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Trap-heavy format?


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I personally think that times are ripe for heavy "set 5, pass" kind of deck to reappear. With more and more traps that float, remove multiple monsters, negate summons, etc., the inherent slowness of a trap feels like less and less of a factor in comparison to what it can do.

 

Also, since this thread is going to mention TwiTwi/CoD, I might as well ask (since I honestly don't know), how many TwiTwis is an average deck actually running? Also, can TwiTwi's destructive capabilities and generic use compare to Card of Demise's sheer advantage gain?

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I personally think that times are ripe for heavy "set 5, pass" kind of deck to reappear. With more and more traps that float, remove multiple monsters, negate summons, etc., the inherent slowness of a trap feels like less and less of a factor in comparison to what it can do.

 

Also, since this thread is going to mention TwiTwi/CoD, I might as well ask (since I honestly don't know), how many TwiTwis is an average deck actually running? Also, can TwiTwi's destructive capabilities and generic use compare to Card of Demise's sheer advantage gain?

I mean OCG Qli's are "trap heavy" cause of demise

 

PKBA can be "trap heavy" cause their backrow floats

 

 

Backrow Either needs to be gotten at a + (demise) or needs to float (PKBA) to be good anymore

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I mean OCG Qli's are "trap heavy" cause of demise

 

PKBA can be "trap heavy" cause their backrow floats

 

 

Backrow Either needs to be gotten at a + (demise) or needs to float (PKBA) to be good anymore

Weird that many decks main Vanity's and side a bunch of other traps. It may not be 'set 5 and pass', but 'set 3, activate a search, pass' is still pretty backrow heavy.

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I personally think that times are ripe for heavy "set 5, pass" kind of deck to reappear. With more and more traps that float, remove multiple monsters, negate summons, etc., the inherent slowness of a trap feels like less and less of a factor in comparison to what it can do.

 

Also, since this thread is going to mention TwiTwi/CoD, I might as well ask (since I honestly don't know), how many TwiTwis is an average deck actually running? Also, can TwiTwi's destructive capabilities and generic use compare to Card of Demise's sheer advantage gain?

 

Most Decks use at least 2 Twin Twister in Main Deck, plus 1 in Side Deck if not more MSTs. I think we deserve Harpie's Feather Duster either instead of or alongside Twin Twisters. 

 

The only traps I can think of that float are Burgs, Breakthrough, and Phantom Knights. 

 

One really good card to use against Twin Twisters and Duster, though, is Starlight Road, which I feel is very looked down upon in the TCG. When they go for Twisters, chain Starlight Road, then you can chain a Lose 1 Turn if you have it, as well as the other target, so that they'll resolve in reverse order and you'll be alright.

 

As far as Siding, where most of the traps are, the backrow hit is really important for that. Stuff like Anti-Spell Fragrance, Mask of Restrict, Imperial Iron Wall, and Macro Cosmos can cause your opponent a lot of trouble.

 

I doubt we'll be entering much of a Trap-heavy format, but if we do, we'd better get that Duster.

 

Oh, and also bear in mind that Heavy Storm > Duster in most cases. Gets rid of all Floodgates (enabling you to play some that hinder you).

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due to my scrub nature, i run wild tornado, which can force out bigger ships against kozmo, and break monarch backrows. it's good bait, and if activated normally, the lack of backrow in most decks usually means it's at worst, a slower MST (that can't hit face-downs, but that's what chains are for against any continuous cards) i don't run too many backrow heavy decks, but those that i do run are actually pretty successful against the average deck.

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due to my scrub nature, i run wild tornado, which can force out bigger ships against kozmo, and break monarch backrows. it's good bait, and if activated normally, the lack of backrow in most decks usually means it's at worst, a slower MST (that can't hit face-downs, but that's what chains are for against any continuous cards) i don't run too many backrow heavy decks, but those that i do run are actually pretty successful against the average deck.

 

but honey it's objectively worse than mst/twitwi

 

I mean, sure, you can destroy a monster, but what can be targeted that doesn't float that's useful?

 

Unless, of course, you're playing casually, in which case I wouldn't expect many mst/TwiTwis

Oh, or if you can't afford Twin Twister or Galaxy Cyclone.

