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Plane cards - Part 1 (written)


heraldry_lord

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Paliano

Plane - Fiora

 

All creatures have dethrone. (Whenever a creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it. If a creature has multiple instances of dethrone, each triggers separately.)

 

Whenever you roll CHAOS, search your library for a nonland card and exile it face-down. At the beginning of your next upkeep, you may reveal that card and cast it without paying its mana cost (even if this card is no longer face-up).

 

 

Esper

Plane - Alara

 

All white, blue and black creatures are artifacts in addition to their other types. Artifact creature spells you cast cost {2} less to cast.

 

Whenever you roll CHAOS, search your library for an artifact creature card, and put it onto the battlefield. Then shuffle your library.

 

 

Sage-Eye Stronghold

Plane - Tarkir

 

All red, white and blue creatures have prowess. (Whenever a player casts a noncreature spell, each red, white and blue creature he or she controls gets +1/+1 until end of turn. If a creature has multiple instances of prowess, each triggers separately.)

 

Whenever you roll CHAOS, exile the top four cards of your library. Until end of turn, you may cast all noncreature, nonland cards exiled this way without paying their mana costs. If this roll of CHAOS is the second roll of CHAOS you performed this turn, you may transform Sage-Eye Stronghold, then search your library for a white or blue Dragon card, and put it onto the battlefield. Then shuffle your library. Treat any subsequent planar die rolls you perform this turn as though you hadn't previously performed any this turn.

 

---> Dragon's Eye

 

 

Dragon's Eye

Plane - Tarkir

 

(You may also planeswalk to Dragon's Eye directly by using it as the plane card in your planar deck.)

 

Blue and white instant and sorcery spells have rebound. (That spell's controller exiles the spell as it resolves if he or she cast it from his or her hand. At the beginning of that player's next upkeep, he or she may cast that card from exile without paying its mana cost.)

 

Whenever you roll CHAOS, you may reveal a white or blue Dragon card in your hand. If you revealed a Dragon card this way or control a white or blue Dragon, tap all creatures target opponent controls. They don't untap during their controller's next untap step.

 

 

Qal Sisma, Temur Territory

Plane - Tarkir

 

Red, green and blue creatures you control have haste and trample if you control a creature with power 4 or greater.

 

Whenever you roll CHAOS, target creature you control gets +3/+3 until end of turn. If this roll of CHAOS is the second roll of CHAOS you performed this turn, you may transform Qal Sisma, Temur Territory, then search your library for a red or green Dragon card, and put it onto the battlefield. Then shuffle your library. Treat any subsequent planar die rolls you perform this turn as though you hadn't previously performed any this turn.

 

----> Qal Sisma, Atarka Hunting Grounds

 

 

Qal Sisma, Atarka Hunting Grounds

Plane - Tarkir

 

(You may also planeswalk to Qal Sisma, Atarka Hunting Grounds directly by using it as the plane card in your planar deck.)

 

Red and green creatures you control get +4/+4 and have haste and trample if the total printed power of creatures you control is 8 or greater.

 

Whenever you roll CHAOS, you may reveal a red or green Dragon card in your hand. If you revealed a Dragon card this way or control a red or green Dragon, each creature you control deals damage equal to its power to each creature you don't control.

 

 

The Shifting Wastes, Abzan Domain

Plane - Tarkir

 

When you planeswalk to The Shifting Wastes, Abzan Domain or at the beginning of your upkeep, put a +1/+1 counter on each white, black and green creature you control for each creature you control.

 

Whenever you roll CHAOS, exile any number of creature cards from a graveyard, then put that many 1/1 white Spirit creature tokens onto the battlefield. If this roll of CHAOS is the second roll of CHAOS you performed this turn, you may transform The Shifting Wastes, Abzan Domain, then search your library for a green or white Dragon card, and put it onto the battlefield. Then shuffle your library. Treat any subsequent planar die rolls you perform this turn as though you hadn't previously performed any this turn.

