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[Hoodlum Archtype] The Goyo's Rival


Dasan

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This archtype's play style revolves around Disrupting your opponent's Strategy while at the same time taking control of your opponents monsters when they are destroyed much like the Goyos, also they can Special Summon higher monsters by returning them to your hand much like the U.A Archtype. In this Story of the Hoodlum Archtype they had a Feud with the Goyos, plus they were the only ones that oppose the Goyos so much by disrupting their plans to apprehend monsters. Let's introduce you to the monsters.

[spoiler= Show Monster Cards]

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You can Special Summon this card by sending 1 Level 4 or lower "Hoodlum" monster you control to your hand. (You can only gain this effect once per turn.) When this card is Special Summoned: you can Special Summon 1 "Hoodlum" monster from your Deck, but it is shuffled into the Deck during the End phase.

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When this card is Flip Summoned: you can destroy 1 monster your opponent controls. If this card is Destroyed by battle, or by a card effect, and sent to the Graveyard: add 2 "Hoodlum" cards from your Deck to your hand.

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If this card is in your Graveyard: you can banish 1 "Hoodlum" monster from your Graveyard; Special Summon 1 Level 4 or lower "Hoodlum" monster from your Graveyard, it's ATK and DEF are 0, then you take 800 damage. You can only use the effect of "Hoodlum Clown" once per turn. This card cannot be used as a Synchro Material monster.

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If this card is Normal Summoned or Special Summoned: you can Special Summon 1 "Hoodlum" monster from your hand except "Hoodlum Idealist". Once per turn: you can Send 1 Hoodlum monster from your hand to the Graveyard, then draw 1 card.

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You can Special Summon this card (from your hand) by sending 1 "Hoodlum" monster you control to your hand except this card. All "Hoodlum" monsters you control cannot be Destroyed by battle. If this card inflicts battle damage to your opponent: you can Remove 2 Cards from your opponents Graveyard.

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You can Special Summon this card (from your hand) by sending 1 Level 4 or lower "Hoodlum" monster you control to your hand. Once per turn: you can Tribute 1 "Hoodlum" monster, then you can send 1 random card from your opponents hand to the Graveyard. If this card Destroys a monster: you can Special Summon that monster to your field.

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Once per turn: you can roll a six-sided die, then reveal the top cards from your Deck, and if it's a "Hoodlum" monster; Special summon it, and send the rest to the Graveyard. If this card attacks its ATK is doubled during the damage step only.

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If this card destroys a monster and sent to the Extra Deck, or Graveyard: add 1 Hoodlum monster from your Deck to your Hand. If this card is sent to the Graveyard: Shuffle up to 2 Hoodlum monsters from your Graveyard into the Deck.

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Once per turn: you can Target 1 "Hoodlum" monster you control; reduce its level by 1 until the End Phase. You can Tribute this card, then target 1 "Hoodlum" monster from your Graveyard except "Hoodlum Scouts"; Special Summon it.

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You can Special Summon this card (from your hand) by sending 1 "Hoodlum" monster you control to your hand except this card. If this card attacks a Defense Position monster inflict piercing battle damage to your opponent. If this card is in your Graveyard: You can banish this card, then Target up to 2 "Hoodlum" monsters in your Graveyard; Special Summon those targets, but they are Destroyed during the End Phase.

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You can Special Summon this card (from your hand) by sending 1 "hoodlum" monster from your hand to the Graveyard. When this card leaves the field: you can add 1 "Hoodlum" monster from your Deck to your hand.

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While you control a "Hoodlum" Tuner monster you can Discard 1 other "Hoodlum" monster from your hand, and if you do, Special Summon this card from your hand. This card can attack your opponent directly, but if you do, other monsters you control cannot attack this turn. If this card inflicts Damage to your opponent: You can Banish 2 cards in your opponents Graveyard.

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While there is a "Hoodlum" monster you control except "Hoodlum Panda Squad: you can Special Summon this card from your hand. If this card leaves the field: add 1 "Hoodlum" monster from your Deck to your hand.

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This card can attack your opponent directly. If a "Hoodlum" monster you control is Destroyed and sent to the Graveyard: you can Special Summon this card from your Graveyard.

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If This card is Normal Summoned: you can Special Summon 1 "Hoodlum" monster from your hand except "Hoodlum Lookout Squad". Once per turn: you can Tribute 1 "Hoodlum" monster you control, then you can look at your opponents hand; Send 1 card from their hand to the Graveyard.

