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GameChild: Update!


Draconus297

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So, as probably no one remembers, I created the GameChild archetype as one of my first big projects on YCM, just after Spellbound/Mellaxis and Aeon. Naturally, they were . . . kinda lackluster. So, I'm doing what Konami did with the Cyber to the GameChildren- adding new support that hopefully makes some of the older things worth running. I'll also update my card lore, because I made a few . . . notable mistakes when I first joined.

 

Now, as for the archetype itself, its primary focus, initially, was getting as many EXP Counters as possible onto its members and using those to blow things up through both battle and effects, and of course using them to aid in Special Summoning and protecting your own GameChild cards. The new stuff draws from that, giving you a workable Extra Deck to play around with as well as fixing speed and consistency issues with the original Children.

 

If a card below has an asterisk next to it, I worry about if I can or did balance it effectively.

 

On with the show!

 

[spoiler= Original GameChild Monsters]

 

GameChild Swordsman

EARTH - Level 4 - Warrior/Effect - 1800/600

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Increase this monster's ATK and DEF by 200 for every EXP Counter on this card. If this monster destroys your opponent's monster by battle, you can remove 2 EXP Counters from this card: This monster can declare an additional attack this turn.

 

GameChild Lancer

EARTH - Level 4 - Warrior/Effect - 1600/1000

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Increase this monster's ATK and DEF by 200 for every EXP Counter on this card. You can remove up to 3 EXP Counters from this card: Lower the DEF of all monsters your opponent controls by 300 for each EXP Counter removed by this effect, also this monster inflicts piercing Battle Damage, until the end of this turn.

 

GameChild White Mage

LIGHT - Level 4 - Spellcaster/Effect - 1000/1200

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. You can remove a number of EXP Counters from this card to activate one of the following effects:

●1: Increase your Life Points by 300 for every Spell/Trap Card on the field. You can only activate this effect once per turn.

●2: Increase the ATK and DEF of one "GameChild" monster you control by 500 until the End Phase of this turn.

●+3: Target 1 "GameChild" monster in your Graveyard with a Level or Rank less than or equal to the number of removed Counters: Special Summon that target to your side of the field.

 

GameChild Black Mage

DARK - Level 4 - Spellcaster/Effect - 1200/1000

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. You can remove a number of EXP Counters from this card to activate one of the following effects:

●1: Inflict 200 points of damage to your opponent for every Spell/Trap Card on the field. You can only activate this effect once per turn.

●2: Decrease the ATK and DEF of the monster your opponent controls with the highest Level/Rank by 500 until the End Phase of this turn (your choice, if tied).

●+3: Target 1 monster your opponent controls of equal or lesser Level/Rank to the number of removed Counters: Banish that target.

 

GameChild Archer

WIND - Level 4 - Warrior/Effect - 1300/1000

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. You can remove a number of EXP Counters from this card to activate one of the following effects:

●2: This monster can attack your opponent's Life Points directly this turn.

●4: At the start of the Damage Step, if this monster battles: Double this monster's ATK until the end of the Battle Phase.

 

GameChild Thief

DARK - Level 4 - Warrior/Effect - 1200/800

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. You can remove 3 EXP Counters from this card to select 1 Spell/Trap Card your opponent controls and add it to your hand.

 

GameChild Summoner

LIGHT - Level 3 - Spellcaster/Effect - 800/1000

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Remove any number of EXP Counters from this card to Special Summon a "GameChild" monster of equal Level from your hand.

 

GameChild Escort

EARTH - Level 3 - Spellcaster/Effect - 600/800

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. If this card has 4 EXP Counters on it, destroy this card. If this card is destroyed by its own effect, place 5 EXP Counters on all "GameChild" cards you control.

 

GameChild Gardna

EARTH - Level 4 - Warrior/Effect - 600/2100

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Remove a number of EXP Counters from this card to activate one of the following effects:

●2: If a monster would attack: Negate that attack.

●3: Until the End Phase of this turn, "GameChild" monsters you control cannot be destroyed or banished.

 

GameChild Slime

WATER - Level 3 - Aqua/Effect - 900/900

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Once per turn, you can remove 2 EXP Counters from this card: Draw 1 card. If the card added to your hand by this effect is a "GameChild" card, place 1 EXP Counter on all "GameChild" cards you control.

