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[Leaderboard] Tori Vs. Black D'Sceptyr (Cards are up)


towitori

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Rules:
-All Leaderboard rules apply.
-Best of 3 votes wins
-All voters must elaborate on their votes.
-Both contestants have the right to refuse votes, but must explain why they don't accept it.
-Written cards only for anonymity.
-Cards must be PM'd to me.
-In case a downtime happens, the deadlines may be extended.

Rewards:
-The winner gets a rep from the loser.
-All voters get a rep for voting.

Deadlines:
-Contestants have 48 hours to submit their entries.
-The contest ends after it starts in 3 days. After that, next vote wins.

Requirement:
Make a Gladiator Beast Fusion Monster.

 

Card A:

Gladiator Beast Cutarius
EARTH / Level 9
Beast-Warrior / Fusion / Effect
ATK / 3200 DEF / 2100
1 "Gladiator Beast" Fusion Monster + 1 "Gladiator Beast" monster

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during either player's turn, when a Spell/Trap Card or monster effect is activated on the field, you can: Negate that card's effects, until the end of the turn, then if that card was a monster, draw 1 card. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck: Special Summon up to 2 "Gladiator Beast" monsters from your Deck.

 

Card B:

Gladiator Beast Caligula

EARTH / Level 6

Beast-Warrior / Fusion / Effect

ATK / 2300 DEF / 1300

2 "Gladiator Beast" monsters

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle or by card effects. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck: Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, except "Gladiator Beast Caligula".

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Alright let's check out your cards.

 

Card A:

- 1 Fusion "Gladiator Beast" and 1 "Gladiator Beast"

-Negates activation of Spells,Traps and monster effects but doesn't destroy

-You get to draw a card for negating monster effects

- You can shuffle it into Extra Deck after attacking or getting attacked at the end of Battle Phase to Special Summon 2 "Gladiator Beast" monsters from the Deck

 

Card B:

- 2 "Galdiator Beasts"

-Cannot be destroyed by battle or card effects

-Can Shuffle itself into Extra Deck after attacking or getting attacked at the end of the Battle Phase to Special Summon a "Gladiator Beast" Fusion Monster

 

While Card B doesn't need a Fusion Monster as one of its materials as in the case of Card A, Card A has a much better effect because it can negate Spells,Traps and monster effects and gives you the ability to draw a card when you negate a monster effect with it, Card A can also shuffle itself into Extra Deck to Special Summon 2 "Galdiator Beasts" from the Deck and then you can Fusion Summon them if you want, It also has nice stats 3200 ATK is much better than 2300 ATK the only disadvantage with this card is Summoning conditions and it can get destroyed by battle and card effects.

 

I will vote for Card A as its effects and stats more than make up for the summoning conditions and being able to get destroyed.

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Card A

Since this amounts to using 3 GB monsters at once, a player will generally start to consider between pulling out this or Heraklinos, assuming you've already got Laquari up. This card is a little more easy to Summon since we can use Essedarii to bring it out. (Then again, why are you running Essedarii?) What we get out of this card is the worse part of Cyber Dragon Infinity, being able to negate most plays where it hurts most and giving a card if a monster gets hit. Assuming you haven't already locked down the opponent with your War Chariots. With that and its slightly better body it's clearly a better boss that stands over Heraklinos, and it'll prove to be a headache to overcome.

 

Card B

One problem associated with GBs is that if you can trump them in battle or shoot them down before or while they're swinging in they lose the ability to tag-out. This is why they put up all sorts of protection to push through in battle. This card is a much more acceptable alternative to Essedarii in the narrow generic GB Fusion category, having a near-guaranteed ability to trigger a tag-out. But this doesn't just tag-out normally, as it tags into another GB from the Extra Deck. This makes several of the more clunky GBs live, usually in going straight to Heraklinos to suppress the opponent or slipping over to Gyzarus to smash 2 cards at once.

 

Gaiodiaz? Who's that? People run him?

 

Verdict

So, this boils down to choosing between a new boss monster, or a monster that is the stepping stone to make the old bosses shine. When I look at support, I prefer to see cards that benefit the overall playstyle rather than take up the spotlight as a new end goal. I put my vote for Card B.

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Can you further explain why Card A's effect is better? You simply just restated their effects without giving context as to why.

Well I explained why I like Card A better as it has an effect that negates Spells,Traps and monster effects and you can draw for negating a monster effect it also has better stats 3200 vs 2300 and can summon 2 Gladiator Beasts from the Deck by shuffling itself so it gives you the option to fuse with them or not and its only disadvantage really is that it can get destroyed by battle and card effects and it has a harder summoning condition but the extra effects and better stats make up for it imo.

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Well I explained why I like Card A better as it has an effect that negates Spells,Traps and monster effects and you can draw for negating a monster effect it also has better stats 3200 vs 2300 and can summon 2 Gladiator Beasts from the Deck by shuffling itself so it gives you the option to fuse with them or not and its only disadvantage really is that it can get destroyed by battle and card effects and it has a harder summoning condition but the extra effects and better stats make up for it imo.

