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[AGM, Written] T-Rocks: Legend of Blue-Eyes with a vengeance.


Dova

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[spoiler=Effect Monsters: (4)]T-Rocks Albertos
EARTH - ✪✪✪ - Rock/Effect - 900/0
This card gains 400 ATK and DEF for each Rock-Type monster in your Graveyard. If you would Ritual Summon a Rock-Type monster, this card can be used as the entire requirement.

T-Rocks Gorgos
EARTH - ✪✪✪ - Rock/Effect - 800/700
This card gains 300 ATK and DEF for each Rock-Type monster in your Graveyard. You must send the top card of your Deck to the Graveyard in order to declare an attack. When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can add 1 Trap Card from your Graveyard to your hand, but it cannot be Set this turn.
 
T-Rocks Ranos
EARTH - ✪✪✪ - Rock/Effect - 800/700
This card gains 300 ATK and DEF for each Rock-Type monster in your Graveyard. You must send the top card of your Deck to the Graveyard in order to declare an attack. If this card is Tributed: Send the top 3 cards of your Deck to the Graveyard, and, if you do, you can add 1 "T-Rocks" card sent to the Graveyard this way to your hand, if any.

T-Rocks Dasplos
EARTH - ✪✪✪✪ - Rock/Effect - 1100/1200
This card gains 200 ATK and DEF for each Rock-Type monster in your Graveyard. You must send the top card of your Deck to the Graveyard in order to declare an attack. You can sent the top 5 cards of your Deck to the Graveyard; until the end of this turn, all ATK gained by Rock-Type monsters you control is doubled.. You can only use this effect of “T-Rocks Dasplos” once per turn.


[spoiler=Ritual Monsters: (3)]T-Rocks Zhuchos
EARTH - ✪✪✪✪✪ - Rock/Ritual/Effect - 1600/1500
This card gains 300 ATK for each Rock-Type monster in your Graveyard. Once per turn: You can send the top 3 cards of your Deck to the Graveyard; Destroy an amount of monsters on the field equal to the number of Spell/Traps sent to the Graveyard by this effect. At the end of the Battle Phase: You can send a number of cards from the top of your Deck to the Graveyard equal to the number of monsters destroyed by battle this turn, then target 1 Spell/Trap card on the field; destroy it.

T-Rocks Cratos
EARTH - ✪✪✪✪✪✪ - Rock/Ritual/Effect - 1900/1600
This card gains 300 ATK for each Rock-Type monster in your Graveyard. Once per turn: You can send the top 3 cards of your Deck to the Graveyard; If a Rock-Type monster you control attacks this turn, it is unaffected by your opponent's card effects until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can target 1 Rock-Type monster in your Graveyard; Special Summon it.

T-Rocks Mafos
EARTH - ✪✪✪✪ - Rock/Ritual/Effect - 1000/1000
This card gains 300 ATK for each Rock-Type monster in your Graveyard. You can send this card from your hand to the Graveyard: Excavate the top card of your Deck; if it is Spell card, add it to your hand, otherwise, send it to the Graveyard. You can only use this effect of "T-Rocks Mafos" once per turn. Once per turn, during either player's turn: You can target 1 monster on the field; It's ATK is doubled, but it cannot attack directly. These effects last until the end of this turn.


[spoiler=Spells/Traps: (4):]T-Rocks Scavenger Yard
Field Spell
All Rock-Type monsters gain 100 ATK and DEF for each Rock-Type monster in their controller’s Graveyard. Once per turn: You can banish 1 Spell Card from either player’s Graveyard; Tribute monsters from your hand or field, then Ritual Summon 1 “T-Rocks” Ritual Monster from your hand whose Level is equal to or less than the total Level of the monster(s) Tributed. You can banish this card from your Graveyard, then target 1 "T-Rocks" Spell/Trap card in your Graveyard, add it to your hand. You can only use this effect of "T-Rocks Scavenger Yard" once per turn.

T-Rocks Discovery
Normal Spell
Add 1 Level 4 or lower Rock-Type monster from your Deck to your hand. If this card sent to the Graveyard by a Rock-Type monster’s effect: You can draw 1 card. You can only use this effect of “T-Rocks Discovery” once per turn.

T-Rocks Restatement
Normal Trap
Target 1 Rock-Type monster in your Graveyard with a lowerLevel than the Level of the monster with the highest Level: Special Summon it, and, if you do, destroy 1 face-up monster on the field. If this card sent to the Graveyard by a Rock-Type monster’s effect: All monsters you control gain 1000 ATK. You can only use this effect of “T-Rocks Restatement” once per turn.
 
