Bringerofcake Posted June 30, 2016 Report Share Posted June 30, 2016 Choujuu Ninja Saruto-B / Superheavy Ninja Sarutobi (For TCG: Superheavy Samurai Ninja Sarutobi)Level 8 EARTH Machine-Type Synchro Effect MonsterATK 2000DEF 28001 Machine-Type Tuner + 1 or more non-Tuner “Superheavy Samurai” monsters(This card is always treated as a “Superheavy Samurai” card.)(1) This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.(2) Once per turn, during either player’s turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent. I think they buffed it, but I keep ending up accidentally ending up with trumpteter and shutendoji and being locked out of making anything else, so it's nice for that, I guess? Link to comment Share on other sites More sharing options...
EndUser Posted June 30, 2016 Report Share Posted June 30, 2016 Why Level 8? It's one of the least desirable Levels for a SHS Syncho Monster (unless a new monster [tuner or not] makes its appearance). 1) Soulfire Suit and Drum becoming even more useful?2)General Jade becoming mainstream? I keep ending up accidentally ending up with trumpteter and shutendoji and being locked out of making anything else, so it's nice for that, I guess?If you've Summoned Shutendoji, why would you bother to Summon Sarutobi? Only unless Shuten's eff is negated, I suppose. Link to comment Share on other sites More sharing options...
King K. Azo Posted June 30, 2016 Report Share Posted June 30, 2016 No buff, it's exactly the same. I really am disappointed in this card, but I think I get it. You're supposed to ladder this off Shutendoji. He destroys all the backrow, you then synch for a stronger monster, and one that burns for 500 when your opponent tries to re-establish their backrow. If you send a good one to the graveyard, get another Level 2 tuner and get Susuanowo to steal. Of a stronger monster appears, use the level 1 to get Kyuubi. I suppose I get it, but I'm still disappointed in this. I rather get the level 5 synchro. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 30, 2016 Report Share Posted June 30, 2016 Seeing the other Superheavy Samurai Synchro Monsters, this one doesn't do all that much. The DEF is okay and the Spell/Trap destruction effect is pretty needless, seeing as there's one that can wipe all away. Link to comment Share on other sites More sharing options...
Jord200 Posted June 30, 2016 Report Share Posted June 30, 2016 I mean unle you're going to use one of their Level 2 Tuners on Shutendoji, or Big Waraji leveled up via General Jade....eh..... I don't know. 8 is a very awkward Synchro Level for Superheavy Samurais given the three Tuners they have are two Level 2s, and one Level 1. They could use another Tuner or two. EDIT- So they have a Level 10, a Level 9, a Level 8, a Level 6, and a Level 5 for Synchros. Link to comment Share on other sites More sharing options...
玄魔の王 Posted June 30, 2016 Report Share Posted June 30, 2016 No buff, it's exactly the same. I really am disappointed in this card, but I think I get it. You're supposed to ladder this off Shutendoji. He destroys all the backrow, you then synch for a stronger monster, and one that burns for 500 when your opponent tries to re-establish their backrow. If you send a good one to the graveyard, get another Level 2 tuner and get Susuanowo to steal. Of a stronger monster appears, use the level 1 to get Kyuubi. I suppose I get it, but I'm still disappointed in this. I rather get the level 5 synchro.No, it was indeed buffed. The anime version was an Ignition effect, this is a Quick Effect. Meaning you can do it on your opponent's turn. Link to comment Share on other sites More sharing options...
The Highlander Posted June 30, 2016 Report Share Posted June 30, 2016 Too bad Battleball (or how it is called) targets, otherwise this would be an amazing addition, considering it would be a great kirin out ... what else ... a decent level 8, another level for battleball and currently awkward to summon ... I will care once they have a decent way to access it. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 30, 2016 Report Share Posted June 30, 2016 Too bad Battleball (or how it is called) targets, otherwise this would be an amazing addition, considering it would be a great kirin out ... what else ... a decent level 8, another level for battleball and currently awkward to summon ... I will care once they have a decent way to access it.Battleball wouldn't be able to summon this vs Kirin anyway, would it? Doesn't Battleball need to send both to the grave to summon? Link to comment Share on other sites More sharing options...
