Brimtosis Posted June 24, 2016 Report Share Posted June 24, 2016 You can Special Summon this card (from your hand) in Defense Position. Once per turn, during either player's turn: You can place 3 Sun Missile Counters (max. 12) on this card. Once per turn: You can remove any number of Sun Missile Counters; activate 1 of these effects;• Target 1 monster on the field whose Level or Rank is equal to the number of Sun Missile Counters removed; destroy it.• Your opponent takes 300 damage for every Sun Missile Counter removed from this card.You can only activate 1 of the above effects of "Sun Missile Battery" per turn. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 24, 2016 Report Share Posted June 24, 2016 You can Special Summon this card (from your hand) in Defense Position. Once per turn, during either player's turn: You can place 2 Sun Missile Counters (max. 12) on this card. Once per turn: You can remove any number of Sun Missile Counters; activate 1 of these effects;• Target 1 monster on the field whose Level is equal to the number of Sun Missile Counters removed; destroy it.• Your opponent takes 200 damage for every Sun Missile Counter removed from this card.You can only activate 1 of the above effects of "Sun Missile Battery" per turn. I'm assuming that all of the effects are bound via the strict OPT (the inherent SSing, generation of counters and using them for stuff). If this is the case, then I think it's very restrictive and not really going to see play. Generating counters is nice and all, but the burn effect isn't going to do much unless you can protect it long enough. Yeah, it can generate Counters during either turn, but it's going to get run over even before you can use the destruction thing. I'd buff the burn damage up a bit; as for the other effect that requires removing Counters, you can probably let it kill Xyz Monsters as well. Stat-wise, it's fine but as mentioned, it's likely going to die before you get a chance to do anything with it. Link to comment Share on other sites More sharing options...
Brimtosis Posted June 24, 2016 Author Report Share Posted June 24, 2016 Fair play. Going to re-work the effect to make it slightly more effective. Namely, probably going to increase the number of counters generated by it per turn as well. Thanks for the input. --- EDITS MADE TO CARD:- Increased the number of Sun Missile Counters generated per turn from 2 to 3;- Edited the 1st optional effect to target monsters whose level or rank are equal to the number of counters generated, thus allowing it to target XYZ's as well;- Increased the burn damage from 200LP per counter to 300LP per counter;- Changed OCG to be the fix by Sakura Link to comment Share on other sites More sharing options...
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