life, he's experienced just that. While his parents did have a small bank account, with a decent sum of money, the little cash they did make from their jobs could only sustain the three of them just barely. It was atrocious, that all of this village was poor. Well, in a utopia, somethings must be wrong, correct? While food was always available, quality was not, and different kinds were also not a commodity. With so little available to them, and one screw up possibly destroying all that his family had worked for and earned, a certain fear welled up inside Alistar as he grew. The kind of fear that would drive away friends due to a need to abide by rules. The kind of fear that drove one to be near-perfect, or try to.

 

So, when he found out what kind of money being a professional duelist could get you, he brought it up to his parents. They were hesitant- doing something like that would cost them nearly all their money- they probably wouldn't even have enough for the essentials. And yet, they did it. Not just out of love, but out of pride. They were proud to see their son grow up so much, and as such, sent him off at the young age of fourteen to train and become a professional duelist.

 

That was two years ago. Now, in his junior year, Alistar is closer than ever to his dream- to finally be able to support not only himself, but also his parents. And maybe, just maybe, get them out of the hole they're in. He has a lot of debts to pay to the people in his town, but he plans to pay them back tenfold. While he has a few friends in Blue Yonder, he wishes he had more, and has spent the past few weeks trying to be more approachable (and succeeding...?).

 

[spoiler=Misc Information]

 

Themes:

Main Theme: The Deep - Further Seems Forever

Battle! Theme: Fighter - WRLD

Ace Summon: Final Boss (Remastered) - Bowser's Inside Story [Mario & Luigi OST]

Favourite Card Summon / Turning The Duel Around: Sky High - Anselm Japan

 

Chants:

[synchro Summoning] "Come forth, my rulers of ice! Shower the field in your icy glares, and secure my victory!"

[Nightmare Penguin] "Heh. I guess it's time I show you the pain you're going to have to deal with when it comes to dealing with my deck! Nightmare Penguin, give him a time worthy of your namesake!"

[The Great Emperor Penguin] "Now, I bring you the ruler of all the Penguins in my deck! The Great Emperor Penguin, give me your power, and show this duelist your power!"

[The Penguin Emperor, Eisbahn] "Now, I bring together the two sons of the ultimate Emperor of all penguins- Piliate and Peroror- to bring forth their all powerful father! Eisbahn! Begin the end of this duel at once!"

  • Hates ice cream, but loves curry
  • While he gets great grades, he spends a surprising amount of time researching Penguins
  • Everyone calls him "Al" to his disdain- he prefers his birth given name.

 

 

 

Alistar is denied.

 

[spoiler=The Art Teacher]

Name: Nijiro Yonehara

Gender: Male

Age: 23

 

[spoiler=Appearance]
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Nijiro stands tall at a height of 5'11" and weighs about 170 lbs. Due to being someone who partook in action dueling quite a bit, his body is still toned and in shape. As depicted above, he has short, messy purple hair and tends to wear sunglasses despite the time of day or area he is in. Underneath his glasses, his eyes are a light purple color. While at work, he tends to wear a purple dress shirt along with black dress pants and a black tie. Outside of work, though, he prefers much more in wearing much looser fitting clothing, usually sweats and t-shirts. He does indeed have a small mole above his lip. 

 

 

[spoiler=Personality] Nijiro is someone who despite what some might think, is a dependable and friendly person. Unfortunately, this is not easily seen. Nijiro is someone whose speech is usually laden with deadpan and monotone. Couple this with the often stern, vacant or disinterested expression, and he doesn't seem at all like an approachable person. Nevertheless, he has hardly ever serious, and tends to either fiddle around with a sketch book or nap in his spare time. This brings his dependability in to question, though, as he can be quite the lethargic individual. He rarely ever does more than what is required of him, and tends to stick to the bare minimum. Nevertheless, he doesn't shrink away from what is required of him, and does his job quite well. 
Nijiro applies this lazy ideology of his to his teaching as well. He has a very laissez faire approach to how children should learn, and tends to not do anymore than he is required as a teacher to do so. Instead, he often allows students to do whatever they may please, so long as they do the bare minimum of what they are required. It is his personal belief that it is important to create an environment in which people have to communicate and figure things out themselves, rather than hand holding them. As such, even if he himself is lazy, he both admires and encourages those who are able to give their all at what they do. Though he has low standards for his students, these are requirements, as he has zero tolerance for those who either do absolutely nothing or prevent others from doing what is required of them. 

