Synchro and Tuner deck.
#1
Posted 02 August 2008 - 08:56 PM
Now, the actual thread.
I was wondering if you could post a good build for a Synchro and Tuner deck. I'm told on here that I'm a horrible deck maker. So, I wanted all of your masterful opinions and inputs on how to make this deck. I'll be going to the sneak peak in 8 days and wanted to get a head start on getting the cards for my deck when I get back from it.
Yep, she made it say I sent her something even though she has me blocked since disproving her in a Yu-Gi-Oh! ruling argument. A week after she joined. Do the math.
#2
Posted 02 August 2008 - 09:09 PM
YEEEEY EPIC BROKEN:D
#3
Posted 02 August 2008 - 09:14 PM
Yep, she made it say I sent her something even though she has me blocked since disproving her in a Yu-Gi-Oh! ruling argument. A week after she joined. Do the math.
#4
Posted 02 August 2008 - 09:17 PM
#5
Posted 02 August 2008 - 09:18 PM
Yep, she made it say I sent her something even though she has me blocked since disproving her in a Yu-Gi-Oh! ruling argument. A week after she joined. Do the math.
#6
Posted 02 August 2008 - 09:51 PM
#7
Posted 02 August 2008 - 09:53 PM
Yep, she made it say I sent her something even though she has me blocked since disproving her in a Yu-Gi-Oh! ruling argument. A week after she joined. Do the math.
#8
Posted 02 August 2008 - 10:02 PM
TDGS-JP002
Nitro Synchron (Tuner)
Fire/Machine/2/300/100
When this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchro Monster, draw 1 card.
Super Rare
TDGS-JP009
Dark Sprocketer (Tuner)
Dark/Fiend/1/400/0
When this card is sent to the Graveyard to Synchro Summon a DARK Synchro Monster, destroy 1 face-up Magic or Trap Card on the field.
Super Rare
TDGS-JP010
Dark Resonator (Tuner)
Dark/Fiend/3/1300/300
Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).
TDGS-JP012
Jutte Knight (Tuner)
Earth/Warrior/2/700/900
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
TDGS-JP016
Mental Master (Tuner)
Light/Psychic/1/100/200
Pay 800 Life Points and Tribute 1 Psychic-Type monster you control except "Mental Master". Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in Attack Position.
Rare
TDGS-JP018
Clevonce (Tuner)
Dark/Psychic/2/1200/400
When this card is attacked, you can pay 800 Life Points to negate the attack.
TDGS-JP020
Psycho Commander (Tuner)
Earth/Psychic/3/1400/800
When a Psychic-Type monster you control battles a monster, you can pay multiples of 100 Life Points (max. 500) during the Damage Step. Until the End Phase of the turn, decrease the ATK and DEF strength of your opponent's monster equal to the amount of Life Points paid.
As for Synchro monsters, put in any you pull into your Extra Deck, they'll all be able to help, Goyo Guardian and Stardust in particular.
Right now I don't see any Tuners from TDGS being too CB related, so just try to fit them in or don't use them.
YEEEEY EPIC BROKEN:D
#9
Posted 02 August 2008 - 10:07 PM
Yep, she made it say I sent her something even though she has me blocked since disproving her in a Yu-Gi-Oh! ruling argument. A week after she joined. Do the math.
#10
Posted 02 August 2008 - 10:45 PM
#11
Posted 02 August 2008 - 10:48 PM
YEEEEY EPIC BROKEN:D
#12
Posted 02 August 2008 - 10:51 PM
Well, here's a list of TDGS Tuners that you'll be able to get:
TDGS-JP002
Nitro Synchron (Tuner)
Fire/Machine/2/300/100
When this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchro Monster, draw 1 card.
Super Rare
TDGS-JP009
Dark Sprocketer (Tuner)
Dark/Fiend/1/400/0
When this card is sent to the Graveyard to Synchro Summon a DARK Synchro Monster, destroy 1 face-up Magic or Trap Card on the field.
Super Rare
TDGS-JP010
Dark Resonator (Tuner)
Dark/Fiend/3/1300/300
Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).
TDGS-JP012
Jutte Knight (Tuner)
Earth/Warrior/2/700/900
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
TDGS-JP016
Mental Master (Tuner)
Light/Psychic/1/100/200
Pay 800 Life Points and Tribute 1 Psychic-Type monster you control except "Mental Master". Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in Attack Position.
