epicmemesbro Posted March 13, 2016 Report Share Posted March 13, 2016 This is an archetype based around DM era Dragon-types with an added twist of atomic features.This deck would revolve around using Reasoning as a primary means of summoning the Proton and Eletron dragons. Mesmerizing Atomica would be used for that as well. The main focus would be to Summon Dual-eyes. Name: Baby Neutrino Dragon If this monster was sent from your hand to the graveyard, you may special summon it during your next standby phase. This monster can be treated as 2 tributes for a "Electron'' or "Proton" monster. Name: Blue-Eyes Proton Dragon If this monster is excavated from the deck, you may change the level of this monster if it does, and if it is subsequently special summoned it retains that level. Your opponent can only activate card effects three times per turn. Name:Luster String Theory Dragon During both player's main phases, the ATK and DEF of all face-up monster on your opponent's side of the field become 0. This monsters can be treated as 2 tributes for the tribute summon of 1 "proton" or "electron" monster. Name: Micronic Warrior When this monster is in the removed from play zone and a monster on the field looses ATK and DEF points, move this monster to the graveyard to change the AK and DEF of the targeted monster to its original stats. Name: Red-Eyes Electron Dragon If this monster is excavated from the deck, you may change the level of this monster if it does, and if it is subsequently special summoned it retains that level. Your opponent can only conduct one special summon per turn. Name: Thousand Molecule Dragon 1 Tuner + 1 or more Non-tuner monsters.If this monster was summed by using "Baby Neutrino Dragon", you may draw 1 card. When this monster destroys a monster by battle or inflicts damage to your opponent's monster, you may tribute this card or move it to your Spell/Trap zone: special summon 1 level 8 or lower monster from your deck, it's effects are negated and you cannot declare an attack with it. If this card was moved to your S/T zone equip it to the special summoned monster. If the monster were to be removed from the field or targeted by a card effect, destroy this card to negate the effect. Name: Molecular Creation Send 2 monsters from your deck to the graveyard, and remove one monster in your graveyard from play; special summon 1 monster that is level 7 or lower from your hand. The special summoned monster cannot attack,its effects will be negated and its ATK and DEF will be halved when summoned. Only 1 "Molecular Creation" can be used per turn. Name: Mesmerizing Atomica If you and your opponent have no monsters in the removed from play zone and your opponent has less monsters in his graveyard than you, once per turn you may special summon 1 level 8 or lower monster from your hand. If a monster summoned by this effect is on the field during the end phase, it is destroyed and damage is inflicted to the controller of this card equal to the ATK of the monster destroyed by this effect. If a monster was destroyed by this effect destroy this card. Name: Atom Splitting All monsters that currently have 0 ATK and DEF that where summoned from the extra deck are destroyed. All other monsters that currently have 0 ATK and DEF are shuffled back into their respective decks. If more than 3 monsters where affected by this card effect draw a card. Name: Dual-Eyes Neutron Dragon "Red-Eyes Electron Dragon"+"Blue-Eyes Proton Dragon"This monster can only be fusion summoned by removing one "Red-Eyes Electron Dragon", "Blue-Eyes Proton Dragon", or "Dual-Eyes Neutron Dragon'' in your graveyard from play and tributing the above materials. Depending on what monster was removed from play, this card gains the following effects:-Red-Eyes Electron Dragon: Once every 3 turns, during your main phase remove from play 1 card from your deck and halve the ATK and DEF of this monster to inflict 2400 points of damage to your opponent. This monster cannot attack during the turn this effect was activated.-Blue-Eyes Proton Dragon: Once per turn, you may tribute 1 card in your hand; target 1 monster on the field: destroy it.-Dual-Eyes Neutron Dragon: This monster can attack the moment it is special summoned, but cannot attack during your battle phase if you have not entered it yet.When this monster attacks or is attacked increase the ATK and DEF of this monster by 1000 for every" Dual-Eyes Neutron Dragon" in your graveyard or banished zone during the rest of the battle phase.When this monster is sent to the graveyard, move 1 monster from your banished zone to the graveyard. Link to comment Share on other sites More sharing options...
ImperialdramonPaladdinMode Posted March 15, 2016 Report Share Posted March 15, 2016 Realy nice idea. I like Dragons :) My favorite is "Red eyes Elektron Dragon""Baby Neutrino Dragon" is like Baby Dragon from Joe and 1000 molekular Dragen like the 1000 Dragon also from Joe.Cool is the red eye and blue Dragon too. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 15, 2016 Report Share Posted March 15, 2016 Realy nice idea. I like Dragons :) My favorite is "Red eyes Elektron Dragon""Baby Neutrino Dragon" is like Baby Dragon from Joe and 1000 molekular Dragen like the 1000 Dragon also from Joe.Cool is the red eye and blue Dragon too. Anything in particular you like about the cards?Under the Advanced Clause, you have to give a reason linked to the design of the cards in here. (It's fine to give compliments, but also make sure you understand the cards themselves) Link to comment Share on other sites More sharing options...
ImperialdramonPaladdinMode Posted March 15, 2016 Report Share Posted March 15, 2016 We are in Multiplies not in Advanced Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 15, 2016 Report Share Posted March 15, 2016 There's an Advanced Clause for BOTH sections, and they apply to the Multiples section as well. You have read the section rules properly, correct (because it is explicitly mentioned that whatever's written in the rulebook applies to all forums within this area). Link to comment Share on other sites More sharing options...
ImperialdramonPaladdinMode Posted March 15, 2016 Report Share Posted March 15, 2016 ok sry for that. have a nice day whereever you life and enjoy :) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 15, 2016 Report Share Posted March 15, 2016 Might as well CnC some of the stuff in here, so I don't end up just telling people to follow the AC. ------Well, Neutrino and Theory Dragon effectively turn Proton Dragon into a 1-Tribute monster. For a moment, I almost misread it as "PHOTON", which would've implied Galaxies could somehow make use of them if they needed it; that's not the case though. However, I do have my doubts about Theory Dragon; although your opponent can still get the full power of their monsters outside of the Main Phases; it does make them viable targets for 103 and anything else that builds off of changed stats. Oh wait, Atom Splitting does, and is effectively a Raigeki / whatever does mass bouncing for 0 ATK and DEF stuff. On that note, I'm not really keen on it, especially since Theory pretty much enables that to occur by its effect. I would limit the scope of its effect (at least not during both player's MP). Blue-Eyes Proton and Red-Eyes Electron are kinda awkward in the way of their excavation effects (and not sure if that kind of thing can even work). If it can work, would be really good for certain Xyz Summons (in terms of Ranks that aren't normally accessible by the current card pool). Proton is fine for stopping long combo Decks from doing whatever they want (and yes, you can blame certain Decks for making turns take forever), so there's something. Electron is effectively a one-sided Winda, but yeah much like said card, it'll help to slow down the game a bit (oh wait, it slows the opponent down only; you're free to do whatever you want for the most part). Molecular Creation is pretty much a generic Xyz/Synchro enabler, which is a bit worrisome. That, and Foolish Burial things need to be dealt with very carefully. (If anything, you can just mill whatever monsters you want; SS a Level 7 or lower of choice and then do whatever). One thing would be to play this; dump something like PSZ + another card, SS something, revive PSZ with its effect and proceed to Synchro some Level 9 or lower monster. [The restrictions won't really matter, since you're going to play some ED with the SS'd monster a lot of the time]. For the purpose of this set, assume it's to get out Red-Eyes or the other stuff that isn't Blue-Eyes. Link to comment Share on other sites More sharing options...
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