 

GameChild Skeleton

DARK - Level 4 - Zombie/Effect - 1900/0

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. You can remove 3 EXP Counters from this card: The next card or effect your opponent activates is negated (You can only activate this effect of "GameChild Skeleton" once per turn). If this monster with 3 or more EXP Counters was destroyed this turn, you can Special Summon this monster from your Graveyard in Defense Position.

 

GameChild Spider

EARTH - Level 4 - Insect/Effect - 1600/1400

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Remove a number of EXP Counters from this card to activate one of the following effects:

●2: Target 1 Attack Position monster your opponent controls and change it to face-up Defense Position. The target's Battle Position cannot switch until this monster is destroyed.

●3: Target 1 monster on your opponent's side of the field: Decrease that target's ATK and DEF by 200 every turn until this monster is destroyed.

●+4: Discard 1 card. Your opponent must send cards from the top of their Deck to the Graveyard until they have sent an equal number of cards to the number of removed Counters.

 

GameChild Doppelganger

DARK - Level 5 - Fiend/Flip/Effect - 300/200

FLIP: Target 1 monster on the field; this monster gains that monster's ATK, DEF, and effect(s) while face-up on the field.

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. You can remove 3 EXP Counters from this card: Set this monster. If Set by this effect, this monster is unaffected by other card effects until the first Standby Phase after it has been flipped.

 

GameChild Basilisk

DARK - Level 5 - Reptile/Effect - 1900/1700

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. At the start of the Damage Step, place all EXP Counters that are on this card on the opposing monster, also neither monster is destroyed. If a monster that is not a "GameChild" monster has EXP Counters on it, its original ATK and DEF become 0, also it cannot be Tributed or used as Material for a Synchro, Fusion, or Xyz Summon.

 

GameChild Dragon

FIRE - Level 8 - Dragon/Effect - 2800/2800

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. If your opponent activates a card's effect, you can remove 2 EXP Counters from this card to negate that effect. Once per turn, you can remove 6 EXP Counters from this card to destroy all face-up cards your opponent controls.

 

GameChild Pixie

LIGHT - Level 2 - Fairy/Union/Tuner/Effect - 800/300

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Once per turn, during your Main Phase, you can equip this card to any "GameChild" monster you control OR unequip it to Special Summon this card to your side of the field as a monster (the number of EXP Counters on this card does not change). All EXP Counters on this card are treated as being on the equipped monster. If the equipped monster would be destroyed, you can destroy this card instead.

 

GameChild Vespid

LIGHT - Level 3 - Fairy/Effect - 1100/1100

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Once per turn, you can remove 3 EXP Counters from this card to add the Plant, Beast, Winged Beast, Reptile, or Insect-type monster your opponent controls with the highest ATK to your hand (If that monster is a Fusion, Synchro, or Xyz monster, that monster is sent to your Extra Deck, instead).

 

GameChild Orc

DARK - Level 4 - Warrior/Effect - 2200/0

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each of your Standby Phases, place 1 EXP Counter on this card. If this monster attacked this turn, switch this monster to Defense Position during your End Phase. During either player's turn, you can remove 3 EXP Counters from this card to target 1 face-up monster either player controls: The target gains this monster's effect, and this monster has its effect negated, until the end of this turn.

 

GameChild False Chest

DARK - Level 3 -Fiend/Flip/Effect - 400/1500

FLIP: Both players draw 2 cards.

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. If this monster is destroyed, flip a coin. If heads, you draw cards equal to the number of EXP Counters on this card. If tails, your opponent draws that number of cards instead, but must discard all cards in their hand at the start of their next Main Phase.

 

GameChild Bard

WIND - Level 3 - Spellcaster/Effect - 700/1100

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. During each Standby Phase, flip a coin. If heads, increase the ATK and DEF of all monsters you control by 100 times the number of EXP Counters on this card. If tails, decrease the ATK and DEF of all of monsters your opponent controls by 100 times the number of EXP Counters on this card. Once per turn, you can remove 1 EXP Counter from this card: Your opponent cannot target "GameChild" monsters you control for card effects, except "GameChild Bard", until your opponent's next End Phase.

