Aximil Posted August 3, 2008 Report Share Posted August 3, 2008 First of all, don't get on me about "Wronge section!". I just asked and was told this would go in this section. Now, the actual thread. I was wondering if you could post a good build for a Synchro and Tuner deck. I'm told on here that I'm a horrible deck maker. So, I wanted all of your masterful opinions and inputs on how to make this deck. I'll be going to the sneak peak in 8 days and wanted to get a head start on getting the cards for my deck when I get back from it. Link to comment Share on other sites More sharing options...
Void Old Posted August 3, 2008 Report Share Posted August 3, 2008 Well, there are different builds of Synchro Decks, but you could re-vamp your current Deck so that it's "Synchronized". What are you currently running? Link to comment Share on other sites More sharing options...
Aximil Posted August 3, 2008 Author Report Share Posted August 3, 2008 A Crystal Beast deck. That was my first idea. But, I want some opinions on a good deck. Link to comment Share on other sites More sharing options...
Azuh Posted August 3, 2008 Report Share Posted August 3, 2008 Rescue Cat is a good idea Link to comment Share on other sites More sharing options...
Aximil Posted August 3, 2008 Author Report Share Posted August 3, 2008 Yep. I already went out and got 3. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 3, 2008 Report Share Posted August 3, 2008 Rescue Cat is a good ideaToo bad the tuner target is at the moment OCG only. Link to comment Share on other sites More sharing options...
Aximil Posted August 3, 2008 Author Report Share Posted August 3, 2008 Well, I'll actually have the cards in 8 days. I just want some helpful ideas. Link to comment Share on other sites More sharing options...
Void Old Posted August 3, 2008 Report Share Posted August 3, 2008 Well, here's a list of TDGS Tuners that you'll be able to get: TDGS-JP002Nitro Synchron (Tuner)Fire/Machine/2/300/100When this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchro Monster, draw 1 card.Super Rare TDGS-JP009Dark Sprocketer (Tuner)Dark/Fiend/1/400/0When this card is sent to the Graveyard to Synchro Summon a DARK Synchro Monster, destroy 1 face-up Magic or Trap Card on the field.Super Rare TDGS-JP010Dark Resonator (Tuner)Dark/Fiend/3/1300/300Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally). TDGS-JP012Jutte Knight (Tuner)Earth/Warrior/2/700/900Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. TDGS-JP016Mental Master (Tuner)Light/Psychic/1/100/200Pay 800 Life Points and Tribute 1 Psychic-Type monster you control except "Mental Master". Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in Attack Position.Rare TDGS-JP018Clevonce (Tuner)Dark/Psychic/2/1200/400When this card is attacked, you can pay 800 Life Points to negate the attack. TDGS-JP020Psycho Commander (Tuner)Earth/Psychic/3/1400/800When a Psychic-Type monster you control battles a monster, you can pay multiples of 100 Life Points (max. 500) during the Damage Step. Until the End Phase of the turn, decrease the ATK and DEF strength of your opponent's monster equal to the amount of Life Points paid. As for Synchro monsters, put in any you pull into your Extra Deck, they'll all be able to help, Goyo Guardian and Stardust in particular. ^_^ Right now I don't see any Tuners from TDGS being too CB related, so just try to fit them in or don't use them. Link to comment Share on other sites More sharing options...
Aximil Posted August 3, 2008 Author Report Share Posted August 3, 2008 I'll try them in my Crystal Beast deck first. If they lose to many duels, I'll make them into their own deck. I'll even post my Crystal Tuner deck once it's made. Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 3, 2008 Report Share Posted August 3, 2008 Use X-Saber Airbellum with Rescue Cat in CB. Synchro into Goyou for lulz. Link to comment Share on other sites More sharing options...
Void Old Posted August 3, 2008 Report Share Posted August 3, 2008 I don't think we'll be getting X-Saber any time soon, certainly not in TDGS. Possibly never since it's Duel Terminal. Link to comment Share on other sites More sharing options...
Azuh Posted August 3, 2008 Report Share Posted August 3, 2008 Well' date=' here's a list of TDGS Tuners that you'll be able to get: TDGS-JP002Nitro Synchron (Tuner)Fire/Machine/2/300/100When this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchro Monster, draw 1 card.Super Rare TDGS-JP009Dark Sprocketer (Tuner)Dark/Fiend/1/400/0When this card is sent to the Graveyard to Synchro Summon a DARK Synchro Monster, destroy 1 face-up Magic or Trap Card on the field.Super Rare TDGS-JP010Dark Resonator (Tuner)Dark/Fiend/3/1300/300Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally). TDGS-JP012Jutte Knight (Tuner)Earth/Warrior/2/700/900Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. TDGS-JP016Mental Master (Tuner)Light/Psychic/1/100/200Pay 800 Life Points and Tribute 1 Psychic-Type monster you control except "Mental Master". Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in Attack Position.Rare TDGS-JP018Clevonce (Tuner)Dark/Psychic/2/1200/400When this card is attacked, you can pay 800 Life Points to negate the attack. TDGS-JP020Psycho Commander (Tuner)Earth/Psychic/3/1400/800When a Psychic-Type monster you control battles a monster, you can pay multiples of 100 Life Points (max. 500) during the Damage Step. Until the End Phase of the turn, decrease the ATK and DEF strength of your opponent's monster equal to the amount of Life Points paid. As for Synchro monsters, put in any you pull into your Extra Deck, they'll all be able to help, Goyo Guardian and Stardust in particular. ^_^ Right now I don't see any Tuners from TDGS being too CB related, so just try to fit them in or don't use them.[/quote'] You forgot these http://yugioh.wikia.com/wiki/Counselor_Lily http://yugioh.wikia.com/wiki/Herald_of_Orange_Light Link to comment Share on other sites More sharing options...