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Once per turn: you can pick a level between 1 to 8; This card becomes that level until the End phase. If this card is Special Summoned: Draw 2 cards. If this card is Destroyed: you can Shuffle up to 3 Hoodlum monsters from your Graveyard into the Deck.

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If this card is sent to the Graveyard as a Synchro Material for a Synchro Summon: That Synchro monster is unaffected by card effects. Once per turn: you can Discard 1 card, then target 1 "Hoodlum" monster from your Graveyard; Special Summon it.

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You can Special Summon this card (from your hand) by sending 1 "Hoodlum" monster you control to your hand, but you can only Special summon this card once per turn. Once per turn: you can send 1 Level 5 or higher "Hoodlum" monster from your hand to the Graveyard, then add 1 "Hoodlum" monster from your Deck to your hand.

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When this card is Normal or Special Summoned: it is changed to Defense Position. You can Tribute this card, then target 2 "Hoodlum" monsters in your Graveyard; Special Summon them, but their effects are negated.

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You can Special Summon this card by returning a "Hoodlum" monster with a different name to your hand. Once per turn: You can Send 1 "Hoodlum" card from your hand to the Graveyard, then target 1 card on the Field; Destroy it.

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You can Special Summon this card by sending 1 "Hoodlum" monster you control to your hand. Once per turn, During either players turn, If your opponent activates a Spell Card, Trap Card, or a monster effect: You can send 1 "Hoodlum" monster from your Hand to the Graveyard; negate the activation, and if you do, destroy it.

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If your opponent activates a monster effect, or a Spell/Trap Card effect: You can Send this card from your hand to the Graveyard to negate the activation, and if you do, destroy it.

 

 

[spoiler= Show Spell Cards]

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Add 1 level 4 or lower "Hoodlum" monster from your Deck to your hand.

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Add 1 "Hoodlum" monster from your Graveyard to your hand.

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Target 1 "Hoodlum" monster and 1 other monster on the field; that monster gains ATK equal to the first target's level x 400 until the End phase.

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Target 1 "Hoodlum" monster you control; this turn if that target inflicts damage to your opponent; You can banish up to 2 cards from your opponents Extra Deck this turn.

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Each time a Hoodlum monster is Normal or Special Summoned: place 1 Hoodlum counter on this card. Once per turn: you can remove 1 Hoodlum Counter from this card to activate 1 of the following effects:

(+1) add 1 "Hoodlum" monster from your Graveyard to your hand.

(+2) you can send 1 level 4 or lower "Hoodlum" monster from your Hand to the Graveyard, then target 1 "Hoodlum" monster you control; it gains ATK equal to the Discarded monsters original ATK until the End phase.

 

 

[spoiler= Show Trap cards]

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Target 2 "Hoodlum" monsters from your Graveyard; Special Summon those targets from your Graveyard, but they are Destroyed during the End Phase.

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If your opponent declares a direct attack: You can Special Summon 1 "Hoodlum" monster from your Deck, but it's effects are negated. If this card is in your Graveyard: you can banish this card to negate the attack, and if you do, the battle phase ends.

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Once per turn: you can Discard 1 "Hoodlum" monster from your hand, then draw 1 card. When a "Hoodlum" monster is targeted by a card effect: you can send 1 card from your hand to the Graveyard to negate that card effect.

 

 

[spoiler= Show Synchro Monsters]

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1 tuner + 1 or more non-Tuner DARK monsters

"Hoodlum" monsters you control cannot be destroyed by card effects. When a "Hoodlum" monster you control battles a monster, before damage calculation: you can target that monster; it loses 800 ATK during the damage step only.

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1 tuner + 1 or more non-tuner monsters

This card gains 100 ATK for each "Hoodlum" monster in your Graveyard. Once per turn: you can target 1 "Hoodlum" monster from your Graveyard; Special Summon that monster in Defense Position, but it's effects are negated. If this card inflicts battle Damage to your opponent: you can send 1 "Hoodlum" monster you control to your hand except "Hoodlum Ruffian", then Discard 1 Random card from your opponents hand. If this card is Destroyed: Target 1 card on the Field; Destroy that target.

