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Aromaseraphy Angelica (INOV)


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INOV-JP031 Aromaseraphy Angelica
Level 1 LIGHT Plant-Type Tuner Effect Monster
ATK 0
DEF 0
The (1) and (2) effects of “Aromaseraphy Angelica” can only be used once per turn, each.
(1) During either player’s turn: You can discard this card from your hand, then target 1 “Aroma” monster in your Graveyard; gain LP equal to that monster’s ATK. (This is a Quick Effect.)
(2) While this card is in your Graveyard, if you have more LP than your opponent and you control an “Aroma” monster: You can Special Summon this card from your Graveyard. If you do, this card is banished if it leaves the field.

 

I'm happy that we're getting more Aroma support, especially a monster, and it actually isn't super bad, being able to directly discard it to gain LP saves up on Normal Summons you can use otherwise, and being able to Special Summon it again is a big help, especially since they have problems regaining control if they lose their monsters in my experience. Synchro Summoning is neat too, but not the most important thing for them.

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aroma support was extremely unexpected, but a hand trap for extra LP, while not amazing, definitely helps. the combination of both effects is rather decent as a first turn play. I wonder if i could make some sort of traptrix/aromage hybrid deck with this.

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This is really cute for what it does.

 

....

 

The self-Banish is a little pointless, IMO, since running Aromas is a drawback in and of itself :^)

It's funny cause it's true.

 

But really, yeah. This card isn't like Plaguespreader Zombie, where it's flexibility warrants self-Banish. A simple "You can only activate this effect of "Aromaseraphy Angelica" once per turn" would have sufficed.

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Both its effects are nice and helpful, but it doesn't appear to immediately jump 'em like Shiranui Sage did. I'm just curious if this is gonna be a one-of like Sage, or if it's gonna be part of something more. I'm kinda hoping for the latter.

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>DDR with Plants

>Angie has a hard OPT clause

>Spore can only self-revive once-per-duel

 

Good luck with that.

> Hard OPT clause

You do have more than 1 turn in a game you know. Using this on the turn after is quite good profit imo.

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> Hard OPT clause

You do have more than 1 turn in a game you know. Using this on the turn after is quite good profit imo.

Spore banish Lonefire, revive Lonefire. Lonefire doesn't have a OPT or OPD last I checked

It's not effecient enough, which is what I'm getting at.

It's not like using, say, Symbols of Heritage with Plants because 3x Lonefire in the Graveyard is bascially guarnteed/you could potentially play multiple Symbols in the same turn/you can spam Lonefire more for yet more plays/etc.

 

It comes off as slow, is what I mean.

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