T-Rocks Rampage
Normal Trap
The first time a Rock-Type monster(s) you control with greater ATK than its original ATK is targeted by a card or effect or would be destroyed by a card or effect, negate that card or effect. You can send this face-up card to the Graveyard; All monsters you control gain 200 ATK for each Rock-Type monster in your Graveyard.  If this card sent to the Graveyard by a Rock-Type monster’s effect: You can target 1 Spell/Trap your opponent controls; Return it to the hand.


 
 
[spoiler=Prompt:]A solid archetype of Rock-Type monsters that almost act like Dinosaur raw power Decks: while they're definitely not strong in their base states, having base stats more reminiscent of LoB Level 5 monsters on the high end, they each gain stat boosts for the number of Rock-Type monsters in the Graveyard. Naturally, to advance this, they have powerful battle effects and can self-mill for a lot of their support. What's exceptionally mind-boggling about them, though, is their method of advancement: they have a Field Spell that can banish 1 Spell from either player's Graveyard to let you Ritual Summon archetype Rituals once per turn. These Rituals might suffer from the same pitiful base ATK and DEF as the rest of the archetype, but they get ridiculous *fast* with their power-ups being on Dragon Master Knight levels of "you're screwed".

 

 

CnC?

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First off, I'd like to say it's really nice to see weaker monsters in base statlines in this meta. It feels like other than BA everything has pretty huge statlines nowadays. Just to ask, would you use this with Giant Sentry of Stone for Rank 3's?

 

T-Rocks Albertos: Nice and simple, this one doesn't have the greatest effect, but it gets the best stat boosting of the basic monsters for it.

 

T-Rocks Gorgos: Helps promote milling which this deck desperately needs, don't see why you need to wait a turn to set the trap. You have to reveal the trap to your opponent, so they'll know not to be stupid and try to smack over it.

 

T-Rocks Ranos: I love that this card goes off if tributed even if your opponent were to tribute it, as tributing your opponent's monsters is much more common in this meta, with stormforth and kaijus, this is really beneficial. The fact that it recovers any resources you didn't want being sent to the Graveyard is great too.

 

T-Rocks Dasplos: This feels a bit too powerful, it serves as a limiter removal without destructing your monsters, that mills a ridiculous amount immediately instead of at the end phase, and it gets more rocks in the Graveyard further bolstering the attack. This would make for some pretty hard beatdowns if you built a decent field during the game. Though I guess Deskbots exist, and no one cares, so it'd be fine. Run at 3 definitely.

 

T-Rocks Zhuchos: Feel weird you wouldn't have this effect tied to the amount of rock-types milled instead or something, feels like this card could be splashed in anything, especially since it's non-targeting removal. The milling after the battle phase is balanced, and the destruction of a spell/trap is icing on the cake.

 

T-Rocks Cratos: Love it, helps recycle monsters that may have been milled, and it's tied to battling, the theme of this archetype. However, shouldn't you just make it so when a rock-type attacks in gets an Armades effect so your opponent can't air force your other monsters or something?

 

T-Rocks Mafos: Love that this ritual discards itself so that it won't be completely useless if it bricks your hands like rituals tend to do. That said it's on field effect seems pretty useless. This archetype is built around beatdown, so not sure why you'd want to get LP. In Kozmos it makes sense for Forerunner because Kozmos have a lot of LP costs, but in most other decks gaining LP is pretty useless honestly.

 

T-Rocks Scavenger Yard: This field spell is pretty cool, love that it has an actual cost as Field Spells these days have basically become, "do this cool sheet without any costs". And now even if you mill a spell by accident it can still serve a purpose. Good design. It's pop effect is also pretty good, and you could even use it to add a milled Scavenger Yard to the hand, which is great.

 

T-Rocks Discovery: Don't see why you need the summon restriction unless you're just trying to prevent it from being limited like reinforcements of the army. That said rock is one of the most under supported types so I think this card'd slide. Though it's nice, you could use this to add Albertos to the hand to use as your ritual cost, which is great. It's mill effect is actually pretty cool, and glad you tied it to this deck, as it'd be way too strong in lightsworns, and that you gave it a hard once per turn.

 

T-Rocks Restatement: Honestly I think it'd be better if you made this a trap with non-targeting removal, but that's just my opinion. Disrupting your opponent and their plays is always fun. The milling effect is decent.

 

T-Rocks Rampage: I feel like this should include "if a rock monster(s) you control were to be destroyed or targeted by a card effect, negate it." This deck really needs card to protect it from non-battle destruction, as Raigeki will just destroy it. Also, is this supposed to be a continuous trap, because it says normal trap, but you also mention sending this face up card to the graveyard, and that seems strange. Also, returning a spell/trap to the hand seems a but weak. Honestly returning spells/traps to the hand is one of the worst things to do.

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