 

GameChild Trapper

EARTH - Level 4 - Warrior/Effect - 1600/800

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Once per turn, if your opponent activates a Trap Card: Negate the activation, and if you do, move 1 EXP Counter from this card to another "GameChild" monster you control.

 

GameChild Ultimate Evil

DARK - Level 12 - Fiend/Effect - 3500/3000

Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by the effect of a "GameChild" card. When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. This monster cannot be destroyed if you control another "GameChild" monster. Once per turn, you can remove 4 EXP Counters to return all banished cards to their respective owners' Graveyards: Inflict 200 points of damage to your opponent for every card returned by this effect. During the turn you activate this effect, effects of cards in the Graveyard do not activate.

 

GameChild Legendary Hero

LIGHT - Level 12 - Warrior/Effect - 3500/3000

Cannot be Normal Summoned or Set. Cannot be Special Summoned, except by the effect of a "GameChild" card. When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. This monster gains 500 ATK and DEF for every EXP Counter on this card. Once per turn, you can remove 5 EXP Counters from this card: This turn, this monster can attack all monsters your opponent controls, once each.

 

GameChild Knight

EARTH - Rank 4 - Warrior/Xyz/Effect - 2600/1200

2 Level 4 "GameChild" monsters

When this monster is Xyz Summoned successfully, transfer all EXP Counters that were on this monster's Xyz Materials to a face-up GameChild monster. When the effect of a "GameChild" monster (besides this monster) is activated, place 1 EXP Counter on this card. Remove any number of EXP Counters from this card to lower the ATK and DEF of all of your opponent's face-up monsters by 200 for every EXP Counter removed. Once per turn, if this monster attacks successfully, you can detach 1 Xyz Material from this card to place 3 EXP Counters on all face-up "GameChild" monsters you control.

 

 

 

[spoiler= Original GameChild Spells/Traps]

GameChild Arena

Field Spell

When this card is activated, place 1 EXP Counter on it. During each Standby Phase, place 1 EXP Counter on this card. When a "GameChild" monster is Summoned successfully, except by this card's effect, place 1 EXP Counter on this card. Once per turn, you can remove any number of EXP Counters from this card to Special Summon a "GameChild" monster of equal Level/Rank to the number of removed Counters from your hand or Graveyard.

 

GameChild Hometown

Field Spell

When this card is activated, place 1 EXP Counter on it. During each Standby Phase, place 1 EXP Counter on this card. When a "GameChild" monster is Summoned, you can shuffle one card from your Graveyard into your Deck. If this card is destroyed, "GameChild" monsters you control are unaffected by your opponent's card effects until your 2nd Standby Phase after this effect's activation. If this card leaves the field without entering the Graveyard, add 1 "GameChild" Field Spell Card from your Deck to your hand.

 

GameChild Forest*

Field Spell

If your opponent declares an attack while you control a face-up "GameChild" monster, flip a coin. If heads, the attack continues as normal. If tails, the attacking monster is banished until the third of its owner's turns after this effect was activated. If, at any point, either player controls no monsters, Special Summon one "Wasp Token" (WIND/Level 3/Insect/1200/800) to their side of the field. If any effects are activated to prevent this effect from activating, negate and destroy the other card.

 

GameChild Lair

Field Spell

When this card is activated, you can add 1 "Load-Bearing Boss" from your Deck or Graveyard to your hand. Increase the ATK and DEF of all DARK "GameChild" monsters by 200 for every EXP Counter on them.

 

GameChild Bonus Dungeon

Field Spell

When this card is activated successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. If "GameChild Legendary Hero" or "GameChild Ultimate Evil" is in face-up on the field and a "GameChild" card would activate an effect that would require it to remove EXP Counters: You can remove the appropriate number of EXP Counters from this card, instead. If all of your Monster Card Zones are occupied by "GameChild" monsters, reduce the cost of all card effects that cost EXP Counters by 1.

 

GameChild Chain Attack

Continuous Spell

When this card is activated, place 1 EXP Counter on it. If a "GameChild" monster attacks or is attacked, place 1 EXP Counter on this card. During your Battle Phase, you can remove 3 EXP Counters from this card and toss a coin. If heads, select one "GameChild" monster you control: it gains an additional attack this turn, and your opponent cannot activate cards or effects in response to this additional attack. If tails, this effect does nothing.