The Highlander Posted June 30, 2016 Report Share Posted June 30, 2016 Battleball wouldn't be able to summon this vs Kirin anyway, would it? Doesn't Battleball need to send both to the grave to summon?Forgot that as well, though it does not change much. Link to comment Share on other sites More sharing options...
Jord200 Posted June 30, 2016 Report Share Posted June 30, 2016 It is unfortunate that only three of the five Superheavy Samurai Synchros are worth using. Link to comment Share on other sites More sharing options...
EndUser Posted June 30, 2016 Report Share Posted June 30, 2016 The L5 is useful too. If you open with Gigagloves/Flutist and Trumpeter and nothing else that good, go for it and have Trump or maybe something else back (for example, Soulpiercer if u used it to search). At mid-games, SS it if you need Soulfire/Trumpeter/Gauntlet etc. Link to comment Share on other sites More sharing options...
~~~~ Posted June 30, 2016 Report Share Posted June 30, 2016 Is this a "Ninja" card too? Link to comment Share on other sites More sharing options...
Jord200 Posted June 30, 2016 Report Share Posted June 30, 2016 The L5 is useful too. If you open with Gigagloves/Flutist and Trumpeter and nothing else that good, go for it and have Trump or maybe something else back (for example, Soulpiercer if u used it to search). At mid-games, SS it if you need Soulfire/Trumpeter/Gauntlet etc. The Level 5 is the one I meant. Susano, Shutendoji, and Musashi are good. Kyube is crap. This is eeeehhhh. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 30, 2016 Report Share Posted June 30, 2016 Is this a "Ninja" card too?Maybe. Even so, I don't really see much it can interact with (well, at least where overall pay-off's concerned). Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 1, 2016 Report Share Posted July 1, 2016 Is this a "Ninja" card too?Yes it is. Which is ironic if you know anything about Japanese history. Link to comment Share on other sites More sharing options...
Lizardonx Posted July 1, 2016 Report Share Posted July 1, 2016 Yes it is. Which is ironic if you know anything about Japanese history.All I know is that this shares a name with a Hokage. And the card really doesn't measure up in comparison. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 1, 2016 Report Share Posted July 1, 2016 All I know is that this shares a name with a Hokage. And the card really doesn't measure up in comparison.Sarutobi Sasuke is a figure from Japanese children's stories. That's who this is based on. And I'm refering to the relationship between the Samurai and the Ninja. Link to comment Share on other sites More sharing options...
Draconus297 Posted July 1, 2016 Report Share Posted July 1, 2016 And I'm refering to the relationship between the Samurai and the Ninja.Long story short, samurai were representative of the oppression of the feudal system in Japan, and ninjas were essentially stealth rebels that often took out samurai to accomplish their goals. As such, a "samurai ninja" is inherently ridiculous. Link to comment Share on other sites More sharing options...
cr47t Posted July 1, 2016 Report Share Posted July 1, 2016 Why didn't Konami it be Superheavy Ninja instead of Superheavy Samurai Ninja, and just add a clause in the effect stating it's always treated as a superheavy samurai? >_< Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 1, 2016 Report Share Posted July 1, 2016 Why didn't Konami it be Superheavy Ninja instead of Superheavy Samurai Ninja, and just add a clause in the effect stating it's always treated as a superheavy samurai? >_<The OCG one Does. The TCG just simplifies the process. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted July 3, 2016 Report Share Posted July 3, 2016 The card has pretty decent stats, with 2800 DEF.....And the card concept is quite unique, considering it is a mix between A Samurai and A Ninja...But I think the main problem with this card is being a Level 8 synchro, meaning you need to synch it up with a tribute-summoned monster (e.g. Level 3 + 5, 2 + 6,etc.)And its second effect is nice, but requires a bit of effort to set up, considering your graveyard must be emptied from Spell/Trap cards...Graveyard removal helps Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 3, 2016 Report Share Posted July 3, 2016 You know nothing about SHS and their Steadfast Style do you. Link to comment Share on other sites More sharing options...
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