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but honey it's objectively worse than mst/twitwi

 

I mean, sure, you can destroy a monster, but what can be targeted that doesn't float that's useful?

 

Unless, of course, you're playing casually, in which case I wouldn't expect many mst/TwiTwis

Oh, or if you can't afford Twin Twister or Galaxy Cyclone.

 

Even then Dust Tornado.

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I'll bet that even with those cards brought back, we'll receive cards on the same power level as Dimension Barrier and Strike making them moot. Card of Demise has sorta tried to bridge the gap between trap vs 2016 decks

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but honey it's objectively worse than mst/twitwi

 

I mean, sure, you can destroy a monster, but what can be targeted that doesn't float that's useful?

 

Unless, of course, you're playing casually, in which case I wouldn't expect many mst/TwiTwis

Oh, or if you can't afford Twin Twister or Galaxy Cyclone.

against kozmo you at least force ships out ( especially if you end up facing dark lady). or you end up popping their sliprider in retaliation to it's effect (and if done during your own turn, you will likely have something to play as a follow up), against monarchs, you can still break spells, against blue-eyes you can pop monsters (assuming you don't try doing it to something like maiden) against PK-Fire, you might trigger float, but you can still remove dantes, among other monster setups. against pendulum, you're no worse off for popping (some) scales. yeah, i grant that it's not the best card, but it does have a few more uses than you'd think, and enough people blind twister these days, not expecting those kinds of plays that you can set them at your own pace (not to mention if they go second, you will usually have at least one decent target to hit.) in addition, you can combo it with your own twisters, to hit a monster and a backrow card. again, scrubbing, but it's effective scrubbing. also, for those who like to try reading, you can literally set it, activate your own twisters, and then let them use their set twister to pop your tornado, letting you pop a monster of theirs in return. impractical, but i live for the moments when people go "who plays that" so it's worth it for me.

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Demise.deks are trending but they're not topping where it matters. PK Fire can count in a way because they can run a lot of traps (Breakthrough Skill/Fogblade/Chaos Trap/Strike/so on).

 

For Twin Twist, for decks that actually use it, the average is 2, but PK Fire uses it best for 3 to eliminate dead PK Cloaks or Glove(s) or BA monsters to trigger things. Even Kozmo can run 2 to ditch a spare Dark Lady or other Psychic Kozmo for a later Soartroops eff.

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I wouldn't say it's so much about trap power more than it is resource management :V

It's sorta like

"Strong" decks are strong in the short term for being able to spit out fat fields off opening hands, but it's not like they're exactly bad in the long-term thanks to so much floating everywhere

Trap decks have few advantages in the short term bar Demise and in the long term (where they normally try to play) each Trap usually has to negate multiple cards to have a positive payoff

 

It's something more like offense-based deck's opening hands are equivalent to ~7-10 individual cards, and most of their draws are equivalent to ~1.5 cards, and Traps must be able to handle all these and the burden of the battle phase

Of course Trap power CAN play a part in this in that stuff like floodgates can usually answer multiple cards and that a strong enough Trap can answer multiple plays at once

But the ability of monsters to recur (and to battle) plays a larger part in the math IMO

Battle point is also noteworthy because due to backrow frequently requiring LP payment, it's also a resource you need to tend to

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I personally think that times are ripe for heavy "set 5, pass" kind of deck to reappear. With more and more traps that float, remove multiple monsters, negate summons, etc., the inherent slowness of a trap feels like less and less of a factor in comparison to what it can do.

 

Also, since this thread is going to mention TwiTwi/CoD, I might as well ask (since I honestly don't know), how many TwiTwis is an average deck actually running? Also, can TwiTwi's destructive capabilities and generic use compare to Card of Demise's sheer advantage gain?

 

No it really isnt a trap heavy format first off.

When you say trap heavy and that "card of demise's sheer advantage gain" it isnt that meta decks use it or will its that they dont need to. The decks that do need to however are the ones like qliphorts, tellars, gravekeepers and h.a.t. These are the decks that need card of demise to keep up with the decks that dont. 

Now when you mention trap heavy you have to define it. I would say "a trap heavy format" is when there are a majority of the meta decks are running at least 12 traps. 

set 5 pass is nice but the deck that does that (probably) isnt the deck busting out crystal wing or unicorn which are some of the game winning cards right now

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