[spoiler=Deck]Yang Zing. The deck is one he plays very passively, as he just sort of sits back and wait for all the pieces of his deck to come together. While his deck contains a good deal of Synchro monsters, the ones within the archetype (Yazi, Baxia and Chaofeng,) are by far the ones he enjoys the most and would most likely be called the aces of his deck. 

 

Custom Cards 
None.

 

[spoiler=Biography]Graduating at the age of nineteen years old, Nijiro left Blue Yonder with a pretty bright future ahead of him. However, his debut never actually happened and instead he just sort of faded back into obscurity. As it turned out, Nijiro just didn't want to deal with all of the hassle that came along with being a professional duelist, and instead wanted to look for a more humble job. As such, the next few years of his life were just sort of filled with uneventful job hunting until eventually an art teacher position opened up in good old Blue Yonder. Due to his past there being a good reference and him actually enjoying art, he picked up the job pretty easily and has been teaching there for the past year. 

Misc Info: 
  • The Niji in Nijiro's name means rainbow. 
  • Despite his overuse of purple, Nijiro has no favorite color and just uses purple because he believes its the easiest color to match with him. 
  • Despite admiring creativity, Nijiro is a plain eater.
  • Main Theme
  • Duel Theme 

 

 

Nijiro is accepted.

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Could I ask why my character was denied? Not in a pretentious way, I just want to know what I was doing wrong.

Aside from the poorly designed cards, the character seems poorly thought out and not up to snuff for the rp.

 

 

same here.

Same as above, really. There's potential there, but its ameteurish and not well thought out.
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Aside from the poorly designed cards, the character seems poorly thought out and not up to snuff for the rp.

 

 

Same as above, really. There's potential there, but its ameteurish and not well thought out.

Come one, Zai. That's not really telling them anything or helping them in any way. Where's that potential, exactly? How does it fall short?
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Come one, Zai. That's not really telling them anything or helping them in any way. Where's that potential, exactly? How does it fall short?

Welp, guess we should get to it.

 

Let me preface this with the fact that, were i being as lenient as I usually am with apps, both of these would have gotten in. I'm just being a lot harsher than normal.

 

Al's background doesnt really mesh well with the setting well. How can one be from a backwater province of a... Colony? (I guess thats what Ambrosia is)The size of long island, especially within a society that can fabricate any object they need near-instantly. the cards aren't well designed, either. Overpowered. Overall the character feels... Flat? I guess? He's a moralizing jabroni. We have those and it isn't written in a way that makes it stand out.

 

 

Seraphina is a rather cliche'd character. An anti-social perfectionist. She appears to have already undergone a character arc prior to the rp, meaning there's little room for growth. There's also little explanation as to why she has to strive for perfection. Its implied that its not by her own choice. Other than that, there's little else to the character.

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[spoiler=Shoraku Arakawa, The Silent Brooder of Doom]


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"Y'know, it might be easier if we all just admitted defeat right here and now. It'd save us a lot of trouble."


Personal Information
Name: Shoraku Arakawa

Gender: Male

Age: 15

[spoiler=Appearance:]There isn't much one can say about Shoraku's appearance. He's tall for 15-year-old boy, standing at a solid 178cm (5' 10") tall, and weighs 68kg (150lbs), which is fair, albeit a little on the lanky side. Not all that defining. The sides of his hair fall down to the middle of his chest and the back is tied into a minimalistic ponytail of about the same length, giving him an androgynous look to him which isn't helped by his voice not being as deep as other boys his age. Again, not all that defining... well, in his eyes anyway. Hell, not even the fact that Shoraku has heterochromia is all that defining in all honesty, despite this being the first thing one will notice upon looking into his soulless eyes. However, what is defining is the burnt scarf that he wears around his Blue Yonder uniform. This appears to be a memento of the unfortunate near-death experience of Mami, Shoraku's little sister. As such, he'll never take it off, regardless of how tacky one says it looks on him.

 

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[spoiler=Personality:]Having always been ignored in his youth just because of his appearance alone, Shoraku more often than not separates himself from the rest of the class, keeping silent and leaving himself to his own devices. Usually he spends this time mulling over his past failures and regrets, and how they've affected him as a person. Speaking of failures, Shoraku is a defeatist at heart, and he tends to be the type of person that would view a glass half-filled with water to be half-empty. He wishes he could consider this as realism, but there are times where he'll outright abandon the concept of "looking on the bright side of things". This shows through all the actions he takes... especially his dueling. He's also a rather lazy individual who gets himself bored easily, but dislikes being pushed to his limits, and he dislikes the stress that often comes with challenging oneself too. This sort of stress gets to Shoraku more than it does others, as he has an innate concern for failure.

