If you have any unit (Gundam or otherwise) that I have not yet made and you wish to see please inform me and always assume i have no clue what unit your talking about or what it does and either give me a good description of it or just a link to its wiki page and ill get to making the card. Gundam unit will be my main priority though. Oh and Don't expect 08th MS team or 083 Sardust memory to show up soon cuz i haven't seen either of those series.
Anyways ill try to put up 4 new cards every day and maybe more. So for now I give you the start of the Arival of the Gundams
U.C. Timeline
RX-78-2

Lore: This card cannot be destroyed in battle with a level 4 or lower monster.

Lore: This card cannot be destroyed in battle with a level 4 or lower monster.
RX-178

Lore: When this card is destroyed in battle with a Machine-type monster you can draw 2 cards from your Deck.

Lore: When this card is destroyed in battle with a Machine-type monster you can draw 2 cards from your Deck.
MSZ-006

Lore: When is card is Normal Summoned you can add 1 "Beam Rifle" or "Beam Saber" from your Deck to your Hand. Once per turn if this card is face-up on your side of the field you can tribute this card to Special Summon 1 "MSZ-006 Zeta Gundam Waverider" from your Hand, Deck or Graveyard.

Lore: When is card is Normal Summoned you can add 1 "Beam Rifle" or "Beam Saber" from your Deck to your Hand. Once per turn if this card is face-up on your side of the field you can tribute this card to Special Summon 1 "MSZ-006 Zeta Gundam Waverider" from your Hand, Deck or Graveyard.
MSZ-006 (WR)

Lore: Once per turn if this card is face-up on your side of the field you can tribute this card to Special Summon 1 "MSZ-006 Zeta Gundam" from your Hand, Deck or Graveyard. When this card is Special Summoned you can equip it with 1 "Beam Rifle" from your Hand, Deck or Graveyard.

Lore: Once per turn if this card is face-up on your side of the field you can tribute this card to Special Summon 1 "MSZ-006 Zeta Gundam" from your Hand, Deck or Graveyard. When this card is Special Summoned you can equip it with 1 "Beam Rifle" from your Hand, Deck or Graveyard.
RX-178+FXA-05D

Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "G-Defenser". When this card is Special Summoned equip it with 1 "Beam Sniper Rifle" from your Deck. Once per turn by paying 700 life points you can look at your opponents hand and send 1 card from their hand to the Graveyard.

Lore:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "G-Defenser". When this card is Special Summoned equip it with 1 "Beam Sniper Rifle" from your Deck. Once per turn by paying 700 life points you can look at your opponents hand and send 1 card from their hand to the Graveyard.
MSZ-010

Lore:This card cannot be Special Summoned from the Graveyard. When this card is Normal Summon you can add 1 "Double Beam Rifle" from your Deck to your hand. This card cannot be destroyed in battle with a level 7 or lower monster.

Lore:This card cannot be Special Summoned from the Graveyard. When this card is Normal Summon you can add 1 "Double Beam Rifle" from your Deck to your hand. This card cannot be destroyed in battle with a level 7 or lower monster.
RX-93

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Psychoframe". When this card is successfully Special Summoned you can add 1 "Fin Funnels - Nu" from your Deck to your Hand. This card cannot be destroyed in battle with a level 7 or lower monster.

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Psychoframe". When this card is successfully Special Summoned you can add 1 "Fin Funnels - Nu" from your Deck to your Hand. This card cannot be destroyed in battle with a level 7 or lower monster.
RX-93-v2

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Psychoframe". When this card is successfully Special Summoned you can add 1 "Fin Funnels - Hi-Nu" from your Deck to your Hand. This card cannot be destroyed iby card effects. Once per turn you can return 1 Equip Spell card that is equiped to this card to the Deck and draw 1 card.

