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#1
mr. waifu

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Here is an Archetype I have been working on. It focuses on keeping your Deck full and juicy with cards, by shuffling cards in your Graveyard into the Deck. This can usually help you activate effects or other useful things. Here is what I got so far...

Monsters

Spells

Traps


Plz CnC! :3 More will come soon.

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Thx Cauchemar!

#2
mr. waifu

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added 6 cards


The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#3
mr. waifu

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Bump
The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#4
mr. waifu

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bump


The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#5
ventoreck

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Nice idea, but you have some REALLY powerful cards here

 

Chronicle Deed is WAY to strong. The send is fine BUT the draw 2 is a big no. Thats basic pot of greed there WITH added milling. Sorry thats too strong. 

 

Will comment on more when i can. Nice idea here though, quite basic, but cool.



#6
mr. waifu

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K thx I'll change it a bit.


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Thx Cauchemar!

#7
Dova

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Spoilers would be nice, that way I can pretend I don't have a lot of cards to look at~

Just before I do my big review, I would like to comment that "You can Special Summon this card by X" is not an effect. It is a Summoning Condition. Summoning it by an effect would be "You can X: Special Summon this card (from your hand)" the colon makes all the difference.

#8
mr. waifu

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Oh ok thx, I'll do that. Also, can someone teach me how to put up a spoiler?

 

EDIT: Added Boss monster


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#9
Dova

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Oh ok thx, I'll do that. Also, can someone teach me how to put up a spoiler?
 
EDIT: Added Boss monster

[spoiler=Name]Text
[/spoiler]

Name

Name



#10
mr. waifu

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KK added spoilers!


The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#11
mr. waifu

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bump


The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#12
Dova

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The first two cards really scare me with their effects. For a milling archetype, that's a really easy way to shuffle and return to hand, effects which are incredibly powerful in today's meta, not to mention added milling. Chronicle has "Once per turn, if this card is Special Summoned", and, first off, that effect resets if it moves zones, and second off, all it would be limiting is that copy of the card. I would suggest putting HOPT on the first 3 so far. 

 

Wind is where the brokenness intensifies. Special Summon it, return it to the hand, send 2 cards from your deck to the graveyard after shuffling them back in, get a search, then repeat. You'll want HOPT on that, but even so, what it does is basically just give you any card you want from your Deck, then allows you to Summon another Chronicler from your hand. Far too overpowered, perhaps add HOPT and make it only send 1?

 

The next two are also far too fast. Considering there is not once per turn on the Summoning of these guys, my guess is the only thing limiting you emptying out your entire deck is the fact that you need about 4 Chroniclers to stay in your deck, and the monster zone limit. All of these cards sent far too much to the Graveyard to compensate, and the searching is to the max, allowing for near INFINITE summons, especially if you choose to Xyz. Speaking of which, why not put "You cannot Special Summon monsters, except "Chronicler" monsters, during the turn you activate this effect" on the bigger badder ones?

 

Might I say before I continue that this concept is great. I really love the new take on milling, and I always prefer cards to be OP than UP when it comes to starting off. All these need is nerfing and then you have some really neat cards.

 

Lava and Ice are also a bit speedy for my taste, and Plants, while being fast, is actually really neat. It pays off as a nice wall, buffing you a lot for actually leaving it on its own, and gives you a bonus when destroyed. Lovely. Sound is also really powerful, as you can send as many as you want which can basically set up the whole archetype with just this one card, and you also get a search. Space's effect is unique and I love it, but I feel the HOPT on it could be put on the other monsters, and really just limit it to each effect once per turn. Lightning helps beat over powerful creatures,  but again, might have too much on its own. Both this card and Space are missing a "to the Graveyard".

 

Master is just powerful. Ditch one of those effects, and put HOPT on it. The Rituals are actually fine for the most part, having the same power level as your other monsters, which is odd, as they should technically have more, but as you are limiting everything else, they should be fine. You just forgot the types for the last one.

 

The Spells are also mostly fine, but I also suggest putting HOPT on them all, except the Ritual. Speaking of the Ritual, first off, you should rewrite the whole Summon part of the effect, as it is very off from what other Ritual Spells do (Go check a card like Advanced Ritual Art), and...er...slightly change the Summoning mechanic. I feel it's far too generic, and could be run in many other decks, so...limit that.

 

Scroll is great, Gathering should only mill 1, Substitute is fine along with Slash, although the latter should say "When a card or effect is activated that would destroy a "Chronicle" card(s) on the field..."

 

All in all, right now I'd have to give it a 6/10. There's some great potential here, but the power is over the roof for many of the monsters. Just some OPT clauses, and some other nerfing, and you have yourself an archetype!



#13
mr. waifu

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Thx alot for the review. I will make sure to limit the cards I have to the way you described. Also, I was actually going to improve the Rituals and add 2 more monsters today, but I didn't think you would be reviewing today.
The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#14
mr. waifu

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There we go! After all of this time doin' nothing, I finally finished the recomendations you made. Also add new Ritual.


The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#15
mr. waifu

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Bump!
The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#16
mr. waifu

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bump


The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#17
mr. waifu

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Bump
The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#18
mr. waifu

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Bumperoni Pizza
The letter below Y and U, above B and beside G and J doesn't work.

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Thx Cauchemar!

#19
mr. waifu

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bump
The letter below Y and U, above B and beside G and J doesn't work.

Sig


Thx Cauchemar!

#20
mr. waifu

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Bump
The letter below Y and U, above B and beside G and J doesn't work.

Sig


Thx Cauchemar!




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