 

The truth is that Shoraku is going through clinical depression, and has been doing so for the past few years now; ever since the near-death experience suffered by his younger sister Mami. He may seem to hide it well behind a cold and stony front that he puts on, but although they maybe hiding in plain sight, the signs are still there nonetheless. In any case, Shoraku's grades are slipping as a result of his depression, especially his PE grades. Dirk being the hard-ass that he is only make matters worse for Shoraku if anything, but he doesn't care about that. He'd rather that school just got itself over with so that he can at least attempt to move on with his life. And the sooner he can make such an attempt, the better he may feel later in life... assuming it's at all possible for Shoraku to feel any better at all.

 

Shoraku believes that the only way to alleviate his depression, to some extent at the very least, is to bring others around him down to the level of his own self-esteem... so that's exactly what he'll do. He may rarely speak out in the open, but he can instill the words he chooses to say with pure venom, and he isn't intimidated by the slightest retaliation that maybe in store for him, regardless of who's the one to retaliate or how exactly they go about their retaliation. His high levels of snark know no bounds, and he can be one sarcastic son of a b**** as well. Trying to discipline that tongue of his will achieve one of two things; either it will result in Shoruka directing his next remark towards the person who tried, or he'll be visibly hurt by such a suggestion; this in turn will trigger his depression and cause him to retreat back into the shell that he had made for himself. There's no middle ground with him, as Shoraku has always seen any situation he's come across as black or white. That will never change.

[spoiler=Biography:]Shoraku Arakawa and his younger sister Mami had grown up in an orphanage for a good portion of their lives. No-one else seemed to want anything with Shoraku due to how weird he looked over the other children that was there, and since Mami was always with him, that meant the two of them were alone most of the time they were there. Shoraku always felt as though he wasn't welcome inside the orphanage, so one day he packed his and Mami's things, so he could just up and leave on a moment's notice and take Mami with him. He even plotted out where the two would stay for the night, having found an abandoned building that he could use to protect the two from the elements. But Shoraku feared that he may have planned to leave the orphanage too late, as an arsonist had torched the place late at night.

 

Mami had tried to put the fire out with a multitude of damp towels that had been lying around the places, but a scarf that she had been wearing had caught alight as she was going backwards and forwards. This in turn got the girl's arms covered in flames as well, and as she rolled along the floor desperately trying to put them out, her legs had caught on fire as well. Shoraku was horrified by the sight of Mami almost being burned alive, but thankfully there was a fire extinguisher nearby, allowing him to save Mami just in time and rush her to the hospital. Unfortunately, Mami's arms and legs had to be amputated, and the treatment hit Shoraku hard. This was likely the cause of his clinical depression, as he felt as though he failed his sister despite the situation being out of his control for the most part. Now though, Shoraku finds himself at Blue Yonder Academy, trying to live as normal a life as he possibly can. Perhaps he'll find some solace in a sense normality; perhaps not...


Dueling Information
Deck Name: Acid Golems & Acidic Formulae

[spoiler=Deck Strategy:]The Acid Golems are all Level or Rank 3 WATER Rock-type monsters (well, most of them), and although they all have high stats for their Level and Rank, they are balanced out by having very negative effects. This is where the Acidic Formula Spell and Trap Cards come into play, as they specialize in placing the Acid Golems on the opponent's side of the field so that the opponent suffers their negative effects.

Signature Cards: Number C30: Acid Golem of Devastation, Acid Golem of Disgrace, Acid Golem of Despair, Acidic Formula Damage Report

Custom Cards: Acid Golem & Acidic Formula Cards (NOTE: I may replace this link with a new one, as the archtype is pretty old and I have a few cards I may wish to add)


Miscellaneous Information
Main Theme Song: Truth, by Seether

Duel Theme Song: Legaia 2: Duel Saga OST: God's Fist

Ideal Voice Actors: Tom Gibis (En)/Shotaro Morikubo (Jp)

 

 

jabroni is accepted

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Well, actually i had thought for a character arc in the rp. She would try to find a purpose and experimenting a lot of things, which is described in the last sentence of the Bio. Along the way she would try to befriend people who would help her on her sort of mission. Not trying to contradict you, just thought i would explain the direction i was going for.

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Alright, that makes sense. To be honest, I finished him in a day, so it's not a surprise it wasn't that great of a character. I have another in mind, and I'll get to working on it. How long are you accepting characters?

As long as the "accepting" tag is in the title.
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