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Psychoframe". When this card is successfully Special Summoned you can add 1 "Fin Funnels - Hi-Nu" from your Deck to your Hand. This card cannot be destroyed iby card effects. Once per turn you can return 1 Equip Spell card that is equiped to this card to the Deck and draw 1 card.
RX-0

Lore: When this card is Special Summoned you can add 1 "Newtype - Banagher Links" from your deck to your hand. When your opponent successfully summons a "Newtype" monster you can add 1 "RX-0 Unicorn Gundam/Destroy Mode" from your Deck to your Hand.

Lore: When this card is Special Summoned you can add 1 "Newtype - Banagher Links" from your deck to your hand. When your opponent successfully summons a "Newtype" monster you can add 1 "RX-0 Unicorn Gundam/Destroy Mode" from your Deck to your Hand.
RX-0 (DM)
Normal

Holo

Lore: This card cannot be Normal Summoned or Set. You can only Special Summon this card by tributing 1 "RX-0 Unicorn Gundam" on your side of the field while your opponent controls a "Newtype" monster. While this card remains face-up on your side of the field, all monters on the field that you control are unaffected your opponent's Spell Cards. If this card is equipted with a "Newtype" monster increase the ATK of this card by 500. If this card battles with a monster that is equiped with a "Newtype" monster increase the ATK of this card by 1000 points.
Normal

Holo

Lore: This card cannot be Normal Summoned or Set. You can only Special Summon this card by tributing 1 "RX-0 Unicorn Gundam" on your side of the field while your opponent controls a "Newtype" monster. While this card remains face-up on your side of the field, all monters on the field that you control are unaffected your opponent's Spell Cards. If this card is equipted with a "Newtype" monster increase the ATK of this card by 500. If this card battles with a monster that is equiped with a "Newtype" monster increase the ATK of this card by 1000 points.
F91

Lore: This card cannot be Special Summoned. This card can be Normal Summoned in attack mode by tributing 1 "RX-78-2 Gundam" you control. Once per turn, during the Battle Phase, you can banish this card and Special Summon 1 "F91 Token"(Machine-Type/Light/Level 7/ATK 2000/DEF 1300) to the Field in attack mode. This token cannot be Released or used a synchro material for a Synchro Summon. During the End Phase of the turn you activate this effect, destroy all token monsters you control and return this card to the field in the same Battle Position.

Lore: This card cannot be Special Summoned. This card can be Normal Summoned in attack mode by tributing 1 "RX-78-2 Gundam" you control. Once per turn, during the Battle Phase, you can banish this card and Special Summon 1 "F91 Token"(Machine-Type/Light/Level 7/ATK 2000/DEF 1300) to the Field in attack mode. This token cannot be Released or used a synchro material for a Synchro Summon. During the End Phase of the turn you activate this effect, destroy all token monsters you control and return this card to the field in the same Battle Position.
F.C. Timeline
GF13-017NJ

Lore: When this card is Normal Summoned you can add 1 "Domon Kasshu" from your Deck to you Hand. This card cannot be Destroyed in battle with a monster whose ATK is 1900 or lower.

Lore: When this card is Normal Summoned you can add 1 "Domon Kasshu" from your Deck to you Hand. This card cannot be Destroyed in battle with a monster whose ATK is 1900 or lower.
GF13-017NJII

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when a "GF13-017NJ Shining Gundam" you control is destroyed in battle. When this card is Special Summoned you can equip it with 1 "Domon Kasshu" from your Hand or Graveyard. Once per turn, you can negate the effect of and destroy 1 monster your opponent controls. This card cannot attack the turn you use this effect.

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when a "GF13-017NJ Shining Gundam" you control is destroyed in battle. When this card is Special Summoned you can equip it with 1 "Domon Kasshu" from your Hand or Graveyard. Once per turn, you can negate the effect of and destroy 1 monster your opponent controls. This card cannot attack the turn you use this effect.
A.C. Timeline
XXXG-01W

Lore: When is card is Normal Summoned you can add 1 "Buster Rifle" from your Deck to your hand. If this card is face-up on your side of the field you can tribute this card to Special Summon 1 "XXXW-01W Wing Gundam Bird Mode" from your Hand, Deck or Graveyard. This effect can only be used once per turn.