 

Critical Hit!

Quick-Play Spell

Activate this card only during a battle involving a "GameChild" monster. That monster's ATK is doubled during damage calculation only.

 

Exploration EXP

Continuous Spell

When either player activates a Spell or Trap Card, place 1 EXP Counter on all face-up "GameChild" cards you control.

 

Boulder Trap!

Normal Trap

Remove 6 EXP Counters from "GameChild" cards you control to destroy up 4 cards on the field.

 

EXP Transfer

Continuous Spell

When a number of EXP Counters is removed from a "GameChild" card you control, place 1 EXP Counter on another "GameChild" card you control.

 

Level Grinding

Continuous Spell

If a "GameChild" monster you control destroys your opponent's monster by battle, place 1 EXP Counter on that "GameChild" monster.

 

Fetch Quest

Continuous Spell

Select and reveal one card in your hand. Shuffle that card into your Deck face-up. When that card is added to your hand, reveal it to your opponent again, destroy this card, and place 3 EXP Counters on all face-up "GameChild" monsters you control.

 

GameChild Treasure Chest

Normal Spell

Remove up to 3 EXP Counters from "GameChild" monsters you control: Both players draw cards equal to the number of removed Counters, and your opponent must reveal every card drawn this way to you. If your opponent draws a Monster Card by this effect, inflict damage to your opponent equal to the original ATK of the monster(s) drawn.

 

Potion Item

Equip Spell

The equipped monster gains 300 ATK and DEF. Once per turn, if the equipped monster would leave the field: This card returns to your hand instead.

 

Hi-Potion Item

Equip Spell

This card can only be equipped to a "GameChild" monster you control. The equipped monster gains 500 ATK and DEF. If the equipped monster gains 1 or more EXP Counter(s), place 1 EXP Counter on this card. If the equipped monster would leave the field, remove 2 EXP Counters from this card instead. If this card is destroyed, move all EXP Counters that were on this card to the equipped monster.

 

Ether Item

Quick-Play Spell

Place 2 EXP Counters on one face-up "GameChild" monster you control.

 

Hi-Ether Item

Normal Spell

Place 4 EXP Counters on one face-up "GameChild" monster you control. That monster cannot activate its effect(s) this turn.

 

Holy Light

Normal Spell

Activate this card only if you control a LIGHT "GameChild" monster. Return 1 "GameChild" card in your Graveyard to your hand. If you control "GameChild White Mage" or "GameChild Summoner", you can Special Summon that monster, instead.

 

Infinity Plus One

Equip Spell

You can only equip this card to a face-up "GameChild" monster you control, and only if it is the only monster you control. If you control any monster on your field besides the equipped monster, banish this card. The equipped monster is unaffected by your opponent's card effects. The equipped monster gains 400 ATK and DEF for every "GameChild" card in the Graveyard. If this card is destroyed or banished, except by its own effect, inflict damage to your opponent equal to double the equipped monster's ATK.

 

Collected EXP

Normal Spell

Double the current number of EXP Counters on all face-up "GameChild" monsters you control: The current turn ends.

 

Great Destruction Blast

Normal Trap

Activate this card only if you control a DARK "GameChild" monster. Remove 10 EXP Counters from "GameChild" monsters you control: Send all cards your opponent controls to the Graveyard (the effects of cards in the field cannot activate in rape to this card's activation). If you control "GameChild Black Mage" when this effect resolves, you can also send all cards in your opponent's hand to the Graveyard. If at least 4 of the EXP Counters removed to activate this card were removed from "GameChild Black Mage", your opponent's cards and effects cannot activate in the Graveyard until "GameChild Black Mage" leaves the field.

 

Load-Bearing Boss*

Continuous Trap

Activate this card when you Special Summon a "GameChild" monster, and only if you control a Field Spell Card. Target 1 "GameChild" monster you control. If that target is destroyed, destroy this card and all face-up Spell/Trap Cards your opponent controls, then lower the ATK of all monsters (except "GameChild" monsters) by the target monster's ATK. After this effect resolves, destroy all monsters on the field with 0 ATK. All monsters destroyed by this effect are banished, also damage to their controller's Life Points equal to their original ATK.

