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[WRITTEN] Hexterra Archtype (18/18)


Admiral_Stalfos19

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So... yeah, this is an archtype that I made for a previous Yugioh RP, which I may also use for Yugioh Skies. They are an archtype of EARTH Sea-Serpent type monsters that can banish themselves from the Graveyard as tributes for the Normal Summons of their Level 5 or higher counterparts. The monsters themselves, as well as the few S/Ts that support them, also have a global requirement of rolling a six-sided die before their main effects go off (though summoning conditions and after-effects don't need a dice roll). Some of these cards maybe different from how they were from the RP, since I thought some buffs and nerfs were necessary.

Without further ado, here they all are.

[spoiler=Main Deck Monsters][spoiler=Hexterra Brood Mother]Sea Serpent-type/EARTH/Level 10/2500 ATK/3200 DEF
Effect Monster

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 "Hexterra" monster you control, 1 other "Hexterra" monster in your hand and 1 "Hexterra" monster from your Deck to your Graveyard at the start of your Main Phase 1, and cannot be Summoned by other ways. You cannot Special Summon other monsters during the turn you Special Summon this card. Once per turn: You can roll a six-sided die, and send cards from the top of your Deck to your Graveyard equal to the result. During the turn you activated this effect of "Hexterra Brood Mother": You can Normal Summon 1 "Hexterra" monster in addition to your Normal Summon/Set. You can only control 1 "Hexterra Brood Mother".

[spoiler=Hexterra Corruptor]Sea Serpent-type/EARTH/Level 5/0 ATK/0 DEF
Effect Monster

You can banish 1 "Hexterra" monster from your Graveyard as a Tribute for this card's Tribute Summon. When this card is Tribute Summoned: Target 1 monster your opponent controls and roll a six-sided die; until the End Phase, increase that target's ATK and DEF by the result of the die x100, also your opponent takes all battle damage from battles involving that target.

[spoiler=Hexterra Dual Cutter]Sea Serpent-type/EARTH/Level 4/1500 ATK/1000 DEF

Effect Monster

 

During your Main Phase: You can roll a six-sided die, and if you roll a 4, a 5 or a 6, this card can attack twice during this turn's Battle Phase.

[spoiler=Hexterra Infuser]Sea Serpent-type/EARTH/Level 5/2300 ATK/1600 DEF
Effect Tuner Monster

You can banish 1 "Hexterra" monster from your Graveyard as a Tribute for this card's Tribute Summon. Once per turn: You can target 1 "Hexterra" monster you control or that is in your hand and roll a six-sided die; that target's Level becomes equal to the result of the die until the End Phase.

[spoiler=Hexterra Larva]Sea Serpent-type/EARTH/Level 3/300 ATK/200 DEF
Effect Tuner Monster

If a Hexterra monster was banished from your Graveyard this turn: You can Special Summon this card from your hand. Once per turn, if this card is targeted for an attack: The controller of the attacking monster rolls a six-sided die, and if the result of the die is lower than the Level or Rank of the attacking monster, negate the attack.

[spoiler=Hexterra Parasite]Sea Serpent-type/EARTH/Level 3/1200 ATK/800 DEF
Effect Union Monster

Once per turn, you can equip this card to a monster your opponent controls, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, during the controller's Standby Phase: The controller of the equipped monster rolls a six-sided die, and the equipped monster loses ATK and DEF equal to the result of the die x100. When this card is unequipped and Special Summoned: It gains ATK and DEF equal to the total ATK and DEF that the previously equipped monster lost through this card's effect. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

[spoiler=Hexterra Ravager]Sea Serpent-type/EARTH/Level 4/2400 ATK/1100 DEF
Effect Monster

When this card is Summoned: Roll a six-sided die, and destroy this card unless you roll a 1 or a 6.

[spoiler=Hexterra Siege Breaker]Sea Serpent-type/EARTH/Level 8/2900 ATK/2700 DEF

Effect Monster
 

You can banish 2 "Hexterra" monsters from your Graveyard as a Tribute for this card's Tribute Summon. When this card inflicts Battle Damage to your opponent: Roll a six-sided die. Treat your opponent's Spell and Trap Card Zones as numbers 1-5, counting from your right, and destroy the card that is in the same Spell and Trap Card Zone as the result. If you roll a 6, inflict 1000 damage to your opponent instead.

[spoiler=Hexterra Winged Leaper]Sea Serpent-type/EARTH/Level 5/2000 ATK/1800 DEF
Effect Monster

During your Battle Phase, before selecting an attack target with this card: You can roll a six-sided die, and if the result is greater than the number of monsters your opponent controls, this card can attack your opponent's Life Points directly. You can only activate this effect of "Hexterra Winged Leaper" once per turn.

 

[spoiler=Extra Deck Monsters][spoiler=Hexterra Carrion Slayer]Sea Serpent-type/EARTH/Level 8/3100 ATK/2300 DEF

Effect Synchro Monster
1 "Hexterra" Tuner Monster + 1 or more non-Tuner monsters
 

When you enter each Battle Phase, while you control this face-up card: Both players roll a six-sided die, and the result of your die was higher than the result of your opponent's die, this card can attack all monsters your opponent controls once each. Each time this card destroys a monster by battle: Roll a six-sided die, and inflict damage to your opponent equal to the result of the die x100.