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1 tuner + 1 or more non-tuner Hoodlum monsters

This card gains 100 ATK and DEF for each "Hoodlum" monster in your Graveyard. If your opponent activates a Spell card, Trap card, or a monster effect: you can banish 1 card from your Graveyard; negate the activation and if you do, destroy it. If this card is Destroyed: Special Summon 1 "Hoodlum" monster from either your hand, or Deck.

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1 tuner + 1 or more non-tuner monsters

When this card declares an attack: this card gains 400 ATK for each DARK Warrior-Type monster you control. When this card destroys a monster: you can only activate 1 of the following effects.

(+1) Take control of 1 monster your opponent controls.

(+2) Banish 2 cards from your opponents Extra Deck.

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1 tuner + 1 or more non-tuner monsters

Once per turn: you can banish 1 "Hoodlum" monster from your Graveyard, then target 1 monster your opponent controls; return that monster to its owners hand. If this card battles a Pendulum monster: you can Discard 1 card from your hand, and if you do, that monsters ATK becomes 0 until the End phase. If this card destroys a monster and sends it to either the Extra Deck, or in the Graveyard: you can target 1 monster from either your opponents Extra Deck, or in the Graveyard; banish it.

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1 tuner + 1 or more non-tuner monsters

While there is another "Hoodlum" monster on the field except "Hoodlum Insanity": your opponent cannot select this card as an attack target. Once per turn: you can tribute 1 "Hoodlum" monster you control except "Hoodlum Insanity", then look at your opponents hand; Discard 1 card from their hand to the Graveyard. If this card destroys a monster: Special Summon that monster to your field, but it's effects are negated.

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1 Tuner + 1 or more non-tuner monsters

When this card destroys a monster and sends it to either the Extra Deck, or Graveyard: Special Summon that monster to your field in Defense Position. If this card is Destroyed: you can Special Summon that monster from your Graveyard. You can only use the effect of "Hoodlum Predator" once per turn.

 

 

[spoiler= Show Xyz Monsters]

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2 level 3 "Hoodlum" monsters

While there is another "Hoodlum" monster on the Field except this card: This card can attack twice during the Battle phase. Once per turn: you can Detach 1 Xyz Material from this card; equip 1 "Hoodlum" monster from your hand to this card this card gains ATK equal to the combined ATK of the monsters equip to it by this effect. When this card is Destroyed: Shuffle 2 cards from your hand into the deck, then draw 2 cards.

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2 Level 6 "Hoodlum" monsters

Once per turn: you can detach 1 Xyz Material from this card, then you can target up to 2 cards your opponent controls; destroy them, and if it's a pendulum monster that was destroyed by this effect: inflict 600 damage to your opponent for each pendulum monster destroyed by this effect. If this card battles a Defense position monster: inflict piercing battle damage to your opponent.

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2 Level 4 monsters

Once per turn: you can detach 1 Xyz Material from this card, then target 1 Level 4 or lower "Hoodlum" monster from your Graveyard; Special Summon it, but it's Effects are negated. If this card inflict damage to your opponent: You can target 1 monster your opponent controls; take control of that target.

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2 level 4 monsters

You can Detach 1 Xyz Material from this card, then target 1 card on the field; Destroy that target and if you do, inflict 800 damage to your opponent. If this card battles a Defense Position monster: destroy that monster immediately, then draw 1 card. You can only use the effect of "Hoodlum Mayhem girl" once per turn.

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2 Level 6 monsters

You can also Xyz Summon this card by using 1 "Hoodlum" Xyz Monster as an Xyz Material. (Xyz materials attached to that card is also attached to this card.) If this card destroys a monster and sends it to either the Extra Deck face-up, or in the Graveyard: you can Special Summon that target to your field. Once per turn: you can detach 1 Xyz Material from this card, then target 2 monsters from you opponents Graveyard; banish those targets.

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2 Level 6 "Hoodlum" monsters

You can also Xyz Summon this card by using 1 Rank 4 "Hoodlum" monster you control as an Xyz Material. (Xyz Materials attached to that card is also attached to this card.) You can detach up to 2 Xyz Materials from this card, and if you do, you can activate 1 of the following effects:

• Target up to 2 "Hoodlum" monsters from your Graveyard; add it to your hand.

• Discard 1 Level 5 or higher "Hoodlum" monster from your hand, then Target 1 Pedulum monster Your opponent controls; Banish that target.

• This turn if this card attacks: your opponent cannot activate Spell/Trap Cards until the end of the Damage step.

 

 

Credit goes to safebooru and Zerochan. More to come of this archtype.

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