 

MinMaxing

Continuous Trap

Once per turn, you can transfer all EXP Counters on the field to 1 "GameChild" card you control. If that card does not activate its effect this turn, add 1 EXP Counter to all other "GameChild" cards on the field during the End Phase.

 

Preemptive Strike

Normal Trap

Place 1 EXP counter on a face-up "GameChild" monster you control. Until the End Phase, if a "GameChild" monster you control battles an opponent's monster: Destroy the opposing monster before damage calculation.

 

LIMIT BREAK

Normal Trap

You can only activate this card if you control 3 or more "GameChild" monsters. Pay 1000 Life Points, and activate one of the following effects:

●Targett 1 "GameChild" monster you control (except "GameChild Legendary Hero"): That target can attack a number of times equal to its Level/Rank.

●Target 1 "GameChild" monster you control: Place a number of EXP Counters on that target equal to its Level/Rank.

 

 

 

[spoiler= New Monsters]

GameChild Avatar

LIGHT - Level 4 - Spellcaster/Effect - 1500/1500

This monster is also always treated as DARK. You can Special Summon this monster from your hand by Tributing 1 "GameChild" monster you control: If Special Summoned this way, this monster gains the Tributed monster's Level, effects, and all EXP Counters that were on it when it was Tributed. When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Once per turn, you can remove 3 EXP Counters from this card to select and activate 1 of the following effects:

●Send 1 "GameChild" monster from your Deck to the Graveyard, and place 2 EXP Counters on another face-up "GameChild" card you control.

●Add 1 "GameChild" card from your Deck to your hand.

 

GameChild Purple Slime

WATER - Level 3 - Aqua/Effect - 100/100

If a "GameChild" monster you control, except "GameChild Purple Slime", is destroyed: You can Special Summon this monster from your hand (You can only Special Summon "GameChild Purple Slime" once per turn this way. If this monster is Special Summoned during the Battle Phase, you can end the Battle Phase). When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. You can remove 3 EXP Counters from this card: Draw 1 card.

 

GameChild Underground Slime

WATER - Level 3 - Aqua/Effect - 900/900

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. This monster gains 100 ATK and DEF for every EXP Counter on this card. Once per turn, you can remove 3 EXP Counters from this card to draw 1 card: If the card drawn this way is a "GameChild" monster, place a number of EXP Counters on "GameChild" cards you control equal to the drawn monster's Level.

 

GameChild DLC Character

DARK - Level 4 - Warrior/Effect - 2000/200

Cannot be Normal Summoned. Must first be Special Summoned (from your hand or Graveyard) by removing 4 EXP Counters from any "GameChild" card on the field. When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. You can remove 2 EXP Counters from this card to target 1 "GameChild" monster you control: This monster's Level and effects become the same as the target monster's.

 

GameChild Miniboss

DARK - Level 6 - Beast-Warrior/Effect - 2400/1000

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Cannot be targeted by your opponent's card effects while there are EXP Counters on this card. You can Tribute this face-up monster: Special Summon 1 "GameChild" monster from your hand whose Level is less than or equal to this monster's Level plus the number of EXP Counters on this card.

 

GameChild Fallen Angel

DARK - Level 7 - Fairy/Effect - 2500/2300

When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. During either player's turn, you can remove 5 EXP Counters from this card: All monsters your opponent controls with equal or lesser ATK than this monster cannot activate their effects, until the End Phase of this turn (your opponent cannot activate cards or effects in response to this effect).

 

GameChild Volcano Prince

FIRE - Level 9 - Pyro/Effect - 2700/2600

If you control 1 or more "GameChild" monsters, you can Special Summon this monster from your hand by Tributing all monsters both players control (min. 3): This monster is Summoned on the field of the player that controlled more monsters before this effect was activated (You can only Special Summon "GameChild Volcano Prince" this way once per turn. If both players controlled the same number of monsters, this monster is Summoned in your side of the field). When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. You can remove any number of EXP Counters from this card to destroy a number of cards on the field equal to the number of removed Counters. At the start of the Damage Step, if this monster battles a "GameChild" monster, destroy this card.

 

GameChild Flunky Boss

EARTH - Level 10 - Psychic/Effect - 3100/2900

Cannot be Normal Summoned. When this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. Once per turn, during either player's turn, you can remove 2 EXP Counters from this card to Special Summon 1 Level 9 or lower "GameChild" monster from your hand or Graveyard.