Aximil Posted August 3, 2008 Author Report Share Posted August 3, 2008 Anyways, are these all of the suggestions? And, would it be alright if I bump this thread after I get the cards to give you a better idea of what I'm working with? Link to comment Share on other sites More sharing options...
Void Old Posted August 3, 2008 Report Share Posted August 3, 2008 Well' date=' here's a list of TDGS Tuners that you'll be able to get: TDGS-JP002Nitro Synchron (Tuner)Fire/Machine/2/300/100When this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchro Monster, draw 1 card.Super Rare TDGS-JP009Dark Sprocketer (Tuner)Dark/Fiend/1/400/0When this card is sent to the Graveyard to Synchro Summon a DARK Synchro Monster, destroy 1 face-up Magic or Trap Card on the field.Super Rare TDGS-JP010Dark Resonator (Tuner)Dark/Fiend/3/1300/300Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally). TDGS-JP012Jutte Knight (Tuner)Earth/Warrior/2/700/900Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position. TDGS-JP016Mental Master (Tuner)Light/Psychic/1/100/200Pay 800 Life Points and Tribute 1 Psychic-Type monster you control except "Mental Master". Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in Attack Position.Rare TDGS-JP018Clevonce (Tuner)Dark/Psychic/2/1200/400When this card is attacked, you can pay 800 Life Points to negate the attack. TDGS-JP020Psycho Commander (Tuner)Earth/Psychic/3/1400/800When a Psychic-Type monster you control battles a monster, you can pay multiples of 100 Life Points (max. 500) during the Damage Step. Until the End Phase of the turn, decrease the ATK and DEF strength of your opponent's monster equal to the amount of Life Points paid. As for Synchro monsters, put in any you pull into your Extra Deck, they'll all be able to help, Goyo Guardian and Stardust in particular. ^_^ Right now I don't see any Tuners from TDGS being too CB related, so just try to fit them in or don't use them.[/quote'] You forgot these http://yugioh.wikia.com/wiki/Counselor_Lily http://yugioh.wikia.com/wiki/Herald_of_Orange_Light Thanks Azuh, I knew I was missing the TCG exclusives. >_< Try to post your Deck after you aquire Tuner cards and will help from there on in. ^_^ Link to comment Share on other sites More sharing options...
Aximil Posted August 3, 2008 Author Report Share Posted August 3, 2008 Well, you'll have to wait til the 11th. Link to comment Share on other sites More sharing options...
Aximil Posted August 4, 2008 Author Report Share Posted August 4, 2008 I just wanted to see if anyone has anymore ideas of what type of Synchro deck I should make when they come out. Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 4, 2008 Report Share Posted August 4, 2008 sparks., thats realy the useless card i can think of. 200 damage, wop dee do. i do more by playing fluff-balls and whoever thinks that final countdown is worthless is not all that bright, its not that hard to stall for 10 of your opponent's turns. swords, good number of counters, couple of other stuff that slows them down like limit area b. easy win. and it doesn't stay around to screw you up by dieing, no, once played, if it isn't countered, you win in 10 turns. Link to comment Share on other sites More sharing options...
Sixty Posted August 4, 2008 Report Share Posted August 4, 2008 sparks.' date=' thats realy the useless card i can think of. 200 damage, wop dee do. i do more by playing fluff-balls and whoever thinks that final countdown is worthless is not all that bright, its not that hard to stall for 10 of your opponent's turns. swords, good number of counters, couple of other stuff that slows them down like limit area b. easy win. and it doesn't stay around to screw you up by dieing, no, once played, if it isn't countered, you win in 10 turns.[/quote'] 20 turns, actually. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted August 4, 2008 Report Share Posted August 4, 2008 Order (Goyou) Guardian is a definite. SD and RDA are also good. Link to comment Share on other sites More sharing options...
XanderTheGreat Posted August 4, 2008 Report Share Posted August 4, 2008 Right now, the good tuners are X-Saber Airbellum, Zombiecarrier, Copy Plant, Weed, and to an extent Magna Drago. All of them aren't in The Duelist Genesis. Wait for Crossroads of Chaos to see Synchro decks shine. Link to comment Share on other sites More sharing options...
Aximil Posted August 5, 2008 Author Report Share Posted August 5, 2008 sparks.' date=' thats realy the useless card i can think of. 200 damage, wop dee do. i do more by playing fluff-balls and whoever thinks that final countdown is worthless is not all that bright, its not that hard to stall for 10 of your opponent's turns. swords, good number of counters, couple of other stuff that slows them down like limit area b. easy win. and it doesn't stay around to screw you up by dieing, no, once played, if it isn't countered, you win in 10 turns.[/quote'] 20 turns, actually. 10 of your turns. And, this is the wronge thread. Learn to read. Link to comment Share on other sites More sharing options...
iAmNateXero Posted August 5, 2008 Report Share Posted August 5, 2008 Am i the only one who thinks "Instant Fusion" is going to become the next best thing to Syncro decks scene Sleeves? o.O Link to comment Share on other sites More sharing options...
Aximil Posted August 6, 2008 Author Report Share Posted August 6, 2008 Uhhh...Synchro's are not Fusions. They're Synchros. Link to comment Share on other sites More sharing options...
tonisanoob Posted August 6, 2008 Report Share Posted August 6, 2008 urrrm xander is wrong jutte knight is amazing lv2 rotaable and limit and greaceful revival-able and its a common = win Link to comment Share on other sites More sharing options...
Aximil Posted August 7, 2008 Author Report Share Posted August 7, 2008 urrrm xander is wrong jutte knight is amazing lv2 rotaable and limit and greaceful revival-able and its a common = ULTIMATE PWNAGE!!! I fixed it. Link to comment Share on other sites More sharing options...
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