 

----> The Shifting Wastes, Dromoka Expanse

 

 

The Shifting Wastes, Dromoka Expanse

Plane - Tarkir

 

(You may also planeswalk to The Shifting Wastes, Dromoka Expanse directly by using it as the plane card in your planar deck.)

 

When you planeswalk to The Shifting Wastes, Dromoka Expanse, or at the beginning of your upkeep, bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)  Players can't put cards from his or her graveyard onto the battlefield.

 

Whenever you roll CHAOS, you may reveal a green or white Dragon card in your hand. If you revealed a Dragon card this way or control a green or white Dragon, you may exile target creature.

 

 

The Mardu Mountains

Plane - Tarkir

 

At the beginning of your postcombat main phase, if a creature you control attacked this turn, you may search your library for a red, white or black creature card and put it onto the battlefield. It gains haste until end of turn.

 

Whenever you roll CHAOS during your postcombat main phase, untap all red, white and black creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. If this roll of CHAOS is the second roll of CHAOS you performed this turn, you may transform The Mardu Mountains, then search your library for a red or black Dragon card, and put it onto the battlefield. Then shuffle your library. Treat any subsequent planar die rolls you perform this turn as though you hadn't previously performed any this turn.

 

----> The Kolaghan Steppes

 

 

The Kolaghan Steppes

Plane - Tarkir

 

(You may also planeswalk to The Kolaghan Steppes directly by using it as the plane card in your planar deck.)

 

Whenever a creature enters the battlefield, it gains haste until end of turn.

 

Whenever you roll CHAOS, you may reveal a red or black Dragon card in your hand. If you revealed a Dragon card this way or control a red or black Dragon, each creature you control deals 3 damage to target creature or player.

 

 

Marang River Delta, Sultai Nexus

Plane - Tarkir

 

Black, green and blue spells have delve. (When a player casts a black, green or blue spell, each card that player exiles from his or her graveyard pays for {1}.)

 

Whenever you roll CHAOS, put the top seven cards of your library into your graveyard, then return target creature card from your graveyard to the battlefield. If this roll of CHAOS is the second roll of CHAOS you performed this turn, you may transform Marang River Delta, Sultai Nexus, then search your library for a blue or black Dragon card, and put it onto the battlefield. Then shuffle your library. Treat any subsequent planar die rolls you perform this turn as though you hadn't previously performed any this turn.

 

 

Marang River Delta, Silumgar Lair

Plane - Tarkir

 

(You may also planeswalk to Marang River Delta, Silumgar Lair directly by using it as the plane card in your planar deck.)

 

All blue and black creatures have exploit. (Whenever a blue or black creature enters the battlefield, its controller may sacrifice a creature he or she controls. If a creature has multiple instances of exploit, each triggers separately.)  Whenever a creature you control dies, you may draw X cards and gain X life, where X is that creature's power.

 

Whenever you roll CHAOS, you may reveal a blue or black Dragon card in your hand. If you revealed a Dragon card this way or control a blue or black Dragon, you may have target creature get -X/-X until end of turn, where X is the highest power among creatures you control.

 

 

The Salt Road

Plane - Tarkir

 

When you planeswalk to The Salt Road or at the beginning of your upkeep, search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.

 

Whenever you roll CHAOS, you may search your planar deck for a Tarkir card that isn't named The Salt Road, exile it, then shuffle your planar deck. The Salt Road becomes a copy of that exiled card, except its name is still The Salt Road and it gains its own printed abilities. (You can't transform this plane.)

 

 

Ghirapur

Plane - Kaladesh

 

Whenever a creature enters the battlefield, its controller puts a 1/1 colorless Thopter artifact creature token with flying onto the battlefield under his or her control. Whenever a player casts an instant or sorcery spell, exile target permanent that player controls. When you planeswalk away from Ghirapur, return all cards exiled with Ghirapur to the battlefield under their owners' control.

 

Whenever you roll CHAOS, you may sacrifice any number of artifacts you control. If you do, search your library for an artifact card with converted mana cost X or less, where X is the total converted mana cost of the sacrificed artifacts, and put it onto the battlefield. Then shuffle your library.

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