Abdelrahman Posted May 19, 2016 Report Share Posted May 19, 2016 Contact Fusion HEROs can easily be Summoned with cards like HERO's Bond so I though I would make this. Single Attribute Fusions: ( Base Form )Elemental HERO Fire BlasterLevel 4 - FireATK : 2500DEF : 2000Lore:1 Fire "HERO" Monster + 1 "HERO MonsterThis card can only be Special Summoned by shuffling the above card you control into the Deck ( You do not use "Polymerization" ) and cannot be Special Summoned by other ways. During your Main Phase: You can activate one of the folliwing effects : Inflict damage to your opponent equal to the number of "HERO" monsters you control x200 / Inflict damage to your opponent equal to the number of "HERO" monster in your Graveyard x100. You can only activate the effect of "Elemental HERO Fire Blaster" once per turn. Elemental HERO IcemanLevel 4 - WaterATK : 2400DEF : 2000Lore:1 Water "HERO" Monster + 1 "HERO" MonsterThis card can only be Special Summoned by shuffling the above cards you control into the Deck ( You do not use "Polymerization" ) and cannot be Special Summoned by other ways. This card is unaffected by your opponent's monster effects. You can pay 800 life points to negate the activation of a Spell or Trap card on the field and destroy it. You can only activate this effect of "Elemental HERO Icyman" once per turn. Elemental HERO Tornado MasterLevel 4 - WindATK : 2400DEF : 2000Lore:1 Wind "HERO" Monster + 1 "HERO" MonsterThis card can only be Special Summoned by shuffling the above cards you control into the Deck ( You do not use "Polymerization" ) and cannot be Special Summoned by other ways. When this card is Special Summoned, You can target 1 monster your opponent controls and half that target's ATK. You can banish 1 "HERO" monster from your Graveyard and then target 1 other "HERO" monster you control, That target gains ATK equal to half the ATK of the banished monster. You can only use the effect of "Elemental HERO Tornado Master" once per turn. Elemental HERO Light RayLevel 4 - LightATK : 2400DEF : 2000Lore:1 Light "HERO" Monster + 1 "HERO" MonsterThis card can only be Special Summoned by shuffling the above cards into the Deck ( You do not use "Polymerization" ) and cannot be Special Summoned by other ways. You can banish 1 "HERO" monster from your Graveyard with 2000 or less ATK and inflict damage to your opponent equal to half the banished monster's ATK. You can only use the effect of "Elemental HERO Light Ray" once per turn. Elemental HERO Dark WitchLevel 4 - DarkATK : 2500DEF : 2000Lore:1 Dark "HERO" Monster + 1 "HERO" MonsterThis card can only be Special Summoned by shuffling the above cards you control into the Deck ( You do not use "Polymerization" ) and cannot be Special Summoned by other ways. When this card destroyes an opponent's monster by battle. You can halve this card's ATK until the End Phase and attack your opponent directly ( Your opponent must control a monster to activate this effect ). You can only activate the effect of "Elemental HERO Dark Witch" once per turn. Elemental HERO Wild GaiaLevel 4 - EarthATK : 2500DEF : 2000Lore:1 Earth "HERO" Monster + 1 "HERO" MonsterThis card can only be Special Summoned by shuffling the above cards you control into the Deck ( You do not use "Polymerization" ) and cannot be Special Summoned by other ways. You can discard 1 "HERO" Monster to add 1 Spell Card from your Deck to your hand that lists "HERO" or "Elemental HERO" in its name or card text. You can only use the effect of "Elemental HERO Wild Gaia" once per turn. Double Attribute Fusions: ( Powered Form )Elemental HERO ChaosLevel 6 - DarkATK : 2600DEF : 2000Lore:1 Dark "HERO" Monster + 1 Light "HERO" MonsterThis card can only be Special Summoned by shuffling the above cards you control into the Deck ( You do not use "Polymerization" ) and cannot be Special Summoned by other ways. While this card is face-up on the field, It is also a LIGHT-Attribute. This card cannot be destroyed by battle. When this card destroyes an opponent's monster by battle, Inflict damage to your opponent equal to its ATK. Elemental HERO Absolute InfernoLevel 6 - FireATK : 2600DEF : 2000Lore:1 Fire "HERO" Monster + 1 Water "HERO" MonsterThis card can only be Special Summoned by shuffling the above cards you control into the Deck ( You do not use "Polymerization" ) and cannot be Special Summoned by other ways. While face-up on the field, This card is also a WATER-Attribute. You can discard 1 "HERO" Monster from your hand to target a face-up monster your opponent controls, Destroy it and inflict damage to your opponent equal to half its ATK, That monster is Special Summoned to your opponent's side of the field during the End Phase ignoring its summoning conditions. You can only activate the effect of "Elemental HERO Absolute Inferno" once per turn. Double Attribute Fusion Monsters' Fusions: ( Final Form )Elemental HERO Ultimate ChaosLevel 10 - DarkATK : 3000DEF : 2800Lore:1 Dark "HERO Fusion Monster + 1 Light "HERO" Fusion MonsterThis card can only be Special Summoned by banishing the above cards