 

GameChild Exam Boss

DARK - Level 11 - Wyrm/Effect - 3400/2950

Cannot be Normal Summoned/Set. If this monster is Summoned successfully, place 1 EXP Counter on this card. During each Standby Phase, place 1 EXP Counter on this card. If this card has 1 or more EXP Counters on it, "GameChild" monsters you control are unaffected by your opponent's card effects. If your opponent Special Summons a monster(s), you can remove 3 EXP Counters from this card and banish it until the End Phase: Your opponent cannot activate cards or effects, or Special Summon monsters, until the end of this turn.

 

GameChild Metal Slime

WATER - Rank 3 - Aqua/Xyz/Effect - 100/2200

2 Level 3 "GameChild" monsters

When this monster is Xyz Summoned, place all EXP Counters that were on this monster's Xyz Materials on this card. During each Standby Phase, place 1 EXP Counter on this card. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card: Draw 1 card. If you would activate the effect of a monster that requires you detach Xyz Materials: You can remove 3 EXP Counters on this card for each Xyz Material you would detach.

 

GameChild Paladin

LIGHT - Rank 4 - Warrior/Xyz/Effect - 2500/2000

2 Level 4 "GameChild" monsters

When this monster is Xyz Summoned, place all EXP Counters that were on this monster's Xyz Materials on this card. During each Standby Phase, place 1 EXP Counter on this card. At the start of the Damage Step, if this monster battles your opponent's monster: You can remove 6 EXP Counters from this card to attach the opposing monster to this card as Xyz Material. Once per turn, during either player's turn, you can detach 2 Xyz Materials from this card: Activate 1 "GameChild" or "EXP" Spell/Trap Card from your hand or Graveyard (this is a Quick Effect).

 

GameChild Dark Dame

DARK - Rank 5 - Warrior/Xyz/Effect - 3000/2000

3 Level 5 monsters

You can also Xyz Summon this monster using 1 "GameChild" monster whose original ATK and/or DEF is 2200 or more (Xyz Materials attached to that monster also become Xyz Materials on this card. You can only Summon 1 "GameChild Dark Dame" this way per turn). When this monster is Summoned, place 1 EXP Counter on this card. During each of your Standby Phases, place 1 EXP Counter on all "GameChild" and "EXP" cards you control. If there are 8 or more EXP Counters on the field, you can attach 1 monster from your hand to this card as Xyz Material. Your opponent's monsters lose 100 ATK for each EXP Counter on this card. If this monster with 1 or more attached "GameChild" monsters is destroyed, you can Special Summon 1 DARK "GameChild" monster from your hand or Deck, except "GameChild Dark Dame". During either player's turn, you can detach 1 Xyz Material from this card, or remove 2 EXP Counters from anywhere on the field, to activate the following effect:

●Target 1 other "GameChild" monster you control, and all monsters your opponent controls with less ATK than that target are banished.

You can only activate each effect of "GameChild Dark Dame" once per turn.

 

 

 

[spoiler= New Spell/Trap Cards]

GameChild Level Mod

Quick-Play Spell

Target 2 "GameChild" monsters you control with different Levels: The second target becomes the same Level as the first target, until the end of the turn. Place a number of EXP Counters on the target whose Level was changed by this effect equal to the change in its Level.

 

Trade EXP

Continuous Spell

During the turn you Summon a "GameChild" monster(s), any effect that would place 1 or more EXP Counters on a card(s) places double that amount of Counters.

 

GameChild Boss Rush

Continuous Trap

When a "GameChild" monster you control is destroyed, you can Special Summon a "GameChild" monster 1 Level less than the destroyed monster's Level/Rank from your hand or Deck. If this card is destroyed, place 1 EXP Counter on all monsters you control that were Summoned by this card's effect.

 

GameChild Cheating

Counter Trap

If your opponent Special Summons a monster(s) with 3500 or more ATK or DEF, you can pay 1500 Life Points: Special Summon 1 "GameChild Legendary Hero" or "GameChild Ultimate Evil" from your hand or Deck. If you activate this effect, monsters with 3500 or more ATK or DEF cannot attack or activate their effects, except "GameChild" monsters, until your next End Phase.

 

 

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