Rare
TDGS-JP018
Clevonce (Tuner)
Dark/Psychic/2/1200/400
When this card is attacked, you can pay 800 Life Points to negate the attack.
TDGS-JP020
Psycho Commander (Tuner)
Earth/Psychic/3/1400/800
When a Psychic-Type monster you control battles a monster, you can pay multiples of 100 Life Points (max. 500) during the Damage Step. Until the End Phase of the turn, decrease the ATK and DEF strength of your opponent's monster equal to the amount of Life Points paid.
As for Synchro monsters, put in any you pull into your Extra Deck, they'll all be able to help, Goyo Guardian and Stardust in particular.
Right now I don't see any Tuners from TDGS being too CB related, so just try to fit them in or don't use them.
You forgot these
http://yugioh.wikia..../Counselor_Lily
http://yugioh.wikia....of_Orange_Light
#13
Posted 02 August 2008 - 10:53 PM
Yep, she made it say I sent her something even though she has me blocked since disproving her in a Yu-Gi-Oh! ruling argument. A week after she joined. Do the math.
#14
Posted 02 August 2008 - 11:11 PM
Well, here's a list of TDGS Tuners that you'll be able to get:
TDGS-JP002
Nitro Synchron (Tuner)
Fire/Machine/2/300/100
When this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchro Monster, draw 1 card.
Super Rare
TDGS-JP009
Dark Sprocketer (Tuner)
Dark/Fiend/1/400/0
When this card is sent to the Graveyard to Synchro Summon a DARK Synchro Monster, destroy 1 face-up Magic or Trap Card on the field.
Super Rare
TDGS-JP010
Dark Resonator (Tuner)
Dark/Fiend/3/1300/300
Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).
TDGS-JP012
Jutte Knight (Tuner)
Earth/Warrior/2/700/900
Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
TDGS-JP016
Mental Master (Tuner)
Light/Psychic/1/100/200
Pay 800 Life Points and Tribute 1 Psychic-Type monster you control except "Mental Master". Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in Attack Position.
Rare
TDGS-JP018
Clevonce (Tuner)
Dark/Psychic/2/1200/400
When this card is attacked, you can pay 800 Life Points to negate the attack.
TDGS-JP020
Psycho Commander (Tuner)
Earth/Psychic/3/1400/800
When a Psychic-Type monster you control battles a monster, you can pay multiples of 100 Life Points (max. 500) during the Damage Step. Until the End Phase of the turn, decrease the ATK and DEF strength of your opponent's monster equal to the amount of Life Points paid.
As for Synchro monsters, put in any you pull into your Extra Deck, they'll all be able to help, Goyo Guardian and Stardust in particular.
Right now I don't see any Tuners from TDGS being too CB related, so just try to fit them in or don't use them.
You forgot these
http://yugioh.wikia..../Counselor_Lily
http://yugioh.wikia....of_Orange_Light
Thanks Azuh, I knew I was missing the TCG exclusives. >_<
Try to post your Deck after you aquire Tuner cards and will help from there on in.
YEEEEY EPIC BROKEN:D
#15
Posted 02 August 2008 - 11:14 PM
Yep, she made it say I sent her something even though she has me blocked since disproving her in a Yu-Gi-Oh! ruling argument. A week after she joined. Do the math.
#16
Posted 04 August 2008 - 01:46 AM
Yep, she made it say I sent her something even though she has me blocked since disproving her in a Yu-Gi-Oh! ruling argument. A week after she joined. Do the math.
#17
Posted 04 August 2008 - 09:12 AM
and whoever thinks that final countdown is worthless is not all that bright, its not that hard to stall for 10 of your opponent's turns. swords, good number of counters, couple of other stuff that slows them down like limit area b. easy win. and it doesn't stay around to screw you up by dieing, no, once played, if it isn't countered, you win in 10 turns.
#18
Posted 04 August 2008 - 09:28 AM
sparks., thats realy the useless card i can think of. 200 damage, wop dee do. i do more by playing fluff-balls
and whoever thinks that final countdown is worthless is not all that bright, its not that hard to stall for 10 of your opponent's turns. swords, good number of counters, couple of other stuff that slows them down like limit area b. easy win. and it doesn't stay around to screw you up by dieing, no, once played, if it isn't countered, you win in 10 turns.
20 turns, actually.
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#19
Posted 04 August 2008 - 10:10 AM
#20
Posted 04 August 2008 - 10:12 AM
All of them aren't in The Duelist Genesis. Wait for Crossroads of Chaos to see Synchro decks shine.



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