you control and cannot be Special Summoned by other ways. This card's summon cannot be negated. While face-up on the field, This card is also a LIGHT-Attribute. This card cannot be destroyed by battle. This card gains the effects of one of its Fusion Materials. When this card is destroyed by a card effect, You can Special Summon the Fusion Materials banished by this card's effect ignoring their summoning conditions. Elemental HERO Ice MeteorLevel 10 - FireATK : 3000DEF : 2800Lore:1 Fire "HERO" Fusion Monster + 1 Water "HERO" Fusion MonsterThis card can only be Special Summoned by banishing the above cards you control and cannot be Special Summoned by other ways. This card's summon cannot be negated. While face-up on the field, This card is also a WATER-Attribute. This card cannot be destroyed by battle. This card gains the effects of one of its Fusion Materials. When this card is destroyed by a card effect, You can Special Summon the Fusion Materials banished by this card's effect ignoring their summoning conditions. Support Cards :Elemental HERO Neo SparkmanLevel 4 - LightATK : 1800DEF : 0 Lore: When this card inflicts battle damage to your opponent, You can Special Summon 1 Level 4 or lower "HERO" monster from your Graveyard ( it cannot attack and its effects are negated ). HERO's ReturnQuick-Play Spell CardLore:Return a face-up "HERO" Fusion Monster you control to the Extra Deck that has its Fusion Materials in your Deck or your hand. Then Special Summon those Fusion Materials from your Deck or your hand. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 19, 2016 Report Share Posted May 19, 2016 Right now, you're pretty much stuck with using Shadow Mist (or maybe 1-2 Destiny HEROs) and something like Flash, Voltic or Sparkman for LIGHT (and I don't believe any of the LIGHTs are commonly used in HEROs nowadays). Yeah, you can use Bond, but that's about it nowadays. That in mind, for the effort you need to even summon this, it's still weak to effect removal and the burn isn't really enough at times. ----Boost its ATK to maybe 2400 and maybe consider Flame Wingman's burn effect. Link to comment Share on other sites More sharing options...
Abdelrahman Posted May 20, 2016 Author Report Share Posted May 20, 2016 -Increased ATK to 2500-Increased DEF to 2000-Changed damage inflicting effect from "half its ATK" to "its ATK"-Added Elemental HERO Neo Sparkman ( Support )Btw what do you think of Elemental HERO Chaos' card art ? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted May 20, 2016 Report Share Posted May 20, 2016 The art could be better, but as I understand good art can be hard to come by at times, not going to be critical about it. As it stands, the stats/effects are better. ----Neo Sparkman isn't bad, since you can at least revive Shadow Mist or something like Bubbleman [former is to Contact Fuse into this card, latter and other options for general Rank 4 spam or something]. It at least has a respectable body for Level 4. Link to comment Share on other sites More sharing options...
Abdelrahman Posted May 20, 2016 Author Report Share Posted May 20, 2016 Changed "Elemental HERO Chaos" card art Link to comment Share on other sites More sharing options...
Abdelrahman Posted May 21, 2016 Author Report Share Posted May 21, 2016 Updated Neo Sparkman's Effect. Link to comment Share on other sites More sharing options...
Abdelrahman Posted May 24, 2016 Author Report Share Posted May 24, 2016 Added "Elemental HERO Ultimate Chaos"Added "HERO's Return"Updated Neo Sparkman's Stats Link to comment Share on other sites More sharing options...
Abdelrahman Posted May 24, 2016 Author Report Share Posted May 24, 2016 Added "Elemental HERO Fire Blaster"Added "Elemental HERO Iceman"Added "Elemental HERO Tornado Master"Added "Elemental HERO Light Ray"Added Elemental HERO Dark Witch"Changed "Elemental HERO Chaos" card art and made him a Level 6 monster and increased his ATK to 2800 Now my Contact Fusion HERO Series is almost done. Just 3 more monsters left. Disclaimer : I do not own the card arts of these monsters the owners are:Elemental HERO Dark Witch: http://malganis-lefay.deviantart.comElemental HERO Chaos: http://johnbecaro.deviantart.comThe other HEROs: http://bdcrazybeast.deviantart.com Link to comment Share on other sites More sharing options...
Abdelrahman Posted May 28, 2016 Author Report Share Posted May 28, 2016 - Balanced "Elemental HERO Tornado Master" effect- Balanced "Elemental HERO Chaos" statsBalanced "Elemental HERO Dark Witch" effect- Updated "Elemental HERO Ultimate Chaos" effect- Added " Elemental HERO Absolute Inferno"- Added " Elemental HERO Ice Meteor"- Added "Elemental HERO Wild Gaia"My lineup is finally completed all I need to do now is to add a card art to Ice Meteor and Absolute Inferno and maybe some support cards.Also can someone at least review some of these cards this post has over 200 views yet only Sakura Haruno reviewed and he reviewed just two cards. Link to comment Share on other sites More sharing options...
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