[spoiler=Hexterra Colossus]Sea Serpent-type/EARTH/Level 8/2800 ATK/2000 DEF
Effect Synchro Monster
1 "Hexterra" Tuner Monster + 1 or more non-Tuner monsters

Cannot be destroyed by battle. When you Synchro Summon this card: Roll a six-sided die, and all monsters your opponent controls lose ATK and DEF equal to the result x200. Once per turn, before resolving an opponent's card effect that targets this card or would remove it from the field: You can roll a six-sided die; negate that card effect if you roll a 1 or a 6, and if you do, destroy it.

[spoiler=Hexterra Leviathan]Sea Serpent-type/EARTH/Rank 5/3000 ATK/2400 DEF
Effect Xyz Monster
3 Level 5 "Hexterra" monsters

When this card destroys a monster by battle: You can roll two six-sided dice, and if the result is greater than the Level or Rank of the destroyed monster, attach that monster to this card as an Xyz Material instead of sending it to the Graveyard (or Extra Deck if it was a Pendulum Monster). Once per turn: You can detach 1 Xyz Material from this card and roll a six-sided die; target and Special Summon 1 of your banished "Hexterra" monsters whose Level is equal to or lower than the result of the die. This card cannot attack during the turn you activate this effect. You can only control 1 "Hexterra Leviathan".

[spoiler=Hexterra Overseer]Sea Serpent-type/EARTH/Level 10/1900 ATK/3000 DEF

Effect Synchro Monster
1 "Hexterra" Tuner Monster + 2 or more non-Tuner monsters
 

If your opponent Summons a Level 6 or lower monster, while you control this face-up Synchro Summoned card: You can roll a six-sided die, and if the result of the die is greater than or equal to the Summoned monster's Level, destroy the Summoned monster. If a "Hexterra" monster you control destroys a monster by battle, while you control this face-up Synchro Summoned card: Roll a six-sided die and excavate cards from the top of your opponent's Deck equal to the result; banish one of those excavated cards, also your opponent returns the other cards to the top of his or her Deck in any order. You can only activate one effect of "Hexterra Overseer" per turn, and only once that turn. You can only control 1 "Hexterra Overseer"

[spoiler=Hexterra Regurgitator]Sea Serpent-type/EARTH/Rank 3/2100 ATK/600 DEF

Effect Xyz Monster
2 Level 3 "Hexterra" monsters
 

While you control this face-up card with at least 1 Xyz Material: You can send 1 "Hexterra" monster from your Deck to your Graveyard, and if you do, roll a six-sided die, also detach 1 Xyz Material from this card. If you rolled a 4, a 5 or a 6, detach 2 Xyz Materials from this card or destroy it instead. You can banish this card in your Graveyard and roll a six-sided die; target and Special Summon 1 "Hexterra" monster from your Graveyard whose Level is equal to or lower than the result of the die. You can only activate one effect of "Hexterra Regurgitator" per turn, and only once that turn.

 

[spoiler=Spell and Trap Cards][spoiler=Hexterra Explosion]Normal Trap Card

Activate when a Hexterra monster you control is destroyed by your opponent's card (either by battle or by card effect). Destroy 1 card your opponent controls, also roll a six-sided die, and your opponent takes damage equal to the result of the die x 100. If this Set card is targeted by a card effect: You can Tribute 1 "Hexterra" monster you control; reveal this Set card, and if you do, activate its effect (ignoring activation conditions).

[spoiler=Hexterra Incubator]Continuous Spell Card

 

During each of your Draw Phases, instead of conducting your normal draw: You can target 1 Level 5 or lower "Hexterra" monster in your Deck; roll a six-sided die and activate either of these effects, depending on the comparison between the result of the die and the level of that target:

 

* Lower than the target's Level: Shuffle your Deck and draw 1 card

* Equal to the target's Level: Add that target to your hand

* Greater than the target's Level: Send that target to the Graveyard

[spoiler=Hexterra Mirage]Continuous Trap Card

 

When you enter each Battle Phase, while you control this face-up card and at least 1 Attack Position "Hexterra" monster: Roll a six-sided die, and you can activate any of the following effects, depending on the roll of the die. You can only activate the effect(s) of 1 "Hexterra Mirage" per turn:

 

* 1: If the "Hexterra" monster you control with the lowest ATK attacks a Defense Position monster: Destroy that monster without applying damage calculation

* 2: The "Hexterra" monster you control with the lowest ATK can attack while in Defense Position. If that monster attacks while in Defense Position, apply the ATK of that monster for damage calculation

* 3: Monsters you control cannot attack, except the "Hexterra" monster you control with the lowest ATK

* 4: Monsters you control cannot attack, except the "Hexterra" monster you control with the highest ATK

* 5: The "Hexterra" monster you control with the highest ATK can attack twice during this turn's Battle Phase. If it does, switch it to Defense Position at the end of the Battle Phase. That monster's Battle Position cannot be changed until the end of your next turn, except with a card effect.

* 6: If the "Hexterra" monster you control with the highest ATK attacks: Your opponent cannot activate cards or effects until the end of the Damage Step

[spoiler=Hexterra Repulsion]Quick-Play Spell Card

When your opponent targets a "Hexterra" monster you control for a card effect: Roll a six-sided die. Treat your opponent's Monster Card Zones as numbers 1-5, counting from your right, and that card effect targets the monster that is in the same Monster Card Zone as the result. If that Monster Card Zone was unoccupied or if you roll a 6: Negate the card effect that this card was activated in response to, and if you do, destroy it.

 

 

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