Lore: When is card is Normal Summoned you can add 1 "Buster Rifle" from your Deck to your hand. If this card is face-up on your side of the field you can tribute this card to Special Summon 1 "XXXW-01W Wing Gundam Bird Mode" from your Hand, Deck or Graveyard. This effect can only be used once per turn.
XXXG-01W (BM)

Lore: When is card is Special Summoned you can equip it with 1 "Buster Rifle" from your Hand, Deck, or Graveyard. If this card is face-up on your side of the field you can tribute this card to Special Summon 1 "XXXW-01W Wing Gundam" from your Hand, Deck or Graveyard. This effect can only be used once per turn.

Lore: When is card is Special Summoned you can equip it with 1 "Buster Rifle" from your Hand, Deck, or Graveyard. If this card is face-up on your side of the field you can tribute this card to Special Summon 1 "XXXW-01W Wing Gundam" from your Hand, Deck or Graveyard. This effect can only be used once per turn.
XXXG-00W0

Lore:When is card is Normal Summoned you can add 1 "Twin Buster Rifle" from your Deck to your hand. If this card is face-up on your side of the field you can tribute this card to Special Summon 1 "XXXW-01W Wing Gundam Zero Neo-Bird Mode" from your Hand, Deck or Graveyard. This effect can only be used once per turn. While this card remains face-up on your side of the field you can view your opponents face-down monster cards.

Lore:When is card is Normal Summoned you can add 1 "Twin Buster Rifle" from your Deck to your hand. If this card is face-up on your side of the field you can tribute this card to Special Summon 1 "XXXW-01W Wing Gundam Zero Neo-Bird Mode" from your Hand, Deck or Graveyard. This effect can only be used once per turn. While this card remains face-up on your side of the field you can view your opponents face-down monster cards.
XXXG-00W0 (NBM)

Lore: When is card is Special Summoned you can equip it with 1 "Twin Buster Rifle" from your Hand, Deck, or Graveyard. If this card is face-up on your side of the field you can tribute this card to Special Summon 1 "XXXW-01W Wing Gundam Zero" from your Hand, Deck or Graveyard. This effect can only be used once per turn. While this card remains face-up on your side of the field you can view your opponents face-down monster cards.

Lore: When is card is Special Summoned you can equip it with 1 "Twin Buster Rifle" from your Hand, Deck, or Graveyard. If this card is face-up on your side of the field you can tribute this card to Special Summon 1 "XXXW-01W Wing Gundam Zero" from your Hand, Deck or Graveyard. This effect can only be used once per turn. While this card remains face-up on your side of the field you can view your opponents face-down monster cards.
XXXG-00W0 C

Lore: When is card is Normal Summoned you can add 1 "Twin Buster Rifle EW" from your Deck to your Hand. You can Special Summon this card by Banishing 1 "XXXG-00W0 Wing Gundam Zero" from your side of the field. While this card remains face-up on your side of the field you can view your opponents face-down monster cards. This card cannot be destroyed by the effects Spell or Trap cards. When this card is destroyed in battle while your opponent controls 3 or more monsters, your opponent takes damage equal to this monsters attack points.

Lore: When is card is Normal Summoned you can add 1 "Twin Buster Rifle EW" from your Deck to your Hand. You can Special Summon this card by Banishing 1 "XXXG-00W0 Wing Gundam Zero" from your side of the field. While this card remains face-up on your side of the field you can view your opponents face-down monster cards. This card cannot be destroyed by the effects Spell or Trap cards. When this card is destroyed in battle while your opponent controls 3 or more monsters, your opponent takes damage equal to this monsters attack points.
C.E. Timeline
GAT-X105

Lore: This machine was used by Kira Yamato in the First Bloody Valentine War to protect the Archangel and its crew.