Again, you just restated the effects. You also tried to compare a Level 9 stats to a Level 6. I can't accept your vote unless you dont put context. Try getting input from how Gladiator Beasts works and how each cards would work if they run these cards.

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Alright let's check out your cards.

 

Card A:

- 1 Fusion "Gladiator Beast" and 1 "Gladiator Beast"

-Negates activation of Spells,Traps and monster effects but doesn't destroy

-You get to draw a card for negating monster effects

- You can shuffle it into Extra Deck after attacking or getting attacked at the end of Battle Phase to Special Summon 2 "Gladiator Beast" monsters from the Deck

 

Card B:

- 2 "Galdiator Beasts"

-Cannot be destroyed by battle or card effects

-Can Shuffle itself into Extra Deck after attacking or getting attacked at the end of the Battle Phase to Special Summon a "Gladiator Beast" Fusion Monster

 

While Card B doesn't need a Fusion Monster as one of its materials as in the case of Card A, Card A has a much better effect because it can negate Spells,Traps and monster effects and gives you the ability to draw a card when you negate a monster effect with it, Card A can also shuffle itself into Extra Deck to Special Summon 2 "Galdiator Beasts" from the Deck and then you can Fusion Summon them if you want, It also has nice stats 3200 ATK is much better than 2300 ATK the only disadvantage with this card is Summoning conditions and it can get destroyed by battle and card effects.

 

I will vote for Card A as its effects and stats more than make up for the summoning conditions and being able to get destroyed.

 

I'm going to agree with Tori-kun on this one. Please discuss the usability of these cards in GB decks and how playable these cards are.

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Ok here's the review re-written again.

 

Card A:

-The negation Spells,Traps and monster effects is nice, negating Solemns,Mirror Force and Hole Traps can help alot also negating monster effects like Blue-Eyes Alternative White Dragon can prevent the opponent from targeting monsters that cannot be destroyed by battle like Gladiator Beast Nerokius and drawing a card for doing so is also a nice bonus I guess

-I can already think of a combo that can bring out four GB's at once with the Special Summoning effect, Special Summon "Augustus" and "Darius" and then use Darius' effect to Special Summon a GB from the Graveyard and then use Augustus' effect to Special Summon another GB from your hand so its pretty good assuming you have the cards to actually pull this off and hope the opponent doesn't have something like Solemn so its balanced imo.

 

Card B:

-It can't be destroyed by battle or card effects, Nice but it can still get targeted by something like Castel so it is balanced so far.

-It can Shuffle itself into the Deck to Special Summon a GB Fusion Monster from the Extra Deck, Pretty good effect as it can get out Fusions like "Gyzarus" for destroying 2 of the opponent's cards, "Gaiodiuz" for inflicting damage when destroying a monster or "Nerokius" for attacking safely without worrying about stuff like Mirror Force.

 

Verdict:

Overall both are pretty good but I am gonna have to vote for Card A for having better ATK, negating Traps,Spells and monster effects and the ability to pull off a combo like the once I stated above.

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Card A is basically another boss for Gladiator Beasts, albeit one that requires you to ladder into it like some of the recent stuff. Its range is higher than Heraklinos (albeit with only temporary negation), is effectively a free negate once per turn and nets a draw if you negate a monster effect. This is effectively a CDI clone for Gladiator Beasts that rewards you a bit; yes, it's basically Breakthrough for monsters but in the case of S/T cards, they're still going to the Graveyard anyway so not being blown up directly isn't going to do much. As Gadjiltron already mentioned, this and Heraklinos have about the same amount of effort required to get them out (I should probably add Nerokius here too), but you need to Contact Fuse once before you can (guess you can recycle a GB Fusion that's not useful to you at the moment). As a whole, it's just a better Heraklinos in most aspects that can recycle itself. 

 

Card B is a simpler 2-mat GB Fusion (and definitely worth running over Essedarii), although it can't die to any form of destruction. Yes, we know Castel and other forms of bounce removal exists, but that should be self-explanatory. One thing I'm hesitant on is letting this summon out something like Nerokius / Heraklinos or the like for free, but looking at what they do, I guess they sort of needed a way to make their old bosses live again as some of them are nice (barring Gaiodiaz, unless you use him against Rock decks or something).

 

In terms of flavor aspects, I do not know where A's name of Cutarius comes from; B is at least named for a Roman emperor or an important figure in their history, so the flavor works there.

 

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Voting for B for offering something that the Deck needed, as opposed to outclassing a current one (and/or being a blatant negation card on a similar path to CDI), in addition to flavor notes. Don't get me wrong; the effort needed to get A out in the first place does merit a strong enough effect and stats (and to be usable for them), but I think you could've gone with something else besides negation. 

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