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Pixielf (Mini Archetype)


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LORE:When this card is Normal Summoned: You can Special Summon 1 "Pixielf" monster with a different name from your hand or Graveyard. When this card is bansihed: You can add 1 of your banished Fairy-Type monsters to your hand, except this card.

 

 

 

 

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LORE:While you control a Fairy-Type monster: You can Special Summon this card from your hand. When this card is banished: You can place 1 card on the field to the top or bottom of the owner's Deck. You can only activate this effect of "Pixielf Hope" once per turn.

 

 

 

 

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LORE:When this card is Normal Summoned: You can Special Summon 1 of your banished "Pixielf" monsters. When this card is Special Summoned: You can banish 1 card in either player's Graveyard. When this card is banished: You can pay 1000 Life Points to target 1 card on the field; banish it.

 

 

 

 

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LORE:Activate 1 of the following effects:
● Add 1 "Pixielf" monster from your Deck to your hand.
● Banish 1 Fairy-Type monster in your Graveyard; gain 1000 Life Points.
● Shuffle up to 2 of your banished Fairy-Type monsters into your Deck, and if you do, draw cards equal to the number shuffled.

 

 

 

 

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LORE:1 LIGHT Tuner + 1 non-Tuner monster
Cannot be targeted by card effects. Once per turn, you can activate 1 of the following effects:
● Banish 1 monster in your Graveyard; double this card's original ATK until your next Standby Phase
● Shuffle 1 of your banished monsters into your Deck; banish 1 card on the field.

 

 

 

 

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LORE:1 "Pixielf" Tuner + 1 non-Tuner monster
Negate all card effects in either player's Graveyard. Once per turn, you can activate 1 of the following effects:
● Banish 1 monster in your Graveyard; this card gains ATK equal to its ATK or DEF (you choose).
● Shuffle 1 of your banished monsters into your Deck; all monsters your opponent controls lose ATK and DEF equal to that monster's ATK.

 

 

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Hope seems... A little too good by itself. Mainly because it could very easily be triggered/etc, and it then proceeds to become a form of removal that is quite strong, even by today's standards.

You could, though, kinda' sorta' skate around it by giving it a hard OPT clause and then also including a 'You have to control another archetype member to use this effect'-restriction, or something like that.

The rest of these look fine the way they are.

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Hope seems... A little too good by itself. Mainly because it could very easily be triggered/etc, and it then proceeds to become a form of removal that is quite strong, even by today's standards.

You could, though, kinda' sorta' skate around it by giving it a hard OPT clause and then also including a 'You have to control another archetype member to use this effect'-restriction, or something like that.

The rest of these look fine the way they are.

I think I can add "You can only activate this effect of "Pixielf Hope" once per turn." to the effect.

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Pixelf hybrid with Agents or Melodious would be INSANELY fun to play:

Banish Earth to summon Hyperion, activate effect and banish Invoker. Activate effect of Invoker, Special Summon Earth and go into a level 10 Synchro (Leo for dayz, son!). Or better yet, Uranus, since Invoker says just Fairy type, and not LIGHT Fairy type.

Hope would fit right in with Sonata's Special Summoning effect. Have any Melodious monster on the field, preferably Shopina, Special Summon a Sonata or two, then Summon Hope. Endless possibilities.

Overall, an 8/10. I would use this more as an engine then a pure deck build. 

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Then, what do you suggest Nyx do to fix it (or really, any other card in this set)?

 

Granted, Valkyrie can become a 3000 ATK monster that's immune to targeting (even if you have to use Hope in this case + the other monster to do this) or non-target banish stuff. It is a bit much for a Level 2, even given the restrictions (still partly generic). Would probably say to just require it to use Pixielf Tuners, like Morrigan does, but even then, a bit iffy on its capabilities afterward.

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We have Utopia the Lightning and F0. A non-target protection beatstick like Kozmo Dark Destroyer isn't that hard to outplay nowadays. I fail to see the complaints?

 

Oh wait, this is casual. I see. Then yeah, like Sakura said, might as well as make the Valkyrie archetype specific, or otherwise reduce the original ATK instead?

 

Otherwise, just move this set to Advanced and add more support.

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Really, there isn't many Decks that can utilize Valkyrie. Plus, unlike Kozmo Dark Destroyer, this doesn't have a cheap Grave-triggering effect. Making it prone to Torrential Tribute, Dark Hole, and Raigeki. I know that it seems off to have Valkyrie not be archetype specific with materials. However, the intent of it was not solely for the archetype. If that were the case, I would have made it much larger.

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