Lore: This machine was used by Kira Yamato in the First Bloody Valentine War to protect the Archangel and its crew.
GAT-X105+AMQ/EX01

Lore: This card cannot be Normal Summoned or Set. Once per turn you can move this card to a new monster card zone. When this card battle with a monster that is in the same monster card zone as this card, this card gains 700 ATK.

Lore: This card cannot be Normal Summoned or Set. Once per turn you can move this card to a new monster card zone. When this card battle with a monster that is in the same monster card zone as this card, this card gains 700 ATK.
GAT-X105+AQM/EX02

Lore: This card cannot be Normal Summoned or Set. At the start of the Damage Step, if this card battles an effect monster: Destroy that monster immediately (without damage calculation).

Lore: This card cannot be Normal Summoned or Set. At the start of the Damage Step, if this card battles an effect monster: Destroy that monster immediately (without damage calculation).
GAT-X105+AQM/EX03

Lore: This card cannot be Normal Summoned or Set. Once per turn you can send 1 Spell or Trap card on your side of the field to the Graveyard and destroy all other cards in that card zone. This card cannot declare an attack the turn you use this effect.

Lore: This card cannot be Normal Summoned or Set. Once per turn you can send 1 Spell or Trap card on your side of the field to the Graveyard and destroy all other cards in that card zone. This card cannot declare an attack the turn you use this effect.
ZGMF-X10A

Lore: This card can attack every monster your opponent controls once each. When this card battles, Spell and Trap cards cannot be activated until the end of the Damage Step. Any battle damage this card would inflict on your opponent becomes 0.

Lore: This card can attack every monster your opponent controls once each. When this card battles, Spell and Trap cards cannot be activated until the end of the Damage Step. Any battle damage this card would inflict on your opponent becomes 0.
ZGMF-X20A

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when "ZGMF-X10A Freedom Gundam" is detroyed in battle. This card can attack every monster your opponent controls once each. When this card battles, Spell and Trap cards cannot be activated until the end of the Damage Step.

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand when "ZGMF-X10A Freedom Gundam" is detroyed in battle. This card can attack every monster your opponent controls once each. When this card battles, Spell and Trap cards cannot be activated until the end of the Damage Step.
ZGMF-X56S

Lore: This machine was used by Shinn Asuka during the Second Bloody Valentine War. It was this machine that successfully destroyed the ZGMF-X10A Freedom Gundam.

Lore: This machine was used by Shinn Asuka during the Second Bloody Valentine War. It was this machine that successfully destroyed the ZGMF-X10A Freedom Gundam.
ZGMF-X56S/A

Lore: This card cannot be Normal Summoned or Set. Once per turn you can select 1 monster your opponent controls. change the battle position taht monster. This card then gains 700 ATK but can only attack the selected monster.

Lore: This card cannot be Normal Summoned or Set. Once per turn you can select 1 monster your opponent controls. change the battle position taht monster. This card then gains 700 ATK but can only attack the selected monster.
ZGMF-X56S/B

Lore: This card cannot be Normal Summoned or Set. This card can attack twice during the Battle Phase. By reducing this cards ATK by 1000 until the End Phase of this turn you can have it attack your opponent directly.

Lore: This card cannot be Normal Summoned or Set. This card can attack twice during the Battle Phase. By reducing this cards ATK by 1000 until the End Phase of this turn you can have it attack your opponent directly.
ZGMF-X56S/C

Lore: This card cannot be Normal Summoned or Set. When this card battles with a Machine-type monster this card gains 600 ATK before damage calculation. When this card destroys an opponent's monster in battle; all other monsters on your opponent's side of the field that are a lower level than the destroyed monster are returned to your opponent's hand.

Lore: This card cannot be Normal Summoned or Set. When this card battles with a Machine-type monster this card gains 600 ATK before damage calculation. When this card destroys an opponent's monster in battle; all other monsters on your opponent's side of the field that are a lower level than the destroyed monster are returned to your opponent's hand.
Teaser for the next card
ZGMF-X42S

Destiny Gundam
ZGMF-X42S

Destiny Gundam



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